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I haven't played in like 2 weeks, and this isn't doing anything to speed that up.
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# ? Jun 2, 2017 14:27 |
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# ? May 16, 2024 19:04 |
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In related news, ME3:MP is still alive and kicking- with actual new people still hopping in now that it's playable on both the Bone and 360 for us xblive people. I was playing a couple of rounds in ME:A the other day and all of a sudden really wished I had a Saber- any rank. Just to remember what a DMR-type gun should sound and hit.
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# ? Jun 2, 2017 16:06 |
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They should have just packaged me3mp with Andromeda and nobody would have complained I don't give a poo poo about jumping and dashing if enemies can still bullseye me in .1 seconds
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# ? Jun 2, 2017 16:23 |
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moist turtleneck posted:They should have just packaged me3mp with Andromeda and nobody would have complained I see why they made the engine changes they did for sp and added that 3rd dimensional movement outside of ladders. It adds a lot to level design options and the movement feels good. But the mp team just clearly didn't get what made me3mp so drat good. It's a weird copy that looks the same but just doesn't scratch the same itch.
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# ? Jun 2, 2017 16:33 |
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SmallpoxJenkins posted:I haven't played in like 2 weeks, and this isn't doing anything to speed that up. Samesies. Zelda ruined the SP and now I'm back to Overwatch for MP shootymans.
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# ? Jun 2, 2017 17:57 |
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Killing floor 2 being the free ps+ game next week is going to bury this game even more on ps4 too.
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# ? Jun 2, 2017 18:06 |
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Don't forget to open your free uncommon box!
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# ? Jun 2, 2017 18:41 |
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Foreskin Problems posted:Don't forget to open your free uncommon box! You can do this from the app so you don't accidentally play a round.
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# ? Jun 2, 2017 18:58 |
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You PC gunes still hopping around online? I believe I'm addicted to gambling but luckily I've only spent on boxes since release. It still counts even though I spent that today. Got the black Predator!
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# ? Jun 2, 2017 20:49 |
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Bruc posted:Killing floor 2 being the free ps+ game next week is going to bury this game even more on ps4 too. HOT drat. I've been waiting for that drat thing to go on sale for the longest time.
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# ? Jun 3, 2017 00:55 |
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Malachite_Dragon posted:HOT drat. I've been waiting for that drat thing to go on sale for the longest time. Was on sale like 3 weeks for 26.
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# ? Jun 3, 2017 01:31 |
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And those three weeks, the entirety of my paychecks were spoken for I should have been specific, on sale when I could actually spare the money
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# ? Jun 3, 2017 01:35 |
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Relentless posted:You can do this from the app so you don't accidentally play a round. Oh good, cause I had already uninstalled it when the app notified me of the free box.
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# ? Jun 3, 2017 01:35 |
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Malachite_Dragon posted:And those three weeks, the entirety of my paychecks were spoken for I pre-ordered it, no regrets, will be nice to see a bigger surge in population, despite all of Trips retardation KF2 is probably in the best state its ever been. Gonna be fun carrying dudes to victory again.
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# ? Jun 3, 2017 01:37 |
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I'm still rocking this game. Honestly I don't mind the reskinned common S gold guns since I always found the common guns to be the most fun except for their low damage. It's the ultra rares that are the binding constraint long-term anyway -- even with the 5 new yellows you'll still cap them all before capping your ultra rares.
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# ? Jun 3, 2017 06:59 |
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Yeah, I'm still playing this, although not with the same length as before (1 or 2 hours a night, instead of 4 or 5). I'm not entirely sure what the complaints are now (besides adding the 5 no-effort rares). After the good buff patch, the game feels impactful and fun; every class is good and every weapon (except the Zalkin and Sweeper, maybe?) is also good.
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# ? Jun 3, 2017 14:19 |
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I've been in matches with people who were doing some kind of magic to make the Zalkin good, but I dunno the details. The reskinned weapons would be far less offensive if they were Uncommons. There are way too many Rare weapons and hardly any Uncommons. I mean, I've been playing a lot more than most casuals/pubbies and I still only have an Equalizer 3, Talon stuck at 5 forever, etc.
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# ? Jun 3, 2017 15:52 |
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MP is fun and cool. You only have yourself to blame if you don't exploit the auto ready into extract bug to give yourself credits.
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# ? Jun 3, 2017 16:07 |
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So apparently cyrobeam 6A, snap freeze, does like 3x the damage of a cryo combo, but is cancelled if you actually detonate the cryo combo or if someone else kills them, but it does apply if the enemy was frozen by something else, including cryo barrels, cryo ammo, other people freezing stuff, and so on. Snap freeze can also trigger chain reactions.
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# ? Jun 3, 2017 17:10 |
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neonbregna posted:MP is fun and cool. You only have yourself to blame if you don't exploit the auto ready into extract bug to give yourself credits. What is this bug? Google gives me nothing. Is it a PC thing?
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# ? Jun 3, 2017 17:45 |
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I'm open to anything that can make this game more interesting and not a mindless chore nowadays, like the double ammo bug! https://youtu.be/QRX09B6XyW4
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# ? Jun 6, 2017 18:01 |
God this died quickly.
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# ? Jun 6, 2017 20:21 |
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All they had to do was copy ME3 They had one job
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# ? Jun 6, 2017 20:26 |
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moist turtleneck posted:All they had to do was copy ME3 All you had to do was copy the drat game CJ
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# ? Jun 6, 2017 20:49 |
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moist turtleneck posted:All they had to do was copy ME3 I think the moral of the story is that ME3MP really was a unicorn. The fact that it wasn't this or DAI's mp was a goddamn miracle.
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# ? Jun 6, 2017 20:52 |
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Two Finger posted:God this died quickly. Its just boring, really that's my biggest complaint, nothing has any impact up until the last bullet, christ even Krogan melee feels like poo poo. KROGAN MELEE, how do you gently caress that up
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# ? Jun 6, 2017 21:13 |
Relentless posted:I think the moral of the story is that ME3MP really was a unicorn. The fact that it wasn't this or DAI's mp was a goddamn miracle. Yeah. Who wants to play me3 to honour its memory
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# ? Jun 6, 2017 21:22 |
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Guess a new patch came out with nothing of real importance. Oh well.
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# ? Jun 6, 2017 21:22 |
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Thor-Stryker posted:Guess a new patch came out with nothing of real importance. Oh well. No it had souped versions of the starter weapons. That's something I guess.
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# ? Jun 6, 2017 21:29 |
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It's mostly a bunch of multiplayer bug fixes and balance changes along with the demanded feature of slamming that hot anagaran rear end with dude Ryder.
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# ? Jun 6, 2017 22:43 |
Rick_Hunter posted:It's mostly a bunch of multiplayer bug fixes and balance changes along with the demanded feature of slamming that hot anagaran rear end with dude Ryder. Are the balance changes listed anywhere?
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# ? Jun 6, 2017 22:45 |
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Two Finger posted:Are the balance changes listed anywhere? http://blog.bioware.com/2017/06/06/mass-effect-andromeda-patch-1-08-notes/ Bioware posted:
More QoL improvements and bug fixes than 'balance changes'. Rick_Hunter fucked around with this message at 14:15 on Jun 7, 2017 |
# ? Jun 6, 2017 23:02 |
Those are all welcome changes. If they continue to work on it I'll be pleased. There's elements of a good game here even of it does still need a lot of polish.
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# ? Jun 6, 2017 23:05 |
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The current MP is good and cool too bad this is how it should of been at launch. Can't relate to the other posters that say they can't find a game though. I was able to consistently host a match and get a full group with a minute. I guess stop living in the boondocks
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# ? Jun 7, 2017 00:09 |
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Rick_Hunter posted:http://blog.bioware.com/2017/06/06/mass-effect-andromeda-patch-1-08-notes/ And your idea of balance changes are?
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# ? Jun 7, 2017 00:25 |
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Being able to gently caress jaal doesn't help the lovely dps of half the guns
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# ? Jun 7, 2017 00:35 |
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Rick_Hunter posted:http://blog.bioware.com/2017/06/06/mass-effect-andromeda-patch-1-08-notes/ WE CAN FINALLY CHANGE THE COLOR OF OUR LIGHTS
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# ? Jun 7, 2017 02:08 |
Britva Cutter posted:WE CAN FINALLY CHANGE THE COLOR OF OUR LIGHTS Goty
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# ? Jun 7, 2017 02:21 |
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Zigmidge posted:And your idea of balance changes are? moist turtleneck posted:Being able to gently caress jaal Duh. Now both Ryders get to ride.
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# ? Jun 7, 2017 06:50 |
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# ? May 16, 2024 19:04 |
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The Combat Patch 1.08 is actually really good it turns out: http://blog.bioware.com/2017/06/07/patch-1-08-combat-balance-updates/ We’re continuing to improve weapon and power balance based on player feedback and our own tests. In particular, we’ve addressed weapon bloom and accuracy. We’ve halved the maximum reticle size for automatic weapons and decreased the speed at which it reaches maximum size. We’ve improved accuracy for these weapons across the board. Melee balance has also been addressed. We wanted melee builds to be viable for some kits at all difficulty levels, and to reduce reliance on the Juggernaut Shield. We’ve buffed base damage of nearly all melee attacks and introduced more passive bonuses to skill trees. We’ve reduced the melee bonus on the Juggernaut Shield to make it less of a required factor for these builds. We’re addressing issues with teleporting enemies and reducing unfair sync kills. We paid particular attention to the Fiend, reducing its speed and preventing sprinting once it gets within 10 meters of a target. We’ve prevented enemies from sync attacking for two seconds after they jump up to a different level. We’ve also made improvements to our pack offerings. For those of you looking to round out your roster, we introduced the Reserves Pack, a premium pack focused on characters. And if what you’re hoping for is that gun you’ve been missing, there’s now the Arsenal Pack. To speed up your refreshes between rounds, we’ve added a Jumbo Supply pack that contains five times as many consumables as a regular supply pack. Finally, you’ll now be able to purchase a Mod Pack from the item store, which contains a random weapon mod. You can find a full list of the notes below. For notes in other languages, please check here. Melee Omni-blade Increased base damage from 275 to 400 Cryo Gauntlet Increased base damage from 200 to 400 Asari Sword Increased base damage from 400 to 740 Krogan Hammer Increased base damage from 400 to 650 Increased radius from 1m to 2m Krogan Headbutt Increased base damage from 330 to 740 Powers Salarian Infiltrator Offensive Tech Rank 6: Technical Synergy upgrade will now trigger for all three powers, not just Energy Drain. Energy Drain Decreased Rank 6 Shields Restored bonus from 30% to 25% Cryo Beam Now grants 25% assist score instead of support score Shockwave Increased damage from 245 to 350 Overload Increased the chaining damage when fully-charged from 100 to 300. Rank 6: Maximum Charge now grants +30% to all Overload damage, not just chain damage. Damage from Frag Grenade now bypasses enemy shield gates. Damage from Sticky Grenade now bypasses enemy shield gates. Damage from Trip Mine now bypasses enemy shield gates. Combos Increased the Tech Combo base damage from 225 to 257 on Bronze, from 350 to 400 on Silver, and from 432 to 494 on Gold. The damage over time was not affected. Throw now does standard combo detonation damage (previous damage was -25%) Weapons Accuracy improved for automatic weapons Reduced maximum reticle size and speed of reticle bloom for automatic weapons Assault Rifles Sweeper (changes made May 19 in server-side update) Increased damage from 64–77 to 96–115 reduced recoil changed hit reaction to a short interrupt Cyclone (changes made May 19 in server-side update) Increased damage from 37–47 to 59–74 Avenger S Damage increased from 55–66 to 66–79 Charger S Damage increased from 47–56 to 57–68 Viper S Damage increased from 460–552 to 610–732 Pistols / SMGs Talon Damage increased from 76–91 to 84–101 Force decreased from 50 to 35 Weight increased from 28 to 30 Sniper Rifles Vanquisher Weight increased from 45 to 55 Widow Weight decreased from 65 to 50 Indra Removed large camera shake on the Indra’s first shot Incisor Reduced Incisor’s recoil per shot Enemies Fiends, Hydra, Adhi, and Ascendants now wait at least two seconds to initiate a sync attack after jumping up from a lower level Bronze enemies now do 5% more damage with all attacks Silver enemies now do 10% more damage with all attacks Gold enemies now do 10% more damage with all attacks Decreased enemy shield gate duration from 0.25 seconds to 0.1 second [SP] Increased enemy shield gate amount by 50% [MP] Increased enemy shield gate amount on Bronze/Silver/Gold from 330/640/950 to 495/1152/1995 [MP] Enemies in cover take less time to attack targets that are in the open Increased the distance enemies are willing to travel to execute a downed player from 9 meters to 12 meters Reduced distance from which downed player can be executed Kett Slowed the wind-up for the Fiend and Ascendant’s sync attack by 20% [MP] Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed Remnant Increased Assembler weapon damage by 10%. Changed Assembler firing pattern from 4–8 shots per salvo to 4–9. Damage spike at the end of the Destroyer damage field now ignores player’s health gate. Observers now have a short charge-up time before attacking. Outlaws Converted the Pariah’s armor bar evenly into health and shields Hydra’s sync attack wind-up is 20% faster and kills the target if successful
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# ? Jun 7, 2017 19:26 |