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Cuntellectual posted:That site is so early 2000s it's painful. The green font is atrocious. I grew up on the early internet, so I nostalgia the gently caress out on basic html web pages.
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# ? Apr 9, 2017 17:10 |
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# ? Jun 9, 2024 17:12 |
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https://dead-cells.com/ So this just released and heard nothing about it. Looks to be really good and polished. Labeled as a Castlevania-rogue-like. Seems pretty interesting and is only 14.44 on Steam right now.
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# ? May 12, 2017 14:59 |
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Diabetic posted:https://dead-cells.com/ It's in early access as a note. It's pretty fun. It's kind of a more polished Rogue Legacy with the giant neon warning sign that as of the current build the weapon balance is completely and utterly hosed in the player's favor.
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# ? May 12, 2017 16:02 |
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Diabetic posted:https://dead-cells.com/ This looks extremely my poo poo.
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# ? May 13, 2017 01:56 |
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I would if it came to the Switch.
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# ? May 13, 2017 02:31 |
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Gologle posted:This looks extremely my poo poo. It's very good. Very polished and there's a lot of content already. I made a thread for it for anyone that wants to discuss it.
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# ? May 13, 2017 02:50 |
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It's a good game, I like Dead Cells. It's worth trying out It feels castlevania, but it's detailed in a way that kinda makes me think of vectorman. It's weird. Fargin Icehole fucked around with this message at 03:16 on May 13, 2017 |
# ? May 13, 2017 03:13 |
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I'd probably be interested if it actually had level design instead of being a rogue like.
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# ? May 13, 2017 05:14 |
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PaletteSwappedNinja posted:EDIT: oh, and Volgarr the Viking finally came out on PS4/Vita in NA, EU's coming soon. This came out today, if anyone's interested: http://www.mediafire.com/file/8a3iii98pn28t2s/CTLC2.rarhttp
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# ? May 15, 2017 07:37 |
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Sakurazuka posted:I'd probably be interested if it actually had level design instead of being a rogue like. Their algorithm does a pretty good job. The first zone isn't anything to write home about, the the next two are solid.
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# ? May 16, 2017 22:44 |
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I'm gonna miss awkward run cycles once Bloodstained comes out. Maye they'll add it in that bonus retro game.
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# ? May 18, 2017 05:25 |
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I forgot all about the Bloodstained spinoff game! Inti Creates is showing off two Switch games at Bitsummit this weekend - one has been confirmed to be Mighty Gunvolt Burst for Switch/3DS and now I'm guessing the other is the Bloodstained spinoff, probably also for Switch/3DS.
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# ? May 18, 2017 05:34 |
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PaletteSwappedNinja posted:This came out today, if anyone's interested: http://www.mediafire.com/file/8a3iii98pn28t2s/CTLC2.rarhttp I am loving this game! It's like Castlevania 2 meets Order of Ecclesia as far as the structure goes, but a lot of the gameplay mechanics are unique. I think I'm about halfway through the game but I can't get enough. Evil Eagle fucked around with this message at 05:56 on May 18, 2017 |
# ? May 18, 2017 05:53 |
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Where are the Bloodstained updaaaaaaates
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# ? May 18, 2017 06:23 |
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PaletteSwappedNinja posted:This came out today, if anyone's interested: http://www.mediafire.com/file/8a3iii98pn28t2s/CTLC2.rarhttp Oh yeah, thanks for the heads up. Gonna give it a shot That reminds me, I never did get back with Bloodstained when they asked me if I wanted PC or Console. Is it too late?
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# ? May 18, 2017 06:26 |
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Shouldn't be. Just follow the link in the email they sent you and you should be able to enter your choices.
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# ? May 18, 2017 06:40 |
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Pureauthor posted:Where are the Bloodstained updaaaaaaates dev studio spent all their money on kings quest instead
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# ? May 18, 2017 07:25 |
There was two in march but none in April, wasn't there?
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# ? May 18, 2017 20:54 |
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PaletteSwappedNinja posted:This came out today, if anyone's interested: http://www.mediafire.com/file/8a3iii98pn28t2s/CTLC2.rarhttp Hey this is pretty good. It doesn't want to fully detect my 360 controller though. D-pad works, buttons don't. Oh I guess I'm supposed to set it up in JoyToKey HolyKrap fucked around with this message at 00:15 on May 20, 2017 |
# ? May 19, 2017 23:59 |
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How did this guy manage to get so many voice actors for a free game? Even Nier Automata's 2B VA is voicing this game.
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# ? May 21, 2017 02:49 |
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nerdz posted:How did this guy manage to get so many voice actors for a free game? Even Nier Automata's 2B VA is voicing this game. He contacted them and they felt like contributing for free I guess. It's not unheard of. Kira Buckland even got her start in this sort of stuff.
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# ? May 21, 2017 03:09 |
Word of warning- it's baaad.
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# ? May 21, 2017 03:31 |
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What's wrong with it? The usual "obviously only playtested by the creator" fangame difficulty issues?
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# ? May 21, 2017 03:34 |
Rollersnake posted:What's wrong with it? The usual "obviously only playtested by the creator" fangame difficulty issues? The design problems from the first game, taken to an extreme, basically. Tons of half-baked one-off setpieces and mechanics, numeric balance problems, really, really obviously edited stock photos of static objects as bosses, aside, the gameplay is remarkably static and murky. Bosses are the worst of all, about 80% of them don't move or just move in a set pattern with scripted invincibility for most of it. The parts of the game that work graphically look great, but everything else is a huge cludge. The fangames LP thread is giving it a runthrough, if you'd like to experience it vicariously. Discendo Vox fucked around with this message at 03:43 on May 21, 2017 |
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# ? May 21, 2017 03:38 |
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Discendo Vox posted:The design problems from the first game, taken to an extreme, basically. Tons of half-baked one-off setpieces and mechanics, numeric balance problems, really, really obviously edited stock photos of static objects, aside, the gameplay is remarkably static and murky. Bosses are the worst of all, about 80% of them don't move or just move in a set pattern. The parts of the game that work graphically look great, but everything else is a huge cludge. The fangames LP thread is giving it a runthrough, if you'd like to experience it vicariously. Yeah I got up to the castle before I lost wind. Graphically and musically the game is top notch, and I like how it goes for a Simon's Quest style metroidvania over the typical later Castlevania style. But the actual design of the areas, the enemy layouts, the boss designs, and even how the exploration is planned out is all utter trash. I think the worst part is the level design; you're forced to go through levels in both directions in most cases and the levels are clearly designed to only be gone through in one of those. If you try the other a lot of the enemies and traps are nigh unavoidable.
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# ? May 21, 2017 03:52 |
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IGA's talking Bloodstained at Bitsummit right now: https://www.twitch.tv/bitsummit EDIT: they showed off the character model for Zangetsu, one of the alternate playable characters. PaletteSwappedNinja fucked around with this message at 04:21 on May 21, 2017 |
# ? May 21, 2017 04:07 |
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Huh. I can't figure out what the Georf's Alchemy does in that fangame.
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# ? May 21, 2017 06:11 |
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Discendo Vox posted:The design problems from the first game, taken to an extreme, basically. Tons of half-baked one-off setpieces and mechanics, numeric balance problems, really, really obviously edited stock photos of static objects as bosses, aside, the gameplay is remarkably static and murky. Bosses are the worst of all, about 80% of them don't move or just move in a set pattern with scripted invincibility for most of it. The parts of the game that work graphically look great, but everything else is a huge cludge. The fangames LP thread is giving it a runthrough, if you'd like to experience it vicariously. I'm about halfway through the castle and haven't noticed any invincible bosses, unless you count teleporting as invincibility. If I ever find any balance problems it's because I missed some equipment upgrade somewhere. Though there are a few near unkillable enemies once in awhile to make you find another route So far I'm really enjoying it. Difficulty feels fine if you think of it as an old CV game. Controls are pretty good too PaletteSwappedNinja posted:IGA's talking Bloodstained at Bitsummit right now: https://www.twitch.tv/bitsummit Well Bitsummit's kinda lovely. Cut out and interrupted to show some guy in a morphsuit with a shakeweight, then they cut the ending off. Hope there's a full clip of Iga somewhere HolyKrap fucked around with this message at 18:24 on May 21, 2017 |
# ? May 21, 2017 17:47 |
HolyKrap posted:I'm about halfway through the castle and haven't noticed any invincible bosses, unless you count teleporting as invincibility. If I ever find any balance problems it's because I missed some equipment upgrade somewhere. Though there are a few near unkillable enemies once in awhile to make you find another route I said "Bosses are the worst of all, about 80% of them don't move or just move in a set pattern with scripted invincibility for most of it". A great example would be the possessed tree. Stand in one place, invulnerable. Run scripted attack. Run another scripted attack. Run third scripted attack, become vulnerable for 3-5 seconds. Goto 10, repeat.
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# ? May 21, 2017 18:37 |
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Stuff from a recent Famitsu interviewquote:- game is roughly 20-30% complete Source: http://www.japanesenintendo.com/post/160972089549 via NeoGAF
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# ? May 23, 2017 15:53 |
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Pureauthor posted:Stuff from a recent Famitsu interview If it's 20-30 percent done and it's been 2 years in development, that should mean it will only take another 5-6 years.
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# ? May 23, 2017 15:57 |
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Cartoon Man posted:If it's 20-30 percent done and it's been 2 years in development, that should mean it will only take another 5-6 years. That usually isn't how it works. It isn't like a loading bar. 20/30% usually means something like "We have basic structures done but that's it."
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# ? May 23, 2017 15:59 |
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Man 20%? I'm glad they're taking their time with it but that's definitely late 2018 there
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# ? May 23, 2017 15:59 |
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Didn't they recently hire more devs to help them with UE4?
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# ? May 23, 2017 19:21 |
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ImpAtom posted:That usually isn't how it works. It isn't like a loading bar. 20/30% usually means something like "We have basic structures done but that's it." Yeah I know, I just wish it was done already.
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# ? May 23, 2017 19:36 |
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Still better than the MN9 kickstarter.
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# ? May 23, 2017 19:50 |
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Tallgeese posted:Huh. I can't figure out what the Georf's Alchemy does in that fangame. It heals most(all, maybe?) status effects.
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# ? May 23, 2017 21:18 |
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On one hand, it would be nice to have Bloodstained soon. On the other, I'd rather they take their time and make a game filled with strange details and oddities. As long as the game is good in the end I'm fine with waiting as long as it takes. SotN had an absurdly long dev cycle, which is one of the reasons it was such a glorious mess. No guarantees of lightning striking twice, but I'd rather wait in hope.
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# ? May 24, 2017 03:29 |
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Evil Eagle posted:It heals most(all, maybe?) status effects. Yeah, I seem to have 100%ed the game except for the final boss. Fun game.
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# ? May 24, 2017 03:42 |
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# ? Jun 9, 2024 17:12 |
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Bloodstained will be worth the wait. MN9 really brought back my skepticism, but that seemed like a cynical undertaking from the start. Iga is so genuine. https://youtu.be/KWrD0QMZc_s
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# ? May 24, 2017 07:32 |