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So in a perhaps poorly-conceived response of frustration at the notion of having to grind up item levels to do further content (just hit the Antitower in the MSQ), I've decided that the best course of action for me is to become a master-level Weaver. Because if I have to grind to continue the parts of the game I actually want to do, I might as well grind something that makes me mad bank as well as giving me the high-level equipment I need. I swear if I do another Sastasha Seagrot I'm gonna be sick. ...how do I actually become a master-level Weaver? I'm at level 26 right now, and I think across the Ixal quests, leves and supply missions I can probably get a level a day. Is there anything else I can do to speed this up? I'm not against levekits but I'm not sure where to get one.
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# ? May 26, 2017 11:16 |
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# ? Jun 4, 2024 05:04 |
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Do you have about 10 mil on you? Because if you don't, you're not going to become a master-level weaver that can craft i250 poo poo. Also, you need *every* crafting class at level 50 if you want to craft endgame poo poo.
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# ? May 26, 2017 11:19 |
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you know, I'm beginning to think that crafting in this game is maybe kinda bad
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# ? May 26, 2017 11:24 |
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You should hit up those guys crafting gear for new 60s, or do a little pvp to get the Garou stuff. Grinding a crafting class to gear yourself up, or really to do anything meaningful, isn't practical
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# ? May 26, 2017 11:25 |
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Asimo posted:you know, I'm beginning to think that crafting in this game is maybe kinda bad It's actually really good and fun, especially when compared to other crafting systems. There's some problems, sure, but nothing's perfect.
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# ? May 26, 2017 11:27 |
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Crafting was real bad in HW and I can't wait for it to be even worse. anyway http://eu.finalfantasyxiv.com/lodestone/special/2017/the_make_it_rain_campaign/
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# ? May 26, 2017 11:34 |
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Truga posted:Also, you need *every* crafting class at level 50 if you want to craft endgame poo poo. Ah, but here's where we get clever, because I don't need to make all the endgame poo poo. A Weaver can only make part of what an endgame SCH/SMN kit asks for (which is probably also leatherworking and goldsmithing but I haven't checked), but how would you recommend I get that kit otherwise? I'm currently sitting on 1.2 million. That'll get me, at best guess, maybe a third of one set anyway. But if I'm a decent enough Weaver to have made those Weaver-made parts of my endgame kit, I'm also reasonably a good enough Weaver to sell those things to others. And then, with that money, I can buy the rest! For serious though I'm not doing this as my A-Plan. But it's something to keep me engaged when grinding interminable dungeons that I didn't enjoy the first time, and if I become a decent crafter I can use that to actually make some alright gil. It's not a perfect plan, but gently caress it, what else am I gonna do while waiting for the duty finder to decide if it's going to let me play the game?
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# ? May 26, 2017 11:40 |
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Crafting's pretty easy if you stick with beast tribe / provisioning / challenge log to level and eventually get everything to 50. Takes a long time (like months) but the daily time investment and the gil required are minimal. The ability to repair any piece of gear at any time for up to twice its durability is really nice. Same with materia melding (though that's not as valuable with the NPCs added in HW). Crafting max level gear is the cliff, and gathering's no picnic.
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# ? May 26, 2017 11:40 |
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No, you have to level everything because you need the cross class skills you get from each crafting class at 50
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# ? May 26, 2017 11:41 |
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This is the only MMO where I've been remotely interested in crafting (and it still took like 3 years to interest me). The fact you need to get everything up to 50 to have everything you need to get good even before your gear melds is unfortunate, but it's more a symptom of a problem the game has(had). The systems for crafting things are actually interesting though as opposed to some poo poo like WoW.
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# ? May 26, 2017 11:46 |
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Yeah, don't get me wrong, compared to WoW-style crafting it's like night and day in terms of level of interaction and depth. Problem is I just find it completely obtuse, absurdly grindy, and not even remotely fun. But I did only start playing post-HW...
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# ? May 26, 2017 11:58 |
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Cleretic posted:Ah, but here's where we get clever, because I don't need to make all the endgame poo poo. You need pretty much all crafters at 50 if you want to make any endgame poo poo.
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# ? May 26, 2017 12:02 |
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Cleretic posted:Ah, but here's where we get clever, because I don't need to make all the endgame poo poo. A Weaver can only make part of what an endgame SCH/SMN kit asks for (which is probably also leatherworking and goldsmithing but I haven't checked), but how would you recommend I get that kit otherwise? Yeah, notice how I said level 50, not 60. You need all (well, most) classes at level 50, because level 50 unlocks a bunch of really really good skills that are needed for crafting. One of them unlocks as late as lv53. As for where to get a kit? Ask goons. It costs like 300k to make a sky rat set, but you'll pay closer to 3m if you buy it. I don't really think there's a better way. If you're not playing with goons or know any crafter, then you're pretty much SOL on this. Grind more exdr. Asimo posted:Problem is I just find it completely obtuse, absurdly grindy, and not even remotely fun. But I did only start playing post-HW... I enjoyed most of the leveling experience, but it was done slowly and 80% via beast tribes past level 15, which meant I was making a ton of money doing it, instead of spending it on kits. I missed a bunch of achievements due to not crafting anything out of the crafting log, but can't have everything right.
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# ? May 26, 2017 12:04 |
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The best idea is to just schmooze up to top skill level crafters by being a good person and be friends with them so you can have a buddy and free poo poo.
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# ? May 26, 2017 12:23 |
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Cleretic posted:For serious though I'm not doing this as my A-Plan. But it's something to keep me engaged when grinding interminable dungeons that I didn't enjoy the first time, and if I become a decent crafter I can use that to actually make some alright gil. It's not a perfect plan, but gently caress it, what else am I gonna do while waiting for the duty finder to decide if it's going to let me play the game? So Truga is right, crafting without all the cross class skills is an exercise in futility. You should just track down a goon omnicrafter to hook you up with skyrat gear. Or if you want to be an rear end in a top hat, you can afk frontlines, "defending the base." But I want to add a couple of more positive thoughts to that. 1. It is possible this won't be the case in the expansion that comes out in 3 weeks. Bear in mind this is 100% idle speculation on my part, nothing official has been said at all. But it does stand to reason that they would implement a similar system to the role skills for crafters. Yoshi P has lamented in the past how mandatory being an omnicrafter is and doing this would solve it. It's just a hunch on my part, and I am a moron on the internet, but if you want to gamble this isn't the worst idea. 2. In all honesty, levelling crafters and gatherers right now is probably the most efficient thing you can possibly be doing at this stage. They will make you so much money in the first couple of weeks of sb. Just so much. Working on them makes more sense than doing anything else besides just getting the bare minimum ilvl requirement to finish the msq.
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# ? May 26, 2017 12:45 |
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Cleretic posted:So in a perhaps poorly-conceived response of frustration at the notion of having to grind up item levels to do further content (just hit the Antitower in the MSQ), I've decided that the best course of action for me is to become a master-level Weaver. Because if I have to grind to continue the parts of the game I actually want to do, I might as well grind something that makes me mad bank as well as giving me the high-level equipment I need. I swear if I do another Sastasha Seagrot I'm gonna be sick. As others have mentioned, crafting what you would need would require multiple crafting classes levelled so that you have the cross class skills needed to pull it off. If you're on Excalibur, I know that some crafting Goons that Fister Roboto got together have been making gear for people to get their first 60 through the end game. Check and see if they're still going, they may be able to set you up.
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# ? May 26, 2017 13:48 |
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kirbysuperstar posted:Crafting was real bad in HW and I can't wait for it to be even worse. I guess I like the cards...
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# ? May 26, 2017 14:11 |
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Unless you want to pay a ton for mats all the time, leveling the other crafters is pretty useful because of all the cross-class requirements in recipes even aside from the skills.
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# ? May 26, 2017 14:20 |
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Orcs and Ostriches posted:They want to introduce more mechanics, rather than kill stuff on floor and move on. Might as well bring them in with a new dungeon rather than potd. Looking forward to the return of Nyzul order lamps.
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# ? May 26, 2017 14:37 |
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EponymousMrYar posted:Off the top of my head I'd say no. None of the Company of Heroes members you meet during the Titan questline would be it and the likelihood that the letter is a false missive sent by one of them is shot when you talk to Wheiskaet (since he'd be the most likely candidate to do that.) There are no hints of other characters that I can think of that refer to themselves in such a way as to connect themselves to the Company, especially no one who uses a lance. This might actually be an ongoing thing. Notice that Genghis Lizard over in the Revolutions music video has a Titan axe.
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# ? May 26, 2017 14:39 |
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Josuke Higashikata posted:The systems for crafting things are actually interesting though as opposed to some poo poo like WoW. More interesting but more frustrating then WoW because in FF14 70% somehow means "will fail 3 times in a row" Sinteres posted:Unless you want to pay a ton for mats all the time, leveling the other crafters is pretty useful because of all the cross-class requirements in recipes even aside from the skills. No kidding. Holy Water for WVR 50+ stuff costs an arm and a leg. Leather is pretty prevalent too.
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# ? May 26, 2017 14:52 |
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Well there goes any kind of interest i had in doing crafting, unless Stormblood changes things up i guess i shoulden't really bother taking Leatherworker past where i am now Although i'm tempted in taking at least the other gathering professions just to avoid having to buy all the extra mats i need for leatherworking.
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# ? May 26, 2017 15:03 |
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Best part of crafting is being able to repair your gear where and whenever to 100+% condition. I just keep a stack of Grade 6 Dark Matter on me at all times and never have to worry about condition.
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# ? May 26, 2017 15:07 |
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Have they even mentioned crafting or gathering changes for Stormblood? Besides underwater stuff I guess.
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# ? May 26, 2017 15:13 |
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Free Company Submarines soon, velthice, please look forward to it
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# ? May 26, 2017 15:15 |
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I hope you're allowed to craft underwater.
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# ? May 26, 2017 15:17 |
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HOOLY BOOLY posted:Well there goes any kind of interest i had in doing crafting, unless Stormblood changes things up i guess i shoulden't really bother taking Leatherworker past where i am now Getting at least one up to at least the minimum level of the current expansion is useful so you can do the crafting beast tribe quests, especially since the rank up quests can provide some pretty valuable materia you can sell on the mb if you aren't seriously crafting. Conveniently, the beast tribe from the previous content will take you to that level. Then you can decide from there if you want to do more.
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# ? May 26, 2017 15:17 |
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IMO lazy-level crafters/gatherers with GC turn-ins and beast tribes if you have free time.
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# ? May 26, 2017 15:22 |
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slev posted:Have they even mentioned crafting or gathering changes for Stormblood? Blue scrip is being removed. Red scrip remains but has no weekly cap, will be used on the HW scrip stuff. Yellow scrip is being added for Stormblood stuff and will also not have a weekly cap. Specialist system still exists but there are plans to do... something with it. It's not being deleted. There you go, that's everything. Crafting is of equal importance to me as battle stuff and not having any real idea what to expect with it is frustrating.
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# ? May 26, 2017 15:40 |
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Failboattootoot posted:Specialist system still exists but there are plans to do... something with it. It's not being deleted. "certain actions will be enhanced as a specialist" as well
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# ? May 26, 2017 16:00 |
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For anyone interested in crafting if only for repairing your own gear, you could hit near level 50 if not more on all your DoH/DoL if you started today and spent 10-15 minutes at each guildhouse leveling the crafts to level 15 or so by just going 1 by 1 through the crafting log and then doing the daily GC supply and provisioning missions.
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# ? May 26, 2017 16:38 |
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Looking to Come back after not playing since ARR was about a year old. Mained a SCH back then, looking as AST, but all the searching I do seems to say they suck ~6 months ago. Is AST worth playing? (And why are there so many people talking about healer DPS? I don't remember doing much of any DPS as a SCH) Also, did they ever fix leveling up alternate classes so it isn't a mindless grindfest with no quests to do?
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# ? May 26, 2017 16:40 |
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Green Tea Erotica posted:Looking to Come back after not playing since ARR was about a year old. I've only played WHM so I can't speak strongly to AST or SCH but AST seems popular and good, since it's a healer that can also throw helpful buffs on party members. Every healer basically should dps any time they aren't healing, preferably in cleric stance. But it really comes down to a personal comfort. Have you never been levelsynced to a super low level dungeon? It's mind numbing if you only do healing. Levelling up alts is still pretty mind numbing, but you now have PotD which, while repetitive, still feels better then FATE griding.
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# ? May 26, 2017 16:47 |
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Green Tea Erotica posted:Looking to Come back after not playing since ARR was about a year old. Around 3.3/3.4 ASTs were buffed pretty heavily, and to many considered the "best" healing class. Their healing is on par with WHMs, and with 20% base balance card dps increase they bring the ultimately most useful group utility. Their shields are also on par with SCHs for the most part, but since the meta healing pair was AST/SCH, the shields were less important. This may all change in unknown ways in a few weeks. All healers are supposed to dps, and as a SCH you should have been doing a fair bit. Cleric Stance is being removed so the main barrier for healers to dps will be gone. You can mindlessly grind dungeons, fates, leves, or the new Palace of the Dead. It's a roguelike dungeon crawl that provides really fast experience for lower level classes. There's nothing as interesting as MSQ levelling, but it's faster now.
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# ? May 26, 2017 16:48 |
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You won't be doing any significant healer DPS come Stormblood so don't worry about it
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# ? May 26, 2017 16:48 |
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Dunno if MSQ levelling is interesting. Reliable, sure.
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# ? May 26, 2017 17:03 |
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strong bird posted:You won't be doing any significant healer DPS come Stormblood so don't worry about it Unless they remove bane, holy and gravity (unlikely), it'll still be really hard to compete with healers in aoe damage for most classes. Single target healer dps has never been anything but weak. What are you talking about?
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# ? May 26, 2017 17:09 |
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The overall impression I get is that they're trying to dampen healer and tank dps, while upping the lower-end on dps classes. Instead of doing 2/3 of a dps class, we might be only doing 1/2, oh no... But then again, it looks like they're all getting a new nuke spell. Seems necessary if they're trying to severely nerf damage. At this point tank and healer dps is so ingrained in the game's culture and meta, it'd be incredibly foolhardy to squash it.
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# ? May 26, 2017 17:15 |
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strong bird posted:You won't be doing any significant healer DPS come Stormblood so don't worry about it This is dumb. Cleric Stance being changed does not suddenly mean healers do 0 damage. Assuming nothing else changes and you lose that 10% damage from Cleric Stance you're still contributing a lot of damage. (And that's assuming that new abilities, skills, or number changes don't make that up.) Unless you're seriously and unironically arguing that 10% was the only reason healers should bother to DPS at all, in which case I guess honest healers were right all along, healer DPS isn't significant enough to bother with!
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# ? May 26, 2017 17:18 |
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# ? Jun 4, 2024 05:04 |
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Orcs and Ostriches posted:The overall impression I get is that they're trying to dampen healer and tank dps, while upping the lower-end on dps classes. Yeah, I've been seeing a lot of people talking doom and gloom about how tank DPS is getting thrown in the garbage, but I don't really get what that actually affects outside of "your numbers are slightly smaller". There will still be a marked difference between a perma-tankstance, aggro-combo-only goober and a tank that knows what they're doing. XIV is the first MMO I've played where tanks and healers do any amount of damage other than "technically more than zero", so maybe I'm broken on the inside, but I don't think "mere" 7k Fell Cleaves are the end of the world.
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# ? May 26, 2017 17:24 |