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corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

gigglefeimer posted:

BNW is not a difficulty mod. It's only incidentally harder because vanilla FF6 is joke easy.

It was crazy hard until recently when he rolled back some of the changes but sure whatever be smug about it

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Corvinus
Aug 21, 2006

gigglefeimer posted:

BNW is not a difficulty mod. It's only incidentally harder because vanilla FF6 is joke easy.

BNW can be LLG'd, though it's rather painful if you do. The level cap is 50/EL 25 and can be finished at 35/EL 15 without too much difficulty.

I once did some grinding to get a feel for how it broke the game. Level 24 for the FC and thoroughly dunked on Atma Weapon, then ~45 for Kefka and completely poo poo on Kefka's Tower at that level. BNW does let you trivialize much of the game via overleveling, if you don't want to engage with the mechanics.

corn in the bible posted:

It was crazy hard until recently when he rolled back some of the changes but sure whatever be smug about it

Get a load of this guy.

Corvinus fucked around with this message at 20:32 on May 26, 2017

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3
I want to go back to talking about Lightning sama rather than continue to talk about your autistic rom hacking.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Gologle posted:

I want to go back to talking about Lightning sama rather than continue to talk about your autistic rom hacking.

:ironicat:

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
I mean there's actual news that KH3 and FF7r won't be out for at least 3 years from official word

DoubleCakes
Jan 14, 2015

a crisp refreshing Moxie posted:

What the gently caress? Which one? And...why?

It's the scenario where Celes needs to nurse Cid back to health via feeding fish. I wasn't even trying but I successfully nursed him back to health when I wasn't trying. I think Cid dying is way more interesting on a narrative level, and it seems harder/impossible to get that outcome.

Panic! at Nabisco posted:

Did...we play the same romhack? When I played it, it definitely assumed you had beaten FFVI vanilla at least once or twice and knew where everything was, and required you to plan out builds and know the stats and scaling on all the espers and spells.

The Readme details a lot of the mechanics and build guides for each character. Anyone new to the game could read that and get a good generalization of how they want to develop their parties. As for the secrets, many newcomers would miss some pretty powerful artifacts but for the most part everything is pretty obvious to find and it's not difficult to obtain effective abilities and equipment.

gigglefeimer
Mar 16, 2007

Corvinus posted:

BNW can be LLG'd, though it's rather painful if you do. The level cap is 50/EL 25 and can be finished at 35/EL 15 without too much difficulty.

That guy who beat BNW while literally blindfolded was awesome.

Ventana
Mar 28, 2010

*Yosh intensifies*

Tae posted:

I mean there's actual news that KH3 and FF7r won't be out for at least 3 years from official word

FF7r I can understand, since apparently development started somewhere in 2015. KH3...was announced in 2013.

I mean The Last Guardian ended up pretty well, and FF15 wasn't a complete travesty, but they shouldn't try to normalize game development lasting longer than 5+ years imo. At least SE shouldn't.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Ventana posted:

FF7r I can understand, since apparently development started somewhere in 2015. KH3...was announced in 2013.

I mean The Last Guardian ended up pretty well, and FF15 wasn't a complete travesty, but they shouldn't try to normalize game development lasting longer than 5+ years imo. At least SE shouldn't.

Nomura

Attitude Indicator
Apr 3, 2009

SE just cant help themselves announcing things they will make sometime in the future eventually. It's probably a stock market/investor thing.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Where's FF16

Help Im Alive
Nov 8, 2009

Mega64 posted:

Where's FF16

Maybe they'll do the Versus XIII thing and rebrand VII as XVI in 2025

Sunning
Sep 14, 2011
Nintendo Guru

Ventana posted:

FF7r I can understand, since apparently development started somewhere in 2015. KH3...was announced in 2013.

I mean The Last Guardian ended up pretty well, and FF15 wasn't a complete travesty, but they shouldn't try to normalize game development lasting longer than 5+ years imo. At least SE shouldn't.

The hippies developers in charge of creating Kingdom Hearts 3:



http://www.ign.com/articles/2014/12/12/the-trials-and-tribulations-behind-kingdom-hearts-3

Mega64 posted:

Where's FF16

It's probably in pre-production with SE focusing on what kind of business model it'll use. With the publisher interested in getting on the service game train, they're likely using FFXV's post game release and multiplayer avatar system as a testbed for ideas. When FFXV was greenlit, the RPG to chase was Skyrim. These days, Destiny and The Division are the ones being chased.

Phantasium
Dec 27, 2012

They will keep updating FFXV and one day they'll just coyly change it to FFXVI.

Electric Phantasm
Apr 7, 2011

YOSPOS

Phantasium posted:

They will keep updating FFXV and one day they'll just coyly change it to FFXVI.

Not gonna lie I would love this.

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3
That would actually be hilarious.

8-Bit Scholar
Jan 23, 2016

by FactsAreUseless
Is anyone even remotely trying to chase Destiny?

I was under the impression most everyone considered it to be meh at best.

Electric Phantasm
Apr 7, 2011

YOSPOS

Reception doesn't matter if it's bringing in the cash.

Panic! at Nabisco
Jun 6, 2007

it seemed like a good idea at the time
I'm reading through FFVI:BNW's unlockme documents, and found:

1. The cutscene someone earlier thought was removed isn't, they just doubled the effects of the good fish so it doesn't take forever to get that scene
2. Enemy AI in this mod is absolutely sadistic
3. BTB is a very unpleasant human being with a lot of contempt for his players and who unironically uses the word "somepony" in his reference documents
e: 4. Reading these documents really makes me not want to support anything these people are doing. Hoo boy, multiple rape jokes in what's supposed to be a technical document/FAQ

Panic! at Nabisco fucked around with this message at 01:38 on May 27, 2017

Endorph
Jul 22, 2009

he registered to post about bnw in a let's play of it then got banned for posting pony porn within like 11 posts

Fister Roboto
Feb 21, 2008

tbf he "only" posted about masturbating to pony porn, not actual porn itself

also yeah he writes like someone who thinks he's waaaaaay funnier than he actually is

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Panic! at Nabisco posted:

I'm reading through FFVI:BNW's unlockme documents, and found:

1. The cutscene someone earlier thought was removed isn't, they just doubled the effects of the good fish so it doesn't take forever to get that scene
2. Enemy AI in this mod is absolutely sadistic
3. BTB is a very unpleasant human being with a lot of contempt for his players and who unironically uses the word "somepony" in his reference documents
e: 4. Reading these documents really makes me not want to support anything these people are doing. Hoo boy, multiple rape jokes in what's supposed to be a technical document/FAQ



Fister Roboto posted:

tbf he "only" posted about masturbating to pony porn, not actual porn itself

also yeah he writes like someone who thinks he's waaaaaay funnier than he actually is



sounds like you guys just need to "git gud" at appreciating horse rape pornography

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Some of the writing is fine, possibly even an improvement over the original, but there's also a lot of bad and/or dated jokes and some very awkward dialogue in places (last fight of Floating Continent really stuck out to me in how terrible it was, though I hear it got removed in later versions).

From what I understand, BTB was responsible for most of the dialogue and pretty much public relations while another person did most of the technical work, though I could be wrong on that.

ACES CURE PLANES
Oct 21, 2010



Jesus loving Christ.

I knew BTB from over a decade ago from an old private board. Shared game music and poo poo, he had some parody stuff on his YT, seemed decent enough, if kind of obsessed with pushing some jokes. Finding out he's responsible for Brave New World and for going eleven ways bananas is kind of breaking my head. :psyboom:

Attitude Indicator
Apr 3, 2009

Sakurazuka posted:

People who play make romhacks are insane and obviously don't realise that

gigglefeimer
Mar 16, 2007
I think BNW is pretty amazing in terms of gameplay so I gotta give BTB props for that, since that's really all I care about in a romhack.

NikkolasKing
Apr 3, 2010



gigglefeimer posted:

I think BNW is pretty amazing in terms of gameplay so I gotta give BTB props for that, since that's really all I care about in a romhack.

Same. I love Final Fantasy but I've beaten most of them, some of them several times. A bit of extra challenge, altered skills and materia, that kind of thing keeps things fresh. I still get to enjoy the story and characters I love but the game part is more engaging because it's new and different.

I've come to really appreciate FFIX's gameplay in recent years thanks to mods and stuff. Growing up, while I loved everything else, I used to really hate the battle system. I don't remember why anymore.

morallyobjected
Nov 3, 2012

NikkolasKing posted:

Same. I love Final Fantasy but I've beaten most of them, some of them several times. A bit of extra challenge, altered skills and materia, that kind of thing keeps things fresh. I still get to enjoy the story and characters I love but the game part is more engaging because it's new and different.

I've come to really appreciate FFIX's gameplay in recent years thanks to mods and stuff. Growing up, while I loved everything else, I used to really hate the battle system. I don't remember why anymore.

probably just because it's slower than the others and that can make things seem to queue weird sometimes. IX's battle and ability system are some of my favourites, though it's also fair to say that the storyline battles hold pretty much zero challenge. I know that's true of a lot of FFs, but VII has Carry Armor that can randomly gently caress you up, VIII has the Fujin/Raijin battles and a couple others that can really mess up your day if you're not prepared, and X has Seymour Flux. I dunno if I can think of any fights in IX that are truly challenging, other than maybe Gizmaluke if you don't pick up Quina and figure out you can blind him

Panic! at Nabisco
Jun 6, 2007

it seemed like a good idea at the time
BNW definitely hits a huge difficulty spike right around the siege of Narshe. In the leadup to Zozo, enemies in random encounters can just straight up oneshot Gau, who is in the backrow and wearing the best defensive gear I can get him :qq:

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
FF7r undergoing a development shake-up.

quote:

Square Enix's Final Fantasy VII Remake is moving forward, but under a new development setup of sorts. Gematsu reports that the publisher said recently during a livestream event that the project is now being made internally at Square Enix instead of with the support of external help.

Additionally, Lightning Returns: Final Fantasy XIII main programmer Haoki Hamguchi is now leading development on Final Fantasy VII Remake for Square Enix.

I guess this is a good thing? Seems like they're going into "Maybe we should actually try to get this out' mode at least.

The GIG
Jun 28, 2011

Yeah, I say "Shit" a shit-ton of times. What of it, shithead?
Considering Nomura found out he was directing the game by the professional equivalent of a UPS driver whipping a package at a house while driving by doing 90, I'm not surprised a shake up is going down.

Sunning
Sep 14, 2011
Nintendo Guru

Mega64 posted:

FF7r undergoing a development shake-up.


I guess this is a good thing? Seems like they're going into "Maybe we should actually try to get this out' mode at least.

They're moving development from CyberConnect2 to their internal studios. The original plan was to have them do the grunt work of coding and creating art assets while Square-Enix handled the game's design, similar to how Mistwalker made console RPGs. CC2 is a very productive studio and they typically ship 1-2 games a year.

So we have a capable developer working with Unreal Engine 4 that's now had its role diminished or lost entirely. Did SE move development in-house because CC2 was unproductive or did they move it in because CC2 couldn't deal with the publisher's management (constant re-writes/re-designs, unclear development goals, distance from each other, etc.)? If it's the former, the game will still take years to come out. If it's the latter, then the core problems with development remain and they're just rearranging deck chairs on the Hindenburg

Naoki Hamaguchi was the lead programmer for the FFXIII trilogy and he seemed to have a producer-esq role for Final Fantasy Mobius. It sounds like he's moving on up like Tabata and The Jeffersons.

Shoren
Apr 6, 2011

victoria concordia crescit
You'd like to think that a remake wouldn't require a bunch of rewrites, but God forbid SE make development easy for themselves.

mandatory lesbian
Dec 18, 2012

Shoren posted:

You'd like to think that a remake wouldn't require a bunch of rewrites, but God forbid SE make development easy for themselves.

we have known since day one that they were expanding the content in the game, did you think it was just gonna show up out the aether fully formed?

8-Bit Scholar
Jan 23, 2016

by FactsAreUseless
In terms of programming, Lightning Returns was nothing special. I don't recall it being particularly glitchy, but I feel like I recall some frame-rate dips and some wonky "find a person in a crowd of people" quest flags that annoyed me.

This is all bad signs, but of course. Remaking Final Fantasy 7 was always going to be a Herculean effort and it was well understood even when the PS2 was new that if you wanted to make FF7 with better graphics and to the standards of modern games it'd require building something completely groundbreaking once again just to emulate it. It'd be nearly impossible to do.

Attitude Indicator
Apr 3, 2009

SE propably got sick of CC2 asking them what to do next.

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3
Final Fantasy Seven Remake comes out and it looks absolutely nothing like the original game. Even the character designs and names are different. After a year they change the title to Final Fantasy Sixteen.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

8-Bit Scholar posted:

In terms of programming, Lightning Returns was nothing special. I don't recall it being particularly glitchy, but I feel like I recall some frame-rate dips and some wonky "find a person in a crowd of people" quest flags that annoyed me.

This is all bad signs, but of course. Remaking Final Fantasy 7 was always going to be a Herculean effort and it was well understood even when the PS2 was new that if you wanted to make FF7 with better graphics and to the standards of modern games it'd require building something completely groundbreaking once again just to emulate it. It'd be nearly impossible to do.

Cloud Returns Final Fantasy 7 will be very good

ImpAtom
May 24, 2007

Shoren posted:

You'd like to think that a remake wouldn't require a bunch of rewrites, but God forbid SE make development easy for themselves.

A remake would absolutely require rewrites even if nothing changes. If nothing else they now have fully voiced and directed cutscenes which require you completely rescripting them in order to compensate for that.

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seiferguy
Jun 9, 2005

FLAWED
INTUITION



Toilet Rascal
It really makes me wonder what the scope of the content is beyond remaking the base game. And yes I realize there won't be any reusing assets so everything will be from the ground up.

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