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gigglefeimer posted:BNW is not a difficulty mod. It's only incidentally harder because vanilla FF6 is joke easy. It was crazy hard until recently when he rolled back some of the changes but sure whatever be smug about it
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# ? May 26, 2017 20:19 |
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# ? May 27, 2024 13:30 |
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gigglefeimer posted:BNW is not a difficulty mod. It's only incidentally harder because vanilla FF6 is joke easy. BNW can be LLG'd, though it's rather painful if you do. The level cap is 50/EL 25 and can be finished at 35/EL 15 without too much difficulty. I once did some grinding to get a feel for how it broke the game. Level 24 for the FC and thoroughly dunked on Atma Weapon, then ~45 for Kefka and completely poo poo on Kefka's Tower at that level. BNW does let you trivialize much of the game via overleveling, if you don't want to engage with the mechanics. corn in the bible posted:It was crazy hard until recently when he rolled back some of the changes but sure whatever be smug about it Get a load of this guy. Corvinus fucked around with this message at 20:32 on May 26, 2017 |
# ? May 26, 2017 20:27 |
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I want to go back to talking about Lightning sama rather than continue to talk about your autistic rom hacking.
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# ? May 26, 2017 20:59 |
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Gologle posted:I want to go back to talking about Lightning sama rather than continue to talk about your autistic rom hacking.
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# ? May 26, 2017 21:05 |
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I mean there's actual news that KH3 and FF7r won't be out for at least 3 years from official word
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# ? May 26, 2017 21:12 |
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a crisp refreshing Moxie posted:What the gently caress? Which one? And...why? It's the scenario where Celes needs to nurse Cid back to health via feeding fish. I wasn't even trying but I successfully nursed him back to health when I wasn't trying. I think Cid dying is way more interesting on a narrative level, and it seems harder/impossible to get that outcome. Panic! at Nabisco posted:Did...we play the same romhack? When I played it, it definitely assumed you had beaten FFVI vanilla at least once or twice and knew where everything was, and required you to plan out builds and know the stats and scaling on all the espers and spells. The Readme details a lot of the mechanics and build guides for each character. Anyone new to the game could read that and get a good generalization of how they want to develop their parties. As for the secrets, many newcomers would miss some pretty powerful artifacts but for the most part everything is pretty obvious to find and it's not difficult to obtain effective abilities and equipment.
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# ? May 26, 2017 21:22 |
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Corvinus posted:BNW can be LLG'd, though it's rather painful if you do. The level cap is 50/EL 25 and can be finished at 35/EL 15 without too much difficulty. That guy who beat BNW while literally blindfolded was awesome.
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# ? May 26, 2017 21:24 |
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Tae posted:I mean there's actual news that KH3 and FF7r won't be out for at least 3 years from official word FF7r I can understand, since apparently development started somewhere in 2015. KH3...was announced in 2013. I mean The Last Guardian ended up pretty well, and FF15 wasn't a complete travesty, but they shouldn't try to normalize game development lasting longer than 5+ years imo. At least SE shouldn't.
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# ? May 26, 2017 21:33 |
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Ventana posted:FF7r I can understand, since apparently development started somewhere in 2015. KH3...was announced in 2013. Nomura
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# ? May 26, 2017 21:34 |
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SE just cant help themselves announcing things they will make sometime in the future eventually. It's probably a stock market/investor thing.
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# ? May 26, 2017 21:46 |
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Where's FF16
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# ? May 26, 2017 21:47 |
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Mega64 posted:Where's FF16 Maybe they'll do the Versus XIII thing and rebrand VII as XVI in 2025
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# ? May 26, 2017 21:51 |
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Ventana posted:FF7r I can understand, since apparently development started somewhere in 2015. KH3...was announced in 2013. The http://www.ign.com/articles/2014/12/12/the-trials-and-tribulations-behind-kingdom-hearts-3 Mega64 posted:Where's FF16 It's probably in pre-production with SE focusing on what kind of business model it'll use. With the publisher interested in getting on the service game train, they're likely using FFXV's post game release and multiplayer avatar system as a testbed for ideas. When FFXV was greenlit, the RPG to chase was Skyrim. These days, Destiny and The Division are the ones being chased.
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# ? May 26, 2017 22:23 |
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They will keep updating FFXV and one day they'll just coyly change it to FFXVI.
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# ? May 26, 2017 22:25 |
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Phantasium posted:They will keep updating FFXV and one day they'll just coyly change it to FFXVI. Not gonna lie I would love this.
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# ? May 26, 2017 22:46 |
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That would actually be hilarious.
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# ? May 26, 2017 23:07 |
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Is anyone even remotely trying to chase Destiny? I was under the impression most everyone considered it to be meh at best.
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# ? May 26, 2017 23:53 |
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Reception doesn't matter if it's bringing in the cash.
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# ? May 27, 2017 00:03 |
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I'm reading through FFVI:BNW's unlockme documents, and found: 1. The cutscene someone earlier thought was removed isn't, they just doubled the effects of the good fish so it doesn't take forever to get that scene 2. Enemy AI in this mod is absolutely sadistic 3. BTB is a very unpleasant human being with a lot of contempt for his players and who unironically uses the word "somepony" in his reference documents e: 4. Reading these documents really makes me not want to support anything these people are doing. Hoo boy, multiple rape jokes in what's supposed to be a technical document/FAQ Panic! at Nabisco fucked around with this message at 01:38 on May 27, 2017 |
# ? May 27, 2017 01:28 |
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he registered to post about bnw in a let's play of it then got banned for posting pony porn within like 11 posts
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# ? May 27, 2017 01:42 |
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tbf he "only" posted about masturbating to pony porn, not actual porn itself also yeah he writes like someone who thinks he's waaaaaay funnier than he actually is
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# ? May 27, 2017 01:55 |
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Panic! at Nabisco posted:I'm reading through FFVI:BNW's unlockme documents, and found: Fister Roboto posted:tbf he "only" posted about masturbating to pony porn, not actual porn itself sounds like you guys just need to "git gud" at appreciating horse rape pornography
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# ? May 27, 2017 02:06 |
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Some of the writing is fine, possibly even an improvement over the original, but there's also a lot of bad and/or dated jokes and some very awkward dialogue in places (last fight of Floating Continent really stuck out to me in how terrible it was, though I hear it got removed in later versions). From what I understand, BTB was responsible for most of the dialogue and pretty much public relations while another person did most of the technical work, though I could be wrong on that.
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# ? May 27, 2017 02:38 |
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Jesus loving Christ. I knew BTB from over a decade ago from an old private board. Shared game music and poo poo, he had some parody stuff on his YT, seemed decent enough, if kind of obsessed with pushing some jokes. Finding out he's responsible for Brave New World and for going eleven ways bananas is kind of breaking my head.
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# ? May 27, 2017 04:17 |
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Sakurazuka posted:People who
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# ? May 27, 2017 09:18 |
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I think BNW is pretty amazing in terms of gameplay so I gotta give BTB props for that, since that's really all I care about in a romhack.
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# ? May 27, 2017 12:15 |
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gigglefeimer posted:I think BNW is pretty amazing in terms of gameplay so I gotta give BTB props for that, since that's really all I care about in a romhack. Same. I love Final Fantasy but I've beaten most of them, some of them several times. A bit of extra challenge, altered skills and materia, that kind of thing keeps things fresh. I still get to enjoy the story and characters I love but the game part is more engaging because it's new and different. I've come to really appreciate FFIX's gameplay in recent years thanks to mods and stuff. Growing up, while I loved everything else, I used to really hate the battle system. I don't remember why anymore.
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# ? May 28, 2017 00:41 |
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NikkolasKing posted:Same. I love Final Fantasy but I've beaten most of them, some of them several times. A bit of extra challenge, altered skills and materia, that kind of thing keeps things fresh. I still get to enjoy the story and characters I love but the game part is more engaging because it's new and different. probably just because it's slower than the others and that can make things seem to queue weird sometimes. IX's battle and ability system are some of my favourites, though it's also fair to say that the storyline battles hold pretty much zero challenge. I know that's true of a lot of FFs, but VII has Carry Armor that can randomly gently caress you up, VIII has the Fujin/Raijin battles and a couple others that can really mess up your day if you're not prepared, and X has Seymour Flux. I dunno if I can think of any fights in IX that are truly challenging, other than maybe Gizmaluke if you don't pick up Quina and figure out you can blind him
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# ? May 28, 2017 06:59 |
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BNW definitely hits a huge difficulty spike right around the siege of Narshe. In the leadup to Zozo, enemies in random encounters can just straight up oneshot Gau, who is in the backrow and wearing the best defensive gear I can get him
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# ? May 28, 2017 20:40 |
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FF7r undergoing a development shake-up.quote:Square Enix's Final Fantasy VII Remake is moving forward, but under a new development setup of sorts. Gematsu reports that the publisher said recently during a livestream event that the project is now being made internally at Square Enix instead of with the support of external help. I guess this is a good thing? Seems like they're going into "Maybe we should actually try to get this out' mode at least.
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# ? May 29, 2017 13:34 |
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Considering Nomura found out he was directing the game by the professional equivalent of a UPS driver whipping a package at a house while driving by doing 90, I'm not surprised a shake up is going down.
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# ? May 29, 2017 13:51 |
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Mega64 posted:FF7r undergoing a development shake-up. They're moving development from CyberConnect2 to their internal studios. The original plan was to have them do the grunt work of coding and creating art assets while Square-Enix handled the game's design, similar to how Mistwalker made console RPGs. CC2 is a very productive studio and they typically ship 1-2 games a year. So we have a capable developer working with Unreal Engine 4 that's now had its role diminished or lost entirely. Did SE move development in-house because CC2 was unproductive or did they move it in because CC2 couldn't deal with the publisher's management (constant re-writes/re-designs, unclear development goals, distance from each other, etc.)? If it's the former, the game will still take years to come out. If it's the latter, then the core problems with development remain and they're just rearranging deck chairs on the Hindenburg Naoki Hamaguchi was the lead programmer for the FFXIII trilogy and he seemed to have a producer-esq role for Final Fantasy Mobius. It sounds like he's moving on up like Tabata and The Jeffersons.
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# ? May 29, 2017 14:26 |
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You'd like to think that a remake wouldn't require a bunch of rewrites, but God forbid SE make development easy for themselves.
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# ? May 29, 2017 14:57 |
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Shoren posted:You'd like to think that a remake wouldn't require a bunch of rewrites, but God forbid SE make development easy for themselves. we have known since day one that they were expanding the content in the game, did you think it was just gonna show up out the aether fully formed?
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# ? May 29, 2017 15:30 |
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In terms of programming, Lightning Returns was nothing special. I don't recall it being particularly glitchy, but I feel like I recall some frame-rate dips and some wonky "find a person in a crowd of people" quest flags that annoyed me. This is all bad signs, but of course. Remaking Final Fantasy 7 was always going to be a Herculean effort and it was well understood even when the PS2 was new that if you wanted to make FF7 with better graphics and to the standards of modern games it'd require building something completely groundbreaking once again just to emulate it. It'd be nearly impossible to do.
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# ? May 29, 2017 15:31 |
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SE propably got sick of CC2 asking them what to do next.
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# ? May 29, 2017 16:00 |
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Final Fantasy Seven Remake comes out and it looks absolutely nothing like the original game. Even the character designs and names are different. After a year they change the title to Final Fantasy Sixteen.
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# ? May 29, 2017 16:01 |
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8-Bit Scholar posted:In terms of programming, Lightning Returns was nothing special. I don't recall it being particularly glitchy, but I feel like I recall some frame-rate dips and some wonky "find a person in a crowd of people" quest flags that annoyed me. Cloud Returns Final Fantasy 7 will be very good
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# ? May 29, 2017 16:48 |
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Shoren posted:You'd like to think that a remake wouldn't require a bunch of rewrites, but God forbid SE make development easy for themselves. A remake would absolutely require rewrites even if nothing changes. If nothing else they now have fully voiced and directed cutscenes which require you completely rescripting them in order to compensate for that.
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# ? May 29, 2017 16:51 |
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# ? May 27, 2024 13:30 |
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It really makes me wonder what the scope of the content is beyond remaking the base game. And yes I realize there won't be any reusing assets so everything will be from the ground up.
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# ? May 29, 2017 16:59 |