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Lemming posted:I couldn't figure out the routing thing, even if I routed something away from something that had a lot of orange it would keep creeping up, it sort of only seemed to stop if I was routing nothing to that column
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# ? Jun 2, 2017 10:42 |
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# ? May 9, 2024 22:59 |
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Rectus posted:Who ordered the pogo stick locomotion?! How does it feel?
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# ? Jun 2, 2017 12:52 |
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Is Bridge Crew worth $50? Or should I just wait for a sale?TomR posted:How does it feel? To treat me like you do?
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# ? Jun 2, 2017 12:54 |
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Is anyone excited for the update on Fallout 4 VR at E3? As far as I know it's Vive only, but everyone I've read was impressed outside of motion sickness at last years reveal. The only thing I can see having issues is reading the Pip-Boy.
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# ? Jun 2, 2017 12:56 |
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InevitableCheese posted:Is anyone excited for the update on Fallout 4 VR at E3? As far as I know it's Vive only, but everyone I've read was impressed outside of motion sickness at last years reveal. The only thing I can see having issues is reading the Pip-Boy. You can read the text just fine in E:D, I'm sure the Pip-Boy won't be much different.
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# ? Jun 2, 2017 12:57 |
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Colonial Air Force posted:You can read the text just fine in E:D, I'm sure the Pip-Boy won't be much different. I don't think it's about clarity as much as the relative size of the Pip in the world. I imagine they'll either make it bigger, or we will just have to hold it really close to our face. Also completely forgot about the DOOM VR announcement as well. Has there been any updates on that? I know Fallout 4 will be playable on the floor.
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# ? Jun 2, 2017 13:00 |
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InevitableCheese posted:I don't think it's about clarity as much as the relative size of the Pip in the world. I imagine they'll either make it bigger, or we will just have to hold it really close to our face. Ah, I was thinking that it'd pop up to full screen when you needed it. And DOOM VR!? Hell yes. E: Er, no pun intended. 3 Action Economist fucked around with this message at 13:05 on Jun 2, 2017 |
# ? Jun 2, 2017 13:01 |
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veni veni veni posted:Is there anywhere that Demos the Vive? Staples near me has an apx 10'x10' space in their furniture section marked out for Vive demoing, so maybe check them out? I never expected them to have it, and I have not actually seen any Vives for sale there.
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# ? Jun 2, 2017 13:03 |
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InevitableCheese posted:I don't think it's about clarity as much as the relative size of the Pip in the world. I imagine they'll either make it bigger, or we will just have to hold it really close to our face. Luckily the PipBoy's interface is completely green which should greatly help with readability in pentile headsets.
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# ? Jun 2, 2017 13:11 |
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Arizona Sunshine comes to PSVR this month and with support for the Aim controller, so I'd like to hear opinions about that game from you fine people. Probably going to be $40 for us too, but we will have said controller making a gigantic difference in immersion and the lot. Farpoint quickly made peoples best FPS in recent years lists thanks to it.
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# ? Jun 2, 2017 14:05 |
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MrLonghair posted:Arizona Sunshine comes to PSVR this month and with support for the Aim controller, so I'd like to hear opinions about that game from you fine people. Probably going to be $40 for us too, but we will have said controller making a gigantic difference in immersion and the lot. Farpoint quickly made peoples best FPS in recent years lists thanks to it. I had a lot of problems with it. Go into it expecting a really really arcadey shooter with a mildly annoying protagonist. No point to using the Aim controller since the weapons are handguns.
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# ? Jun 2, 2017 14:11 |
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TomR posted:How does it feel? Pretty good. The pogo stick is just parented to the controller at the moment, but it feel fairly natural to use. It would probably be possible to have it pivot from your feet, but you I think you lose some control that way. It's in my SteamVR Home beta map now. http://steamcommunity.com/sharedfiles/filedetails/?id=929520573&searchtext=
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# ? Jun 2, 2017 14:14 |
Colonial Air Force posted:Is Bridge Crew worth $50? Or should I just wait for a sale? Is anything VR not horrifically overpriced? I don't regret it but it can be a bit shallow after you learn the motions I suppose, up to you.
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# ? Jun 2, 2017 14:36 |
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InevitableCheese posted:Also completely forgot about the DOOM VR announcement as well. Has there been any updates on that? I know Fallout 4 will be playable on the floor. They didn't announce DOOM VR. They just showed some DOOM 2016 assets in VR. They haven't discussed plans to release any content yet.
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# ? Jun 2, 2017 14:43 |
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For better or for worse, Bridge Crew has become the official system seller among my group of friends. Two now have Rifts on order with a third planning on PSVR.
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# ? Jun 2, 2017 14:47 |
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MrLonghair posted:Arizona Sunshine comes to PSVR this month and with support for the Aim controller, so I'd like to hear opinions about that game from you fine people. Probably going to be $40 for us too, but we will have said controller making a gigantic difference in immersion and the lot. Farpoint quickly made peoples best FPS in recent years lists thanks to it. Despite its issues I'd say it's one of the best experiences I've had so far. Pretty immersive and some of the darker areas can be very tense (I am a big wuss). My only gripe is the protaginist being extremely cheesy, calling every zombie "Fred" or "Freddie", I guess in some effort to avoid using the z-word and be generic. My family members that love The Walking Dead and the like are crazy about it, and even my older mother-in-law comes over specifically to play it (and she doesn't play video games). Stick100 posted:They didn't announce DOOM VR. They just showed some DOOM 2016 assets in VR. They haven't discussed plans to release any content yet. Well, drat that's disappointing. Some sites I looked at were listing it as TBA, but confirmed. I wish more older games would go back and add VR support. Serious Sam is the bomb on Vive.
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# ? Jun 2, 2017 14:47 |
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HerpicleOmnicron5 posted:I had a lot of problems with it. Go into it expecting a really really arcadey shooter with a mildly annoying protagonist. No point to using the Aim controller since the weapons are handguns. The Aim controller would be useful even for pistols because of the better tracking in comparison to lovely the PSMove controllers. Stick100 posted:They didn't announce DOOM VR. They just showed some DOOM 2016 assets in VR. They haven't discussed plans to release any content yet. There were some rumblings that they had further developed the port and integrated gameplay elements into it.
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# ? Jun 2, 2017 14:59 |
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Wintermutant posted:For better or for worse, Bridge Crew has become the official system seller among my group of friends. Two now have Rifts on order with a third planning on PSVR. It's pretty rad that Ubisoft keeps doing this cross platform thing. Werewolves is the only PSVR multiplayer game I can actually find games in. Well, that and Farpoint but that game is brand new still. Bridge crew should actually have some longevity because of it.
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# ? Jun 2, 2017 15:55 |
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InevitableCheese posted:I wish more older games would go back and add VR support. Serious Sam is the bomb on Vive. VR is pretty hard to do so it makes sense that you'd need to have pretty good grasp of your game engine/the original engineers. Many of the older game engines would be really hard to retrofit. It makes sense that a smaller/insular company the often reworks it's titles would be able to do it while other companies would have a much harder time. They had just done a Serious Sam remaster recently so the tech was probably near a modern API already. I think we're a lot more likely to see VR versions of remasters of games then the older games themselves.
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# ? Jun 2, 2017 16:01 |
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Colonial Air Force posted:Is Bridge Crew worth $50? Or should I just wait for a sale? I would say it depends on the value you get out of your entertainment. I would say I've probably played it for maybe 14 hours since last sunday, and the game cost about the same as 2 movie tickets, but I've definitely gotten much more value out of the game than I would have seeing a couple movies this past week, and I'm still not close to bored with the game. Its one of the most fun times I've had in VR. If you want to compare it to the amount of content you'll get out of an equally priced non VR game? Well, no you're not getting that. Theres 6 missions at the moment, 5 categories of random missions, and 2 bridges. The real fun of the game is just while you may do say mission 3 a bunch of times, its never the same experience when you're with totally different people, and in a different role. Things going pear shaped and everyone starting to panic and get stressed is a big part of the fun. That will only go so far of course if they never release new content, so, yeah I guess it depends on how you value your entertainment purchases.
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# ? Jun 2, 2017 16:19 |
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HerpicleOmnicron5 posted:I had a lot of problems with it. Go into it expecting a really really arcadey shooter with a mildly annoying protagonist. No point to using the Aim controller since the weapons are handguns. InevitableCheese posted:Despite its issues I'd say it's one of the best experiences I've had so far. Pretty immersive and some of the darker areas can be very tense (I am a big wuss). My only gripe is the protaginist being extremely cheesy, calling every zombie "Fred" or "Freddie", I guess in some effort to avoid using the z-word and be generic. My family members that love The Walking Dead and the like are crazy about it, and even my older mother-in-law comes over specifically to play it (and she doesn't play video games).
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# ? Jun 2, 2017 19:42 |
Arizona Sunshine has its issues but it has moments of organic greatness that comes from the panic of waves. Finishing a fight and looking around to see the bodies and the half empty magazines you dropped in a panic is a great experience.
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# ? Jun 2, 2017 20:13 |
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HerpicleOmnicron5 posted:No point to using the Aim controller since the weapons are handguns. From the trailer it looks like you have movement control though, right? The PS Move controllers don't have a joystick so if you want dualshock controls + motion aiming, the Aim is pretty much the only option on PS4.
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# ? Jun 2, 2017 20:20 |
Electromax posted:From the trailer it looks like you have movement control though, right? The PS Move controllers don't have a joystick so if you want dualshock controls + motion aiming, the Aim is pretty much the only option on PS4. You have roomscale movement (for platforms that support it, of course) but other than that it's all teleportation.
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# ? Jun 2, 2017 20:45 |
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There's a moment in the PSVR announce trailer (~0:10) with a rifle on a bipod, maybe they added long guns specifically for the two-handed controller?
haveblue fucked around with this message at 20:50 on Jun 2, 2017 |
# ? Jun 2, 2017 20:48 |
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DreamShipWrecked posted:You have roomscale movement (for platforms that support it, of course) but other than that it's all teleportation. I have a standing setup with the Oculus Rift & use the right Touch Controller thumbstick to move around.
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# ? Jun 2, 2017 20:49 |
^^^ ah, news to me haveblue posted:There's a moment in the PSVR announce trailer (~0:10) with a rifle on a bipod, maybe they added long guns specifically for the two-handed controller? That is a setpiece, you can't take that rifle with you. There are a few mounted weapons like that but everything else is one-handed (but includes smgs and such)
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# ? Jun 2, 2017 20:56 |
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Watching two Russians go through the dark mine right now and the game is on my shopping list, perfect. Underground, tight spaces, full darkness, zombies, all things that combined make a 4x combo of making people poo poo themselves, I will have pain in the cheeks from smiling as I go through it. Hope it comes just after E3 or something.
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# ? Jun 2, 2017 21:16 |
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Taintrunner posted:I have a standing setup with the Oculus Rift & use the right Touch Controller thumbstick to move around. Locomotion was a recent patch. The game was teleport only originally.
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# ? Jun 2, 2017 21:59 |
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Been meaning to ask this, but does anyone want to add each other on Steam? Definitely need more friends to play VR with, and they may as well be goons. My username is the same as here. Edit: I also own 1400 non-VR games. So there are those as well. InevitableCheese fucked around with this message at 03:25 on Jun 3, 2017 |
# ? Jun 3, 2017 00:46 |
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HerpicleOmnicron5 posted:I had a lot of problems with it. Go into it expecting a really really arcadey shooter with a mildly annoying protagonist. No point to using the Aim controller since the weapons are handguns. They claim to have re-jiggered it for the aim controller. Not sure what that entails other than not duel weilding, but the aim is insanely good compared to the move controllers for tracking.
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# ? Jun 3, 2017 08:47 |
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Arizona Sunshine's weakest point by far are the horde sections, particularly the mine one. Even with locomotion, you're just not agile enough to really be on the move and the reload mechanics and relative sparsity of ammo can be a real pain. I had to redo the mine sequence some 10 times or so before I got it nailed down, they feel balanced for co-op play but not for solo.
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# ? Jun 3, 2017 14:21 |
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InevitableCheese posted:Been meaning to ask this, but does anyone want to add each other on Steam? Definitely need more friends to play VR with, and they may as well be goons. My username is the same as here. There's a username channel in discord with a lot of steam and uplay accounts. Probably best to go there.
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# ? Jun 3, 2017 15:13 |
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Songbearer posted:Arizona Sunshine's weakest point by far are the horde sections, particularly the mine one. Even with locomotion, you're just not agile enough to really be on the move and the reload mechanics and relative sparsity of ammo can be a real pain. I had to redo the mine sequence some 10 times or so before I got it nailed down, they feel balanced for co-op play but not for solo. Yeah. I banged my head against the horde section in the mine 8 or 9 times before I decided I was done with the game for now.
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# ? Jun 3, 2017 15:36 |
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Bridge Crew MP is kind of amazing, even when you get blown up by klingons. Mixing PC and console was totally seamless too, no one would have noticed if we didn't all ID ourselves. We tried the OG Enterprise bridge, but noped straight back to the menu when we discovered that it's absolutely 100% accurate to the show, right down to everyone's panel being a random grid of unlabeled LEDs and switches.
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# ? Jun 3, 2017 20:35 |
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Colonial Air Force posted:Is Bridge Crew worth $50? Or should I just wait for a sale? If you have 100 uPlay points, you can get a 20% discount. I had them from some old Assassins Creed achievements.
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# ? Jun 3, 2017 20:51 |
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haveblue posted:Bridge Crew MP is kind of amazing, even when you get blown up by klingons. Mixing PC and console was totally seamless too, no one would have noticed if we didn't all ID ourselves.
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# ? Jun 3, 2017 21:05 |
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I think it's definitely worth full price, but if you've played any Ubisoft games at all you should already have enough points for that discount, if not there's some account shenanigans you could do to get the required points
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# ? Jun 3, 2017 21:05 |
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homeless snail posted:You can turn on button labels. Its pretty crazy though, helm essentially has WASD controls Yeah, it was still intimidating though. I was on helm, I didn't get a chance to try using it because everyone said almost in unison "we are so not doing this".
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# ? Jun 3, 2017 21:10 |
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# ? May 9, 2024 22:59 |
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You should've gone for it, it's not so bad if you've done the Aegis and roughly know what you should be doing. Combat is more straightforward for example since you have fewer options for hacking and power distribution, it's just more difficult to do the basic stuff. Once you can turn off the labels it gets pretty sweet.
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# ? Jun 3, 2017 21:15 |