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Looks like with enough SKS, WAR might be able to fit Upheaval into the Berserk/Release combo. Lemon-Lime fucked around with this message at 21:05 on May 31, 2017 |
# ? May 31, 2017 21:02 |
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# ? May 15, 2024 07:54 |
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sword_man.gif posted:so you can tell that ast who thinks it's funny to drop enhanced arrows on monks to go to hell Drak, is that you?
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# ? May 31, 2017 21:02 |
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Stormgale posted:The monk potency decrease if offset by the more charka somewhat right? And 1 potency per second from shoulder tackle being stronger. Also from the footage it looks like the proc chance is higher than 30%.
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# ? May 31, 2017 21:03 |
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man RDM sounds okay, but SAM sounds like that good good. RDM seems to have basically zero AoE presence compared to other DPS once you use their oGCD unless the currently unknown melee skill has a super high potency or something. SAM, on the other hand, has an actual AoE rotation plus huge burst. it's like the melee BLM. arghhhhhh i want to play it but everyone i know is playing melee already
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# ? May 31, 2017 21:05 |
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also I was really hoping the MCH 6-potency flamethrower was real and it just ticked insanely fast so it created a cloud of damage numbers. oh well.
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# ? May 31, 2017 21:06 |
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RDM: "I bring powerful group buffs, as well as significant utility in the form of instant healing and rezzing." SAM: "gently caress You, Pay Me"
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# ? May 31, 2017 21:06 |
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Am I missing something about DRK or is it more resource complex than the other tanks by far now?
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# ? May 31, 2017 21:09 |
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AoE damage is down across the board overall. No one has a spammable AoE potency over 130 without some additional cost being tied to it, either via a gauge, proc, or having it's damage scale inversely with targets etc. So yeah, looks like they really don't like multi-pack pulling unless said packs are specifically 'tons of weak mooks' style
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# ? May 31, 2017 21:10 |
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nuru posted:Am I missing something about DRK or is it more resource complex than the other tanks by far now? it absolutely is.
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# ? May 31, 2017 21:10 |
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EponymousMrYar posted:AoE damage is down across the board overall. No one has a spammable AoE potency over 130 without some additional cost being tied to it, either via a gauge, proc, or having it's damage scale inversely with targets etc. You say that but as far as I can tell BLM still keeps its core AoE set plus now it gets Thunder IV (with THundercloud procs) and a 650 potency AoE nuke every 30 seconds.
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# ? May 31, 2017 21:11 |
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nuru posted:Am I missing something about DRK or is it more resource complex than the other tanks by far now? at least darkside doesn't actively drain mp now so mp is just a static bar rather than fluctuating
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# ? May 31, 2017 21:12 |
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VHGS posted:And 1 potency per second from shoulder tackle being stronger. The Tooltip I saw said 30 of weapon skills so thats what I used, I didn't want to do the math of a 60 second rotation + IR So if you have a 2 second GCD you make 30 attacks a minute 1/4 of those under IR so my monk has an average crit rate of 28% according to dervy, 30 * 0.28 *0.3 = 2.5 chakra a minute
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# ? May 31, 2017 21:15 |
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I can't wait for "they nerfed AOE so it's bad now" to be the new duty finder excuse.
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# ? May 31, 2017 21:19 |
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Right so out of boredom I theorycrafted how to set up cross hotbars for Red Mage because it looks fun darn it and It's going to make me play a DPS through through SB.
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# ? May 31, 2017 21:19 |
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And word on whether grit is still on global?
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# ? May 31, 2017 21:21 |
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I was sort of hoping they would somehow reconnect the old cities together now that the PS3s are being booted out and they looked like they were originally connected anyway, but I guess it's only the new city that's set up in a single loading area.
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# ? May 31, 2017 21:24 |
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Countblanc posted:You say that but as far as I can tell BLM still keeps its core AoE set plus now it gets Thunder IV (with THundercloud procs) and a 650 potency AoE nuke every 30 seconds. Also MNK, despite losing a bunch of potency in their single target skills didn't lose any from their AoE so they can still do some pretty decent Burst AoE. Also also SAM has a freaking 800/600/400 potency Doom Spike ability. AoE burst is better than ever but the sustain is way way down to compensate. EponymousMrYar fucked around with this message at 21:35 on May 31, 2017 |
# ? May 31, 2017 21:27 |
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Out of curiosity: For all the discussions of the damage changes, are they taking into account the mini-crit thing or no?
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# ? May 31, 2017 21:30 |
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Shirk is going to be the new trolling ability, right?
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# ? May 31, 2017 21:34 |
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SirPhoebos posted:Shirk is going to be the new trolling ability, right? Rescue.
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# ? May 31, 2017 21:36 |
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Man, synced Bard is gonna suck with no dots.
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# ? May 31, 2017 21:42 |
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SirPhoebos posted:Shirk is going to be the new trolling ability, right? Shirk seems awesome in tank swap fights.
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# ? May 31, 2017 21:43 |
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ImpAtom posted:Out of curiosity: For all the discussions of the damage changes, are they taking into account the mini-crit thing or no? No one's crunched any hard numbers on direct hit since there's no point to doing so until we get the final version. Similarly taking the final potency values of things is probably a bad idea since they can be changed as well but you can still gain some general info on trends by looking at them. Arist posted:Man, synced Bard is gonna suck with no dots. Venomous Bite and Windbite are still the same as ever
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# ? May 31, 2017 21:47 |
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Oh, they upgrade, okay. That explains why they were missing in that video I saw. e: but Iron Jaws seems way worse now that the initial potency of those dots got buffed
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# ? May 31, 2017 21:50 |
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also it's insane RDM don't get Dia. I mean Come On.
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# ? May 31, 2017 21:51 |
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Arist posted:Oh, they upgrade, okay. That explains why they were missing in that video I saw. Iron Jaws still does in one GCD what it would take two to do otherwise.
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# ? May 31, 2017 21:54 |
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Yeah but before it was at least equal to Venomous Bite, now even Storm Bite does more initial potency. It's completely irrational to care about this, because you're totally right, it's just weird to me. When cast times are gone reapplying will be less of an issue anyway.
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# ? May 31, 2017 21:58 |
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So does DRG actually have anything tricky going on anymore that I'm missing? As far as I can tell, with the Geirskogul change BotD is trivial to keep up and there isn't really anything exciting going on to replace it Maybe I'm underestimating how tricky the sheer volume of off-GCDs will be but this looks even easier than the ARR rotation. Maybe it'll end up super slick with all the cooldowns and buff durations lining up perfectly, that was one of the things that made the ARR rotation great and was lost in Heavensward e: I am finally gonna have to stop using spineshatter dive as the tank pulls so I guess it's good that I'll be forced to kick that bad habit
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# ? May 31, 2017 22:00 |
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Oh hell yes, Inner Beast and Fell Cleave are now one-button that change depending on your stance (ditto for Steel Cyclone/Decimate). and Scholar gets a one-button Ruin/Broil/Broil 2 depending on level you are currently at. I'm so glad they are doing these QoL button improvements.
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# ? May 31, 2017 22:02 |
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cheetah7071 posted:So does DRG actually have anything tricky going on anymore that I'm missing? As far as I can tell, with the Geirskogul change BotD is trivial to keep up and there isn't really anything exciting going on to replace it BOTD is going to be really easy, the main 'tricky' thing will be DRG's new tether buff, Dragon Sight. The party member the DRG is tethered to gets half the damage boost than the DRG but they both have to stay within 6 yalms to get that boost. EponymousMrYar fucked around with this message at 22:10 on May 31, 2017 |
# ? May 31, 2017 22:07 |
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EponymousMrYar posted:BOTD is going to be really easy, the main 'tricky' thing will be DRG's new tether buff, Dragon Sight. The party member the DRG is tethered to gets half the damage boost than the DRG but they both have to stay within 6 yalms to get that boost. Hahaha yeah doing exdr with a ranged dps is gonna be real fun.
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# ? May 31, 2017 22:17 |
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So all the rolling tank mitigation effects are all gone, huh? Tankbusters and outgoing raid damage has to all be sniped? Can't say I disapprove, I've basically been doing that for two games with Inner Beast, but Path's 10% was always nice for helping marginal healing groups over the line. Speaking of healing... where the heck did Bloodbath go? Arist posted:Man, synced Bard is gonna suck with no dots. Bard still has Windbite and Venomous Bite, it's just that they get upgraded to better versions of themselves at 64. And thank god, because one of the problems I had with BRD during HW was having to Iron Jaws so drat often. edit: Welp, thread moving fast. SwissArmyDruid fucked around with this message at 22:27 on May 31, 2017 |
# ? May 31, 2017 22:18 |
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Me: Can't wait to deal 40 unaspected damage over time for 18 seconds and 35 unaspected damage over time for 30 seconds in Final Fantasy XIV: A Realm Reborn: Heavensward: Stormblood. Colossal idiot Yoshida: https://www.youtube.com/watch?v=FVxO12qXZkQ
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# ? May 31, 2017 22:27 |
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BLM stole the aoe and samurai stole the potency.
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# ? May 31, 2017 22:32 |
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Do dot's in this game snapshot on cast or adapt each tick?
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# ? May 31, 2017 22:33 |
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Stormgale posted:Do dot's in this game snapshot on cast or adapt each tick? On cast.
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# ? May 31, 2017 22:33 |
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They snapshot. Is with the bane nerf BLM top of the aoe poo poo mountain again now?
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# ? May 31, 2017 22:34 |
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What's the lore behind all the RDM stuff being Ver_____ spells?
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# ? May 31, 2017 22:34 |
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on cast
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# ? May 31, 2017 22:35 |
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# ? May 15, 2024 07:54 |
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SonicRulez posted:What's the lore behind all the RDM stuff being Ver_____ spells? short for 'very'
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# ? May 31, 2017 22:37 |