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Ah. yes! Thanks E: O poo poo, better sergeant snype: Tias fucked around with this message at 12:37 on May 17, 2017 |
# ? May 17, 2017 12:35 |
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# ? May 15, 2024 01:04 |
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Do we know what the upcoming patch contains?
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# ? May 17, 2017 16:45 |
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Kris xK posted:Do we know what the upcoming patch contains? I've got a zillion hours in the beta, so on a related note I'm curious if any new features have been added since launch.
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# ? May 17, 2017 18:12 |
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ZombieLenin posted:I've got a zillion hours in the beta, so on a related note I'm curious if any new features have been added since launch. Well, one is the ability to control the seed of what world you generate, so you can have the same world as someone else. Also, they created an option for towns destroyed by the greenskin and undead crises to come back after a while.
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# ? May 17, 2017 18:28 |
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What range of days in this game do you guys find to be the most fun?
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# ? May 17, 2017 18:30 |
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I like the beginning 30 days when you're scrounging for bros and weapons - the feeling when you finally get a greatsword or maul and start walloping swaths of hobos is pretty awesome. Fighting heavily armored dudes is way less fun IMO.
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# ? May 17, 2017 18:32 |
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Nah I like when you get a whole army of tin cans with huge swords and all your units have at least one thing that they're really good at. The part of the mid game where you start getting 1 or 2 standout units that feel really brokenly strong for a while is fun though
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# ? May 17, 2017 21:47 |
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I enjoy it up until you start facing a ton of footmen with heater shields and shield mastery. They shield block every turn so you're sorta faced with praying a shot goes through or wasting a few turns breaking their shield. It's just so tedious and I end up equipping flails, which kinda works but are not as good as you'd think. My favorite part is when your archers finally get good enough to hit 80% and you get Berserk and War Bows. It's fun, especially in swamp levels where you get a good start. Picking off half their force before they hit your front line is cool. That and getting battle forged and good armor/2handers are the big break points in your group's power level. All of the sudden you're shrugging off arrows and cutting a swath through the enemy.
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# ? May 17, 2017 22:26 |
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I like the beginning of the late game when your bros are specialized and you can take on all enemy types. At that point you've got enough money to buy a unique sometimes and hire and fire cheap bros in search of that Dexterous, Bloodthirsty Messenger with 3 stars in Melee Skill but you're not stupidly rich yet and still lose promising people sometimes. Also, it's day 5 and my Ratcatcher, called Grimald Longnose, has managed to suffer 2 injuries.
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# ? May 17, 2017 22:36 |
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Maaaan are geists bullshit, what am I even supposed to do against an army of 8 geists and two dozen wiedergangers and fallen heroes except retreat?
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# ? May 18, 2017 00:43 |
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Presumably you're fairly deep into the mid game if you're getting that enemy lineup. Any number of wiedergangers can be absolutely wrecked by a 3 man spear wall + an archer or two with berserk...or just a few greatsworders with berserk. Push through them or delay with spears and move around them to pop geists as you can. Have a bannerman with near 100 morale and keep him on rally duty. Use rotate to move scared guys out of enemy range so they don't kill themselves trying to flee. Aim for 50+ morale on your melee bros and 40+ on your rear line to help with this. Abuse overwhelm on the undead heroes if you have it once they're in range or just surround and destroy them if you've already thinned out the wiedergangers. If there's a necromancer, try to aimed shot snipe him with a well positioned archer. And boy, if you think geists are bullshit, just wait for ancient priests.
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# ? May 18, 2017 01:01 |
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Dogs are good vs Geists. Sick puppy on them and either it will kill them or they'll waste their fear spell on it.
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# ? May 18, 2017 01:19 |
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aparmenideanmonad posted:Presumably you're fairly deep into the mid game if you're getting that enemy lineup. Any number of wiedergangers can be absolutely wrecked by a 3 man spear wall + an archer or two with berserk...or just a few greatsworders with berserk. Push through them or delay with spears and move around them to pop geists as you can. Have a bannerman with near 100 morale and keep him on rally duty. Use rotate to move scared guys out of enemy range so they don't kill themselves trying to flee. Aim for 50+ morale on your melee bros and 40+ on your rear line to help with this. Abuse overwhelm on the undead heroes if you have it once they're in range or just surround and destroy them if you've already thinned out the wiedergangers. If there's a necromancer, try to aimed shot snipe him with a well positioned archer. Pornographic Memory posted:Maaaan are geists bullshit, what am I even supposed to do against an army of 8 geists and two dozen wiedergangers and fallen heroes except retreat? Yeah. At least geists have relatively short ranges. So they'll be just behind the main line of wiedergangers. Fallen heroes have terrible initiative and usually end up stuck in a traffic jam of wiedergangers. So a few 2-H can carve a short trail through the wiedergangers and let you blitz the geists. Ancient priests, on the other hand, stand eight hexes behind a horde shield-wall spamming skeletons, and goblin shamans will spam their long ranged root-spell without end.
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# ? May 18, 2017 01:46 |
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I think all the AI sergeants have that head scar. Don't know if that means they're all brain damaged or if it's just cosmetic
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# ? May 18, 2017 01:56 |
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Probably the latter. I mean, if you're going to implement it, why not do it for everyone?
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# ? May 18, 2017 12:41 |
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Hey Brother Goons, I recently started my 2nd campaign of Battle Brothers after failing my first game (it was on Ironman too ) on day 100 and something; where I attempted to fight a group of 7 Ancient Legionaries hiding behind a wall of 7 Ancient Auxiliaries and watched my army of level 11 Famers, Killers, Poachers and Wild Men get cut down like nothing. Turns out you can't really go too far with Farmers and Wild Men huh? I found HA's guide on Steam and have tried follow it along. Here's how I'm looking at the dawn of Day 11, I was hoping people could provide an opinion on if I'm going in the right dirrection: I'm sitting at 4,100 gold at the moment thanks to some good trade pick-ups and have a renown of 455 (Recognized). This is my current stash, on the way to a city to sell plus a few items I think I will need sooner rather than later to out fit my group as I move from 7 to 12 by Day 30 as per HA's advice. I was thinking about grabbing a Tailor and trying to get some Wolf armour made up. Getting early archers is also proving to be an issue on this map, only one forest recruitment village and its fairly far away from where I've been operating. And here are my Brothers: Perks: Student, Pathfinder, Bullseye, Anticipation Perks: Fast Adaption, Colossus, Shield Expert Perks: Fast Adaption, Colossus, Shield Expert Perks: Student, Colossus, Brawny, Axe Mastery Perks: Fast Adaption, Colossus, Shield Expert Perks: Fast Adaption, Colossus Perks: Fast Adaption, Colossus, Shield Expert, Brawny As you can see lots of Fast Adaption + Spears for the early game, as most of these guys came with ~45-50 Melee Skill and I was worried about landing hits. It's paied off as I've already killed 2 parties of 5 Bandit Raiders, though I have only gotten helmets out of them (despite attempting to Stab everywhere I can). Only Student on my two big starting companions as I kinda like keeping them around for Flavour reasons; others are mostly going to be replaced by the 2nd or 3rd month I hope. My next plans are to start swapping the spear guys over to Flails and some swords (if they have REALLY low Melee skill (sub 65) by level 5/6). Any advice on the direction I move in gear wise and what sort of backgrounds to look for leading up-to or just after day 30 would be great.
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# ? May 20, 2017 06:13 |
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I've hauled direwof pelts around with 3 tailors for a month before and got 0 direwolf armour. That event is stupid rare.
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# ? May 20, 2017 06:31 |
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Sjs00 posted:I've hauled direwof pelts around with 3 tailors for a month before and got 0 direwolf armour. That event is stupid rare. Shame
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# ? May 20, 2017 06:35 |
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Sjs00 posted:I've hauled direwof pelts around with 3 tailors for a month before and got 0 direwolf armour. That event is stupid rare. Event doesn't even process until the tailor is above level 6 if I remember correctly.
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# ? May 20, 2017 06:57 |
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Party Plane Jones posted:Event doesn't even process until the tailor is above level 6 if I remember correctly. I've had it proc with a level four or five tailor. It might be different for beginner.
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# ? May 20, 2017 15:47 |
Yeah if you really want wolf.armor you're better off just running terrorizes town missions then throwing a dagger party.
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# ? May 20, 2017 16:06 |
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Speaking of beginner, is crisis length related to difficulty? Just had the undead invasion end after around 30 days, 3 town defences and only 2 artefact retrieval missions. Kinda anti-climactic but mowing down hordes of wiedergangers and feeding militia to ancient pikes was fun. Glad I went back to beginner and really stuck with it this time. Had several promising bands on veteran retired due to indecision and unhappiness over weapon specialities. Also taking the first loss 60 or so days in. Made it to only day 6 before my men strung up my killer on the run, an auspicious start to be sure.
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# ? May 20, 2017 16:20 |
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Hieronymous Alloy posted:Yeah if you really want wolf.armor you're better off just running terrorizes town missions then throwing a dagger party. It's also good to run terrorize town missions because they're usually pretty easy. Direwolves are one of the easiest foes in the game.
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# ? May 20, 2017 16:44 |
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nachzehrers scare me more than direwolves, don't feed them after midnight, or ever.
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# ? May 20, 2017 17:01 |
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Liu posted:nachzehrers scare me more than direwolves, don't feed them after midnight, or ever. The main threat with Nachzehrers is that you can't quite turtle against them like you can against wolves. They're still dumb and predictable, but archers shooting them down just leads to one of the little ones eating the corpse and getting huge.
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# ? May 20, 2017 17:11 |
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I've never remotely felt threatened by Nachzehrers except for that "oh poo poo" moment when one of the fully powered up ones swallows one of your dudes, but they still have a pretty generous window before digestion...I don't even know how long you need to stay in a Nachzehrer's belly to die, to be honest, because usually having 3-4 guys wailing on one will be enough to kill it in one or two turns. The key with Nachzehrers imo is to spread out your archer shots so you have a bunch of half dead Nachzehrers coming at your line, then once they close to your melee line you start the killing and they start chain routing because the baby Nachzehrers that haven't eaten anything have absolutely pitiful resolve, then you just push your men forward so the survivors can't get at the corpses, taking full advantage of routing enemies having no zone of control and giving you free hits.
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# ? May 20, 2017 17:54 |
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So what should I sell all these pelts and teeth for if I have no chance of procing the event? They're worth like 18 gold damnit, carrying them forever
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# ? May 20, 2017 19:29 |
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the highest ive seen teeth is 22 so its not really worth carrying around, although I didnt know they were for an event, I only knew about the dire wolf pelts
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# ? May 20, 2017 19:37 |
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Nachzehrer teeth only are used to make antidotes and only by witch hunters so they're pretty useless unless you're planning on doing some really hardcore goblin fighting.
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# ? May 20, 2017 19:49 |
Pornographic Memory posted:Nachzehrer teeth only are used to make antidotes and only by witch hunters so they're pretty useless unless you're planning on doing some really hardcore goblin fighting. keep one tooth to gauge prices.
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# ? May 20, 2017 20:05 |
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Carry a tooth to judge trade prices, other than that sell them. One of the bro's makes Antidotes out of teeth, but its hardly worth it
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# ? May 20, 2017 23:56 |
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Its day 25, I haven't found a Sargent candidate yet (bar the starting bloke who I turned into a Shield guy) and I'm having trouble finding body armour that goes over 100 (following Hieronymous Alloy's helpful guide) Any advice?
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# ? May 21, 2017 11:03 |
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If you're in dire need of a sergeant to start training up then visit as many towns with temples as possible to try out the local priests there. As far as I am aware they're the most freely available high resolve troop and they never go above 150 gold hiring cost. The two easiest ways to breach the 100 durability barrier is with armoured wiedergangers and brigand raiders. Both spawn with patched mail and better and it's key that you can take them down without damaging it. You need to equip everyone on the front-line with a dagger type weapon and the ones that can handle the fatigue penalty should also get the most basic club. Flails can also be incredibly useful in punishing raiders who enter battle with absolutely nothing on their heads. When you're facing a band with a manageable amount of raiders keep an eye out for men wielding falchions and shields, it's them you'll have the most luck with. Pin them down and take care of the more dangerous targets, raiders two-handing axes/flails or polearms. Once you're left with you 1 or 2 targets surround them, whip out your daggers and clubs and go to town. The wooden club stun doesn't really damage armour and really helps with leaders. The basic shield bearing bandits will most likely just shieldwall to the point of exhaustion. Wiedergangers fights go much the same way. Pin your target, butcher his unarmoured friends, butcher them again and knife or flail him to death. Armour over 120 comes from either bandit leaders or more likely bought from armourers. Unless you're really lucky with bandit leaders spawns you'll be buying most of your armour. Fallen heroes can be a good source of "decent" armour and they can actually be stunned unlike wiedergangers so they may be even easier to dagger down. Don't horde money if you can help it, if you see some scale going for 5000 or so and you have the funds to buy it and still pay your men a few days salary then buy it. The same is true for mail hauberks and reinforced mail hauberks, both of which can be given to your backline/reserves once obsoleted upfront. Flython fucked around with this message at 11:59 on May 21, 2017 |
# ? May 21, 2017 11:56 |
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Keep hitting armourers, and make sure you do it after you've annulled unsafe trade routes/raider city conditions - also, after you ride a caravan into town you will often be offered good armour. Other than that, just raid all the encampments you can, some heavy or special armour is bound to turn up.
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# ? May 21, 2017 11:57 |
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Gridlocked posted:Its day 25, I haven't found a Sargent candidate yet (bar the starting bloke who I turned into a Shield guy) and I'm having trouble finding body armour that goes over 100 (following Hieronymous Alloy's helpful guide) Witchhunters are a good option, too, but they tend to be expensive. Safe bet in terms of stats, though. For armor, I generally go Brigand hunting. If you don't get decent armor out of that you'll at least get good loot and high quality Flails, which help avoid damaging any good armor you do want. Brigand Raider armor generally caps out at 110/-10, though, which is good but not heavy enough in the long run. You might get lucky and loot something good from a Brigand Leader, but generally the next upgrades will have to be bought. For that it'll help to start taking noble contracts and working on your reputation with a house that owns a keep or citadel with an armorer and ideally a blast furnace. I usually skip straight from stuff I looted from Brigands to at least Reinforced Mail. Also, always look out for higher cost backgrounds with good gear. You might find a Hedge Knight with a Greatsword and Scale Armor, both of which you might use forever. Adventurous Nobles also tend to have decent but still affordable stuff and could solve your Sergeant issues. These backgrounds are way too expensive to hire and fire like the backgrounds I mentioned above but if you can use their gear I'd just give them a try. e: About the high Resolve backgrounds, I don't really value Monks because the only thing they have is good Resolve and events, while their Fatigue and Melee Skill are subpar to trash. They are very cheap, though. Apart from lower than average Fatigue, Gamblers are good for how cheap they are, but they do have a recurring event that'll injure both them and another bro. e2: Minstrels are also good Sergeant candidates. Wizard Styles fucked around with this message at 12:18 on May 21, 2017 |
# ? May 21, 2017 12:01 |
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Thanks guys I'll get to ~day 30 and post an update
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# ? May 21, 2017 12:28 |
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I'm about fed up with fighting undead. It's like, sure, it's a challenge to get around the resurrections and placing your troops to meet them, but fighting two necrosavants three times to get at their lair is just bullshit and saps all the fun out of playing.
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# ? May 21, 2017 12:30 |
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Is the goblin poison item a one time use?
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# ? May 22, 2017 05:50 |
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Gridlocked posted:Is the goblin poison item a one time use? Yep.
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# ? May 22, 2017 06:32 |
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# ? May 15, 2024 01:04 |
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Lunethex posted:Yep. Lame
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# ? May 22, 2017 12:41 |