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I wish there was a way you could attach to an AI army one province over to avoid attrition and auto-join them if they're attacked. I hate being in wars where I have to follow them closely so neither of us gets stuck alone fighting a bigger army.
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# ? May 28, 2017 03:13 |
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# ? May 18, 2024 05:00 |
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Just rolled probably the best general I've ever had. Might as well call him offroad since he's 4x4.
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# ? May 28, 2017 11:28 |
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Koramei posted:There's another exploit video from Reman on 1.21 Lol at the DDRJake burn.
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# ? May 28, 2017 11:50 |
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The Ming ones are tempting to use simply because that poo poo is still broken as gently caress.
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# ? May 28, 2017 13:36 |
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CatsPajamas posted:Thanks to everybody sharing EU4 stories and advice! It's neat to see how the world's going in other people's games, plus I think I've learned more about EU4 reading this thread than anywhere else (though the wiki would definitely come close). This could be because of forts - if they have any forts and they are small, maintaining the fort can drain their coffers. It could also have something to do with their manpower - if it is really low, they may not be building any troops. If you really want them to raise an army if they are simply not building one, you can subsidize them or build buildings in their land to increase their income. Renaissance is spreading slowly, what's the best use of Monarch Points in the meanwhile? The Renaissance spread slowly for me in my Commonwealth game. I think Krakow was getting some Renaissance growth slowly so I invested some MP to speed up that growth, which both seeds more points and makes the natural growth rate step up. Investing in Krakow is nice because it will not be your capital forever. I usually develop when I have excess admin and positive stability, so I would keep doing that if that is what you have been doing with your excess Adm MP. What's the best way you take advantage of -AE modifiers? I would attack Bohemia then Hungary, because taking land from either of them gives you the most AE (especially Bohemia) because their land is higher dev and central Europe is filled with lots of countries. Next Steps for Poland in 1479? If you have strong allies the Ottomans shouldnt jump you. The Nitra rebel situation should be resolved in pretty quick order - Bohemia is probably strong enough to have a big enough army to crush those rebels; if Bohemia crushes the rebels then just go ahead and attack Hungary. Wait a few months to see what happens because they could cross into Hungary; then attack Hungary once they deal with the rebels. Sweden will probably not become disloyal until the next age because of the Denmark Age of Discovery specific selection that gives their subjects -50% (I think?) Liberty Desire. If you want to expand more I would take advantage of the expansion you have done in Crimea but just take some land for yourself from the Hordes. By sticking your nose overthere you stop the Ottomans and Russians from doing so.
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# ? May 28, 2017 15:08 |
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Really enjoying the new DLC stuff, the age / splendor thing is cool. One thing I still really wish they would add is more fine-grained army maintenance. Playing as Portugal and I have to set army maintenance high so my little conquistador army doesn't get murdered by natives, while my main army sits at home just burning through my treasury.
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# ? May 28, 2017 19:59 |
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After a few miltechs I just use stacks of 2-3 regiments (depending on native population size) with half maintenance. That's enough for most native stacks
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# ? May 28, 2017 20:25 |
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MrBling posted:Just rolled probably the best general I've ever had.
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# ? May 28, 2017 20:36 |
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it's like 10 mil points to eradicate natives from a province entirely. but then you don't get assimilation events i guess
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# ? May 28, 2017 21:33 |
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And you don't get the goods produced bonus, which can be considerable value lost, especially when you control the trade routes
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# ? May 28, 2017 21:37 |
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MrBling posted:Just rolled probably the best general I've ever had.
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# ? May 28, 2017 21:38 |
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QuarkJets posted:And you don't get the goods produced bonus, which can be considerable value lost, especially when you control the trade routes oh oops I just killed them all
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# ? May 28, 2017 21:39 |
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QuarkJets posted:And you don't get the goods produced bonus, which can be considerable value lost, especially when you control the trade routes
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# ? May 28, 2017 21:44 |
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The goods produced bonus is actually decent in the new world and pretty huge in high-population regions, like parts of Africa, so you don't want to click that button if you can help it.
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# ? May 28, 2017 21:57 |
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Yeah, if you don't want to deal with natives then just set Native Coexistence Policy. Considering that reduces uprisings to 0, there's no real reason to ever get rid of natives anyway.
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# ? May 28, 2017 22:35 |
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Getting rid of them is pretty good, ironically, if you're a native tribe. You want to colonize as fast as possible, so native repression is the best choice, and you more than likely lack the income to raise your army maintenance or the tech to lower it.
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# ? May 28, 2017 22:52 |
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Wow bunch of genocidal fascists ITT If you don't role play as a 21st century progressive... smh
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# ? May 28, 2017 22:58 |
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QuarkJets posted:And you don't get the goods produced bonus, which can be considerable value lost, especially when you control the trade routes
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# ? May 28, 2017 23:01 |
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AAAAA! Real Muenster posted:I thought this was only if you used the one option re: colonization? You mean native trading or whatever it's called? That gives a bonus to the extra goods produced that you get from native population (I think it's 50 percent), but all 3 policies get at least the base amount (which is pretty small per thousand people, but a little often goes a long way if you control the trade route) And for a long time native trading did nothing at all lol
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# ? May 28, 2017 23:08 |
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According to the wiki, the formula is native pop / 20000 for trade goods produced upon a colony turning into a full city. 4000 pop is the point (+0.2) where it equals a level in diplo development. Native trading policy increases it by 50% (multiply the formula by 1.5 afterward), so ~2667 pop would be its breakpoint for +0.2.
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# ? May 28, 2017 23:24 |
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LOL just LOL if you don't use colonization exclusively as an excuse to plop down next to existing provinces and punch them for their lands. I honestly don't think there's much value to anything but annihilation policy because by far the biggest contributor to how much value I get from colonization is how often I can send a colonist to a new area to punch new neighbors. Having slightly better provinces is nice but doesn't really compare in my experience to having more provinces faster and in more locations. fuf posted:Really enjoying the new DLC stuff, the age / splendor thing is cool. With even moderately decent miltech your army should win even with 0% maint vs almost any native stack, but yeah early on this really sucks. Conquistador maint should definitely have a separate slider or something. I Love You! fucked around with this message at 00:48 on May 29, 2017 |
# ? May 29, 2017 00:33 |
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AAAAA! Real Muenster posted:I wasn't rolling generals that good when I had Offensive, Defensive, Aristocracy, and two Policies going, while at 95 Army Tradition. I rolled 10 generals and not one was as good as the worst one in this screenshot That was with ~75AT, Offensive, Defensive and that one policy that gives +1 siege. Hungary just OP I guess. It is quite a good game actually. As soon as Tirol finishes coring I'll get the "Take that Von Habsburgs" achievement and I've even managed to keep the Hunyadi dynasty through it all. I briefly considered integrating Aragon but it would just be a headache to directly administer that much spread out land and they contribute 68k troops while having 0% liberty desire. Bulgaria on the other hand, who I am integrating are almost at 50% just from development. I've also been at only two rivals for the longest time (Ottomans and Russia) because France is the only other option and I don't want to rival them. We've been allies forever and I'm at 100 trust and 92 favours because they keep calling me into wars in the HRE they could probably win on their own. Got me few Austrian provinces out of it though. I might actually play all the way to 1821 in this one. Just to get that achievement.
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# ? May 29, 2017 04:44 |
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AAAAA! Real Muenster posted:I wasn't rolling generals that good when I had Offensive, Defensive, Aristocracy, and two Policies going, while at 95 Army Tradition. I rolled 10 generals and not one was as good as the worst one in this screenshot Really? With 90+ AT and a couple pip boost ideas, I usually don't find it very difficult to get 8+ pips spread across fire and shock. I actually thought that guy's generals were pretty mediocre since all the pips were landing in maneuver. In my last campaign I was getting a pretty healthy string of three star generals. I thought that was pretty normal?
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# ? May 29, 2017 04:59 |
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Dr. Video Games 0031 posted:Really? With 90+ AT and a couple pip boost ideas, I usually don't find it very difficult to get 8+ pips spread across fire and shock. I actually thought that guy's generals were pretty mediocre since all the pips were landing in maneuver.
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# ? May 29, 2017 05:55 |
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MrBling posted:Just rolled probably the best general I've ever had.
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# ? May 29, 2017 07:04 |
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I Love You! posted:LOL just LOL if you don't use colonization exclusively as an excuse to plop down next to existing provinces and punch them for their lands. I agree, annihilation is really the best policy. The question was whether it was also worth spending mil points to eliminate native populations, but I think that's just a waste of mil points and a loss of bonus cash because native military units are super bad
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# ? May 29, 2017 07:17 |
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QuarkJets posted:I agree, annihilation is really the best policy. The question was whether it was also worth spending mil points to eliminate native populations, but I think that's just a waste of mil points and a loss of bonus cash because native military units are super bad In a trade company region it might be worth it so that colonization turns it over to your culture and religion.
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# ? May 29, 2017 07:35 |
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AAAAA! Real Muenster posted:I have poo poo luck with generals and heirs/rulers. For Generals and Admirals don't like that it is such a high cost (50 MP) for a dice roll (a dice roll that always fucks me). I used to post about it all the time... once I'm back at my computer I'll post an example or two. Generals and the combat system are one of my least favourite things about the whole game, the die rolls are so gigantically important that the difference between even a decent general and a poo poo one is huge. Even if you have a significant advantage in troop quality, crappy die rolls can make you lose anyway. It used to be that the AI was dumb enough that you could work around even the shittiest luck, now not so much.
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# ? May 29, 2017 07:56 |
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Node posted:Your primary culture needs to be in the Iranian culture group (like your neighbors the Baluchi) to get the decision available, so no, you don't need to go into India at first. However, to form the Mughals, you need to take a few provinces around Delhi and have 600 development. Then you get a really god drat good set of national ideas and a permanent claim on the entire Indian subcontinent. It's a really powerful decision. I formed Arabia during my run, and I didn't get their ideas. But bumrushing the Ottomans in the early 1500s helped me convert stuff, by taking Medina, Mecca and Jerusalem.
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# ? May 29, 2017 12:12 |
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Okay. Just re-picked this up after a long absence. and how the heck do I make money? I had wiped out (and vassalised) England as Scotland. Then I went bankrupt. Even at like 1/4 maintenence with my forts all napping, I was at 0 gold income. Also went bankrupt as Portugal. Mid-war.
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# ? May 29, 2017 13:36 |
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Veloxyll posted:Okay. Just re-picked this up after a long absence. and how the heck do I make money? Just look at your expenses and minimize them. You can also look at your income and maximize it, but that takes longer because most of what you can do to achieve that is conquering more territory or developing and building on the territory you have. You're only going bankrupt if you take out a poo poo ton of loans you have no ability to pay back, so I suggest not doing that. For a Scotland start there's probably no avoiding taking out some loans because England is just stronger than you, but for Portugal there's no reason why that should be happening unless you're fighting a ruinous war on your home turf. As Scotland you will want to change your trade city to somewhere in the English Channel node once you beat England. You start in the North Sea node which sucks.
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# ? May 29, 2017 13:47 |
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Me: Let's play as Livonian Order and form Kurland, sounds fun! Poland: NOPE!
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# ? May 29, 2017 13:50 |
Veloxyll posted:Okay. Just re-picked this up after a long absence. and how the heck do I make money? Were you comically over your forcelimits? Aside from that the only thing I can think of is that (I believe) a recent patch reduced the threshold of loans you can take before risking bankruptcy.
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# ? May 29, 2017 13:50 |
Ok, done with Ming. Let's try the new Hungary, first 10 years are quiet anyway with a regenc... Well then.
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# ? May 29, 2017 13:51 |
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Veloxyll posted:Okay. Just re-picked this up after a long absence. and how the heck do I make money? Make sure your army isn't over the limit even by a single unit, mercs have higher upkeep, cavalry and arty are really expensive to maintain and forts, even if they're mothballed, still cost like .5 per month i think. If you have internal forts that will hardly be used just destroy them. Have your navy secure your trade note for extra cash. If all else fails just make up a bullshit war and demand war taxes
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# ? May 29, 2017 14:05 |
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Detheros posted:Me: Let's play as Livonian Order and form Kurland, sounds fun! I just did a Riga game, ally Austria/Hungary and Muscowy or Denmark. In the first war with Pol-Lith 100% siege them and then white peace out, watch them implode. Was easy cruising after Muscowy and Hungary picked them apart for me.
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# ? May 29, 2017 14:22 |
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Re:AAAAA! Real Muenster posted:I have poo poo luck with generals and heirs/rulers. For Generals and Admirals don't like that it is such a high cost (50 MP) for a dice roll (a dice roll that always fucks me). I used to post about it all the time... once I'm back at my computer I'll post an example or two. I cant find any of my other good examples, but that one just shows how dumb the luck is. RabidWeasel posted:Generals and the combat system are one of my least favourite things about the whole game, the die rolls are so gigantically important that the difference between even a decent general and a poo poo one is huge. Even if you have a significant advantage in troop quality, crappy die rolls can make you lose anyway. canepazzo posted:Ok, done with Ming. Let's try the new Hungary, first 10 years are quiet anyway with a regenc...
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# ? May 29, 2017 15:10 |
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Veloxyll posted:Okay. Just re-picked this up after a long absence. and how the heck do I make money? If you haven't played in a long time, you might not be familiar with states and autonomy. It's not enough to core conquered provinces you also have to turn them into states to get the full value out of them, otherwise you're getting at most only 1/4 of the income and manpower from non-state provinces. If you rule all the British Isles you're in a good position to make a lot of trade income. Once you annex England, move your trade capital to London to collect there, send your merchants to the Lubeck and North Sea nodes to steer towards English Channel. Build light ships to protect trade in those nodes too. I'm just making assumptions about your situation. Can't say much else without screenshots. Mountaineer fucked around with this message at 16:50 on May 29, 2017 |
# ? May 29, 2017 16:48 |
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Re: States (they're new to me too): do I just wanna create states from conquered provinces as soon as I can? Any downside? Seems like I can create a state even if I only control one of the provinces?
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# ? May 29, 2017 18:06 |
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# ? May 18, 2024 05:00 |
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The downsides are - You only have so many number of states you can create from territories which increases as you get Admin tech - State maintenance increases but the popup will tell you the exact numbers as well as the expected return when it reaches 0% autonomy - You will need to spend admin points again to core the provinces underneath the state but this means you will have the 50 years before your claim on it disappears. You can create a state owning only one of the provinces if you core enemy provinces in that manner it is "expensive;" you have to pay it all in one lump sum versus half then and half when you state it when you have the entire section of land under your control.
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# ? May 29, 2017 18:20 |