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SkySteak posted:If you're rapidly colonizing the galaxy, how would you have a mineral budget for anything? Considering early game, colony ships take years to get to, wouldn't it be quite tricky to have any real force? Is it simply that the 3-4-5 planets you may have (buildings or not)+ mining stations are enough to tip that factor in your favour? You're colonizing in part to claim space. Mineral stations in space are the most efficient way of generating minerals. Like, I don't spend any minerals until I get my first colony ship, then only build things that generate minerals or patch energy/food deficits until my second colony ship. I'm prioritizing colony ships until I have my first 5-7 colonies, unless I need a fleet right away to deal with events or wars off an aggressive neighbor.
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# ? May 21, 2017 17:13 |
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# ? May 30, 2024 14:11 |
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If you have the Unity, hit Prosperity first, for the Private Colony Ships. Having colony ships be built from Energy instead is pretty sweet. Plus with the faction system I don't notice the ethics drift as much.
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# ? May 21, 2017 17:43 |
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I'm really really glad to see that the AI is now building things on planets. When I invade them they've actually got buildings! The downside to this is that planetary invasions are now a pain. I got used to having one single transport fleet of maybe 12 units. Now I've got to build more. Even with Xeno cavalry and such there's so much defending the planet that it's not easy. Which is probably a good thing? I guess. It's nice to see migrant aliens turning up in my land too. It's a lot slower but hell at least it's something! My newest annoyance is that right now Militant factions are the ones that go against everything my nation stands for. But I can't convert the people away. So every planet has a pop that's unhappy because it's militant. I have the "One Vision" ascendancy perk, I've got Harmony, I've got re-education. Doesn't matter.
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# ? May 21, 2017 19:24 |
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Holy poo poo, psychics can actually talk to the Prethoryn?
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# ? May 21, 2017 22:48 |
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So I just finished a game, now well into the 2400s, but there hasn't been any crises that fired. Is it possible for the Robot crisis to fire without any notification to the player? I was a Fan Spiritualist and built no robots all game. I certainly didn't see a robot planet appear, and nothing messed with the AIs on the other side of the galaxy.
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# ? May 22, 2017 00:52 |
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So I've conquered every civilization that wasn't at least an association in my Federation... But none of my existing associations can join my Federation, because the other members of my Federation don't like them. I'd like to go for the Federation Victory and I don't want to have to kick out association members and just conquer them outright. Any advice? (I have the Diplomatic tree finished)
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# ? May 22, 2017 02:58 |
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alcaras posted:So I've conquered every civilization that wasn't at least an association in my Federation... Have any of the crises fired yet? if not, the mutual threat bonus might be enough to push them in if the malus isn't enormous. Otherwise yeah, war is usually the most expedient answer to a diplomatic problem in Stellaris.
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# ? May 22, 2017 03:03 |
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Galactic Status Report: On fire The Prethoryn post-1.61 sure are something. We're enduring but they are seemingly limitless. Attempts to sortie into their space did not work out as their fleets redirected en masse. Currently just trying to stem the tide and hope they run out of dudes eventually. So. Many. 60k fleets.
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# ? May 22, 2017 03:06 |
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Atsushogob posted:Have any of the crises fired yet? if not, the mutual threat bonus might be enough to push them in if the malus isn't enormous. Otherwise yeah, war is usually the most expedient answer to a diplomatic problem in Stellaris. No crises yet.
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# ? May 22, 2017 03:45 |
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Captain Oblivious posted:Galactic Status Report: I've just spent the last couple of hours burning down every Prethoryn infested planet while the rest of the galaxy sat around and played with their weird alien dicks. I thought that would end the crisis, but it hasn't. What else do you want me to do, goddammit?
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# ? May 22, 2017 04:47 |
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cptn_dr posted:I've just spent the last couple of hours burning down every Prethoryn infested planet while the rest of the galaxy sat around and played with their weird alien dicks. I thought that would end the crisis, but it hasn't. What else do you want me to do, goddammit? What sort of loadouts did you use to beat them? Right now I'm still trying to survive the deluge.
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# ? May 22, 2017 04:53 |
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Captain Oblivious posted:What sort of loadouts did you use to beat them? Right now I'm still trying to survive the deluge. Mostly battleships filled with strike fighters and level 5 energy weapons.
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# ? May 22, 2017 05:09 |
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cptn_dr posted:Mostly battleships filled with strike fighters and level 5 energy weapons. Huh. Wouldn't have expected that.
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# ? May 22, 2017 05:30 |
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Captain Oblivious posted:Huh. Wouldn't have expected that. They have no shields so energy weapons are the right choice. They have afaik nothing resembling PD other than their own strike craft equivalents, so strike craft can actually gently caress them up really bad. Missiles would probably also be good except for the overkill issue.
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# ? May 22, 2017 05:49 |
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The Prethoryn have very little in the way of long ranged weapons. Battleships with large mounts will chew right through them.
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# ? May 22, 2017 05:49 |
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GunnerJ posted:They have no shields so energy weapons are the right choice. They have afaik nothing resembling PD other than their own strike craft equivalents, so strike craft can actually gently caress them up really bad. Missiles would probably also be good except for the overkill issue. Wouldn't plasma outperform level 5 energy though? The strikecraft part I get.
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# ? May 22, 2017 06:09 |
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Captain Oblivious posted:Wouldn't plasma outperform level 5 energy though? The strikecraft part I get. It might do! I just don't have plasma. And also have been playing this game for like three days now, so you should listen to others' advice rather than mine.
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# ? May 22, 2017 06:12 |
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Plasma's problem is the range. The swarm doesn't have any long range weapons so the more range you have the more you're going to kill before the engagement range closes.
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# ? May 22, 2017 08:48 |
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Shugojin posted:Holy poo poo, psychics can actually talk to the Prethoryn? Yep, be sure to talk to them, they'll tell you what their goal is in your galaxy.
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# ? May 22, 2017 10:11 |
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Demiurge4 posted:Plasma's problem is the range. The swarm doesn't have any long range weapons so the more range you have the more you're going to kill before the engagement range closes. That follows. Truga posted:Yep, be sure to talk to them, they'll tell you what their goal is in your galaxy. Who's looking forward to End Game Crises Part 2 being added
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# ? May 22, 2017 10:34 |
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alcaras posted:So I've conquered every civilization that wasn't at least an association in my Federation... I think Federations might be a bit bugged right now because I'm having that issue too. I can't even de-associate people because although it shows a tick it gets downvoted and it doesn't tell me who by. Every other civ in my fed hates them but they don't want them to stop being associates? Why? And the Prethoryn are probably the easiest crisis to beat. Their fleets of 90k still fall to my fleets of 30 or 40. Even if I'm using mass drivers!
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# ? May 22, 2017 10:57 |
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Captain Oblivious posted:Galactic Status Report: Weird. My 1.6.1 prethoryn crisis is jammed. They won't take new planets abd there are a dozen colony ships at each planet. They just keep respawning fleets and throwing them into the awakened empires doom stacks without doing much. This is leaving me time to conquer my former federation to build up a big enough fleet to kill the 600k awakened fleet they is slowly but surely being whittled away by stack after stack of 60k fleets.
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# ? May 22, 2017 13:14 |
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alcaras posted:So I've conquered every civilization that wasn't at least an association in my Federation...
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# ? May 22, 2017 13:32 |
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They have issues taking planets, it just seems to take them forever. I cheated up the robot crisis last night and holy heck are the constant synth saboteur events annoying. Of the three crises right now the Unbidden are the only ones that work right. ...well I guess end of the cycle works right but that's a different kind of thing
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# ? May 22, 2017 13:36 |
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GunnerJ posted:They have no shields so energy weapons are the right choice. They have afaik nothing resembling PD other than their own strike craft equivalents, so strike craft can actually gently caress them up really bad. Missiles would probably also be good except for the overkill issue. If you can put up a 100% anti-missile screen (not too hard with flak cannons) they have no armor penetration left over so your 90% armor cruisers and battleships can pretty much tank them forevr.
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# ? May 22, 2017 14:46 |
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peak debt posted:If you can put up a 100% anti-missile screen (not too hard with flak cannons) they have no armor penetration left over so your 90% armor cruisers and battleships can pretty much tank them forevr. I suspect that's my problem. Just need to pile on more flak
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# ? May 22, 2017 15:11 |
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cptn_dr posted:I've just spent the last couple of hours burning down every Prethoryn infested planet while the rest of the galaxy sat around and played with their weird alien dicks. I thought that would end the crisis, but it hasn't. What else do you want me to do, goddammit? The event to end the crisis requires the Scourge to have no owned planets AND no owned ships (which includes the hive stations, I'm pretty sure). Every so often, as long as any of these are alive but the Scourge don't have enough constructors or colonizers, the game will spawn more constructors or colonizers that you will then have to kill. However, they can't get new swarm fleets unless they have a planet with a spaceport. This has led to the hilarious situation in my current game where, after I successfully herded the Scourge into eating all my tiny annoying neighbours while leaving me alone, they're now stuck in one of my neighbours border systems with no habitable planets within range (except the neighbour's, which they don't have a strong enough fleet to take), but a cluster of stations too strong for the neighbour's puny fleet to handle, so everyone just stares at each other with their respective sets of gigantic eyes. I could drop a battle fleet on them and end it in days but the neighbour's closed their borders and won't be opening them anytime soon, and declaring war to force them open would end up with me fighting their entire defensive pact, which would not be remotely difficult but WOULD be logistically annoying enough that it isn't worth the bother unless I genocide them all from orbit in the process (which is, frankly, why I wanted the Scourge to do it for me but YOU HAVE NOW OUTLIVED YOUR USEFULNESS, INSECTS.) Dallan Invictus fucked around with this message at 15:18 on May 22, 2017 |
# ? May 22, 2017 15:13 |
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Splicer posted:Dive into the uh I forget if it's domination or supremacy the one that boosts vassals, start vassalising and integrating them one by one. I found going domination is actually super cool for playing a tall empire. My last game I went the olde spiritualist/xenophobe/pacifist route. I teched through the tree and unity'd myself through all trees except diplomacy real quick, got the +200 fleet size perk fairly early (it was my third pick), then I embraced spiritualism to get rid of pacifism (leaving me a fanatic spiritualist xenophobe) and started subduing my neighbours. Some of them I made tributaries, getting shitloads of minerals and power from them, some of them I vassilized, getting shitloads of fleet cap. I had 4 planets for most of the game, 6 when the FE neighbour awakened, but had a 700 fleet cap by then and enough income to crank out a cruiser a month. Best of all, I didn't have to deal with sectors or at all until I enslaved the FEs, despite having super high fleet cap and income. Truga fucked around with this message at 15:26 on May 22, 2017 |
# ? May 22, 2017 15:23 |
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Come back to Stellaris after a year, I'm playing the New Horizons mod. This is a silly question, I have researched mines and defence satellites early on but have not worked out how to build them, I thought they might be available to spaceports or constructors but no. Do I have to research deploying them too?
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# ? May 22, 2017 17:20 |
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I keep getting messages that someone is destroying the various enclaves around the galaxy, but it doesn't say who it is or why. Is there any way to find out who it is and stop them? It's down to just one last artist enclave, and I'd really like to keep that 10% unity bonus going.
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# ? May 22, 2017 19:26 |
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It's probably one of the Wraith leviathans. Because they move around, they wind up killing whatever is on the edge of systems in their neighborhood.Loveline posted:Weird. My 1.6.1 prethoryn crisis is jammed. They won't take new planets abd there are a dozen colony ships at each planet. They just keep respawning fleets and throwing them into the awakened empires doom stacks without doing much. This is leaving me time to conquer my former federation to build up a big enough fleet to kill the 600k awakened fleet they is slowly but surely being whittled away by stack after stack of 60k fleets. This is pretty routine for them and the unbidden unfortunately. They don't seem to reevaluate their goals often (or at all?) so if they encounter an opponent who can defeat them they just bash their heads into it over and over again, rather than leaving them alone and attacking weaker people somewhere else.
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# ? May 22, 2017 19:33 |
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PittTheElder posted:This is pretty routine for them and the unbidden unfortunately. They don't seem to reevaluate their goals often (or at all?) so if they encounter an opponent who can defeat them they just bash their heads into it over and over again, rather than leaving them alone and attacking weaker people somewhere else. Which is really a shame - I would love to be able to chase the Scourge or the Unbidden away from me and towards other AI Empires.
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# ? May 22, 2017 19:48 |
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The "Prosperity" faction really bugs me. The flavor text seems to give the impression that they're some kind of business or economic development lobby, but they're not. They're actually a pacifist faction, and get really upset when you wage any kind of war.
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# ? May 22, 2017 20:59 |
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VirtualStranger posted:The "Prosperity" faction really bugs me. The flavor text seems to give the impression that they're some kind of business or economic development lobby, but they're not. They're actually a pacifist faction, and get really upset when you wage any kind of war. They like financial solvency and pacifism. Otherwise you would get all the benefits by just not being at war.
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# ? May 22, 2017 21:01 |
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VirtualStranger posted:The "Prosperity" faction really bugs me. The flavor text seems to give the impression that they're some kind of business or economic development lobby, but they're not. They're actually a pacifist faction, and get really upset when you wage any kind of war. Stellaris since 1.5 moved "promotes business interests" from the old Individualist ethic to the Pacifist ethic. It makes sense from a European liberal conception of politics, where promoting international business ties supposedly promotes peace between those nations. It doesn't mesh well with an American view of politics, particularly the military-industrial complex. The problem remains that capitalism is too chimeric and flexible to comfortably fit into Stellaris's ethical framework. Pacifist-Egalitarian-Xenophile fits an idealized liberal conception of post-EU Europe, and the EU is at its heart a liberal capitalist trade agreement. On the other hand, so does Militarist-Authoritarian-Xenophobe: Nazi Germany made corporations whose interests aligned with the state rich, so much so that those corporations survived even punitive post-war measures and denazificiation.
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# ? May 22, 2017 23:45 |
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Dallan Invictus posted:The event to end the crisis requires the Scourge to have no owned planets AND no owned ships (which includes the hive stations, I'm pretty sure). Every so often, as long as any of these are alive but the Scourge don't have enough constructors or colonizers, the game will spawn more constructors or colonizers that you will then have to kill. I've had it end when there's loads of ships left but I blew up all their colonised planets. It was sort of out of nowhere! There's definitely something up with Federations again. When I liberate a person that's near one of my federation members I can't invite them to my Federation because of the distance modifier. But they're right next to us! I'm sure it used to calculate from the nearest member before. Taear fucked around with this message at 01:00 on May 23, 2017 |
# ? May 23, 2017 00:00 |
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pacifists support internal development because a) they decided to make ethoses symmetrical so they had to have a pacifist faction b) but an actual faction that just cared about not being at war would suck rear end
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# ? May 23, 2017 02:56 |
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RIP me
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# ? May 23, 2017 03:43 |
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I haven't played this game in so long. Someone tell me if there are any must-try mods now.
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# ? May 23, 2017 03:47 |
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# ? May 30, 2024 14:11 |
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Kersch posted:RIP me Hmmmmmm Hmmmmmmm
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# ? May 23, 2017 03:55 |