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Corrode posted:I'm glad this straightforward new presentation of points makes working out the base cost of a model so simple. its fine just run Unbound
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# ? Jun 1, 2017 12:47 |
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# ? May 29, 2024 15:26 |
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HardCoil posted:Is there seriously no difference between a guy and a dreadnought carrying a heavy weapon? Oh gently caress me, are all Dreadnoughts at -1 to hit with their heavy weapons if they moved? e: And Knights too? adamantium|wang fucked around with this message at 12:58 on Jun 1, 2017 |
# ? Jun 1, 2017 12:52 |
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That, and all vehicles. Can't really think of any vehicle above a rhino stormbolter or a chimera with lasguns that doesn't use heavy weapons. That, combined with vehicles universally getting a price hike, might make this the age of massed infantry.
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# ? Jun 1, 2017 12:57 |
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Dark Eldar actually come out ahead because Dark Lances don't count as heavy when mounted on a vehicle!
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# ? Jun 1, 2017 12:58 |
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Jesus christ what idiot thought that using an index system for Tyranids would be a good idea. We have like a billion different weapons which cost different amounts based on the creature they're on, can you not just list them on the thing itself!
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# ? Jun 1, 2017 13:05 |
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Hamshot posted:That, and all vehicles. Can't really think of any vehicle above a rhino stormbolter or a chimera with lasguns that doesn't use heavy weapons. Almost nothing with a high rate of fire/large blast that strips armour entirely being available already made this the age of massed infantry.
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# ? Jun 1, 2017 13:05 |
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Eldar vehicles can equip the crystal targetting matrix to bypass that. Elf supremecy.
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# ? Jun 1, 2017 13:11 |
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adamantium|wang posted:Oh gently caress me, are all Dreadnoughts at -1 to hit with their heavy weapons if they moved? It's a big change, isn't it? Sort of the same effect as vehicles' previous restrictions on firing 1 weapon if they moved cruising spedd and snap firing the rest, although that sort of thing went through a hell of a lot of permutations from 3rd-7th ed and most commonly taken vehicle loadouts had some way around it. RagnarokAngel posted:Eldar vehicles can equip the crystal targetting matrix to bypass that. Elf supremecy. I think that specifies you ignore the -1 if you fire at the closest target though - way too conditional for me.
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# ? Jun 1, 2017 13:18 |
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Artum posted:Almost nothing with a high rate of fire/large blast that strips armour entirely being available already made this the age of massed infantry. Good, hooray for infantry. As much as I loved mech everything in 5th it was pretty dull to paint an army's worth of dudes then spend 95% of the game pushing their transports around.
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# ? Jun 1, 2017 13:21 |
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TheChirurgeon posted:3plusplus has the Sisters of Battle Codex up in photo form Did they even play 7th edition? This was legitimately the only way to make Tyranids functional
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# ? Jun 1, 2017 13:24 |
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Battlewagons give no fucks about moving and firing. Orks Is Best.
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# ? Jun 1, 2017 13:29 |
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Beer4TheBeerGod posted:Battlewagons give no fucks about moving and firing. Orks Is Best. It was that or a 6+ to hit.
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# ? Jun 1, 2017 13:43 |
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Due to the Imperium keyword it actually seems easier to put a joint SM/Inquisition/Other Imperials list together than before as you can fit all of them in the larger basic detachments. Something still seems a little off about that, though. I can't recall; did they say something about rules specific to subfactions (Chapter/Legion/Sept/Craftworld/etc) only applying if the entire detachment has that keyword?
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# ? Jun 1, 2017 13:48 |
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Artum posted:It was that or a 6+ to hit. I'm sorry I can't hear you over the sound of how awesome Orks are.
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# ? Jun 1, 2017 13:49 |
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PantsOptional posted:Something still seems a little off about that, though. I can't recall; did they say something about rules specific to subfactions (Chapter/Legion/Sept/Craftworld/etc) only applying if the entire detachment has that keyword?
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# ? Jun 1, 2017 13:56 |
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Yeah there's a section in the main rulebook that mentions that codexes will be the source for the subfaction warlord traits, wargear and stratagems.
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# ? Jun 1, 2017 14:02 |
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Hamshot posted:That, and all vehicles. Can't really think of any vehicle above a rhino stormbolter or a chimera with lasguns that doesn't use heavy weapons. Deffrollas never go outta style.
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# ? Jun 1, 2017 14:03 |
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Macdeo Lurjtux posted:Yeah there's a section in the main rulebook that mentions that codexes will be the source for the subfaction warlord traits, wargear and stratagems.
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# ? Jun 1, 2017 14:07 |
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Beer4TheBeerGod posted:I'm sorry I can't hear you over the sound of how awesome Orks are. I'm increasingly worried that I'm just not going to have the weight of fire to deal with infantry hordes without multiple squads of Inceptors.
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# ? Jun 1, 2017 14:15 |
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Beer4TheBeerGod posted:Some more thoughts... If an ork unit fails a morale test and would have models flee from the battle field as a result. If a Nob is 3" or less away from the unit that just failed it's morale test, roll 1D6 for each fleeing model and on a 6, they don't flee. Leg it boyz, we's rumbled! Oi!! Get back here ya filthy cowards or I'll krump yer meself! Yes, boss... *mumble grumble* Indolent Bastard fucked around with this message at 14:23 on Jun 1, 2017 |
# ? Jun 1, 2017 14:20 |
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I want an Ork army now, but also I have SM/IG/DE to bring up to date and I guess Blood Angels. Plus I was meant to be doing a just-for-fun Lizardmen army, and I have half a Chaos Daemon army on the go which has been getting built for like 5 years. 40k sickness has taken hold.
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# ? Jun 1, 2017 14:21 |
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Hamshot posted:That, and all vehicles. Can't really think of any vehicle above a rhino stormbolter or a chimera with lasguns that doesn't use heavy weapons. I agree that the price hike and the new weapon/damage balance does seem to make things slightly more Infantry friendly. I consider that to be likely a good change because in my recent experience, most basic infantry was easily swept aside by the more competitive monstrous units. Bikes, very resilient special units and heavy firepower choices tended to dominate.
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# ? Jun 1, 2017 14:25 |
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The leaked rules look really good and reasonable. There may be some winners and losers, but it is impossible to deny balance between armies is probably the best it has ever been. Really excited for Codex books to give me more flavorful rules like Stratagems and so on, but this is a nice start.
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# ? Jun 1, 2017 14:28 |
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I'm confident that codex creep won't be a thing, not this time!
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# ? Jun 1, 2017 14:33 |
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Yeah honestly I'm sold on the edition overall. My only real complaint is how anemic all the content feels, but to get past the bloated mess that was 7th edition we really needed a "Burn it all down and start with the basics" approach. I have other stuff, for sure, but then I think "Is this still worse than 7th edition?" and i think "no, no it is not". BIG MEATY SHITS posted:I'm confident that codex creep won't be a thing, not this time! I mean yeah? I don't think anyone thinks this won't be an issue because we've been here before. I'm actually more concerned for the first few codexes though when those armies who get first dibs get more choices.
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# ? Jun 1, 2017 14:33 |
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RagnarokAngel posted:I mean yeah? I don't think anyone thinks this won't be an issue because we've been here before. I'm actually more concerned for the first few codexes though when those armies who get first dibs get more choices. As a former Beastmen player sometimes your codex comes out first in an edition and you never recover. Where my Dark Angels Bros at?
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# ? Jun 1, 2017 14:39 |
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Lord_Hambrose posted:Where my Dark Angels Bros at?
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# ? Jun 1, 2017 14:42 |
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RagnarokAngel posted:I mean yeah? I don't think anyone thinks this won't be an issue because we've been here before. It's entirely possible for this to not be a thing. Don't set your standards so low. Reach for the stars (or play better games).
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# ? Jun 1, 2017 14:42 |
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I think my biggest complaint is that there's no good way to get a poo poo-ton of Boyz for a price. Best I've come up with is still about $2 each.
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# ? Jun 1, 2017 14:51 |
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Looking at my Land Raider, I'm thinking why do I even need it any more? The classic Terminator transport option seems redundant now Terminators can reliably Deep Strike, and can't be pie-plated. Take those points and buy something more useful. Like even more Terminators.
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# ? Jun 1, 2017 14:52 |
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Macdeo Lurjtux posted:Yeah there's a section in the main rulebook that mentions that codexes will be the source for the subfaction warlord traits, wargear and stratagems. Yeah, I knew that, I'm just sort of idly speculating as to whether there will be reasons to split off non-subfaction units into a separate detachment aside from the extra Command Points.
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# ? Jun 1, 2017 14:55 |
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Bit disheartened by CSM stuff. Can't really see a reason to use my oblits or Heldrake, or my Vindicator. The Land Raider seems solid, though pricey. They really should have expanded the carry capacity of old assault vehicles, though, to give them something over the basic Rhino. Daemon Engines are still dumb and bad at what they do, which blows my mind as they are fairly specialized. . Sorcerer-centric armies are kinda borked by the new rules, too, which was something else I enjoyed. Guess I'll be using my DE (also pathetic) and eldar as an Ynnari force, at least until the Chaos book is release. And since the last time CSM was the first release of an edition turned out not so good, I'm no longer confident.
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# ? Jun 1, 2017 14:56 |
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Liquid Communism posted:I think my biggest complaint is that there's no good way to get a poo poo-ton of Boyz for a price. Best I've come up with is still about $2 each. You needed to buy low, when ork players were giving up on 40K during 7th ed. Now that they don't look like utter garbage their cost is climbing again. E: I can't lie. I'm very happy I sold off my Space Marine models and decided to keep my Orks. I like kit bashing them and I figured I'd spent the money already, so why not keep them? Who knows, I may even play a game of 8th edition at some point?! Indolent Bastard fucked around with this message at 15:08 on Jun 1, 2017 |
# ? Jun 1, 2017 15:03 |
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Indolent Bastard posted:You needed to buy low, when ork players were giving up on 40K during 7th ed. The real problem is that I wanna do up a whole army of shirtless Warboys style Boyz and that's gonna cost even more.
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# ? Jun 1, 2017 15:12 |
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Smart money is waiting on them to revamp the Ork line. Meaning I get to save this money forever
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# ? Jun 1, 2017 15:18 |
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Liquid Communism posted:The real problem is that I wanna do up a whole army of shirtless Warboys style Boyz and that's gonna cost even more. Just give in and do what you want. http://www.miniwargaming.com/forum/viewtopic.php?t=116309
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# ? Jun 1, 2017 15:22 |
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Indolent Bastard posted:Just give in and do what you want. I want to play Warham with this guy and Buffalo Chicken.
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# ? Jun 1, 2017 15:39 |
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So how does cover work in this edition? I see in the core rules that if you're in terrain you get +1 save, and some of the terrain types are in the Battlefield Terrain section, but I don't see anything about intervening models, or being obscured in general.
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# ? Jun 1, 2017 15:40 |
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Indolent Bastard posted:If an ork unit fails a morale test and would have models flee from the battle field as a result. If a Nob is 3" or less away from the unit that just failed it's morale test, roll 1D6 for each fleeing model and on a 6, they don't flee. Ohhhhhhhhhhh. I forgot that "fleeing" now just means models disappear. Okay, awesome. Thanks.
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# ? Jun 1, 2017 15:41 |
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# ? May 29, 2024 15:26 |
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For those BA players worried about their meltacide squads, I guess you can use them as company veterans as you can select up to two vets with special weapons and have your sarge with the melta-pistol.
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# ? Jun 1, 2017 15:48 |