Who needs Chaplains when you can have a Dark Apostle?
|
|
# ? May 25, 2017 16:11 |
|
|
# ? May 31, 2024 22:48 |
|
Kinda underwhelmed, because the article kept going on about how good 6+ and 5+ saves were, but 'Ere We Go sounds like it'll be a great tool to get to melee.
|
# ? May 25, 2017 16:12 |
|
I want ramshackle back, Make Trucks Dangerous Again!
|
# ? May 25, 2017 16:17 |
|
I'm glad they're making Ld=Unit Size again.
|
# ? May 25, 2017 16:17 |
|
Depending on exactly how the Ere we Go reroll works, a 9" charge may be reasonably do-able most of the time. I kinda like the idea of dumping a 30 strong unit 9" away and charging! Hopefully they'll allow mixed shootas and slugga boyz in units too, that'd be a neat change.
|
# ? May 25, 2017 16:17 |
|
6" + D6" + 2D6" re-rollable is a good heft to get into melee. The Jump sounds fun too. Orks potentially good!
|
# ? May 25, 2017 16:22 |
|
Legendary Ptarmigan posted:Chaplains ITT. I love this model and looked for one for like 2 years before giving up
|
# ? May 25, 2017 16:30 |
|
"These are all in addition to the Mob Rule! which allows a unit of Orks to use a leadership value equal to their unit size" A horde unit with a 5+ invuln, 6+ FNP, and 30+ Bravery that can run and (reroll) charge? I love it
|
# ? May 25, 2017 16:43 |
|
Problem is unless its specifying multiple units you wont be able to take the warboss with you on da jump for the charge reroll.
|
# ? May 25, 2017 16:46 |
|
I guess you could put him on a bike and speed him to where they're going to teleport in. Teleporting in a full meganob mob behind enemies forcing them to fallback towards your main army sounds fun.
|
# ? May 25, 2017 16:51 |
|
Artum posted:Problem is unless its specifying multiple units you wont be able to take the warboss with you on da jump for the charge reroll. I would think it'd have to specify at least the Weirdboy and another unit since characters don't join squads anymore.
|
# ? May 25, 2017 16:51 |
|
panascope posted:I would think it'd have to specify at least the Weirdboy and another unit since characters don't join squads anymore. That's what i mean though, if its just the weird boy and 1x 30 strong boyz mob or whatever you cant take other characters for the various stacking bonuses. North probably has the right idea with dropping meganobz behind the enemy to drive them towards your masses of boyz.
|
# ? May 25, 2017 16:55 |
|
Is it orks yet edit: oh poo poo, it's orks Ignite Memories fucked around with this message at 17:07 on May 25, 2017 |
# ? May 25, 2017 17:05 |
I think I realized what I don't like about the jump bigmars. It looks like they are wearing the corpse of a Castellon robot. Also, if you then put the Castellon visor thing on, they are very Starcraft looking. I do like the landing skid things though, oddly enough. That being said, if they give me a variant of them with flamers, I am so making The Fury.
|
|
# ? May 25, 2017 17:06 |
|
jadebullet posted:I think I realized what I don't like about the jump bigmars. It looks like they are wearing the corpse of a Castellon robot. Also, if you then put the Castellon visor thing on, they are very Starcraft looking. They're basically reapers with the numbers filed off. I broadly like the look of primaris stuff but I cant get behind the giant hoods on the jet marines and the captain.
|
# ? May 25, 2017 17:08 |
|
I have a couple of terminators that have this same banner pole setup, does anyone know a good solution for actually putting banners on them? All the bits I've been able to find are banners with the crossbar piece molded to the banner. If need be I could probably snip off the existing ones and use one of those, but I have to imagine there was something designed to go on those originally, right?
|
# ? May 25, 2017 17:15 |
|
FromTheShire posted:I have a couple of terminators that have this same banner pole setup, does anyone know a good solution for actually putting banners on them? All the bits I've been able to find are banners with the crossbar piece molded to the banner. If need be I could probably snip off the existing ones and use one of those, but I have to imagine there was something designed to go on those originally, right? The old banners were paper or stickers.
|
# ? May 25, 2017 17:17 |
|
'ERE WE GO! quote:Units like Meganobz, who have a 2+ save (and now 3 Wounds!), will find themselves being able to soak hits from things that used to kill them in one shot and keep on killinf thanks to the save they now get. Assuming they don't gently caress us on points that extra wound is great. quote:Watch Orks have a base of 1 attack now. Otherwise this is great. Not sure why I would ignore a Power Klaw though. quote:Morale is not nearly as problematic for Orks as it was, either. The Boyz have multiple layers of morale defence built into their army. The best way to mitigate it is by having a Warboss within 3 of a unit of Orks; he can simply knock a few of them senseless (D3, to be exact) to keep the rest of the Boyz in line and in the fight. Nobz squads also help to keep Orks from legginf it by rolling a D6 for each nearby Ork that tries to flee, and on the result of a 6, they do not. These are all in addition to the Mob Rule! which allows a unit of Orks to use a leadership value equal to their unit size or the leadership value of a nearby Ork unit. These are great for keeping big mobs of Boyz in the fight! gently caress YEAH MOB RULE IS BACK! The best way to mitigate morale is to not have to worry about it in the first place, and with a starting Leadership of 30 having giant units is going to be great. quote:But thatfs not all, folks! Orks, you will find, are all about layering bonuses onto the Boyz for force multiplication. Ifve listed a few of them so far, but there are many more. A Painboy gives nearby Ork Infantry and Biker units a 6+ save against wounds suffered. A Big Mek with a Kustom Force Field gives nearby Ork units a 5+ invulnerable save against shooting attacks. And by the way, you can take BOTH of these saves! There are many more bonuses available to you, depending on how you build your army, but my favourite is the Warbossfs WAAAGH! ability, which allows friendly Ork units within 6 to charge even if they advanced. Combine this with the eEre We Go special rule that allows Orks to re-roll failed charge rolls and holy smokes, youfve got a fighting force to be feared! That really does help quite a bit. The random charge range continues to suck, but at least it can be heavily mitigated. Looks like my force of battlewagon-riding boyz is once again going to be viable, especially if battlewagons are more survivable now.
|
# ? May 25, 2017 17:17 |
Wasn't it originally a place to print out banners from the computer? Oddly enough the Space Wolves box still comes with 2 of those as well as regular banners. I'm gonna greenstuff a banner for mine.
|
|
# ? May 25, 2017 17:19 |
|
Beer4TheBeerGod posted:Watch Orks have a base of 1 attack now. Otherwise this is great. Not sure why I would ignore a Power Klaw though. That'd be a serious dick move when all the +1 attack weapons are there to replace not getting +1 for 2 weapons.
|
# ? May 25, 2017 17:22 |
|
So are they actually doing something with the sisters or were all those rumors last year a big wet fart?
|
# ? May 25, 2017 17:23 |
|
Artum posted:That'd be a serious dick move when all the +1 attack weapons are there to replace not getting +1 for 2 weapons. True. Should be interesting to see how it all works out.
|
# ? May 25, 2017 17:26 |
|
GOOD GW posted:These are all in addition to the Mob Rule! which allows a unit of Orks to use a leadership value equal to their unit size or the leadership value of a nearby Ork unit. Rolling out with multiple 30 man mobs is making me as hell. Even is a huge boost to nearly little specialist units like Burna Boyz.
|
# ? May 25, 2017 17:28 |
|
Beer4TheBeerGod posted:True. Should be interesting to see how it all works out. I think we will see the basic weapon for all dedicated assault guys do this. Pistol and sword bonus must be gone, and the extra attack rule is there to counterbalance it.
|
# ? May 25, 2017 17:29 |
|
Chainswords Are Awesome* *but have identical stats as a choppa still
|
# ? May 25, 2017 17:29 |
|
Lord_Hambrose posted:Rolling out with multiple 30 man mobs is making me as hell. Even is a huge boost to nearly little specialist units like Burna Boyz. Frontline needs to hurry up with those movement trays.
|
# ? May 25, 2017 17:30 |
|
Lord_Hambrose posted:I think we will see the basic weapon for all dedicated assault guys do this. Pistol and sword bonus must be gone, and the extra attack rule is there to counterbalance it. It is gone. Instead a pistol can let you shoot while you're locked in assault.
|
# ? May 25, 2017 17:32 |
|
I like how this makes the morale game less binary in general. Every faction is susceptible to fear, but the ways in which they are differ heavily. Tyranids need the heads of their synapse units to be chopped off first. Orks need to have their mobs thinned down and split apart. Nurgle has unbreakable zombie screens that need to be destroyed or avoided before the more fear-prone units can be taken down. It all feels more nuanced than "morale check: y/n," and helps give hordes some defense against the mechanic if played smart or fluffy. Certainly better than "every Space Marine just doesn't play this part of the game."
|
# ? May 25, 2017 17:36 |
|
Remember how people were flipping out over MSU being OP because of the new morale system? It's almost as if the designers accounted for that.
|
# ? May 25, 2017 17:38 |
|
The Bee posted:I like how this makes the morale game less binary in general. Every faction is susceptible to fear, but the ways in which they are differ heavily. Tyranids need the heads of their synapse units to be chopped off first. Orks need to have their mobs thinned down and split apart. Nurgle has unbreakable zombie screens that need to be destroyed or avoided before the more fear-prone units can be taken down. It all feels more nuanced than "morale check: y/n," and helps give hordes some defense against the mechanic if played smart or fluffy. Marines even interact with it fluffily without much in the way of special rules too: being relatively tanky, few in number and having high leadership means they wont lose many people unless you start debuffing their Ld.
|
# ? May 25, 2017 17:39 |
|
We do know that marines get ATSKNF as well, even if we don't know what that will do.
|
# ? May 25, 2017 17:41 |
|
mango sentinel posted:Remember how people were flipping out over MSU being OP because of the new morale system? It's almost as if the designers accounted for that. They accounted for it in orks and a couple of specific units that get better with size like genestealers so far. Hell their new primaris poo poo can only be taken as msu, terminators have historically been able to be taken as 5-10 (though who knows if that's still true) but these guys can't And now you can bring 2 5 mam squads in a rhino instead of either 1 unit or a combat squadded unit chutche2 fucked around with this message at 17:50 on May 25, 2017 |
# ? May 25, 2017 17:45 |
|
Swarms are also way more beneficial for taking objectives, since those are based on model counts. Roboute Gulliman can lose control of a situation because three gretchin decided to show up on the point, and I think that's beautiful.
|
# ? May 25, 2017 17:51 |
|
Artum posted:That'd be a serious dick move when all the +1 attack weapons are there to replace not getting +1 for 2 weapons. I assumed this was exactly the case...
|
# ? May 25, 2017 17:51 |
|
jadebullet posted:I think I realized what I don't like about the jump bigmars. It looks like they are wearing the corpse of a Castellon robot. Also, if you then put the Castellon visor thing on, they are very Starcraft looking. From the looks of them I think they're less landing skids and more shock absorbers or pneumatic jump assistors. I just don't like the flight base with the poses, makes them look like astronauts bumbling around in Zero G.
|
# ? May 25, 2017 17:53 |
|
I wonder what marines will have to mitigate morale casualties because they've been the only faction previewed that hasn't emphasized how they'll stay on the board.
|
# ? May 25, 2017 17:54 |
|
jadebullet posted:Wasn't it originally a place to print out banners from the computer? Home computers weren't common when these came out, and color printers even less so. There also wasn't really an Internet to download images to print from. Cao Ni Ma posted:So are they actually doing something with the sisters or were all those rumors last year a big wet fart? The rumors were about Celestine and her friends. Hopefully we get more sooner rather than later.
|
# ? May 25, 2017 18:00 |
|
I don't think Marines need much more than they already have, tbh. We know ATSKNF is still around, and they favor small, tough unit sizes, so they should be fine. Do we know how the Drew Carey and the T'''a'''u mitigate fear?
|
# ? May 25, 2017 18:01 |
|
The Bee posted:I don't think Marines need much more than they already have, tbh. We know ATSKNF is still around, and they favor small, tough unit sizes, so they should be fine. Deldar get that 1/6 chance to not die when a model goes down no?
|
# ? May 25, 2017 18:04 |
|
|
# ? May 31, 2024 22:48 |
|
My Chaplain is quite old.
|
# ? May 25, 2017 18:06 |