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Turns out the barnacles are just an alien USB charging station.
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# ? Jun 2, 2017 12:15 |
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# ? Jun 5, 2024 20:09 |
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Overwined posted:So I ditched my FAS. While it is a fun boat for doriftu, it really can't take many licks and I'm not a good pilot. Does anyone have a good Python combat fit, preferably something tanky? I kept the engineered weapons from the FAS since hardpoint configs between the two are very similar. I'd go to FDL if you want combat. I used a python and unless you get an awesome G5 dirty roll you will be forever pitching whilst eagles and cobras nibble at your behind, and you're just a giant target to gunships and condas.
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# ? Jun 2, 2017 13:07 |
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Plus now you can get a sweet FdL ship kit (or a Corvette one, if you have that). But I still prefer the Python for the extra internals and the 3L/2M loadout.
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# ? Jun 2, 2017 13:12 |
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Colonial Air Force posted:Plus now you can get a sweet FdL ship kit (or a Corvette one, if you have that). AHHHHHHH MAH GAWD!!! YAAAS QUEEN YAAAAAS 💅💅💅
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# ? Jun 2, 2017 13:20 |
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Nostalgia4Infinity posted:AHHHHHHH MAH GAWD!!! Nice... er... what's the opposite of "meltdown"?
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# ? Jun 2, 2017 13:23 |
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Colonial Air Force posted:Nice... er... what's the opposite of "meltdown"? Freeze-up?
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# ? Jun 2, 2017 13:35 |
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Wait there's an FDL ship kit now? I thought the FDL was good but it felt sorta weak with all medium hard points. Then I engineered up a beefy clipper and with fast regen shields and dirty drive tuning.. Well I've learned that speed is everything. Flies like an eagle and hits like a better vulture.
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# ? Jun 2, 2017 13:36 |
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Gotta say looking at the widget bits for the FDL I'm not feeling this kit much. Maybe the raider kit will be more inspiring when it arrives.
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# ? Jun 2, 2017 13:37 |
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Blind Rasputin posted:Wait there's an FDL ship kit now? Did you forget about the huge gun?
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# ? Jun 2, 2017 13:59 |
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No not a bit... If you haven't seen the new Thargoid interaction yet.. It happens on a planet and is something. https://youtu.be/zWc_ODpXtHY
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# ? Jun 2, 2017 14:03 |
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Nostalgia4Infinity posted:AHHHHHHH MAH GAWD!!! wtf is this crap? https://steam.elitedangerous.com/en/product/1926 three pieces? really?!
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# ? Jun 2, 2017 15:25 |
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What is that nose thing. A clown nose?
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# ? Jun 2, 2017 15:31 |
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I think nose kit additions should actually have ramming attributes. Like the one for the anaconda that's a huge fuckoff ramming knife. Just utilize that poo poo already.
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# ? Jun 2, 2017 15:31 |
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Blind Rasputin posted:What is that nose thing. A clown nose? I like the little puppy ears it adds.
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# ? Jun 2, 2017 15:34 |
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Toxic Fart Syndrome posted:wtf is this crap? https://steam.elitedangerous.com/en/product/1926 quote:FEDERAL CORVETTE SHIP KIT - 16 PIECES all 4 bow pieces are pretty tho
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# ? Jun 2, 2017 15:49 |
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That describes pretty much all of the kits really.
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# ? Jun 2, 2017 15:56 |
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Dreadwroth posted:That describes pretty much all of the kits really. i disagree and that's okay. i really like what the python kit offers and the corvette kit fixes one of my main gripes about the ship, the plain-Jane stern
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# ? Jun 2, 2017 16:16 |
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Whenever they add a Courier kit I'll probably buy it to put some fins or whatever on my ship (it's funny that my phone suggested "testicles" as the next word before I put in the 's' for ship... Google knows far too much about me). Edit: I also flew out to Jotunheim or whatever to help out...I had a battle in Quince with a dude in an Eagle firing missiles at me and even with extra crap on my Courier (Rover and poo poo) I could still get around 745m/s boosting. I've got light shields but they held up when I realized what was going on...then I just out ran his seeker missiles then doubled back when my shields were at full strength and took his shields down with my beam and finished him with that and my dumbfires. Guy came back for revenge later and I'd equipped a point defense turret so I could knock down some of his seekers (I was hoping he'd come back for me) so it took a while for one to connect so he'd have a bounty and I wouldn't (he and I were looping around for a while) then I took him out again. He seemed to go unresponsive at the end of both fights and I'm wondering if my dumbfires took out his engines...I almost let him go the first time with 1% hull but I couldn't not tap the fire button to finish him after typing "good fight" or something. Those encounters made me want more so I figured I'd roll down to Jotunheim and do some quality violence for goons/Harry. TLDR some dude reawoked my bloodlust and now I've gone to Jotunheim in my Asp and FedEx'd my iCourier over to pew pew for Big Harry and goons. Vorlonesque fucked around with this message at 16:53 on Jun 2, 2017 |
# ? Jun 2, 2017 16:35 |
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Frontier pls sell 'Ship Nutz' on the online store.
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# ? Jun 2, 2017 16:37 |
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Need a kit that makes the clipper look even more like a klingon attack vessel.
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# ? Jun 2, 2017 16:45 |
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It still riles up my 'tism that the Cutter and the Clipper's names are swapped.
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# ? Jun 2, 2017 16:51 |
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Flying around in space and exploring the galaxy makes this the best game of the gen for me. All the other features are extra sprinkles. I hope they don't gently caress it up by turning the Milky Way into a war zone and ruining what is currently a relaxing and chill experience.
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# ? Jun 2, 2017 17:58 |
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To the DFs using the asp: Mind posting your builds? I'm fairly new and am curious on your hardpoint setups.
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# ? Jun 2, 2017 18:55 |
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Baba Oh Really posted:To the DFs using the asp: Mind posting your builds? I'm fairly new and am curious on your hardpoint setups. [X] Empty [X] Empty [X] Empty [X] Empty [X] Empty [X] Empty If you want to fight, really don't fly an Asp. Unless it's engineered to hell and you're a crack Flight Assist off pilot, you'll only end up upset.
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# ? Jun 2, 2017 21:23 |
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NoneMoreNegative posted:[X] Empty Pretty much this. Against AI you could do ok with the right build since NPCs aren't generally too scary...but you are disadvantaged across the board. The ASP is fast enough to get away...its like a chubby Millennium Falcon...its fast enough (mine will do 500+ m/s boosting with it's DD4 Thrusters) to get away from most ships and its sturdy enough that you can manage to high wake before you get too badly hurt. You could probably load it out for taking down bigger ships with some serious Armor, module reinforcements, and a decent shield...and with an eye for heavy damage (maybe 4 missile racks and 2 plasma cannons or something)...but even then there are better ships for that.
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# ? Jun 2, 2017 22:08 |
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Just get a vulture and engineer two milticannons for it. You'll never be happier.
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# ? Jun 2, 2017 22:16 |
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Blind Rasputin posted:Just get a vulture and engineer two milticannons for it. You'll never be happier. This but two PACs
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# ? Jun 3, 2017 01:31 |
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If you're serious about arming your Asp, my recommendation is to go for maximum dakka and put multicannons everywhere. At this point we're beyond any concern for optimum and might as well go for the weapon loadout most likely to make you smile while it's firing.
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# ? Jun 3, 2017 01:36 |
Baba Oh Really posted:To the DFs using the asp: Mind posting your builds? I'm fairly new and am curious on your hardpoint setups. My asp is armed so I can hopefully deal with pirates when I'm mining, I've got 2 gimballed multicannons in the mediums and 3 gimballed beams in the smalls.
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# ? Jun 3, 2017 03:32 |
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In what loving world does it make sense for permit missions, invite missions and hell even rank up missions to not always be available when you fulfill their requirements? I can imagine frontier's thought process being something like "Well they're missions you pick up as you randomly stumble upon them while going about your normal business" except no, these missions only spawn in pretty drat specific areas which means that all you can do is sit in the goddamn station and board hop until it magically appears. THRILLING loving GAMEPLAY gently caress Marco Qwent.
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# ? Jun 3, 2017 04:25 |
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One of they key features of 2.3 was those reward missions always showing up. When the patch notes hit, they were just listed as "increased chance of appearing". I haven't seen a rank up mission since the patch.
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# ? Jun 3, 2017 04:30 |
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Highblood posted:In what loving world does it make sense for permit missions, invite missions and hell even rank up missions to not always be available when you fulfill their requirements? I can imagine frontier's thought process being something like "Well they're missions you pick up as you randomly stumble upon them while going about your normal business" except no, these missions only spawn in pretty drat specific areas which means that all you can do is sit in the goddamn station and board hop until it magically appears. Are you not immersed, commando?
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# ? Jun 3, 2017 05:50 |
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Aren't there a couple of permit locked systems whose permit givers have been pushed out of everywhere but the permit-locked systems making them forever inaccessible?
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# ? Jun 3, 2017 06:43 |
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It's so perfect. I'm so funny. 43.39LY jump range... it used to be better but for some reason I applied a worse roll so there. e: can't wait to do hauler in front of things
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# ? Jun 3, 2017 07:47 |
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Baba Oh Really posted:To the DFs using the asp: Mind posting your builds? I'm fairly new and am curious on your hardpoint setups. Mine has a beam laser + MC in the medium slots, plus seeker missiles in the light ones. Everything engineered lightweight. I mostly use it as an engineering workhorse and short range exploration. Works pretty well to quickly blow up small to medium ships once in a while.
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# ? Jun 3, 2017 08:22 |
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Toxic Fart Syndrome posted:Aren't there a couple of permit locked systems whose permit givers have been pushed out of everywhere but the permit-locked systems making them forever inaccessible? Funny if true. I don't know of any of hand.
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# ? Jun 3, 2017 08:53 |
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I want Star Trek sized space stations
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# ? Jun 3, 2017 17:32 |
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I'm thinking of getting this game, will it scratch the itch for a modern Tie Fighter/Freelancer game. I found X3 to be a little too technical. How is for a casual gamer not a simulation nerd?
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# ? Jun 3, 2017 18:36 |
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jeff8472 posted:I'm thinking of getting this game, will it scratch the itch for a modern Tie Fighter/Freelancer game. I found X3 to be a little too technical. How is for a casual gamer not a simulation nerd? It's neither. It's not as technical as X3 by a wide margin, but it's definitely not Freelancer. If you enjoy obsesssing over ships, can stomach poor game design in favour of satisfying simulation design (particularly good visuals) and like the idea of a massive massive galaxy to play in, then yeah. It might be worth a try. Things to keep in mind: It's a work-in-progress type game and stuff is constantly added, what you buy now may not reflect what you get later (for better or worse). It's also a game with a goon online presence, which does help towards alleviating the bad parts of the gameplay design. On the balance, I feel I didn't waste my money on this game and it's great for coming back to. Heck, one day it might even be fun to play.
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# ? Jun 3, 2017 18:41 |
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# ? Jun 5, 2024 20:09 |
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jeff8472 posted:I'm thinking of getting this game, will it scratch the itch for a modern Tie Fighter/Freelancer game. I found X3 to be a little too technical. How is for a casual gamer not a simulation nerd? If what you want is strictly just shooting, maybe try House of the Dying Sun.
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# ? Jun 3, 2017 18:50 |