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I think he's joking.
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# ? May 31, 2017 23:36 |
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# ? May 26, 2024 09:03 |
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Oh you're right, I missed the post he was satirizing
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# ? May 31, 2017 23:38 |
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Is it worth to get the heating pipes/plants if you're not playing on a winter map?
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# ? Jun 2, 2017 09:26 |
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Poil posted:Is it worth to get the heating pipes/plants if you're not playing on a winter map? No, but you can use the buildings for industrial zone decoration. The geothermal one looks nice especially.
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# ? Jun 2, 2017 11:47 |
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Thanks, and yes it does.
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# ? Jun 2, 2017 14:57 |
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The elevated station is starting to get ready for passengers
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# ? Jun 2, 2017 21:55 |
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I love that we finally have glass. Is your tram stop that prop where you have to place the glass and frame separately?
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# ? Jun 2, 2017 22:13 |
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Friction posted:The elevated station is starting to get ready for passengers Is that rail or metro (with the overhaul mod)? Looks fantastic!
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# ? Jun 2, 2017 22:13 |
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CLAM DOWN posted:Is that rail or metro (with the overhaul mod)? Looks fantastic! https://steamcommunity.com/sharedfiles/filedetails/?id=927239477&searchtext= I think that it's this station with MOM.
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# ? Jun 2, 2017 22:19 |
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Baronjutter posted:I love that we finally have glass. Is your tram stop that prop where you have to place the glass and frame separately? No, this one is actually all one piece, and it's amazing. Glass shader LOD fix mod is needed for it though, or the glass disappears when zoomed too far out. http://steamcommunity.com/sharedfiles/filedetails/?id=741741790 turn off the TV posted:https://steamcommunity.com/sharedfiles/filedetails/?id=927239477&searchtext= Yeah, that's the one. I like how it doesn't come with any fixed roads, got to put more parking space under it.
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# ? Jun 2, 2017 23:13 |
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Friction posted:The elevated station is starting to get ready for passengers Hey, uh, what are you doin tonight? Wanna... come over to my city? Slip into something more... engineered?
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# ? Jun 3, 2017 00:16 |
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Ofaloaf posted:my usual post-patch unsubsubscribe-to-all-and-rebuild-from-scratch thing after Mass Transit came out, I'm about to do this; got a mod list by chance?
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# ? Jun 3, 2017 05:31 |
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Does anyone have the free vs paid feature list for Mass Transit handy? Not sure I want to drop a tenner on just a blimp.
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# ? Jun 3, 2017 14:08 |
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Hurrr ik keep coming back tot his stupid game and now it seems to be all about extreme detailing. Cue untold hours of placing fences and stuff and still I've only just topped 10k inhabitants.
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# ? Jun 3, 2017 17:09 |
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SuperTeeJay posted:Does anyone have the free vs paid feature list for Mass Transit handy? Not sure I want to drop a tenner on just a blimp. The paid features are the new transit vehicles, passenger ferries, cable cars, monorails, and blimps. The free features actually seem better. I bought it because I wanted to 'vote" for more DLC's that actually add real content like this one, but I've yet to even play with any of the new transit types. I hate how the monorails corner wayyy too tightly, the blimps are silly/ Cable cars and ferries are legit though. I still think MOM mod did elevated transit way better than CO's monorails, and I so wish they had instead given the game the native ability to have elevated things above other things without having to resort to anarchy mods and poo poo, rather than making yet another bunch of new roads that can't possibly cover every combo. Where's my monorail with road with bike lanes? Where my monorail road with trams? Where's my monorail 6 lane and so on and so on. Baronjutter fucked around with this message at 21:29 on Jun 3, 2017 |
# ? Jun 3, 2017 21:27 |
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Koesj posted:Hurrr ik keep coming back tot his stupid game and now it seems to be all about extreme detailing. Cue untold hours of placing fences and stuff and still I've only just topped 10k inhabitants. Same, if you ain't plopping trash bins in your parks you ain't playin' right
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# ? Jun 3, 2017 21:27 |
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Aren't the new roads all MT exclusive as well? Also, CO is looking at creating some kind of road editor, as well as region mechanics.
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# ? Jun 3, 2017 21:34 |
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Baronjutter posted:Same, if you ain't plopping trash bins in your parks you ain't playin' right Truth. Looks like the water district could use a bit more funding
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# ? Jun 3, 2017 21:51 |
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turn off the TV posted:Also, CO is looking at creating some kind of road editor, as well as region mechanics. !! Any more info?
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# ? Jun 3, 2017 21:55 |
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OwlFancier posted:!! Not really, no. The game's producer has said that she is interested in introducing regional gameplay and that they are looking into it, and their office manager has mentioned a few times that they're in the early stages of implementing a road editor.
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# ? Jun 3, 2017 22:05 |
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Road editor and region stuff would be extremely exciting. Like I'd so love a little region map and instead of random trains and cargo ships going to "San Alto" or what ever random town name, it would actually be coming and going from one of my other cities based on that city's stats/resources. Have a lovely farming town that feeds the region with food and so on. Started a tiny town between two huge towns? You'll have a lot of highway/train traffic between them, but start a city with only 1 neighbour and the tiny 2-lane interstate would probably be fine.
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# ? Jun 3, 2017 22:08 |
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Sounds almost like Skylines 2 feature list items already. Which would not be a bad thing.
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# ? Jun 3, 2017 22:18 |
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Friction posted:Truth. I need to step up my decal game.
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# ? Jun 3, 2017 22:21 |
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Friction posted:Sounds almost like Skylines 2 feature list items already. Which would not be a bad thing. For most other publishers, yeah, but Paradox games have really long content lifespans. The latest CK2 expansion DLC was released this March, and CK2 itself was released in 2012.
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# ? Jun 3, 2017 22:23 |
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Holy balls I've not touched this game in forever and there's like a million DLC packs. What should I be buying? I assume that not needing it is standard.
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# ? Jun 3, 2017 22:25 |
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The Deleter posted:Holy balls I've not touched this game in forever and there's like a million DLC packs. What should I be buying? I assume that not needing it is standard. After Dark adds taxis, bikes and commercial specializations. It's kind of not good on its own (none of the included features have any purpose), but it's really good with the Rush Hour mod, and Traffic Manager: President Edition with certain settings. Snowfall adds trams and snow maps, along with snow mechanics and some vanilla map mechanics like road maintenance. It's not super interesting unless you like trams. The snow mechanics can be used on regular maps with the Climate Control mod if it's ever fixed. Natural Disasters adds disasters, helicopters and some water management mechanics. It's actually pretty well done and, if that's your kind of thing. Mass Transit adds new roads, cable cars, monorails, blimps and ferries. If you want any of those things it's good.
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# ? Jun 3, 2017 22:33 |
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I've got all the dlc except for disasters cause that poo poo doesn't interest me and I've had to keep the mods and asset list pretty compact because I'm running it on my MacBook currently. I've stopped treating it so much as a city building game and more as a zen garden that I build interchanges based on what I see around Sydney.
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# ? Jun 4, 2017 02:28 |
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Friction posted:
The ones built on a slope?
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# ? Jun 4, 2017 02:48 |
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WithoutTheFezOn posted:You, uh, know those sedimentation tanks on the right are open and contain liquid, right? The whole thing looks flat to me?
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# ? Jun 4, 2017 17:52 |
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There are several things that are making an optical illusion of a slope, but I think the main culprit is that road in the back on the left. It's actually straight and then curves slightly to the left but it looks like it's completely straight but starts going down an incline. The texture repetition on the grass behind it gives it away though.
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# ? Jun 4, 2017 18:56 |
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mutata posted:There are several things that are making an optical illusion of a slope, but I think the main culprit is that road in the back on the left. It's actually straight and then curves slightly to the left but it looks like it's completely straight but starts going down an incline. The texture repetition on the grass behind it gives it away though. The building in the back with the loading docks actually appears to be on a slope, though, based on how it's sunken into the ground.
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# ? Jun 4, 2017 18:59 |
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Friction posted:Truth. what assets are you using? I wish there was a goon collection full of things.
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# ? Jun 4, 2017 19:00 |
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turn off the TV posted:The building in the back with the loading docks actually appears to be on a slope, though, based on how it's sunken into the ground. I think that might be the roof that's sloped because the 1 storey middle section roof does not line up with the taller side section.
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# ? Jun 4, 2017 23:09 |
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Why is NEW GAME greyed out?
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# ? Jun 4, 2017 23:39 |
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Arglebargle III posted:Why is NEW GAME greyed out? Have you disabled all of the maps by accident?
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# ? Jun 5, 2017 01:16 |
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Doorknob Slobber posted:what assets are you using? I wish there was a goon collection full of things. A lot of those props look like they are in here: https://steamcommunity.com/sharedfiles/filedetails/?id=687513940 https://steamcommunity.com/sharedfiles/filedetails/?id=541902000 Also looks like these are in there: https://steamcommunity.com/sharedfiles/filedetails/?id=565330058 https://steamcommunity.com/sharedfiles/filedetails/?id=568732616 https://steamcommunity.com/sharedfiles/filedetails/?id=565322183 COMRADES fucked around with this message at 08:54 on Jun 5, 2017 |
# ? Jun 5, 2017 08:52 |
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WithoutTheFezOn posted:You, uh, know those sedimentation tanks on the right are open and contain liquid, right? Just an illusion, those assets don't even behave too well on uneven ground. I think it's this funky building that's throwing you off. Doorknob Slobber posted:what assets are you using? I wish there was a goon collection full of things. The sewage plant uses Avanya's Modular sewage treatment facility assets. They're amazing. Her entire workshop is a treasure trove for all sorts of industrial things https://steamcommunity.com/profiles/76561198027494461/myworkshopfiles/?appid=255710
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# ? Jun 5, 2017 09:39 |
Is there a good newish video that shows how to deal with traffic once you get to multiple hundreds of thousands? Like I got one city to 400k population but it looked like rear end with raised highways and about 20 interchanges. I'd like to try making an attractive city now but I have no idea how to prevent traffic jams without highways and would prefer not to heavily mod.
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# ? Jun 5, 2017 10:21 |
Also one of the CO asset makers has to be getting some inspiration from my home town. This casino will look familiar to anyone who's messed with tourism commerical zones: Grandv Vlla Casino, Burnaby And this library (urban?) looked instantly familiar Surrey (BC) Library Not the best representations...
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# ? Jun 5, 2017 10:28 |
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# ? May 26, 2024 09:03 |
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Friction posted:Just an illusion, those assets don't even behave too well on uneven ground. I think it's this funky building that's throwing you off. Anyway I'm done with CO's stock maps and was looking for a bunch of new ones to play with. Most of the maps on the Workshop didn't really grab me but I'm into Zakerias' set now. http://steamcommunity.com/workshop/filedetails/?id=426345821 Being Dutch inspired, they're flat - really flat - but with enough thought put into the water features with levees (with some potential for hydro craziness) and rivers and that they're interesting to build on. Just thought I'd put that out there for anyone with a similar itch to mine.
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# ? Jun 5, 2017 13:47 |