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MonsterEnvy posted:Plus Guilliman is expensive. That's what I'm saying there is a logical and fair points creep for these units that fulfill the same role just slightly better in each increment. WhiteOutMouse posted:So my bro got me a surprise Lord of Change for my birthday. I just had to paint it ASAP. Man this guy looks great! TheArmorOfContempt fucked around with this message at 02:19 on Jun 6, 2017 |
# ? Jun 6, 2017 02:13 |
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# ? May 31, 2024 06:34 |
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One thing I learned about trying to make AoS work seems like it applies to 8th edition 40k as well: List building for kill points in a vacuum can lead to some crazy results that don't actually work on the table when you start doing scenarios and objectives.
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# ? Jun 6, 2017 02:23 |
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The yearly major tournament around here is doing 8th edition at 1650 and I was going to do 'Nids to start, but I decided to go Khorne. I don't have any Blood Tithe (yet), but I think I've found something that could be rather entertaining:code:
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# ? Jun 6, 2017 02:43 |
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That Lord of Change looks great
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# ? Jun 6, 2017 02:45 |
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I really wish they gave Chaos Space Marines something less situational than the current army-wide special rule because you're not always going to fight Imperials and the loss of marks just makes regular troops boring as gently caress Also: that Slaanesh icon just gives you more of a bonus against Imperial armies? That's seriously the best thing they could think of, instead of giving you extra speed or more attacks or whatever? I love Chaos and will always play Chaos and Chaos feels pretty balanced so far this edition but it is bland as gently caress and I really want to see them improve things with the actual codex
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# ? Jun 6, 2017 02:59 |
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WhiteOutMouse posted:So my bro got me a surprise Lord of Change for my birthday. I just had to paint it ASAP. Holy poo poo dude. Yeah I have found if you just follow what he does literally and have a lot of patience you can make some great paint jobs.
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# ? Jun 6, 2017 03:05 |
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goose willis posted:I really wish they gave Chaos Space Marines something less situational than the current army-wide special rule because you're not always going to fight Imperials and the loss of marks just makes regular troops boring as gently caress I'm with you goose willis Luckily I'm not quite completely sworn to the chaos gods as you are, so I'm gonna focus on Tyranids and GSC until we get some proper Chaos options again
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# ? Jun 6, 2017 03:06 |
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Chaos Space Marines need to be more than Vanilla Marines With Worse Equipment They are the only faction that can justifiably march big hulking dudes in sick black and gold power armor with spikes on it while some multi-colored wizard bro flies by him on a disk shooting mind bullets everywhere and they're backed up by their good old friendly daemon prince who has gigantic dicks for hands and is unable to eat or consume any kind of food or beverage as a result of it and this existential angst fuels him into battle frenzy in honor of the Dark Gods Chaos Space Marines need to be more than Vanilla Marines With Worse Rules They are the only faction that can run entire armies dedicated to one of the Dark Gods or all of the Dark Gods or none of the Dark Gods and they have tremendous visual diversity as a result of it and due to their mixed heritage and the taint of Chaos you can pretty much justify any sick conversion you have in mind and they're arguably even more conversion-friendly than Orks and Tyranids combined because you can explore the realms of mechanical and/or organic and/or daemonic and you can have some weird cool flavor like your Chaos Lord watching over his marines who have gone totally insane in the warp and they spend their entire existence trying to use the Obliterator Virus to make autoguns and lascannons sprout out of their crotches and the Chaos Lord can do nothing more than weep for the plight of his poor retarded people Chaos Space Marines need to be more than Vanilla Marines Punching Bags Make Chaos Great Again
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# ? Jun 6, 2017 03:12 |
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Considering we don't even get ATSKNF we should get something major to make up for that. Like in return for less morale, Chaos Marines get higher strength across the board or something. Unholy strength. Its sad though that all the Chaos Legions put together get about as much attention by GW as a single faction of Loyalists does. Can you imagine if Death Guard and Thousand Sons had supplements on the level of Space Wolves and Grey Knights? Also introduce another Chaos ally. Dark Mechanicus or Cult Guard or stuff like that.
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# ? Jun 6, 2017 03:21 |
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You ain't getting poo poo for chaos until after you dorks buy a ton of bigly Marines to convert to Chaos. You know ya'll do it. They know you will do it, so just do it. After you purchase enough crap they will get around to making BIGLY BRED Dae-MARINES with new improved rules making them slightly better than last seasons Bigly Marine release. Then you will buy them all over again to replace your poorly made conversions with the new hotness (possessed will still suck). And you will be happy.
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# ? Jun 6, 2017 03:29 |
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I've always hated Chaos and don't particularly enjoy their playstyle in almost any format (fantasy, blood bowl, 40k, etc...) but Traitor Guard and Daemons are cool as poo poo and need more love always and if Chaos support is the price I have to pay then so be it.
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# ? Jun 6, 2017 03:37 |
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You know what I'm gonna do with those Big Marines with their Big Ultramarines Logo? Terrain. PIECES.
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# ? Jun 6, 2017 03:37 |
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gently caress they didn't make them generic? Arghhhh Better than Dark Angel bull poo poo all over the DV set.
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# ? Jun 6, 2017 03:43 |
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As he posted earlier in the thread TwingeCrag and I played a really solid first game of 8th edition today. I've got some thoughts of my own. Firstly, while they may be missing a little bit of their flavor from 7th they are infinitely more fun to play now. My Sanguinary Guard were used to counter deepstrike against some Cataphracii pattern Terminators and after wiping them out proceeded to rampage up the table killing everything in their path. For Space Marines at least characters are now going to be absolutely key. Overcharged plasma is incredibly nasty and if you have a character providing rerolls the risk is minimal. Assault units the rely on buffs from a nearby character provide a really interesting dynamic- There's a very real chance that on the first turn on combat you won't be able to get both the character and the unit into combat, meaning for a longer charge you'll be missing out on crucial buffs. Did I mention that plasma is seriously nasty now? My stormraven lost 10 of its 14 wounds to Sternguard combi plasmas in a single round of shooting and only survived due to some lucky saves. I can only imagine what a terror Hellblasters are going to be. There's definitely some funkyness to some of the points costs. On my Sanguinary Guard their default Angelus Bolter (12" Assault 2 S4 AP-1) is 9 point while a plasma pistol with the same range is only 7. It's sort of a no-brainer. Burying tough units with 2+ armor beneath a ton of dice seems less viable now due to most of it having 2 or more wounds which is a really nice change. It's very important to use the right weapon on the right target. Overall a highly enjoyable introduction to the new edition. I look forward to more to come.
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# ? Jun 6, 2017 03:50 |
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The biglys are absolutely generic.
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# ? Jun 6, 2017 03:51 |
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Pretty sure they're generic, because I THINK it includes transfers for a few different chapters.
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# ? Jun 6, 2017 03:51 |
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Whew! That would be great.
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# ? Jun 6, 2017 03:55 |
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goose willis posted:
Everyone is bland man, deal with it.
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# ? Jun 6, 2017 04:09 |
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Nurgle is gonna be good and cool, and I am sure Tzeentch will get a book shortly. I mean they just need to release a book for them since they already have so many kits
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# ? Jun 6, 2017 04:30 |
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We have them in the store and the pads are all blank. No chapter markings anywhere.
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# ? Jun 6, 2017 04:34 |
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Black_Nexus posted:Nurgle is gonna be good and cool, and I am sure Tzeentch will get a book shortly. I mean they just need to release a book for them since they already have so many kits They just got a book, so it'll be ~4 years probably
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# ? Jun 6, 2017 04:51 |
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Last call on that Games Day 1991 marine. I've gotta raise a gently caress ton of money asap or I'm royally hosed. If not it's going on eBay for way too much.
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# ? Jun 6, 2017 04:52 |
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Kilo147 posted:Last call on that Games Day 1991 marine. I've gotta raise a gently caress ton of money asap or I'm royally hosed. If not it's going on eBay for way too much. Put it on eBay man. Go raise money.
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# ? Jun 6, 2017 04:58 |
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S.J. posted:They just got a book, so it'll be ~4 years probably I think all bets are off in that respect since armies cant just limp on last edition's codex like GW's usual MO.
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# ? Jun 6, 2017 05:11 |
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Thoughts on drop pods: use them only if you absolutely need to deliver something within rapid fire range. 105 points is quite a lot but being able to put a unit EXACTLY where you need it is pretty powerful. Sternguard are still gonna use these, but I am convinced that a razorback is going to be better value for your average tactical squad.
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# ? Jun 6, 2017 05:24 |
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RagnarokAngel posted:I think all bets are off in that respect since armies cant just limp on last edition's codex like GW's usual MO. How long did it take for Tyranids to get a 3e codex?
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# ? Jun 6, 2017 05:29 |
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S.J. posted:How long did it take for Tyranids to get a 3e codex? Three years if I recall correctly.
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# ? Jun 6, 2017 06:03 |
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TwingeCrag posted:Thoughts on drop pods: use them only if you absolutely need to deliver something within rapid fire range. 105 points is quite a lot but being able to put a unit EXACTLY where you need it is pretty powerful. Sternguard are still gonna use these, but I am convinced that a razorback is going to be better value for your average tactical squad. I mean, I feel like if "absolutely need to deliver something within rapid fire range" is your goal, we have inceptors. Drop them down somewhere and shoot some poo poo up. I mean yeah if your gameplan is having 10 sternguard show up at a place with combi plasmas in a drop pod for like 400 points you can go with that. I'd rather put sternguard into a razorback for the extra firepower, because the TL assault cannon one is nuts and still costs less than a drop pod.
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# ? Jun 6, 2017 06:48 |
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chutche2 posted:I mean yeah if your gameplan is having 10 sternguard show up at a place with combi plasmas in a drop pod for like 400 points you can go with that. Pretty much, yeah. I haven't found anything else worth drop podding yet. Razorbacks with the assault cannons are definitely better in most circumstances, I would totally agree. But when you absolutely need to delete something with no chance of it being intercepted, I'm all about the plasmapod.
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# ? Jun 6, 2017 06:58 |
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So looking through the step by step of resolving shooting, it looks like you have to specify which model you're saving for before you roll? That seems like it'd take more time to roll individually.
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# ? Jun 6, 2017 07:15 |
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RagnarokAngel posted:So looking through the step by step of resolving shooting, it looks like you have to specify which model you're saving for before you roll? That seems like it'd take more time to roll individually. As with 7th, you can always "fast dice" stuff together if it's not going to make a difference. There are a lot less opportunities for it to make a difference in 8th too, although there are still some. One I've been wondering about, if I only have a single guy sticking out from behind a building can I just allocate a wound to him and stop the pain? I know you can allocate wounds to models out of range/line of sight but that doesn't necessarily mean you have to count all the fast dice that were rolled at once to wound right? Technically you fire one at a time? EDIT: Nope, it looks like you just see the whole unit when you target it, and line of sight doesn't matter after that. It's really loving hard to get across the map now. Salynne fucked around with this message at 08:04 on Jun 6, 2017 |
# ? Jun 6, 2017 07:54 |
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Beer4TheBeerGod posted:I like it. If you want a quick guide on Ork skin here's what I use: Pretty much what I did for my last set, except I used a sepia and black ink wash made with daler rowney acrylics so the boyz would look grubby instead of green ink.
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# ? Jun 6, 2017 08:10 |
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goose willis posted:Chaos Space Marines need to be more than Vanilla Marines With Worse Equipment Hello, BULBASAUR from 4th edition it never gets better
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# ? Jun 6, 2017 08:38 |
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RagnarokAngel posted:I think all bets are off in that respect since armies cant just limp on last edition's codex like GW's usual MO. Don't loving jinx it dude
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# ? Jun 6, 2017 09:08 |
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Fluff Question: What's with the bad moon masks from a lot of JB stuff?
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# ? Jun 6, 2017 09:10 |
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Professor Shark posted:Fluff Question: What's with the bad moon masks from a lot of JB stuff? Moon masks are kicking rad, is what. (They're big in venetian masquerade attire.) Edit: This is a Chaos familiar btw.
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# ? Jun 6, 2017 09:30 |
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Pendent posted:As he posted earlier in the thread TwingeCrag and I played a really solid first game of 8th edition today. I've got some thoughts of my own. TwingeCrag posted:My game with Pendent went just swimmingly. Seems like everyone is loving this new stuff. Completely agree that the rules changes seem mostly well thought out, new deep strike is terrific, shooting/assault seem more dynamic in how they balance each other. I am playing again today - going to take an Eversor this time. Probably also some flamers as well - really could have used them last game. Wish Marbo were still around though.
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# ? Jun 6, 2017 10:19 |
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The Primaris side of the box comes with a transfer sheet that has Space Wolves, Blood Angels, Dark Angels and I think Imperial Fists, although I might be wrong about the Imperial Fists.
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# ? Jun 6, 2017 13:30 |
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Any Canadian hams (Ontario preferred) planning on buying the box set and only want the big marines? I like Nurgle and hate money.
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# ? Jun 6, 2017 14:25 |
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# ? May 31, 2024 06:34 |
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overthefalls posted:The yearly major tournament around here is doing 8th edition at 1650 and I was going to do 'Nids to start, but I decided to go Khorne. I don't have any Blood Tithe (yet), but I think I've found something that could be rather entertaining: If you get one more troops in there you can have a battalion and get six command points. I don't think the Possessed aren't doing much that the Berzerkers and Bloodletters aren't doing, so maybe start there. I also don't think three bikers is going to do much; they're tough but lack the firepower to do anything really significant. I also think you're better off maxing those troop units whenever you can; for example taking 30 Bloodletters to maximize your chances of maintaining that +1 to hit. So I'd pay 305 for 30 Bloodletters with a Daemonic Icon and Instrument of Chaos. World Eaters get Khorne Berzerkers as Troops. Just thinking things over I might try something like this: HQ Skarbrand - 380 HQ Herald of Khorne - 55 T 30 Bloodletters w/ Daemonic Icon & Instrument of Chaos - 305 T 30 Bloodletters w/ Daemonic Icon & Instrument of Chaos - 305 T 20 Khorne Berzerkers w/ Icon of Wrath, Champion w/ 2 Lightning Claws - 343 FA 13 Khorne Fleshhounds - 200pts Total: 1648 You could move things around a bit and get more Fleshhounds, but based on my reading of the rules this list would be awesome. The Bloodletters are running everywhere moving 8" to 14" if not charging and when you do get into combat Skarbrand forces everywhere to stay there. That's loving terrifying.
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# ? Jun 6, 2017 15:17 |