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Power Bottom posted:Raynor's Bribe was removed in September of last year. I found this out on Hanamura last night. Don't think I've played Raynor outside of Brawls since well before then.
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# ? May 31, 2017 14:01 |
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# ? May 18, 2024 13:22 |
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I heard if you get to grandmaster without dying you can flip the board over
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# ? May 31, 2017 14:01 |
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Does anyone know offhand if you "lose" overkill DPS on Tychus when you throw a grenade during the skill? Does it pause the damage? The game display for rapid damage skills is almost useless. They have changed it twice since beta and I think the current version displays an average of damage done during the last .5 seconds, which makes it hard to tell sometimes.
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# ? May 31, 2017 14:06 |
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Played some Leoric today due to those build tips posted earlier. The level 4 talent that lowers your Wraithwalk cooldown if you don't take damage is a gamechanger. I mostly just try to buff Skeletal Swing as it gives you insane waveclear and helps confirm kills. I feel like he is a good matchup against a lot of tanks but suffers against burst heavy comps. Got Combat Medic in a game for 20% of teamfight damage healed.
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# ? May 31, 2017 14:15 |
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Leon Trotsky 2012 posted:Does anyone know offhand if you "lose" overkill DPS on Tychus when you throw a grenade during the skill? Test it on the target dummy in try mode.
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# ? May 31, 2017 14:22 |
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Am I the only one who has issues placing Nydus Network nodes? I can spam R all over a piece of creep for several seconds before it finds an acceptable patch (usually in the least convenient place).
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# ? May 31, 2017 14:26 |
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:gg:
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# ? May 31, 2017 14:52 |
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Toshimo posted:Am I the only one who has issues placing Nydus Network nodes? I can spam R all over a piece of creep for several seconds before it finds an acceptable patch (usually in the least convenient place). Yes. But actually you're probably trying to place it in a corridor or some other pocket that is narrower than the worms hitbox.
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# ? May 31, 2017 14:54 |
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bamhand posted:Test it on the target dummy in try mode. Yeah, I know. But I'm at work and wanted to make sure I asked before I forgot.
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# ? May 31, 2017 14:58 |
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It's a pretty big footprint and depending on where you want to place it can sometimes require a bit of pixel hunting. I wouldn't say I have issues, but sometimes it takes an extra second.
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# ? May 31, 2017 14:58 |
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Usually if you spit out a creep cluster, you can grow a netwprk immediately on top of it.
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# ? May 31, 2017 15:03 |
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Bogart posted:Usually if you spit out a creep cluster, you can grow a netwprk immediately on top of it. Alt D and then Alt R works well (and bounces you).
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# ? May 31, 2017 15:18 |
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You don't want to put a Nydus directly on top of a creep cluster if you can help it. Nydus worms spread creep themselves, so you get better coverage if you spread them out a bit. Turning off quick cast helps a lot with placing them.
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# ? May 31, 2017 15:32 |
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HelixFox posted:You don't want to put a Nydus directly on top of a creep cluster if you can help it. Nydus worms spread creep themselves, so you get better coverage if you spread them out a bit. Turning off quick cast helps a lot with placing them. Thanks. I'll test that out.
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# ? May 31, 2017 15:54 |
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https://www.youtube.com/watch?v=459iL6XpxA8
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# ? May 31, 2017 16:21 |
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HelixFox posted:You don't want to put a Nydus directly on top of a creep cluster if you can help it. Nydus worms spread creep themselves, so you get better coverage if you spread them out a bit. Turning off quick cast helps a lot with placing them. Very true. But the guy wanted help on just making the worm spawn consistently. I personally recommend putting a worm at spawn for even quicker regen and amazing mobility should you die.
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# ? May 31, 2017 16:52 |
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Leon Trotsky 2012 posted:Does anyone know offhand if you "lose" overkill DPS on Tychus when you throw a grenade during the skill? You lose AA DPS when throwing the grenade, but not Overkill DPS. You still have to play the animation for the grenade throw regardless (which means Tychus isn't moving for that 0.25 seconds), but Overkill is designed to be uninterruptable by Tychus's abilities. Kith fucked around with this message at 17:27 on May 31, 2017 |
# ? May 31, 2017 17:13 |
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Bogart posted:Very true. But the guy wanted help on just making the worm spawn consistently. I personally recommend putting a worm at spawn for even quicker regen and amazing mobility should you die. I thought Nydus already gives you hall of the storm regen levels?
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# ? May 31, 2017 17:26 |
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BrianBoitano posted:I thought Nydus already gives you hall of the storm regen levels? It does.
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# ? May 31, 2017 17:29 |
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http://us.battle.net/heroes/en/blog/20749068/heroes-of-the-storm-patch-notes-may-31-2017-5-31-2017 I love how they keep nerfing Rag every patch
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# ? May 31, 2017 17:50 |
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Midnightghoul posted:http://us.battle.net/heroes/en/blog/20749068/heroes-of-the-storm-patch-notes-may-31-2017-5-31-2017 Now you can just do meteor build like the cool kids.
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# ? May 31, 2017 17:54 |
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Midnightghoul posted:http://us.battle.net/heroes/en/blog/20749068/heroes-of-the-storm-patch-notes-may-31-2017-5-31-2017 It's like a reverse Falstad.
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# ? May 31, 2017 17:55 |
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Ah, there's the GG, WP nerf everyone probably should have been expecting. Wonder what that Charged Strikes nerf will mean for that build. My impression was that being able to bounce attacks off structures to hit folks hiding behind them was a decently important aspect of that talent.
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# ? May 31, 2017 17:58 |
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quote:Emojis: Fixed an issue in which unintended emojis could overwrite portions of long-hand emoji codes that were typed in manually. Finally, I can spam :potato: without getting cut off at :p.
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# ? May 31, 2017 17:59 |
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Nephzinho posted:It's like a reverse Falstad. Falstad got nerfed probably more times than he got buffed. 25% more AA damage from ETC is pretty cool. Surprised Samuro got nerfed. Surprised Dehaka got a minor buff to the skill that was just nerfed. He still felt pretty strong just because of his global and 3 health bars.
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# ? May 31, 2017 18:04 |
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Hell yeah Tass buffs
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# ? May 31, 2017 18:06 |
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Interesting Tassadar buffs in there, Templar's Will just got even more attractive and the leeching plasma talent is going to go from "helpful" to topping-everything-off with any good AA heroes. Should be pretty noticeably buffs to his non-pro performance.
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# ? May 31, 2017 18:06 |
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quote:D.Va: Players will now correctly earn takedown credit toward certain Hero Talents and Abilities, like Seasoned Marksman or Li-Ming’s Critical Mass, after destroying D.Va’s Mech. Good.
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# ? May 31, 2017 18:09 |
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Once cast, the axe is falling. god that sounds so loving ominous
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# ? May 31, 2017 18:09 |
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quote:Abilities They did it. They got me to come back from the precipice of switching to Overwatch. loving let's go Tyrande Tassadar meta
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# ? May 31, 2017 18:12 |
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Oh Snapple! posted:Ah, there's the GG, WP nerf everyone probably should have been expecting. That being said GG, WP still feels pretty dominant? I've been playing primarily DVA since she was released and I'm not sure I see taking the others even post-nerf.
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# ? May 31, 2017 18:15 |
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Kashuno posted:Good. This is a pretty big indirect D.Va nerf.
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# ? May 31, 2017 18:17 |
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2 SPOOKY posted:That being said GG, WP still feels pretty dominant? I've been playing primarily DVA since she was released and I'm not sure I see taking the others even post-nerf. I have a Master buddy who refuses to take anything but Torpedo Dive unless he's got a Morales with Stim or Rehgar with Bloodlust on-call. Edit: Master, not GM.
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# ? May 31, 2017 18:18 |
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BrianBoitano posted:They did it. Not sure if this will beat out Lunar Flare still. Lunar Flare let's you set up huge plays and turns you into an infinite sustain battery with free owls/flares. The sentinel talent might help you put up some huge numbers on the stat screen, but a lot of that damage is going to be poke that gets healed easily, and really you can snipe just fine with the untalented skill for runners.
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# ? May 31, 2017 18:19 |
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e: ^^^ Tyrande doesn't have mana issues mid to late game, so why does it matter whether your damage questing stacks are on W or E? The only thing Lunar Flare has going for it is the range boost, which while significant isn't really necessary if you can Shadowstalk to within range anyhow, which you can now 50% more frequently. Giving increased width on the owl is insane. Owl is already really easy to land on chokes and objectives, now it will be even easier to snipe enemies. Enemy has one merc camp available? Snipe it. A late game boss attempt by the enemy almost always results in a snipe kill if your owls are doing an additional 300% damage. Yeah, it seems like DVa got nerfed today, until you read quote:Boosters (Q) now literally playable BrianBoitano fucked around with this message at 18:28 on May 31, 2017 |
# ? May 31, 2017 18:22 |
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Nephzinho posted:This is a pretty big indirect D.Va nerf. Yeah they really should've included this under her directly not just under bugfixes
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# ? May 31, 2017 18:25 |
Show of Force is still a insultingly low amount of damage compared to the other choices at 4. Pure Malice I might actually consider taking occasionally now. I don't think Rite of Rak'Shir is very good. Ranger increasing width is bigly bigly bigly needed. Trying to snipe long-distance owls was a loving pain in the rear end, and many times I'd clip heroes but it didn't register as a hit. Booster fatfinger duration being halved is good but I wish they'd extend that to other abilities too. Ablative Armor going from 5% to 4% is actually a BIG nerf and I'll need to run the numbers on that later. I'm pretty sure it trips a threshold for a lot of heroes' basic attacks.
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# ? May 31, 2017 18:34 |
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Power Bottom posted:I have a Master buddy who refuses to take anything but Torpedo Dive unless he's got a Morales with Stim or Rehgar with Bloodlust on-call. Is there a reason for this, specifically? I get that increased survivability is nice but even with Torpedo Dive I feel insanely vulnerable against a well built team with some dive and good CC. Standing my ground and murdering someone then hammering E has saved me more times than I can count. I'm just not sure why stim/blust make the difference here.
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# ? May 31, 2017 18:35 |
2 SPOOKY posted:Is there a reason for this, specifically? I get that increased survivability is nice but even with Torpedo Dive I feel insanely vulnerable against a well built team with some dive and good CC. Standing my ground and murdering someone then hammering E has saved me more times than I can count. Stimpack and Bloodlust give movespeed which is huge for D.Va since she has virtually no front/back-swing on her attack so she can attack while moving very easily and keep her damage high. Combined with the huge attack speed (and lifesteal for Bloodlust) it makes the damage boost from GGWP kill most heroes significantly faster than they can kill you. Torpedo Dive matters a lot for dodging abilities and can mean the difference between surviving one second longer to climb into your meka and dying impotently to the Zul'jin.
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# ? May 31, 2017 18:42 |
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# ? May 18, 2024 13:22 |
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2 SPOOKY posted:That being said GG, WP still feels pretty dominant? I've been playing primarily DVA since she was released and I'm not sure I see taking the others even post-nerf. It's still very good but I think it's an actual real decision now. I you have big shot you can get away with not going for the Meka on takedowns.
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# ? May 31, 2017 18:42 |