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The reddit suggestion of doubling the core strength but also making the carts shoot for 2 shots was an interesting idea. Leaves pushing an advantage but as strong an incentive to ignore objective for it. Also makes sappers less of a 'and now you're in 4v5 for the rest of the game' since you can more strategically decide when to let one or two through.
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# ? Jun 8, 2017 21:01 |
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# ? May 16, 2024 21:44 |
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I've literally never seen the sappers spawn on Hanamura because any team I have ever seen try to compress themselves in deep to take the second keep is always collapsed on and massacred before they finish. If people hadn't described them in this thread I would never know they existed.
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# ? Jun 8, 2017 21:04 |
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Hmm Hanamura is hosed up and we need to fix it, but let's keep it in the next map rotation anyway, despite the fact we claimed map rotations would let us work on maps while having them out of circulation
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# ? Jun 8, 2017 21:08 |
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Libertine posted:I've literally never seen the sappers spawn on Hanamura because any team I have ever seen try to compress themselves in deep to take the second keep is always collapsed on and massacred before they finish. If people hadn't described them in this thread I would never know they existed. Play with worse teams! I've only seen them pop up with disorganized qms once or twice. But yeah with how low core health is they usually aren't a factor since just pushing in 1 side means at least 3 points of missiles (and more than likely 4) have already occured or are on the board. But I was in at least one match where they mattered and I couldn't convince anyone on my team to go back to deal with them. Part of the problem with sappers is the game does nothing to explain them. Either what triggers their spawning or what they do. It's even helpful about showing them on the minimap. So the game clearly doesn't want them ignored.
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# ? Jun 8, 2017 21:20 |
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Need advice here: I've been trying to try out all the different heroes at least a couple of times (I'm about halfway through), but I read some advice online that players should focus on a couple of heroes in order to get better. Should I switch to doing that? How many heroes do you learn for each role? (Also why are there SO MANY ASSASSINS. Maybe they would be less overloaded in QM if there weren't like a thousand of them.)
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# ? Jun 8, 2017 21:22 |
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Play whatever you like and want to do, friend.
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# ? Jun 8, 2017 21:30 |
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von Metternich posted:Need advice here: You should try every hero just to get a feel for what they play like. As for learning heroes, it wouldn't hurt to learn how to play the best heroes well and learn what maps they're good on.
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# ? Jun 8, 2017 21:38 |
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hanamura is really bad
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# ? Jun 8, 2017 22:13 |
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It's a bit trite but I think you'll know when it's time to start focusing on a specific few heroes. If you're just starting out it's way better to get up to speed on what every hero actually does (if not every single talent/popular build, at least their buttons), how every map works, and getting the fundamentals down pat.
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# ? Jun 8, 2017 22:23 |
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von Metternich posted:Need advice here: Trying out heroes lets you know exactly what they can do when you're up against them, which was super helpful for me when I started. Play them all, go nuts
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# ? Jun 8, 2017 22:37 |
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von Metternich posted:Need advice here: There are a lot of assassins, but many do totally different things. Some are glass cannons with high burst damage, some are better at poking and have good self-sustain abilities, some have more crowd control, etc... Playing a lot of heroes will get you better acquainted with what they can do and their roles in a team. Eventually you'll like/just be better at certain heroes over others but in the beginning it's probably better to just play whatever you feel like.
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# ? Jun 8, 2017 23:27 |
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An all-Probius Punisher Brawl.
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# ? Jun 9, 2017 01:17 |
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I'm ready for them to tweak Azmodan downwards just a little. I know he's not a great team fighter, but since his rework his combination of passable team damage, strong push, and being a huge sack of hit points is just starting to feel mildly oppressive to play against. I don't think he needs to be gutted or anything, just some thing to weaken one part of his kit or another.
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# ? Jun 9, 2017 01:56 |
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He shouldn't count as a bruiser in match making, which he did for me at least once
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# ? Jun 9, 2017 02:02 |
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I don't think he's a bruiser. There's no rule to mirror bruisers, and sometimes the rules get ignored anyway, so you can't infer matchmaking rules from one game.
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# ? Jun 9, 2017 02:15 |
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wait there are sappers in hanamura?
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# ? Jun 9, 2017 02:16 |
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The sappers look really dumb as well, they're like cyborg Swarm Hosts I don't know what they were thinking with that design.
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# ? Jun 9, 2017 02:18 |
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quite stretched out posted:wait there are sappers in hanamura? Kill a keep, and afterwards every other minion wave has an extra minion - a sapper. Not as strong as a catapult for push pressure, but if it reaches the impassable gate at the end of the lane, it damages the core by 1.
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# ? Jun 9, 2017 02:22 |
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myron cope posted:Of the heroes I've tried I think I may like Sylvanas the most. I'm not sure if she's any good but she feels super strong at waveclear and siege but also doesn't feel terrible in a team fight. I've started playing her this week and I like her too. I think I went 0-4 with her though which is a shame. Whenever I get matched against her she always manages to get a free lane to herself where she melts the whole map while everyone else fights over objectives. Whenever I play her, I get matched in lane against a bunch of long range burst mages that melt me as soon as walk near the creep wave.
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# ? Jun 9, 2017 03:21 |
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Looten Plunder posted:walk near the creep wave. Things Sylvanas should not do.
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# ? Jun 9, 2017 03:27 |
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Toshimo posted:Things Sylvanas should not do. Let me rephrase "get in range for my abilities/attacks to interact with the creep wave". So many times I found myself outpushed and killed behind my Tier 1 when she is supposed to be one of the best pushers in the game.
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# ? Jun 9, 2017 04:04 |
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Arthur he the best friendly worm put a hat on you, make the spines thank you Arthur he always look out 4 u
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# ? Jun 9, 2017 04:07 |
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Picked up D.Va again after a few weeks. Had some great games with her. Starting to get the hang of her. Did a lot of boosting ahead of a fleeing enemy and knocking them back to their death Also had the D.Va announcer on at the same time so A+ GG!
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# ? Jun 9, 2017 04:08 |
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Dehaka is fun as heck. I avoided using him so far because his kit looks really boring, but it's fun to sneak up on fools and drag them to their deaths. In general I like warriors a lot, I'm really bad with assassins. I feel like I'm either always too shy, and end up plinking ineffectively, or I overcommit and get immediately destroyed by the enemy team.
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# ? Jun 9, 2017 04:26 |
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I think Sylvanas works better as a roamer who contributes to pushing on each lane and rotates for ganks. Especially when you get the haunting wave black arrow refresh you can absolutely put the hurt on.
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# ? Jun 9, 2017 04:26 |
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Tender Bender posted:Dehaka is fun as heck. I avoided using him so far because his kit looks really boring, but it's fun to sneak up on fools and drag them to their deaths. In general I like warriors a lot, I'm really bad with assassins. I feel like I'm either always too shy, and end up plinking ineffectively, or I overcommit and get immediately destroyed by the enemy team. Play Artanis, there's no such thing as overcommitting because as soon as you try to run away you're dead as hell. Glory or death, every fight. Also he wrecks fools like wow.
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# ? Jun 9, 2017 04:35 |
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Tender Bender posted:Dehaka is fun as heck. I avoided using him so far because his kit looks really boring, but it's fun to sneak up on fools and drag them to their deaths. In general I like warriors a lot, I'm really bad with assassins. I feel like I'm either always too shy, and end up plinking ineffectively, or I overcommit and get immediately destroyed by the enemy team. Dehaka's kit is really boring in paper but really fun in execution. I thought he looked like he was going to be boring as hell, but a friend bought him for me and made me try him and I was immediately in love.
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# ? Jun 9, 2017 04:41 |
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SirSamVimes posted:Dehaka's kit is really boring in paper His appearance doesn't help either. So bland and unremarkable.
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# ? Jun 9, 2017 04:42 |
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Looten Plunder posted:His appearance doesn't help either. So bland and unremarkable. Get his mech skin
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# ? Jun 9, 2017 05:00 |
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Dehaka owns. Also he grows his arms back when you lock in your ult choice, and the noise he makes when you consume your essence rules.
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# ? Jun 9, 2017 05:03 |
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Welcome to Taunt City.
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# ? Jun 9, 2017 05:29 |
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Toshimo posted:Welcome to Taunt City. I saw someone with a level 70+ Azmodan account, over 1k games played with him. They were loving awful.
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# ? Jun 9, 2017 06:41 |
Was it you?
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# ? Jun 9, 2017 06:44 |
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Infinitum posted:Was it you? Nah my highest dude is Arthas at 17 and I like to think I'm a good Arthas. Not great, I make terrible decisions, but I can land all my Howling Blasts.
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# ? Jun 9, 2017 06:53 |
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Looten Plunder posted:Let me rephrase "get in range for my abilities/attacks to interact with the creep wave". So many times I found myself outpushed and killed behind my Tier 1 when she is supposed to be one of the best pushers in the game. Sylvanas is not really a solo laner (well, she is, but she's so fragile it's asking for a gank) she goes with her team to make it so the enemy can't retreat behind their towers and forts. You will only realistically have an opportunity to solo a fort on maps that have a long objective fight, but she can and will right-click a fort when that happens.
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# ? Jun 9, 2017 07:30 |
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Looten Plunder posted:Let me rephrase "get in range for my abilities/attacks to interact with the creep wave". So many times I found myself outpushed and killed behind my Tier 1 when she is supposed to be one of the best pushers in the game. Sylvanas starts as a lousy Pusher and becomes an ok one at 7. Even then, she's not really a split Pusher as much as a bigass shield protecting your team/mercs/monsters from Turrets/Forts.
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# ? Jun 9, 2017 07:41 |
Sylvanas is more of a 'soft' pusher compared to other heroes. She nullifies resistance rather than overwhelms it by sheer numbers or wave clear. So the creep push is just as strong as it normally is without Sylvanas, if that makes sense? It's why she's not as good in a 1v1 outpush situation, especially not against heroes with good wave clear.
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# ? Jun 9, 2017 07:48 |
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I love enemy Sylvanas players who think they can just solo push a lane all game long because they're free kills every minute or so.
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# ? Jun 9, 2017 07:54 |
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Der Shovel posted:I love enemy Sylvanas players who think they can just solo push a lane all game long because they're free kills every minute or so. Let me tell you about this Samuro kick I've been on, because hoooooo boy. Sylvanus, Probius, and Gazlowe.
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# ? Jun 9, 2017 08:15 |
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# ? May 16, 2024 21:44 |
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Yeah Sylvanis brings much more value to teamfights than split push. The best ones I see just know the timing of getting a few extra seconds of value from showing up a little late to objective or leaving it a little early, or forcing the enemy team to escort every merc they cap, since otherwise she melts them in 2 seconds, and basically roam lanes a bit pulling back the moment there's a whiff of missing red team. So she's more a roamer than a specialist that claims bot and just stays there.
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# ? Jun 9, 2017 08:34 |