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turn off the TV
Aug 4, 2010

moderately annoying

dragonshardz posted:

That said, I dig the poo poo out of it, though the desaturation could use a little tuning to not be quite so harsh. A little color is okay. Either way, it's like STALKER meets Fallout, especially if you grab that flashlights mod suggested by the Pilgrim author..

I don't think that it looks much like STALKER, those games are actually pretty colorful when it's not cloudy. Pilgrim looks more like Silent Hill to me, in terms of color palette and overall brightness.

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Davoren
Aug 14, 2003

The devil you say!

Has anyone found anything like Real Smokes from New Vegas? I like the fact that you start smoking by using a lighter 'weapon' instead of adding more items to the aid category, but the closest I've found is Usable Cigarettes which seems a little limited, and like every smoking mod I've found for F4, locks you into an animation, which is the opposite of convenient.

I looked at the scripts from Real Smokes but I know nothing about that side of modding and can't really make heads or tails of how to port it over, if such a thing is even possible.

Pontificating Ass
Aug 2, 2002

What Doth Life?

Submarine Sandpaper posted:

so I didn't like fallout 3 but grabbed this and got mods via the in game lazy way. Game's been alright for the first few hours. The bullet time mod is super fun, but throwing 200 rounds into a skull raider dude and only getting half health down was a bit lovely. Is this because I'm being a mad man using the in game rather than external site mods, \something is odd, just the behavior of the "more dangerous raider or whoever mods", or fallout just being fallout (bad like fallout 3)?
Sounds like you need to mod your game. I play with locational damage where limb shots do less, and headshots do more:

http://www.nexusmods.com/fallout4/mods/13263/

I actually changed the values to do 3.3x on headshots and maybe even less for limbshots so accuracy is more important, and headshots melt away enemies. You can really easily edit the values in FO4, but I just uploaded my modified version there. I also made a stealth mod with more realistic values if you're into that kind of thing:

http://www.nexusmods.com/fallout4/mods/13798/

I never really thought about putting these up on Bethesda's site, but I might as well at some point.

Davoren
Aug 14, 2003

The devil you say!

New version of Unofficial Fallout 4 Patch is out, including hotfix for trap disarm bug and Far Harbor crashing

Kiggles
Dec 30, 2007

Davoren posted:

Has anyone found anything like Real Smokes from New Vegas? I like the fact that you start smoking by using a lighter 'weapon' instead of adding more items to the aid category, but the closest I've found is Usable Cigarettes which seems a little limited, and like every smoking mod I've found for F4, locks you into an animation, which is the opposite of convenient.

I looked at the scripts from Real Smokes but I know nothing about that side of modding and can't really make heads or tails of how to port it over, if such a thing is even possible.

Light em Up 2.0 http://www.nexusmods.com/fallout4/mods/17749/

It does fiddle with the cigarette/cigar items (carton/packs) so they become aid items, but considering you're just as likely to Store All Scrap, it's for the better. Note the requirements. It has a mod dependency, but that is otherwise mostly transparent if you don't have any interesting in crafting your own smokes.

Kiggles fucked around with this message at 15:10 on Jun 5, 2017

Dr Snofeld
Apr 30, 2009
Is there a fix for the recon scopes turning the screen pure white when you look through them during the day? It makes them useless.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

So I tried a mod that changed Piper's appearance, and now she won't talk. I removed the esp, and have gone back to saves from before I used it, but she still won't talk. I verified the cache and it didn't find a problem, but Piper specifically won't talk to me. I can trade with her, and command her to move places, and she'll make comments when I give her those instructions, but anything that comes from using the Talk command is complete silence. Is the next step uninstalling and reinstalling the whole game, or is there something I might be missing?

turn off the TV
Aug 4, 2010

moderately annoying

marshmallow creep posted:

So I tried a mod that changed Piper's appearance, and now she won't talk. I removed the esp, and have gone back to saves from before I used it, but she still won't talk. I verified the cache and it didn't find a problem, but Piper specifically won't talk to me. I can trade with her, and command her to move places, and she'll make comments when I give her those instructions, but anything that comes from using the Talk command is complete silence. Is the next step uninstalling and reinstalling the whole game, or is there something I might be missing?

Did the mod include altered .wxm/.wav files for her voice? If they're still there they might be causing issues.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Not that I'm aware of. It was Vault Meat Piper (I know Vault Meat is some fetish thing, but this is just a face mod inspired by the character design) and the download was just an .esp. Nothing in the description suggests it does a thing to the audio files, and no one else who has tried it has had a bug like this--they all complain about her rear end exploding to ridiculous proportions or something similar.

Pwnstar
Dec 9, 2007

Who wants some waffles?

marshmallow creep posted:

Not that I'm aware of. It was Vault Meat Piper (I know Vault Meat is some fetish thing, but this is just a face mod inspired by the character design) and the download was just an .esp. Nothing in the description suggests it does a thing to the audio files, and no one else who has tried it has had a bug like this--they all complain about her rear end exploding to ridiculous proportions or something similar.

https://www.youtube.com/watch?v=inkj4yop5P8

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Never thought I'd see the day when somebody on Nexus would be complaining about over the top preportions of a female character.

ENOUGH. LET US EMBRACE THE TRUE MADNESS. ANIMAL ARMORS FROM I ONLY SPEAK JAPANESE.

Emo Szyslak
Feb 25, 2006

That man is a hero

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Turns out the weird hit sound stuff was from the crippled limbs mod which you can turn off via it's settings using the holotape it provides. I feel a little foolish!

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

SeanBeansShako posted:

Turns out the weird hit sound stuff was from the crippled limbs mod which you can turn off via it's settings using the holotape it provides. I feel a little foolish!

I actually tried that out the other day and was wondering if that's what you were talking about. I noticed when I downloaded it that it said it was compatible with the "hit sound" mod, but I didn't realize it came packaged in.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Yeah sadly the modder dude wasn't clear enough that it came with a hit sound and I should have read the description clearly.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Does anybody know if the Industrial junk yard from Sim Settlements is literally just the scavenger station from vanilla? I'm wondering if maybe it could be different and thus gotten around the design flaw of scavving doing absolutely nothing for you if you have something like 200 units of any junk material in storage

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Basic Chunnel posted:

Does anybody know if the Industrial junk yard from Sim Settlements is literally just the scavenger station from vanilla? I'm wondering if maybe it could be different and thus gotten around the design flaw of scavving doing absolutely nothing for you if you have something like 200 units of any junk material in storage

There's another mod that removes that limit (as well as the limits on produced food and water) so they probably just took the same approach.

Kiggles
Dec 30, 2007

Basic Chunnel posted:

Does anybody know if the Industrial junk yard from Sim Settlements is literally just the scavenger station from vanilla? I'm wondering if maybe it could be different and thus gotten around the design flaw of scavving doing absolutely nothing for you if you have something like 200 units of any junk material in storage

Pretty sure it works the same, but with the difference that you can collect taxes on the lot, as a contrast to strict scav station.

If it does, it's probably for the better, as usual: there's a mod for that. http://www.nexusmods.com/fallout4/mods/12430/

The above does adjust the tendency for settlements to be attacked as a function of stacked resources, but you may still want to add something like the following for all the added settlement attacks you may eventually incur as a result of having literally millions of junk.
http://www.nexusmods.com/fallout4/mods/20137/

ETPC
Jul 10, 2008

Wheel with it.
Any good mods that add in NATO/Warsaw Pact weapons?

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Kiggles posted:

Pretty sure it works the same, but with the difference that you can collect taxes on the lot, as a contrast to strict scav station.

If it does, it's probably for the better, as usual: there's a mod for that. http://www.nexusmods.com/fallout4/mods/12430/

The above does adjust the tendency for settlements to be attacked as a function of stacked resources, but you may still want to add something like the following for all the added settlement attacks you may eventually incur as a result of having literally millions of junk.
http://www.nexusmods.com/fallout4/mods/20137/

Huh, I'm wondering if the caps [i]are[/i removed in Sim Settlements, because my water purifiers have generated bottles north of 100 units, which far outstrips the cap formula listed.

aniviron
Sep 11, 2014

ETPC posted:

Any good mods that add in NATO/Warsaw Pact weapons?

There are several mods that add in various AR-15s and derivatives, and I know there is a mod for the G3 as well, because there is a mod for that mod that retextures the G3 into the Fallout 3 version of the G3.

Kiggles
Dec 30, 2007

Basic Chunnel posted:

Huh, I'm wondering if the caps [i]are[/i removed in Sim Settlements, because my water purifiers have generated bottles north of 100 units, which far outstrips the cap formula listed.
Interesting. I wonder if it also modifies change-to-be-attacked, since food+water in the bench increase the odds of a settlement proportional to the total, modified by defense, where each point of defense doesn't offer much of a buffer.

ETPC
Jul 10, 2008

Wheel with it.

aniviron posted:

There are several mods that add in various AR-15s and derivatives, and I know there is a mod for the G3 as well, because there is a mod for that mod that retextures the G3 into the Fallout 3 version of the G3.

Any specific names?

Gonkish
May 19, 2004

ETPC posted:

Any specific names?

http://www.nexusmods.com/fallout4/mods/24069 Assault Carbine for the AR-15 pattern. Highly modifiable, with custom animations across the board. Includes unique variants (the All American, and the Patriot).

http://www.nexusmods.com/fallout4/mods/19497/ AK-74 (never used it, personally, because the Handmade Rifle for nuka world ticks AK box for me). Alternatively: http://www.nexusmods.com/fallout4/mods/21466/ (I actually kinda prefer this one)

http://www.nexusmods.com/fallout4/mods/11525/ A modular Kalashnikov family of guns mod. (Different from the one above, arguably better.)

http://www.nexusmods.com/fallout4/mods/21103 The AS VAL and VSS Vintorez, so you can get your STALKER on. Custom animations, but they are arguably overpowered for various reasons.

http://www.nexusmods.com/fallout4/mods/10099 Mk14 EBR for that sorta Vietnam feel.

http://www.nexusmods.com/fallout4/mods/11427/ Never used this mod, but it has the G3, FN SCAR, and an AKM or AK-74 (not sure which), etc.

http://www.nexusmods.com/fallout4/mods/20687 M1 Garand, custom animations and sounds and just generally good. Also has unique variants in the world.

http://www.nexusmods.com/fallout4/mods/22017/ SVT-40 for killing Nazis Raiders and such.

http://www.nexusmods.com/fallout4/mods/24394 EXCELLENT MP40 mod, cannot recommend enough.

http://www.nexusmods.com/fallout4/mods/16999/ StG-44 because who doesn't want that gun all the time forever?

http://www.nexusmods.com/fallout4/mods/24619/ The British SA80 (L85) because bullpups are cool.

http://www.nexusmods.com/fallout4/mods/23932 SVU and MP443 Grach because bullpups are cool.

http://www.nexusmods.com/fallout4/mods/23258/ Mosin-Nagant (I think it's specifically the 91/30?) because why the gently caress not?

I'm sure I'm missing a lot.

Gonkish fucked around with this message at 05:20 on Jun 9, 2017

aniviron
Sep 11, 2014

The G3 I used was http://www.nexusmods.com/fallout4/m...review%3D&pUp=1 which is the one that has been retextured to look like the R91 from FO3.

Pontificating Ass
Aug 2, 2002

What Doth Life?
Anyone who tried Horizon, does it hold up for a whole playthrough? Might give it a go, but I'm not looking for painful gameplay that ends up being more annoying than fun. Any conflicts with other mods?

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell

Sintax posted:

Anyone who tried Horizon, does it hold up for a whole playthrough? Might give it a go, but I'm not looking for painful gameplay that ends up being more annoying than fun. Any conflicts with other mods?

I've been playing for quite a while and only now just hit level 15. Definitely slowsdown the leveling and forces you to be careful not to rush into an area unprepared. The no health regeneration & bumped up health pool turn combat from a battlefield shooter into a resource management game. Ammo & health packs are expensive even later in the game, I invested thousands of caps into the settlement system before I got a sustainable source of rad free water & adhesive. It will conflict with most bog overhaul mods but there are some with patches.

Davoren
Aug 14, 2003

The devil you say!

So I know the Mod Organizer guy has stopped updating because he's working on a new NMM, but I have vague memories of hearing about someone else continuing work on it. Is that true or did my brain make it up?

turn off the TV
Aug 4, 2010

moderately annoying

Davoren posted:

So I know the Mod Organizer guy has stopped updating because he's working on a new NMM, but I have vague memories of hearing about someone else continuing work on it. Is that true or did my brain make it up?

There's a version of MO ported to FO4 that works fine.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Sintax posted:

Anyone who tried Horizon, does it hold up for a whole playthrough? Might give it a go, but I'm not looking for painful gameplay that ends up being more annoying than fun. Any conflicts with other mods?

It's fun, I also just hit my third set of vans perks (every five levels you get several bonus perks). Settlements become important investments, but you can upgrade your carrying capacity via specific equipment so it's less tedious than stock plus it's compatible with sim settlements.

Early levels are rough but not insurmountable. Sometimes running away is the answer, or avoiding combat if you're low on supply.

Davoren
Aug 14, 2003

The devil you say!

Anyone know anything about rescaling in nifskope? i want to bump up the size of something just slightly, but using Transform>Edit>Scale in nifskope doesn't seem to be affecting the size of the mesh. Googling suggests I need to right click again and select apply but there is no such option for me.

Kiggles
Dec 30, 2007

Sintax posted:

Anyone who tried Horizon, does it hold up for a whole playthrough? Might give it a go, but I'm not looking for painful gameplay that ends up being more annoying than fun. Any conflicts with other mods?

Seems fine. Like mentioned, I got about level 15 with a character (rolled a second after some other mods borked my save), and was still having to keep resources like food, water, and bandages in the back of my mind the same as levels 1-5. It did feel like progress was being made, but it wasn't like any of that stuff was going to be rendered irrelevant anytime soon.

Since leveling rate is roughly halved, that would be equivalent level 30, so I'll say, yeah, it hods up in the long run. I still felt like my character was still getting started.

As for annoying more than fun, while there is no accounting for taste, I would say definitely not. The Horizon author makes a lot of accommodations for play-ability and a bunch of the features go a long way to making survival a far more enjoyable experience, and it doesn't do so with silly "realism" contrivances like the player dying to single headshots in a gameworld of hitscan weapons. Horizon's design philosophy is really consistent in that it keeps you in the action with resource management as a constant CONCERN, but not constant chore. As in, it is something you think about, and DO something about through the gameplay, rather than "doing" something about it by juggling items in inventory.

Food/water for example, one big meal, and you're basically set for the entire day. Health? Instead of popping stims mid combat, Horizon balances the player healthbar as a resource. Sometimes you effectively sacrifice some health and expose yourself for a clear shot so you can break enemy lines, or make a tactical retreat. Try that in those "hyper-realism" mods where you can die in one or two shots, and you would just as soon be reloading rather than that tactical retreat actually improving your situation. No, instead Horizon expects you to get bumps and bruises in combat (hitscan weapons, this WILL happen, nothing you can do about it). Instead of stims to heal, you "guard" your health in combat, and just patch up the booboos AFTER combat, only popping stims when you get surprised. The way the mod keeps you "feeling" the hits is by making those restoratives rare/expensive. Get surprised and you'll wince, even if it's only a hit for 1/10th your bar or less. It adds up.

My only complaints with Horizon are:
-Getting started is a little too rocky, and samey. I like rolling lots of characters, but the first 5 levels or so are basically the same thing all over again. Nothing "Start Me Up" + a few gifts via console doesn't fix.
-MOST of the resources are ADHESIVE limited. Making things rare is one thing, but it can be a bit obnoxious when ONE resource becomes the bottleneck for virtually everything. It is an easy way to balance broadly, so as a mod, I can deal.
-I do like going where I want to go, doing what I want to do, and while Horizon's balance DOES accommodate this (normalized NPC health, no health bricks), it can be rough if you're trying to push the main quest just to get access to the institute or something.

I really can't say enough good things about Horizon. The author has his/her head screwed on right, and the more I play it, the more I appreciate it. Very much a slow burn that will grow on you. Give it a go, make mistakes, and make sure to install the optional Timescale esp. Also some sort of additional save mod (Light em Up 2.0) - although there is the option of literally crafting consumeable save items - this is a Bethesda engine.

TescoBag
Dec 2, 2009

Oh god, not again.

Kiggles posted:

Seems fine. Like mentioned, I got about level 15 with a character (rolled a second after some other mods borked my save), and was still having to keep resources like food, water, and bandages in the back of my mind the same as levels 1-5. It did feel like progress was being made, but it wasn't like any of that stuff was going to be rendered irrelevant anytime soon.

Since leveling rate is roughly halved, that would be equivalent level 30, so I'll say, yeah, it hods up in the long run. I still felt like my character was still getting started.

As for annoying more than fun, while there is no accounting for taste, I would say definitely not. The Horizon author makes a lot of accommodations for play-ability and a bunch of the features go a long way to making survival a far more enjoyable experience, and it doesn't do so with silly "realism" contrivances like the player dying to single headshots in a gameworld of hitscan weapons. Horizon's design philosophy is really consistent in that it keeps you in the action with resource management as a constant CONCERN, but not constant chore. As in, it is something you think about, and DO something about through the gameplay, rather than "doing" something about it by juggling items in inventory.

Food/water for example, one big meal, and you're basically set for the entire day. Health? Instead of popping stims mid combat, Horizon balances the player healthbar as a resource. Sometimes you effectively sacrifice some health and expose yourself for a clear shot so you can break enemy lines, or make a tactical retreat. Try that in those "hyper-realism" mods where you can die in one or two shots, and you would just as soon be reloading rather than that tactical retreat actually improving your situation. No, instead Horizon expects you to get bumps and bruises in combat (hitscan weapons, this WILL happen, nothing you can do about it). Instead of stims to heal, you "guard" your health in combat, and just patch up the booboos AFTER combat, only popping stims when you get surprised. The way the mod keeps you "feeling" the hits is by making those restoratives rare/expensive. Get surprised and you'll wince, even if it's only a hit for 1/10th your bar or less. It adds up.

My only complaints with Horizon are:
-Getting started is a little too rocky, and samey. I like rolling lots of characters, but the first 5 levels or so are basically the same thing all over again. Nothing "Start Me Up" + a few gifts via console doesn't fix.
-MOST of the resources are ADHESIVE limited. Making things rare is one thing, but it can be a bit obnoxious when ONE resource becomes the bottleneck for virtually everything. It is an easy way to balance broadly, so as a mod, I can deal.
-I do like going where I want to go, doing what I want to do, and while Horizon's balance DOES accommodate this (normalized NPC health, no health bricks), it can be rough if you're trying to push the main quest just to get access to the institute or something.

I really can't say enough good things about Horizon. The author has his/her head screwed on right, and the more I play it, the more I appreciate it. Very much a slow burn that will grow on you. Give it a go, make mistakes, and make sure to install the optional Timescale esp. Also some sort of additional save mod (Light em Up 2.0) - although there is the option of literally crafting consumeable save items - this is a Bethesda engine.

The only issue I have with the idea of horizons is that I really luke using power armor. Would you say its worth using in horizon?

OwlFancier
Aug 22, 2013

TescoBag posted:

The only issue I have with the idea of horizons is that I really luke using power armor. Would you say its worth using in horizon?

Absurdly so yes, it makes you take far less damage and lets you carry more, fusion cores are rare, but you can eventually craft more of them. If you are going into heavy combat, bringing power armour is a very good idea, though you can't just run around it in willy nilly.

With health and rads being something you have to mange, good armour is very valuable.

Kiggles
Dec 30, 2007

TescoBag posted:

The only issue I have with the idea of horizons is that I really luke using power armor. Would you say its worth using in horizon?
Yes, it's fine. For starters, Horizon gives fast travel options, contrast vanilla survival (it's expensive, but it's there). Second, you can craft Fusion Cores and the crafting materials can be purchased (just not the cores directly). Third, most cores are going to come out of static Fusion Reactors, and the author didn't do anything about those, so you're still likely to have a glut. Finally, and most importantly, it's all about resource management. PA mitigation is real. Instead of spending so much precious adhesive on bandages, you're spending cheap steel repairing plating, because the few bandages you do have effectively count for like quadruple or better.

Additionally, progression should be more rewarding. The spawns are spread over the leveling better, so you will actually be spending time, and resources upgrading that T45d before T-51 starts showing up. Brotherhood presence shits all over that but, Bethesda. Just hold off on Kellogg for a little while, do some companion quests or something. The only issue you're liable to have is early on when you're starting from nothing, but there are like 5 or 6 cores in and around the concord area if you know where to look. They'll get you going, and probably never run out, unless you're like me and are regularly spitting cores when you forget you're out of grenades.

If it still really bothers you, then go grab http://www.nexusmods.com/fallout4/mods/325/?, and use the Balanced, or No Run drain option so you don't feel like simply going from point A to point B needs to be perfectly straight, least you run low on cores. Alternatively, Power Armor Delivery http://www.nexusmods.com/fallout4/mods/7809/ / Airdrop http://www.nexusmods.com/fallout4/mods/18591/ and call in your suit when you're about to enter a more serious combat area.

Kiggles fucked around with this message at 08:21 on Jun 10, 2017

DXH
Dec 8, 2003

Ne Cede Malis
I can't recommend Horizon enough, I'm about to ding 25 in my current run and it's held up very well. It still has some issues but most of those can be fixed with other mods. I think the author is releasing 1.1 next weekish and he's promised some interesting stuff albeit vaguely. The first few levels are rough but once you get to level 15 and unlock vegetable starch it really hits its stride. I for one have committed more to this current playthrough than any other time I've played FO4. The best advice I think is to settle down in a specific settlement (I chose the Castle) and slowly expand your empire outwards. I don't use the caravan system (a mod lets me fast travel like in vanilla) or power armor (because it currently doesn't work great in Horizon) but I haven't had too much problem, especially once you get a decent supply of ammo rolling. That's probably one of the biggest differences for me personally; even in vanilla survival I would be drowning in ammo for guns I never used but in Horizon that poo poo is all scrappable into components to make ammo for the guns you prefer. At this point in my playthrough I have like 100 carryweight dedicated solely to meds, water, drugs, and food. Coupled with my armor, guns, and ammo I still have 750 weight left over for long scavenging forays, plus I can call a cargo bot whenever I want.

Basically, Horizon turns FO4 not into a different game but a different experience. I'm not a fan of resource management bullshit in open world games now (even mainstream AAA games now have cooking and crafting and grabbing ingredients it seems, like the new Zelda) but somehow Horizon balances all of that in a fun way so you're not constantly checking your inventory for what poo poo you have or what poo poo you need.

turn off the TV
Aug 4, 2010

moderately annoying

Davoren posted:

Anyone know anything about rescaling in nifskope? i want to bump up the size of something just slightly, but using Transform>Edit>Scale in nifskope doesn't seem to be affecting the size of the mesh. Googling suggests I need to right click again and select apply but there is no such option for me.

The BSTri should have a scale field, which in my experience translates in game.

Kiggles
Dec 30, 2007

DXH posted:

Basically, Horizon turns FO4 not into a different game but a different experience. I'm not a fan of resource management bullshit in open world games now (even mainstream AAA games now have cooking and crafting and grabbing ingredients it seems, like the new Zelda) but somehow Horizon balances all of that in a fun way so you're not constantly checking your inventory for what poo poo you have or what poo poo you need.
Yeah, I want to emphasize this. I usually like the IDEA of resource management survival modes, but it rarely takes long for it to feel like a chore because it rather quickly hits a point where there's no management, and it is a tedious but necessary step (New Vegas), OR it becomes a constant drag that feels like climbing out of a muddy pit.

Horizon hits a nice middle ground where scarcity makes the food seem important, but usually won't put you in a bad situation unless you over-extend. All without being overbearing about nursing the basic needs. I think it's a bit to do with it being part of a larger ensemble of resource management that it feels like a natural part of the whole, rather than a tacked on novelty. Wholistic approach of Horizon works to its favor.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

So is the Unofficial patch back to "won't gently caress you up" status? I had to do a fresh install and was wondering if I should use the latest or a particular older release.

edit: Man I cannot figure out what has broken Piper. Even after freshly reinstalling the game and starting a new character, she will not talk to anyone. Not even to the intercom so you can open Diamond City.

marshmallow creep fucked around with this message at 15:22 on Jun 10, 2017

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Erd
Jun 6, 2011
If you rescue Nick before you get to diamond city, it starts open. Won't fix your Piper problem but will get you inside.

Does anyone use molotovs in horizon? They feel completely useless with no initial damage and slow damage over time. And burning enemies act like any other meaning you can't just wait for them to burn to death without them flanking you, so you end up shooting them anyway.

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