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I really liked that level but the secret exit was ridiculously obtuse.
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# ? May 14, 2017 20:44 |
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# ? May 23, 2024 17:13 |
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Also the music is pretty rad. What's it from?
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# ? May 14, 2017 21:00 |
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One of the level authors contacted me and told me that the music used was actually a custom track composed by one of SMWCentral's members. It's called "Dark Days", by imamelia. They also agreed that the secret exit was a little poorly designed after seeing other people's reactions to the level as a whole. I reiterated that I don't think the level is bad as presented but the secret exit had the unfortunate effect of dragging down the whole experience.
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# ? May 15, 2017 07:03 |
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Something I found kind of baffling was having two paths that both go to the same goal, with neither being an explicit shortcut or bonus area. As far as I can recall, that only happens in one level in the original game, and that's the Chocolate Island one where having multiple paths is the entire gimmick. The Eris LP will be back in...a bit. I'm a bit distracted by trying to upgrade my computer's GPU to something that's less than 8 years old. Unfortunately my first purchase was only able to communicate with the DVI port without crashing. I may end up transferring the master encode and my scripts to my laptop so I can continue working on it while my desktop is Frankensteined on.
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# ? May 15, 2017 16:28 |
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FF6 Rando Part 15 - Sweet Mohawk Trix Alternate video title: Treasure Holes. We 'explore' the Esper cave (read: I forgot whether the Esper cave was worth exploring and made a beeline for progress instead), and fall down a lot of holes. Gendo tries to make himself look cool.
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# ? May 18, 2017 22:57 |
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I'm so sad that Winry came out garbage. Here's hoping to the Gogo and Umaro replacements, I guess! And the clusterfuck that is the floating continent in a bit.
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# ? May 19, 2017 04:05 |
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FF6 Rando Part 16 - Just Like I Remember It We've got a short one today! Nine-Gear Crow joins us as we clean up various extraneous bits before making our way to the second half of the game. edit: For the record, I don't think I ever mentioned it in any upcoming videos, but it turns out tridents are worth 1150 GP a pop liquidypoo fucked around with this message at 23:20 on May 25, 2017 |
# ? May 25, 2017 23:17 |
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Rando Roundup 15 & 16
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# ? May 25, 2017 23:28 |
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IIRC in the randomizer source code, if a enemy's stats are randomized such that it has 65535 HP (Like Doom Gaze here), than it may or may not start with the Life 3 effect to increase its health. Most of the endgame Kefka's Tower bosses in the seed I've beaten have the Life 3 status.
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# ? May 26, 2017 01:09 |
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You might want to try equipping Zepeli with that fake mustache, actually, assuming you haven't already. The command changes that relics grant have also been randomized, so it could actually turn one of his commands into something useful!
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# ? May 26, 2017 03:37 |
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Cattail Prophet posted:You might want to try equipping Zepeli with that fake mustache, actually, assuming you haven't already. The command changes that relics grant have also been randomized, so it could actually turn one of his commands into something useful! So the question is, is there a command Zepeli could get that would rescue him from the junk pile? ...I guess Goner would do it.
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# ? May 26, 2017 04:13 |
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Watch him get Crusader
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# ? May 26, 2017 06:28 |
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I was doing a big write up, then I realised I was basically writing a 1k+ word essay on new romhacking methods. Bleh. Quick summary of that - We have new tools and new processes that mean we don't have to wrestle with lovely old tools like FEditor. Instead, we can now basically compile the rom from cmd, by giving the make hack.cmd a copy of a vanilla GBAFE rom and a giant list of changes. New buildfile method is real nice, we can easily revert to old copies by removing changes from the giant list and running the script again. It means we don't have invisible patches or poor tools messing with things they really shouldn't be. If you're curious about the new buildfile method, check this out. Because of this new method, it's very easy to integrate new ASM into your project. And the big thing I wanted to talk about is one of those hacks. FE8 Skill System Here's where you can get it. Now then, I'll copy some stuff over from that link. quote:6 skills are supported, 1 personal, 1 class, and up to 4 learned. Basically, this is a Awakening/Fates style skill system implemented in FE8. For a game that only had class skills, this is an enormous change. You can give each character a personal skill, you give each class a class skill and you allow characters to learn up to 4 skills from their classes. There's a lot of stuff in the skill system so far including:
There's a lot more, I suggest taking a look at the list. There's more coming, I see some people working on Heroes-style procs with the countdown. This skill system is completely open and with the new methods, it's very easy to include this in a new FE8 project. Here's another gif, but this one's too big for lpix. Mysticblade fucked around with this message at 10:29 on May 26, 2017 |
# ? May 26, 2017 10:19 |
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everyone posted:fake mustache! I think I'm gonna take a look at the spoiler file for that when I get home!
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# ? May 26, 2017 16:10 |
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Someone made an EN patch for Midori. I'm gonna switch to this, so I'll have a new save next time I post an update. Our next update is 5x though, where we have a new party so we'll see our party again in two updates.
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# ? May 27, 2017 10:51 |
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Second half of the second level feels rushed. Lack of general level cohesion has been a flaw in quite a few of the levels in Spooky World so far. Too many ideas, not enough development. (Just noticed that apparently the 2nd level got 34th...huh.) That third level though.... nice. --------- Sorry for the long delay! End of spring semester coupled with the start of summer semester has ruined my free time enough that I haven't wanted or had time to edit. But I got one done yesterday! Unfortunately, there might be just as lengthy a delay on the next one but maybe i can get the next one out sooner than later.
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# ? May 29, 2017 22:24 |
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It is castlevania music, Bloodlines stage 1 specifically
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# ? May 29, 2017 22:34 |
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That sewer level ruled.
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# ? May 29, 2017 23:24 |
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Mak0rz posted:That sewer level ruled. Yeah, it managed to add in a lot of color without ever making it not look sewer-y. I'm glad the level maker did the sane thing and made the water not instant kill, that little detail made sure everything tied together and was fun without being needlessly punishing.
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# ? May 29, 2017 23:38 |
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Re Ghost House gimmicks, that first level also didn't use the Boos that turn into cement blocks!
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# ? May 30, 2017 00:23 |
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This is the first time I've ever heard anyone say that sewer levels are cool. But that one did look pretty good, even the bats in the second part didn't look overly annoying.
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# ? May 30, 2017 08:16 |
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Come to think, Mario games in general don't have much in the way of sewer levels, do they? There was one in SMRPG, I guess, and of course there's pipes all over the place, but not much that you could look at and say "yep, that's a sewer level." I guess Nintendo is smarter than your average game developer.
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# ? May 30, 2017 20:56 |
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TooMuchAbstraction posted:Come to think, Mario games in general don't have much in the way of sewer levels, do they? There was one in SMRPG, I guess, and of course there's pipes all over the place, but not much that you could look at and say "yep, that's a sewer level." Yoshi's Island had a handful, with a lot of claustrophobic tunnels and running water, but Yoshi's Island also isn't really a typical Mario game. Also, they weren't common in the game if I remember right.
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# ? May 30, 2017 20:59 |
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A lot of stages in SMB3 can be considered "sewer levels" in a way.TooMuchAbstraction posted:Come to think, Mario games in general don't have much in the way of sewer levels, do they? There was one in SMRPG, I guess, and of course there's pipes all over the place, but not much that you could look at and say "yep, that's a sewer level." All of the Mario RPGs have sewer areas because it's illegal to make a JRPG without one.
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# ? May 30, 2017 21:04 |
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A sewer level that ISN'T garbage? The world is turned upside down.
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# ? May 31, 2017 05:35 |
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FF6 Rando Part 17 - Dat Kow Der is Ripped Guest commentator Ryushikaze will be joining us for the duration of the floating continent. It, uh, turns out that the Esper cave was actually located in the northern midwest of the USA? Weird. edit: I should note that during the boss fight with Air Force, if you see the attack Fire Dance come up, you may want to avert your eyes! The wiggly background effect does not play nice with the fight background that's already scrolling clouds! liquidypoo fucked around with this message at 00:24 on Jun 2, 2017 |
# ? Jun 1, 2017 23:54 |
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It's pronounced "Kow Dah!" I'll kill ya! I'll kill all of ya!
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# ? Jun 2, 2017 05:29 |
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liquidypoo posted:FF6 Rando Part 17 - Dat Kow Der is Ripped In retrospect, it should be obvious. The whole dang place is rendered in Mode 7 after all. get that OUT of my face posted:It's pronounced "Kow Dah!" I'll kill ya! I'll kill all of ya! Look, taking care of dat Kow Der is stressful, but that's not dat Kow Der's fault.
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# ? Jun 2, 2017 20:09 |
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liquidypoo posted:FF6 Rando Part 17 - Dat Kow Der is Ripped Guys I think I discovered Legato's true identity- https://www.youtube.com/watch?v=ipsPgNEmAXI&t=260s
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# ? Jun 3, 2017 18:21 |
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C-Euro posted:Guys I think I discovered Legato's true identity- I was at first ashamed that I didn't make the Simpsons reference myself. Now with this, I feel the need to commit ritualistic suicide. If only there was some place within 20 minutes of my house where I could buy tantos, wakizashis and katanas and get a biscuit all in one stop.
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# ? Jun 3, 2017 18:36 |
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I know what takoyaki is because I watch the Japanese YouTube cooking channel, Cooking With Dog. It's not anime and dog isn't a thing that they cook on it.
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# ? Jun 3, 2017 21:39 |
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Wrapping up Spooky World with a level that fits perfectly into its theme. So good.
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# ? Jun 4, 2017 19:01 |
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Good to see a fresh update, FPZero. Ghost World was fun, with a few low points but no utterly terrible nightmares like Abstract.
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# ? Jun 4, 2017 20:55 |
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Should've called the warehouse level Scarehouse
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# ? Jun 4, 2017 22:30 |
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That world really ended on a high note.
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# ? Jun 4, 2017 22:36 |
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Hey, remember this thing? I sure don't! It turns out that having access to the other 80% of your games library that only runs on Windows (when you normally run OSX) is super-distracting. Also, nuDOOM is a great game. But it's not Super Metroid: Eris, which is why we're here! Part 4: Quantum Thermodynamics The bots guarding the powerbombs respawn if you kill them, and have ludicrous amounts of health, which is why I Ninja Pirates have always been easy if you know the trick.
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# ? Jun 6, 2017 02:04 |
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Evasion might just be a gimped Screw Attack but back in 2009 it was freaking awesome to have a hack release with a "new" item in it. Hell, even today new upgrades are few and far between. The latest I've seen is a fully functional Spider Ball created by a Japanese hacker. The english speaking community is attempting to work with him to make the upgrade public.
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# ? Jun 6, 2017 05:17 |
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It's cool that the recent SMW Vanilla Level video didn't have that long of a wait. The Haunted world had a lot of decent but unspectacular levels, but the last one was great. Beach is still my favorite world so far.
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# ? Jun 6, 2017 05:50 |
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FPzero posted:Evasion might just be a gimped Screw Attack but back in 2009 it was freaking awesome to have a hack release with a "new" item in it. Hell, even today new upgrades are few and far between. The latest I've seen is a fully functional Spider Ball created by a Japanese hacker. The english speaking community is attempting to work with him to make the upgrade public. Yeah, as a player Evasion is great and fits in well with the other mobility improvements in the hack (being able to respin mid-jump, and retaining runspeed when you land). And let's face it, OG Screw Attack was overpowered. What Samus says is not always what I personally feel about the hack.
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# ? Jun 6, 2017 14:18 |
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# ? May 23, 2024 17:13 |
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get that OUT of my face posted:It's cool that the recent SMW Vanilla Level video didn't have that long of a wait. The Haunted world had a lot of decent but unspectacular levels, but the last one was great. Beach is still my favorite world so far. Beach is definitely the best so far. Swiss Hotel and Hostel 3 were both hilarious for very different reasons, and levels like Nightswimming were cute. The Casino one looked pretty spectacular if nothing else. Abstract had some cool levels but also some absolute nightmares. The weird vaporwave world map was cool, as was the ghost one. Basically I'm enjoying the whole LP.
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# ? Jun 6, 2017 14:31 |