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That sounds beautiful. SFO really does make all the "evil" factions more menacing so you did a wonderful thing. I'm really happy with SFO because if you play Empire, it basically makes all your enemies strong enough that you'll be the only one who'll be able to handle them and that's very refreshing. I fuckin' love fighting greenskins and undead.
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# ? May 30, 2017 16:20 |
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# ? May 30, 2024 17:42 |
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yeah im playing a super modded SFO game right now and its really fun/refreshing when you've got a ton of time in the game already. I think im using... SFO All tabletop lords SFO all tabletop lords submod SFO vampire regen cap submod (theyre crazy even with out it) Instant quest battles Followers overhaul Drink It Rebanner Legendary Lords Remastered Starting traits remastered Better camera Home region movement bonus they all seem to work together and lol, its crazy times. Every battle is awesome. I started empire as fuckin Gelt and holy poo poo he clears units out with his spells all on his own, but you need it since poo poo be bonkers. queeb fucked around with this message at 13:30 on May 31, 2017 |
# ? May 30, 2017 16:59 |
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Which is how Gelt should be: the Supreme Patriarch's job description is "once every eight years, every magister in the Empire gets a chance to duel me to the death if they want the job."
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# ? May 30, 2017 17:02 |
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yeah like, he gets a free use lazer spell thing, then his searing whatevers and golden dogs stuff and my god, unleash those on a pack of enemies and they just disappear, he's fantastic. plus army wide +armor damage and poo poo.
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# ? May 30, 2017 17:05 |
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queeb posted:yeah like, he gets a free use lazer spell thing, then his searing whatevers and golden dogs stuff and my god, unleash those on a pack of enemies and they just disappear, he's fantastic. plus army wide +armor damage and poo poo. I used Ghennas Golden Hounds on a super dense brick of ghouls crammed in the courtyard behind the main gate. Bunch of hopping magic puppies were causing so much disruption that ghouls were bouncing and splashing around as if someone dropped a couple big rocks into a pond. And my framerate tumbled to like .0001FPS lol.
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# ? May 30, 2017 17:11 |
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wiegieman posted:Which is how Gelt should be: the Supreme Patriarch's job description is "once every eight years, every magister in the Empire gets a chance to duel me to the death if they want the job." "I don't mind this arrangement, of course, but motherfuckers need to up their duel game. I've got resounding job security."
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# ? May 30, 2017 17:22 |
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wiegieman posted:Which is how Gelt should be: the Supreme Patriarch's job description is "once every eight years, every magister in the Empire gets a chance to duel me to the death if they want the job."
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# ? May 30, 2017 17:27 |
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Ravenfood posted:Makes me tossing Volkmar or generic Lord xxxx into the spot most games even sillier. The Empire offices are so weak compared to Orion's. Even with all the mods I use, Volkmar + Flagellants deathblob still isn't good enough to beat Volkmar + Greatswords deathblob. Volkmar reaffirming his Grand Theogonist office should turn them into a complete chainsaw of a unit that is more than a tarpit that's dangerous to unarmored garbage.
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# ? May 30, 2017 17:52 |
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Just having Volkmar give armor-piercing damage to Flagellants would make the flagellants relevant.
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# ? May 30, 2017 17:55 |
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toasterwarrior posted:Even with all the mods I use, Volkmar + Flagellants deathblob still isn't good enough to beat Volkmar + Greatswords deathblob. Volkmar reaffirming his Grand Theogonist office should turn them into a complete chainsaw of a unit that is more than a tarpit that's dangerous to unarmored garbage. Flagellants are much cheaper, of course.
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# ? May 30, 2017 17:58 |
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Gort posted:Flagellants are much cheaper, of course. Certainly, but eventually you reach a point where money is less an issue than the unit slot. It's basically the Skarsnik thing again: sure, Skarsnik can eventually run with Black Orcs or whatever, but it's so much more fun to let him show the Old World how gobbos are da best. Let Volkmar's Flagellants kill like Skarsnik's gobbos on the offensive, as long as they die like them too if you're not on the ball with Volkmar's defensive buffs.
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# ? May 30, 2017 18:05 |
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toasterwarrior posted:Even with all the mods I use, Volkmar + Flagellants deathblob still isn't good enough to beat Volkmar + Greatswords deathblob. Volkmar reaffirming his Grand Theogonist office should turn them into a complete chainsaw of a unit that is more than a tarpit that's dangerous to unarmored garbage. The only issue is that late game becomes more about armor and armor-piercing interactions so a unit that has neither of those becomes less useful. A higher level ability for Volkmar and Arch-Lectors that gives them a small amount of AP might work well, I suppose.
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# ? May 30, 2017 18:20 |
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Ravenfood posted:Uh, ok? What else can I bring along for cost savings? Because on the higher difficulties cost-effectiveness is definitely an issue with your armies. If Volkmar could make his flagellants tear through a unit specifically designed to withstand unarmored damage dealers, for cheaper and for quicker build times, why would you possibly build anything else? Haha, I wasn't disagreeing with you or anything, just bummed too that the Empire offices barely do anything. SFO gives like +5 melee defense and an upkeep discount to Flagellants in the Grand Theogonist's army, but I don't feel it's enough to make them stand out. I do like the idea of a high-level skill for the religious lords turning them into AP damage dealers as well. Considering how all the Flagellant skill bonuses are about improving their offensive capabilities, the capstone skill (25% missile resistance) is probably better off giving them AP damage instead of bolstering their survivability against ranged attacks. That way, you get the "droves of insane lunatics killing everyone and dying at the same time" effect.
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# ? May 30, 2017 18:27 |
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Have Volkmars capstone ability give them some additional magic damage so flagellants can smash Ghosts with the power of faith.
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# ? May 30, 2017 19:26 |
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I think Reiksmarshall is the most disappointing office. "Hey, get me to level 10 so to get +2 EXP Reiksguard. Yes, at this point you'll likely be bringing in the Demigryph's, and the two-turn build further hurts, and the only other benefit is a +1 local recruitment slot, but that's worth the wait!"
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# ? May 30, 2017 20:46 |
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toasterwarrior posted:Haha, I wasn't disagreeing with you or anything, just bummed too that the Empire offices barely do anything. SFO gives like +5 melee defense and an upkeep discount to Flagellants in the Grand Theogonist's army, but I don't feel it's enough to make them stand out. Onmi posted:I think Reiksmarshall is the most disappointing office. "Hey, get me to level 10 so to get +2 EXP Reiksguard. Yes, at this point you'll likely be bringing in the Demigryph's, and the two-turn build further hurts, and the only other benefit is a +1 local recruitment slot, but that's worth the wait!"
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# ? May 30, 2017 21:00 |
What was that one mod that specifically rebalanced the Empire Campaign to give it a Chivalry-esque resource that affected diplomacy with other Empire states?
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# ? May 30, 2017 23:11 |
Legitimacy
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# ? May 30, 2017 23:19 |
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I want to say a few other mods incorporated this but I can't remember which. Pretty sweet mod for sure.
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# ? May 31, 2017 00:06 |
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One of the things that annoy me the most about this game is how the Empire always gets wiped out by Norsca, Chaos, Beastmen, all kinds of hosed up poo poo and what have you (i never get to wipe them out myself). This got me wondering about what it's like in the lore. For you guys that are into that, read the books and etc, is the Empire always on the defensive and being hosed up by everything there too, barely keeping together?
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# ? May 31, 2017 00:07 |
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Dongattack posted:One of the things that annoy me the most about this game is how the Empire always gets wiped out by Norsca, Chaos, Beastmen, all kinds of hosed up poo poo and what have you (i never get to wipe them out myself). This got me wondering about what it's like in the lore. For you guys that are into that, read the books and etc, is the Empire always on the defensive and being hosed up by everything there too, barely keeping together? Pretty much. Though usually it's not all happening at the same time. Chaos will rise and threaten everything, then 50 years later there's another batch of Vampires stirring up poo poo, etc.
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# ? May 31, 2017 00:12 |
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Dongattack posted:One of the things that annoy me the most about this game is how the Empire always gets wiped out by Norsca, Chaos, Beastmen, all kinds of hosed up poo poo and what have you (i never get to wipe them out myself). This got me wondering about what it's like in the lore. For you guys that are into that, read the books and etc, is the Empire always on the defensive and being hosed up by everything there too, barely keeping together? They're constantly at war but they don't get their heartlands razed/exterminated to the extent they do in the game. Chaos winning means the end times so up until the actual End Times, chaos couldn't be written as making too much progress, and the VC were beaten down in the "past" of the setting, leaving the Empire in a pretty strong place. In the original timeline Mannfred is in hiding during Franz's reign and Archaon is still building up strength/
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# ? May 31, 2017 00:38 |
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Dongattack posted:One of the things that annoy me the most about this game is how the Empire always gets wiped out by Norsca, Chaos, Beastmen, all kinds of hosed up poo poo and what have you (i never get to wipe them out myself). This got me wondering about what it's like in the lore. For you guys that are into that, read the books and etc, is the Empire always on the defensive and being hosed up by everything there too, barely keeping together? its recent history is extended periods of internal squabbling punctuated with massive invasions from chaos that are often barely held off, so it's actually fairly accurate
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# ? May 31, 2017 01:11 |
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Couple of basic questions about diplomacy: Is it worth offering deals if the AI has a low chance to accept? Does that mean "sometimes, rarely" or "not gonna happen?" Is there any downside to spamming the AI with proposals each turn? Will repeatedly requesting and them denying things hurt relations?
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# ? May 31, 2017 01:33 |
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Low means no, with a very small chance that they'll counter-offer something
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# ? May 31, 2017 02:04 |
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Pellisworth posted:Couple of basic questions about diplomacy: I've wondered this too. Anyone know?
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# ? May 31, 2017 04:01 |
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There's no diplomatic penalty for proposing stuff or for being turned down.
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# ? May 31, 2017 04:12 |
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Scrub-Niggurath posted:its recent history is extended periods of internal squabbling punctuated with massive invasions from chaos that are often barely held off, so it's actually fairly accurate To add to that, the "historical" Storm of Chaos, which the game's events are based of, ended with Hochland, Ostland and Middenland being sacked by the forces of Chaos before the whole thing is stopped at Middenheim (which lost about 80k inhabitants) but the rest of the Empire is mostly untouched apart from sending their troops and Grimgor Ironhide cutting his way to the big climatic battle. Talabecland actually gains population from the refugees! Note that this is supposed to be one the greatest invasions in history, but you should also consider that the Empire had it worse when Grom the Paunch held the capital or during the Vampire Wars, events that happened centuries before. What I mean to say is that Archaon is a less successful conquerer than a fat Goblin.
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# ? May 31, 2017 04:44 |
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ZearothK posted:What I mean to say is that Archaon is a less successful conquerer than a fat Goblin. Yeah, but Grom is infinity more awesome then Archeon. CA will miss a massive opportunity if he is not present in the sequel, rolling his chariot through high elf lines.
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# ? May 31, 2017 05:02 |
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My only experience with WFB before was Diskwars, are all the major heroes alive at the time of the game?
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# ? May 31, 2017 05:07 |
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So I'm not certain if range upgrades affect missile infantry like they are supposed to, but unfortunately they don't benefit any artillery, including Organ Guns. However, the reload and rate of fire bonuses DO stack, and I'm currently sitting on an army whose Quarrelers are doing 75 damage and ranged units rip through advancing infantry as if they were getting raked by miniguns. I can't wait to try this gunline out on the Chaos forces that inevitably come stampeding through. Those Engineer Lords in Steel Faith are a LOT of fun. I dunno if you can tell if these quarrelers and thunderers are shooting from unusually long range, or this is normal distance, but in this view (with the camera completely zoomed out to see everybody) it sure looks like they are shooting from a long way away. Panfilo fucked around with this message at 05:19 on May 31, 2017 |
# ? May 31, 2017 05:07 |
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Panfilo posted:So I'm not certain if range upgrades affect missile infantry like they are supposed to, but unfortunately they don't benefit any artillery, including Organ Guns. This is why my dwarf mod changed all artillery range increases to something else. Iron drakes are even worse with range increases, they'll fire, waste ammo, and deal no damage, which is really bad when combined with their already limited range when enemies are coming down on them. Try including 4+ engineers with an army of thunderers and artillery. I've seen cannon fire faster than quarrelers. Which explains why I've seen such mixed opinions on artillery, if you go all in it is completely absurd.
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# ? May 31, 2017 05:20 |
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KPC_Mammon posted:This is why my dwarf mod changed all artillery range increases to something else. Yeah in my screenshot I have a Master Engineer and 2 regular Engineers, all with the army-wide bonus damage/ROF skills then the Master Engineer also has a 'Everything that shoots gets another +12% damage'. Eventually I'm going to unlock Wall Breaker which in SFO gives you +11% artillery damage. Does Ballistics Calibration stack with itself? Because that would get absolutely insane with multiple engineers, just activate it on everybody and you're getting like +80% ROF increases, a bajillion armor piercing, etc.
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# ? May 31, 2017 05:25 |
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ZearothK posted:To add to that, the "historical" Storm of Chaos, which the game's events are based of, ended with Hochland, Ostland and Middenland being sacked by the forces of Chaos before the whole thing is stopped at Middenheim (which lost about 80k inhabitants) but the rest of the Empire is mostly untouched apart from sending their troops and Grimgor Ironhide cutting his way to the big climatic battle. Talabecland actually gains population from the refugees! Note that this is supposed to be one the greatest invasions in history, but you should also consider that the Empire had it worse when Grom the Paunch held the capital or during the Vampire Wars, events that happened centuries before. Even all this was quite literally given to him by Games Workshop as by actual results he should have been trapped in the chaos wastes as almost everybody joined up to dunk on him.
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# ? May 31, 2017 05:28 |
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StashAugustine posted:My only experience with WFB before was Diskwars, are all the major heroes alive at the time of the game? My understanding is that Azhag should be long dead by this point in the setting, but that didn't stop them from putting him in.
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# ? May 31, 2017 05:30 |
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It made for a good setting in WFRP 2nd edition, with the Empire cleaning up the aftermath of the Storm and there being danger and opportunity everywhere. At least until they decided that Sigmarines would sell more, but I'm not sure that's actually the case with WFRP 4e being made.
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# ? May 31, 2017 05:32 |
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wiegieman posted:It made for a good setting in WFRP 2nd edition, with the Empire cleaning up the aftermath of the Storm and there being danger and opportunity everywhere. At least until they decided that Sigmarines would sell more, but I'm not sure that's actually the case with WFRP 4e being made. I'm really astonished they're making a 4e and still setting it in the Old World. Astonished and happy, as I love 2e.
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# ? May 31, 2017 05:42 |
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Out of curiosity, does Steel Faith do anything for the Empires lack-luster offices?
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# ? May 31, 2017 05:56 |
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From what I understood when i played tabletop for a short time, Norsca were vikings ineffectively raiding the coast because it was vikings vs walls, artillery, and steel plate. And they were typically too busy fighting eachother unless a chaos champion showed up to unite and direct them. Orcs and night gobbos were a far more dangerous and everpresent threat, but even that was mostly directed at the Dwarves who never really recovered from the Slaan tectonic plate fuckery/the war of the beard. Also Vlad is dead. The real tldr of the setting is "all the bad guys are too busy killing themselves or non-human factions, and could be a world ending threat if they united under one leader"
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# ? May 31, 2017 06:00 |
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# ? May 30, 2024 17:42 |
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Onmi posted:Out of curiosity, does Steel Faith do anything for the Empires lack-luster offices? They do a bit but IMO not enough. I'd be cool with a high level requirement in exchange for much more potent effects. Off the top of my head, the more valuable ones for battle are: Castellan-Engineer: now gets artillery reload rate bonus. Grand Theogonist: +5 melee defense and upkeep reduction for Flagellants. Supreme Patriarch: winds winds winds. Reiksmarshal: vigour bonus for army's cavalry.
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# ? May 31, 2017 06:38 |