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What the gently caress. That broken rear end logic.
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# ? May 26, 2017 01:28 |
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# ? Jun 4, 2024 04:42 |
MilesK posted:Whichever Goon made up the leaked report that Croberts is obsessed with refactoring leather jackets did a good job. For gently caress's sake they actually went back and refactored his jacket.
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# ? May 26, 2017 01:32 |
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Hobold posted:What the gently caress. That broken rear end logic. And the person that pointed out his completely hosed logic, is at -4. He got down voted for pointing out stupidity.
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# ? May 26, 2017 01:37 |
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MilesK posted:Whichever Goon made up the leaked report that Croberts is obsessed with refactoring leather jackets did a good job.
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# ? May 26, 2017 01:58 |
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everspace is cool and good btw
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# ? May 26, 2017 01:58 |
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also jesus christ this model has over 550,000 polys 550,000 polys that need to be lit and shaded in an MMO setting for a single npc fffffffffffffffffffffffffffffffffffffffffuuccccccccccccccccccccccccccccccccccccccccccccccccccccckkk
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# ? May 26, 2017 02:04 |
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also 1.5g of texture memory lol loving lol
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# ? May 26, 2017 02:05 |
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TheAgent posted:also 1.5g of texture memory FIDELITY
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# ? May 26, 2017 02:10 |
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Taintrunner posted:edit: I've been playing a lot of Star Wars Mod for X3:AP, which is some guy slapping Star Wars into X3. It's good. What kind of poo poo spaceship allows you to see out of the cockpit and get a good view of the battlefield?
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# ? May 26, 2017 02:15 |
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TheAgent posted:also 1.5g of texture memory
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# ? May 26, 2017 02:16 |
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TheAgent posted:also jesus christ this model has over 550,000 polys Don't worry it will all be fixed after 3.0 No it won't Shh
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# ? May 26, 2017 02:17 |
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imagine them having to add another 50 to 100k polys for the hair lol
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# ? May 26, 2017 02:20 |
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For those of us not in the know What is an average # of polys for a character from a normal AAA game Also does Chris plan on using any lod at all or is it basically full detail the second something hits your screen I can't imagine he would take kindly to lod since he is all about everyone seeing every single pore on his creations from 1km away
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# ? May 26, 2017 02:24 |
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Jaxx Mcleary had hair. Most of it in one of his eyebrows.
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# ? May 26, 2017 02:24 |
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loving lol at these console peasants not running gaming machines with 128GB of ram. Grow up, spend $8,000.00 to join the PCMR, and then buy $20,000.00 worth of spaceship jpegs. You loving casuals holding back gaming make me sick.
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# ? May 26, 2017 02:24 |
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What happened to Nytemar?
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# ? May 26, 2017 02:24 |
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Sappo569 posted:For those of us not in the know This, also what is LoD besides a Derek Tamras production?
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# ? May 26, 2017 02:25 |
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so lets say you have 10 npcs with that level of fidelity and 20 player characters with that fidelity running around without any other poo poo to call you are now pumping out 15m polys in characters alone in fidelity but what about background, which has 20 or 30m fidelity polys thanks to what we've seen of the dev console interiors for a very, very basic scene that means you're looking at drawing, shading and lighting over 60m fidelity polys but oh, its chris roberts, coding genius to the rescue nm
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# ? May 26, 2017 02:27 |
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hidden nicely in the episode, you'll see that landing on planets/moons/whatthefuckever is still not possible https://www.youtube.com/watch?v=oZIzExVmZMo&t=815s my prediction is this: next month is going to roll around and they are going to announce landing on surfaces still are not ready, mass refunds will begin, and CIG slowly slips into the void of the internet quote:...Additionally, they also spent time testing various multiplayer issues for the Stanton system, which included "moon collision testing." nawledgelambo fucked around with this message at 02:31 on May 26, 2017 |
# ? May 26, 2017 02:29 |
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SelenicMartian posted:
Daymar. More like Lame-ar. Another awesome name from Robert Space. Better than calling a planet Baker or Stanton I guess lol
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# ? May 26, 2017 02:29 |
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cool new Polack jokes posted:This, also what is LoD besides a Derek Tamras production? Level of detail So the further away you are from something the less detail the game loads in , might mean a space ship shaped object at max view distance. And as you close in the textures load in varying degrees of detail until finally you're close enough that all the glorious ship is there, And you see a head jutting from the side of the fuselage Ahhh just like I dreamed
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# ? May 26, 2017 02:30 |
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Sappo569 posted:Level of detail And then the ship explodes because you looked at it too hard. Or because of the commando exiting via osmosis. Or just randomly.
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# ? May 26, 2017 02:40 |
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Sappo569 posted:For those of us not in the know games that render high poly counts like that are usually single player, and the 1m+ poly count models are used for in-game cutscenes Aloy was around 300k plus an additional 100k for her hair, bringing the model up to around 400k. however, this is a model you are seeing constantly and devs who have 3rd person protagonists generally spend a lot of time and effort getting the models to look as good as possible, because thats what the player is going to see no matter what. 3rd person games also need a lot of polys because you're going to need a lot of points to base animations off of, especially if there's a lot of jumping/running/crouching/moving no one in their right loving mind would ever put a 550k poly npc in an MMO. they probably wouldn't do that single player game either, unless the model was someone you are going to be spending a long, long time with (either a major villain or someone close to the main character). making a super detailed npc like that, putting hundreds and thousands of man hours into that single loving quest giver is absolutely nuts unless its only one of a few npcs that hands out quests. most "highly detailed" npcs for a role like this would be at max something like 80 to 150k. and that's pushing it. Ryse pushed out npcs around 100k and did a pretty good job having six to ten on screen at the same time (but they also did a lot of fakery with the surrounding world and culled a lot of background poo poo when you weren't looking). even so, since this is an MMO, you're going to see a long line of commandos next to any questgiver which means that the game world will be flooded with super high detailed player character models. player character models are always going to be the most detailed in any 3rd person game as I mentioned above, so welcome to the engine trying to render dozens of super hi-poly models, all with different clothes, hair styles and weapons. now light and shadow and texture all that poo poo, and welcome to your entire engine making GBS threads itself. now that your engine is making GBS threads yourself, the server now begins to poo poo itself, because the predictive model it uses is now useless as it tries to track a few dozen stuttering interactions and send it to the other dozen stuttering actors and everyone starts crouching and hopping around and running through tables and walls and oh gently caress welp the server crashed there's a reason video games use a shitload of tricks with what renders, what the player can see and a whole bunch of other poo poo regarding art and characters and backgrounds: it works. trying to code stuff "realistically" leads to an absolutely massive shitshow of engine failure TheAgent fucked around with this message at 02:52 on May 26, 2017 |
# ? May 26, 2017 02:47 |
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Sappo569 posted:For those of us not in the know Around 100k.. Nathan Drake in uncharted 4 has 80k. Final Fantasy XV pretty boyos have 100k The loving T-Rex in Horizon : Zero Dawn is 550k, to give you an idea of just how stupid Star Citizen is. But it's good to see that guy from crysis 3 has survived a few centuries and is still around in Star Citizen
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# ? May 26, 2017 02:48 |
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TheAgent posted:also jesus christ this model has over 550,000 polys But it will work because croberts is gonna rewrite the gpu drivers to make them more efficient.
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# ? May 26, 2017 02:49 |
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Sappo569 posted:For those of us not in the know lmao, it looks like this has already been done for us http://wccftech.com/ryse-polygon-count-comparision-aaa-titles-crysis-star-citizen/ So he is more than three times graphically intensive than an unoptomised Ryse.
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# ? May 26, 2017 02:50 |
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Exinos posted:loving lol at these console peasants not running gaming machines with 128GB of ram. Truth, bruh. gently caress all them
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# ? May 26, 2017 02:52 |
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TheAgent posted:average character for super detailed dudes runs about 150k nowadays, all the way up to a million. Yeah well that's like, your opinion man
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# ? May 26, 2017 02:54 |
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Loxbourne posted:I always love this. Someone, possibly Sandi herself, put CIG's opinion of her job right in her character's name. "Pusher". It's so audacious you don't realise she's mocking her ability to sell JPGs to people as if they were hard drugs and she's doing it in plain sight. I didn't even think about this until you brought this up. I bet her role in the game is to literally try and sell you poo poo for cash monies during missions. "If only we had bigger missiles with which to take on this enemy!" "Their lasers cut straight through our standard shields - we need upgraded ones!" (The game is never coming out, but that is what would have been intended).
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# ? May 26, 2017 02:54 |
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Player: It's an unusual codename, where did you get it from? Shepard Twentyfive: It's pretty straightforward, Kid. You know Shepard from Mass Effect? Imagine twentyfive of them all bundled into the same lovely leather jacket, and that's me, your MMO quest giver.
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# ? May 26, 2017 02:55 |
Do we still have a tally on the number of ships goons have purchased?
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# ? May 26, 2017 02:59 |
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I wonder if croberts tried to do real-time ray tracing, it seems like the kind of dumb immersive thing that's right up his alley
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# ? May 26, 2017 03:08 |
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I think I might've solved all of CIGs problems! https://sellfy.com/p/fo6a/ just layer on the fidelity over that
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# ? May 26, 2017 03:10 |
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Perfect thanks for the info. So basically crobberts is an idiot
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# ? May 26, 2017 03:12 |
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Sappo569 posted:Perfect thanks for the info. Shocking but true!
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# ? May 26, 2017 03:12 |
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Sappo569 posted:Perfect thanks for the info.
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# ? May 26, 2017 03:15 |
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TheAgent posted:it jives with what a few ex-employees said about how he only cares about how something looks and its "cinematic feel"
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# ? May 26, 2017 03:20 |
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TheAgent posted:it jives with what a few ex-employees said about how he only cares about how something looks and its "cinematic feel" Perfect if he only ever delivers pre rendered videos and cut scenes Almost like if it was a movie.... wait a minute !!
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# ? May 26, 2017 03:22 |
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I bet they're not even planning to use that jacket asset. I bet they modeled it for the sole purpose of taking a screenshot to post on Twitter
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# ? May 26, 2017 03:27 |
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# ? Jun 4, 2024 04:42 |
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SelenicMartian posted:
Daymar Fighter of the Nytemar Champion of the FUD He's a master of fidelity, and scamming...like everyone
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# ? May 26, 2017 03:39 |