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dragon enthusiast posted:im the fried squid I'm the Takoyaki
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# ? May 29, 2017 06:00 |
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# ? May 30, 2024 13:37 |
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Takoroka, the other sports brand.
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# ? May 31, 2017 11:16 |
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Inklings, you know better than to dress like the CEO of a game company.
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# ? May 31, 2017 11:19 |
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Good, the orange and blue shoes are back.
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# ? Jun 1, 2017 05:50 |
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Here is the new and old Forge gear. Now you can Stay Freash with your on Forge headphones/headset, goes perfect with the online Splatoon 2 chat app and Nintendo Switch.
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# ? Jun 1, 2017 11:20 |
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I'm getting that loving headset.
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# ? Jun 1, 2017 11:24 |
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drat, they're really banking on the game with those cans. They're probably complete utter shite audio quality wise, but want.
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# ? Jun 1, 2017 11:26 |
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Lmao I have an iPhone 7 so that setup is gonna suck for me
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# ? Jun 1, 2017 12:20 |
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bizarre deformity posted:Lmao I have an iPhone 7 so that setup is gonna suck for me Double dongle days are here
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# ? Jun 1, 2017 12:27 |
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Am I crasy or did they reconfirm not that long ago that this whole headset setup is just for communicating with people that are on your team and also on your friends list? If that's the case, I can see why they'd go in this whole Y-cable direction: the majority of users won't ever use this specialty setup with any sort of frequency, so there's no use reserving CPU cycles for a 4-user skype chat when the game is already really starved for those. It's cool that they even attempted to offer some kind of solution on their own though.
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# ? Jun 1, 2017 12:56 |
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I would probably buy that where can I buy that hurry before I again become sane
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# ? Jun 1, 2017 13:10 |
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Gimbal lock posted:Am I crasy or did they reconfirm not that long ago that this whole headset setup is just for communicating with people that are on your team and also on your friends list? Yup, it has been confirmed time and time again that you only get to chat with your friend list inhabitants.
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# ? Jun 1, 2017 13:13 |
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https://twitter.com/NintendoAmerica/status/870248575212544001
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# ? Jun 1, 2017 13:32 |
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Gimbal lock posted:Am I crasy or did they reconfirm not that long ago that this whole headset setup is just for communicating with people that are on your team and also on your friends list?
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# ? Jun 1, 2017 16:56 |
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LethalGeek posted:I can think of no reason why an arena shooter with no AI is hurting for CPU time I don't know if this is a serious post, but I'd imagine most arena shooters dont make the CPU process where ten zillion drops of ink land and coordinate that information with seven other CPUs I am totally not any kind of computers expert though
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# ? Jun 1, 2017 17:28 |
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The ink is all predetermined patterns starting from a point so there isn't a ton of crazy math to have to be done there. Enough that good thing there are 4 CPUs but adding voice chat processing would use 1-2% of one core which some fraction of one is reserved for the OS anyway, least assuming this is like every other console in the last 10 years. It's not they couldn't do it, they simply didn't want to. Some mix of rando voice talk means some parent is going to get mad that their 5yo got called a human being, not wanting/able to use bluetooth audio for some reason, and "wait how do we handle docked vs portable" thrown in. And/or Nintendo is just dumb about these things
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# ? Jun 1, 2017 17:55 |
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So the headset needs to get the game audio from the Switch but run incoming/outgoing voice audio through the phone, so it has a Y-adapter to connect to both. That is definitely... one way to do voice chat.
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# ? Jun 1, 2017 18:11 |
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It'll be interesting to see if the dongle is optional or mandatory to use.
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# ? Jun 1, 2017 18:49 |
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Rexroom posted:It'll be interesting to see if the dongle is optional or mandatory to use. It'll definitely be optional and is just a way to get audio and voice chat through a headset at once. You can most likely can just wear a headset for voice chat only and listen to game audio come out of the system or TV.
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# ? Jun 1, 2017 18:53 |
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Rexroom posted:It'll be interesting to see if the dongle is optional or mandatory to use. The dongle seems to be just a 2-In to 1-Out combining thing. You'd need it to get sound from your phone and your Switch through the headphones at the same time, but other than that probably not. I'll probably never use the voice chat app, but I might pick one of those headsets up just so I can have headphones on from my Switch and my PC at the same time.
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# ? Jun 1, 2017 18:53 |
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LethalGeek posted:The ink is all predetermined patterns starting from a point so there isn't a ton of crazy math to have to be done there. Enough that good thing there are 4 CPUs but adding voice chat processing would use 1-2% of one core which some fraction of one is reserved for the OS anyway, least assuming this is like every other console in the last 10 years. As a guy who worked on a modern game involving the online coordination of a lot of players in a low latency tolerence environment, this subject is pretty interesting. The online low latency context eating up a ridiculous amount of cpu is really surprising until you start digging into why. Long story short, if you make your game in the right way, you can sacrifice cpu for prediction. These games can end up requiring an overarching layer of gameplay simulation to hide the fact that the commands are coming in late. The twitchier the gameplay, the harder it is to predict what the player will do and the harder it is on the cpu. It's also a really framerate-sensitive technology so anything making the framerate unstable because of unbalanced loads of demand on cpu creates disconnections. It's the source of why Dark Souls mysteriously kicks you off online mode when your framerate sucks. I've never checked, but i'd bet Rocket League is unusually rough on CPUs for what looks like a game that a couple of simple graphical downgrades wouldn't make it look out of place on ps3 or maybe even ps2.
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# ? Jun 1, 2017 23:54 |
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https://www.nintendoprime.net/nintendo-hori-lift-reveal-how-splatoon-2-handles-voice-chat-on-switch/ Hahahaha what the gently caress Nintendo Gimbal lock posted:Am I crasy or did they reconfirm not that long ago that this whole headset setup is just for communicating with people that are on your team and also on your friends list? Yeaaaah but at this point it may as well not exist. I mean I can already call my friends on my phone or skype them sooo
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# ? Jun 2, 2017 06:54 |
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i use voicechat in overwatch but i have it linked to an inkling girl soundboard so people think i am a little squid flopping all about on the keyboard. anyway thats my voicechat story
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# ? Jun 2, 2017 07:08 |
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Gimbal lock posted:Yeah they might have been able to fit the voice chat in cpu budget if they wanted to, but they probably figured that it was better used elsewhere. It probably wouldn't have been to much of a burden on the cpu but i don't know much about the switch cpu any further than it's already getting reamed for Splatoon 2, so having a percentage that you can't rely on because someone might be using voice chat is harsh. Neeeeeat. (seriously)
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# ? Jun 2, 2017 07:16 |
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Gimbal lock posted:Yeah they might have been able to fit the voice chat in cpu budget if they wanted to, but they probably figured that it was better used elsewhere. It probably wouldn't have been to much of a burden on the cpu but i don't know much about the switch cpu any further than it's already getting reamed for Splatoon 2, so having a percentage that you can't rely on because someone might be using voice chat is harsh. Ehhhh, that's kinda bad programming though. Ideally your render loop is disconnected from your game step logic and if needs be the game can skip rendering a frame in order to catch up on logic. I love Dark Souls but its online implementation is pretty awful and most AAA games should be way way better. And the reverse is true as well, the game can determine if it needs to re-calculate prediction or it can skip calculating it a few frames if its costly and it needs to focus on rendering. I doubt Rocket League prediction is too complicated, in addition to frame-rate having an effect like you mentioned, the game design also has a huge effect. Rocket League means most of the time the prediction is just "player continues forward" and that's really all you have to do, maybe predict turning if they're approaching a wall. Quake prediction is more complex, I would think. poo poo, even without graphical downgrades the game already looks last-gen though, so I'm sure they have plenty of spare cycles if they need them. Rocket League isn't particularly impressive technically in any way, its just super fun so it doesn't matter. I worked briefly on an MMO but I mostly work in general software. LethalGeek posted:It's not they couldn't do it, they simply didn't want to. Some mix of rando voice talk means some parent is going to get mad that their 5yo got called a human being, not wanting/able to use bluetooth audio for some reason, and "wait how do we handle docked vs portable" thrown in. And/or Nintendo is just dumb about these things Bingo Zaphod42 fucked around with this message at 07:31 on Jun 2, 2017 |
# ? Jun 2, 2017 07:29 |
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The familiar Rank Modes are making a return. Wait, is that a Miiverse graffiti in the background!?
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# ? Jun 2, 2017 14:17 |
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There's some changes, though. https://www.youtube.com/watch?v=9GxP5E5B7Y0 Splatzones have a UI indicator to more clearly show ink coverage, Tower Control now has checkpoints where it stops along the way to give defenders a couple rallying points and the Rainmaker now shoots a grenade-like shot rather than a tornado.
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# ? Jun 2, 2017 14:26 |
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UI changes. Splat zones Tower control Rainmaker
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# ? Jun 2, 2017 14:42 |
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I'm not sure how to feel about Towers new zones placement. I really liked the old placement personally, but new placement is probably better for the sake of gameplay.
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# ? Jun 2, 2017 16:07 |
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Want want want waaaaant We ever hear any difference between dock & portable? I know dock is 720p60 but portable seems like it's going to slow down in some way.
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# ? Jun 2, 2017 16:19 |
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It looked like 60 fps in portable during the testfire
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# ? Jun 2, 2017 17:03 |
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Im kinda surprised given the jump MK8 makes in dock mode to 1080p
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# ? Jun 2, 2017 20:49 |
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LethalGeek posted:Im kinda surprised given the jump MK8 makes in dock mode to 1080p I'm hoping they could up the res for the final version. If MK8D could hit 1080 and be a smooth 60fps than I don't see why this can't too.
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# ? Jun 2, 2017 21:52 |
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Zaphod42 posted:Ehhhh, that's kinda bad programming though. Ideally your render loop is disconnected from your game step logic and if needs be the game can skip rendering a frame in order to catch up on logic. I love Dark Souls but its online implementation is pretty awful and most AAA games should be way way better. And the reverse is true as well, the game can determine if it needs to re-calculate prediction or it can skip calculating it a few frames if its costly and it needs to focus on rendering. I doubt Rocket League prediction is too complicated, in addition to frame-rate having an effect like you mentioned, the game design also has a huge effect. Rocket League means most of the time the prediction is just "player continues forward" and that's really all you have to do, maybe predict turning if they're approaching a wall. Quake prediction is more complex, I would think. poo poo, even without graphical downgrades the game already looks last-gen though, so I'm sure they have plenty of spare cycles if they need them. Rocket League isn't particularly impressive technically in any way, its just super fun so it doesn't matter. It isn't bad programming, it's distributed state machines. https://en.wikipedia.org/wiki/State_machine_replication#The_State_Machine_Approach rather than the old fashioned P2P lockstep replication. The "prediction" isn't there to re-synchronize the game state, it's constantly running to make sure that it doesn't require resynchronization to begin with. Ideally your rendering is absolutely disconnected from your game logic but skipping rendering usually doesn't help catch up with logic very much -- a lot of the rendering burden is mostly GPU and your state machines are running on CPU. Bad framerate affects connection stability because the prediction needs a reliable clock. In our case, we had to implement a panic-mode that would drop as many non-critical cpu burdens as possible to keep the CPU updates under 33ms going, even if it meant actors and objects no longer getting updated visually. I mentioned Rocket League because it wouldn't surprise me that they'd use state machine replication as well, and that stuff gets expensive as you add players. Yeah, Rocket League players probably don't need to reconfirm consensus as often as something like Quake 3 on paper, but the game arguably does a better job of tolerating network instability than Quake3 did. The game doesn't looks technically impressive, but I wouldn't be surprised if the CPU activity looked higher than one would expect from such a simple game, especially in 6 and 8 player matches. I'm 90% sure that Splatoon is doing something similar, if only because host migrations are rare but it's pretty painful whenever it ends up happening. That's just not something you see as much with lockstep replication. You're right with DarkSouls' networking being crap. They're clearly lockstep, lag visibly being obvious and all, but they're relying on CPU for timing so they force you out of multiplayer whenever it gets too slow or it'd be even worse of a mess. You're also right with game design having a huge impact on that stuff (especially with distributed state machines network model), because absolutely anything in your game that isn't entirely deterministic needs to be built with that tech in mind. If it can't be inferred from the global timer and the clients' consensus, it's subject to the limitations that distributing the finite state machines entails, and the limitations can be pretty rough. Shifty gimbal fucked around with this message at 01:13 on Jun 3, 2017 |
# ? Jun 3, 2017 00:46 |
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https://twitter.com/SplatoonJP/status/871657314612387840 New sub weapon, Poison Mist!
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# ? Jun 5, 2017 10:19 |
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Jonas Albrecht posted:New sub weapon, Poison Mist! Basically it works like the disruptor, but this time around like the name implies it leaves a mist upon contact. No idea if it also affects you or your team mates. Probably not.
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# ? Jun 5, 2017 10:52 |
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Yeah, I was gonna say it looks like a disruptor
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# ? Jun 5, 2017 11:01 |
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Rexroom posted:Basically it works like the disruptor, but this time around like the name implies it leaves a mist upon contact. No idea if it also affects you or your team mates. Probably not. Doesn't affect allies. Enemies in the mist are slowed down and gradually lose ink. The longer they stick around, the faster the ink drain gets.
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# ? Jun 5, 2017 16:34 |
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Like the disruptor, except not obsoleted by the fact that you can just shoot people with your gun. I want it with my bucket for maximum rage factor.
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# ? Jun 5, 2017 16:34 |
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# ? May 30, 2024 13:37 |
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Am I the only one hoping for a point sensor? Those things could let you get away with some ballsy stuff
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# ? Jun 5, 2017 16:42 |