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I'm curious what the scope of the game is now. I haven't played it in a few updates. I'm trying out salvaging and surveying. Is there anything you can do with those abilities beyond selling the survey data and collecting supplies? Like, do uninhabited planets eventually get used for anything, either by the player or from the existing factions spreading there? Can stations or planets that already belong to a faction change ownership? Can you do anything 'neat' with abandoned stations, gates, etc? I've got a million space bucks from salvaging, but I can't seem any large or advanced ships to spend it on. I've seen a couple onslaughts for sale for hegemony commisions with high reputation, but that's about it. I scoured every open and black market I could find for an Apogee while I was still heavily surveying, but never found one.
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# ? May 30, 2017 16:32 |
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# ? Jun 10, 2024 11:59 |
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Kersch posted:I'm trying out salvaging and surveying. Is there anything you can do with those abilities beyond selling the survey data and collecting supplies? Like, do uninhabited planets eventually get used for anything, either by the player or from the existing factions spreading there? Can stations or planets that already belong to a faction change ownership? Can you do anything 'neat' with abandoned stations, gates, etc?
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# ? May 30, 2017 16:38 |
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Kersch posted:I'm curious what the scope of the game is now. I haven't played it in a few updates. Different factions will sell different ships when you have a commission with them. I'm with the Persean league and they've got Apogees everywhere it seems like.
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# ? May 30, 2017 21:55 |
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the persean league: buy any one ship and we'll throw in a heron for free!* *not free
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# ? May 30, 2017 22:29 |
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I'd like to ask about fleet composition. I've tried to keep mine balanced this version. Last time I ran into bad logistics problems when my ships got too big too fast. So when I have a lot of frigates I get some destroyers, when I have a lot of destroyers I get some cruisers. Each class seems useful: the frigates are great at capturing points and harassment; the destroyers are hardy the workhorses; cruisers... honestly I'm not sure how to use them yet but they sure shoots lots of stuff. I'm wondering if you guys keep a balanced composition, or if your end game fleets end up being all Onslaughts and support ships.
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# ? May 31, 2017 03:00 |
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I like balanced. I'll fly the heavy ship with the multiple heavy mounts, then I'll have some frigates for exploiting the backsides of shields and catching fast stuff, and then I have a couple destroyers that are missile/carrier boats. Plus one nice thing about having some smaller ships is you don't always need to deploy big stuff. Being able to scale down your fleet saves on supplies.
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# ? May 31, 2017 03:14 |
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I can get maybe 2 hours into this game before it will crash during saving and corrupt my save modded or unmodded. Any way to make this any stabler?
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# ? May 31, 2017 13:51 |
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Terbulus posted:I can get maybe 2 hours into this game before it will crash during saving and corrupt my save modded or unmodded. Use a 64 bit JRE7. Or wait til .8.1 does that for you.
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# ? May 31, 2017 14:02 |
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I try to keep it balanced but it usually ends up a bunch of Onslaughts and stronger, with the majority of them rolling a heap of D-mods so I can deploy them cheaply. Anything below that I keep for pursuits.
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# ? May 31, 2017 15:03 |
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Count Roland posted:I'd like to ask about fleet composition. I tend to build my fleet with one big capital ship that I fly, then 1-3 cruisers, then whichever destroyers and frigs I end up salvaging, and freighters/tankers as neccesary for a logistics train. As of the current version, improvised flight decks go on EVERYTHING that can take them due to fighters being ownzone. This, combined with fighting everything, has led to quite an eclectic mix of gear and guns and fighters on my ships. I have Knopeshes and Diable Avionic's wanzers right next to Remnant drones and mobile suits from the IBO mod.
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# ? May 31, 2017 17:00 |
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I've found most of the wanzers to be quite underwhelming.
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# ? May 31, 2017 17:20 |
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Count Roland posted:I'd like to ask about fleet composition.
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# ? May 31, 2017 18:45 |
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Talkie Toaster posted:Cruisers are great anchors- carriers and venting destroyers can hide behind them, and they have the range and firepower to create a large zone where frigates will rapidly get swatted down so they can't flank your other ships. A Venture loaded with Salamanders, Pilums and heavy armour makes a really good and supply-friendly bulwark to pair with damage-dealing destroyers. To add to this, Cruisers also have Dedicated Targeting Core (if you don't have Integrated Targeting Core) which adds an additional 35% range to everything, in addition to their inherent range buff by virtue of being a bigger ship. (I can't remember the stats on the inherent range buff 0/10/25/35?) Basically, a Cruiser is going to outrange a Destroyer by at least 10-15% but with DTC or ITC, closer to 50%. Cruisers typically pack about 2-4x the firepower of a Destroyer as well. Also, the Eagle, Aurora, and Falcon are all surprisingly nimble for being large ships. The Aurora with its ship system can keep up with Frigates, let alone Destroyers.
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# ? May 31, 2017 19:27 |
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Range boosted large weapons are also among the best ways to deal with destroyers and frigates without risking your own ships.
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# ? May 31, 2017 19:29 |
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FooF posted:To add to this, Cruisers also have Dedicated Targeting Core (if you don't have Integrated Targeting Core) which adds an additional 35% range to everything, in addition to their inherent range buff by virtue of being a bigger ship. (I can't remember the stats on the inherent range buff 0/10/25/35?) Basically, a Cruiser is going to outrange a Destroyer by at least 10-15% but with DTC or ITC, closer to 50%. Cruisers typically pack about 2-4x the firepower of a Destroyer as well. If I remember right, I think the inherent range boost was from SS+, not the regular game.
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# ? May 31, 2017 19:32 |
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Gobblecoque posted:If I remember right, I think the inherent range boost was from SS+, not the regular game. Yep, you're right (just took some screenshots and compared them). Funny how certain I was that this was in the base game. So, Dedicated Targeting Core is a big deal because you end up outranging everything else by 35% for a Cruiser.
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# ? May 31, 2017 19:55 |
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FooF posted:To add to this, Cruisers also have Dedicated Targeting Core (if you don't have Integrated Targeting Core) which adds an additional 35% range to everything, in addition to their inherent range buff by virtue of being a bigger ship. (I can't remember the stats on the inherent range buff 0/10/25/35?) Basically, a Cruiser is going to outrange a Destroyer by at least 10-15% but with DTC or ITC, closer to 50%. Cruisers typically pack about 2-4x the firepower of a Destroyer as well. The Aurora's probably one of the most fun flagships in the game. A safety override Aurora can hit 300 speed with its system on, enemy fleet formations get hosed up by something that fast running rampant with that much firepower.
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# ? May 31, 2017 20:06 |
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Agnostalgia posted:The Aurora's probably one of the most fun flagships in the game. A safety override Aurora can hit 300 speed with its system on, enemy fleet formations get hosed up by something that fast running rampant with that much firepower. drat I need to get me one of these. That a TriTac ship, maybe Sindrian?
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# ? May 31, 2017 20:17 |
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Mostly tritach, kill some of their patrols and you'll get one eventually. V Turn off your transponder and lurk around the edges of their systems, you can lure in one patrol at a time as they come to yell at you for having it off and then murder them. If they don't know who you are and haven't seen you attack another friendly fleet they won't run away even if their fleet is smaller. Agnostalgia fucked around with this message at 20:28 on May 31, 2017 |
# ? May 31, 2017 20:21 |
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Agnostalgia posted:Mostly tritach, kill some of their patrols and you'll get one eventually. Its weird, I've spent my whole game outside the core worlds, coming back in only to resupply and sell off my poo poo. I took a commission with the Persean league just so I could get better gear. I havne't been in a single fight with any of the main factions, and the pirates only at the start.
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# ? May 31, 2017 20:23 |
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Have any updates come out, namely to fix the factions always being at war and thus never having fleets?
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# ? May 31, 2017 21:01 |
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Baronjutter posted:Also I finally got one of those weird little ECM warship ships that shoots lightning, it's weird and cute and I don't know what to do with it but it's presence seems to be a good omen and good luck on the battlefield. I used it as a flagship for quite a while when I had a big multi cruiser fleet. Super manoeuvrability, fast and survivable with the right mods. I'd use it to survey the battle, prop up my ships when they were flagging and soften massive drone/fighter clusters. The EMP actually does really good damage, and can really rip through the hull of annoying enemy frigates trying to run. As well as taking out the engines. Also I can mount antimatter blasters. <3 Omen
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# ? May 31, 2017 21:01 |
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Baronjutter posted:Have any updates come out, namely to fix the factions always being at war and thus never having fleets? I believe that was supposed to be in one of the hotfixes but we are still waiting on 8.1
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# ? May 31, 2017 23:51 |
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Dodoman posted:I've found most of the wanzers to be quite underwhelming. Which is weird, since they were (for me) the most effective fighter size units in the game pre-fighter changes.
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# ? Jun 3, 2017 17:21 |
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Update is out ! Now most mods will be able to update. I need my Blackrock fix !
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# ? Jun 3, 2017 19:02 |
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aww yiss. But time and energy is what's holding me back from updating, not bugs
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# ? Jun 3, 2017 20:04 |
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Agnostalgia posted:The Aurora's probably one of the most fun flagships in the game. A safety override Aurora can hit 300 speed with its system on, enemy fleet formations get hosed up by something that fast running rampant with that much firepower. That's a funny way to spell Scylla.
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# ? Jun 3, 2017 20:12 |
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SHAOLIN FUCKFIEND posted:aww yiss. But time and energy is what's holding me back from updating, not bugs I got tired of waiting for you and modded the Mantis, Desdinova and Volley Gun in on my own, so take your time
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# ? Jun 3, 2017 20:31 |
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So what file do i need to edit to make the gryphon have unlimited have instant missile forge charges? i can t find it in the files anywhere
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# ? Jun 3, 2017 23:17 |
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Terbulus posted:So what file do i need to edit to make the gryphon have unlimited have instant missile forge charges? change the system to forgevats_station in \data\hulls\ship_data.csv note that unlimited sabots/hellfires/reapers/mirvs is extremely broken
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# ? Jun 4, 2017 00:05 |
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gently caress you Avast, I set their site as an exclusion, lemme download this Now I just get site errors trying either download link. Though hopefully when I get poo poo sorted on downloading, the fact I've got a fresh windows install means I can still activate Starsector again. Did dig up my old activation code email at least. Once again remembering I can't ask on their official forums because it never, ever, sends me the forums activation code. EDIT: Sweet, reinstalled, reactivated, and it's not crashing when I save Though I'm noticing the "will now steer around suns" isn't.. quite up to snuff as they drive to the very edge of the sun and then circle through a bunch of coronas rather than avoid it. Section Z fucked around with this message at 01:11 on Jun 4, 2017 |
# ? Jun 4, 2017 00:22 |
In case anyone was wondering, my huge mess of .8a mods and savegame is working fine with 0.8.1, except I don't seem to have the interdiction pulse ability.
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# ? Jun 4, 2017 04:12 |
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Section Z posted:gently caress you Avast, I set their site as an exclusion, lemme download this Now I just get site errors trying either download link. Though hopefully when I get poo poo sorted on downloading, the fact I've got a fresh windows install means I can still activate Starsector again. Did dig up my old activation code email at least. Yeah Avast seems to really hate SS all of a sudden. I had to report the last release as a false positive, and then this one just straight up got vaulted. Cool update after all the hassle though.
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# ? Jun 4, 2017 04:16 |
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Patch notes Lots of cool quality of life changes, some balance tilts and a few reworks. Interdiction pulse is a big game changer. Colossus Mk II & III are up on the wiki. Terminator Drones are practically able to be killed by more weapons. LR PD Lasers are potentially viable. Locus missiles reworked into Fragmentation weapons Thunders got a complete overhaul and seem to generally be considered relatively weak. That may change, given how the new "Fighter Strike" command interacts with the Thunder's 8000 engagement range I was a pretty big Thumper fan previously and now they're up to 700 range Ship AI has been changed and we'll see how that goes. Potentially a lot better than it was
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# ? Jun 4, 2017 06:26 |
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Already a lot of mods updated to 0.81, including pirates+ (now underworld) and ships and weapons pack from dark revenant :O
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# ? Jun 5, 2017 00:04 |
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Drone_Fragger posted:Already a lot of mods updated to 0.81, including pirates+ (now underworld) and ships and weapons pack from dark revenant :O There were actually some ships in the ship pack that I had forgotten weren't from vanilla. Now it's just Dynasector I need to wait for.
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# ? Jun 5, 2017 01:02 |
0.8.1a Patch Notes posted:"Factions permanently at war after a while" bug *should* be fixed Awww yeah finally! This one is what was making me not play the game. Is the new version compatible with previous saves from 0.8?
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# ? Jun 5, 2017 01:35 |
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Starsector: Shadow of the Colossus Mk. III Patch is cool and good. Starting over with a carrier-focus. Interdiction ability is startling at first but works as intended. It's cool to see other fleets use S-Burn and so far, I haven't seen the AI abuse it.
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# ? Jun 5, 2017 04:35 |
my kinda ape posted:Awww yeah finally! This one is what was making me not play the game. Yes, and even some of the 0.8 mods as well. e: it seems like the interdiction pulse ability doesn't unlock ever though. Lowen fucked around with this message at 05:04 on Jun 5, 2017 |
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# ? Jun 5, 2017 05:02 |
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# ? Jun 10, 2024 11:59 |
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Im running pretty much every mod for 8.0 and 8.1a with no issues so far.
grimcreaper fucked around with this message at 06:12 on Jun 5, 2017 |
# ? Jun 5, 2017 06:03 |