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I love how condescending he is when he gets shot for like no damage "I'm.made.of.metal"
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# ? Jun 14, 2017 04:43 |
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# ? May 10, 2024 10:42 |
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Basic Chunnel posted:I'm hype as gently caress for Harbinger to finally get traded to XCOM2 and you all are a bunch of fuckin dorks "It's not just any Sectopod. It's a human Sectopod."
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# ? Jun 14, 2017 04:43 |
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Psycho Landlord posted:Wait what? When did that get dropped? The Skirmishers' thing is that they're rogue human/alien hybrids, and in videos and screens the Skirmisher guy is noticeably bigger and heftier than the regular humans. I've been hearing rumors that he was mentioned at E3 to be specifically a human/muton hybrid, and it seems highly plausible.
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# ? Jun 14, 2017 04:46 |
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Moreso than the regular mutons, who have had human DNA spliced to them?
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# ? Jun 14, 2017 04:52 |
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Huh, I missed that in all the hype. Nifty.
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# ? Jun 14, 2017 04:52 |
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Bolow posted:I love how condescending he is when he gets shot for like no damage All of the Spark lines, Julian or not, are amazing. Julian's sarcasm and Spark-001's unfailing politeness. "I apologize for your untimely demise" instantly became a favorite line of mine. This expansion better bring more official SPARK voicepacks.
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# ? Jun 14, 2017 04:56 |
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Or is it Sputnik posted:Moreso than the regular mutons, who have had human DNA spliced to them? Think in this case those are Mutons with human DNA spliced into them, he's a human whose had Muton DNA spliced into him. Other way around.
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# ? Jun 14, 2017 04:56 |
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Or is it Sputnik posted:Moreso than the regular mutons, who have had human DNA spliced to them? Dunno. It's not clear whether the Skirmishers are straight hybrids, or failed models that have been phased out - Tygan, Bradford, and Shen all comment that there have been several sectoid and muton variants over the years. Either way, the Skirmisher soldier dude seems to be a big mofo next to the regular humans and mutons are the only thing we know about right now that fits the bill for his alien side. The Templars' thing is that they're humans who have developed psionic powers naturally, without alien DNA or specialized training, and the Templar soldier accordingly has completely different abilities from X-COM or the aliens like the psi-swords. Haven't heard anything about who exactly the Reapers are or what they do beyond that the Reaper soldier is some kind of stealthy sneaky sniper.
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# ? Jun 14, 2017 05:01 |
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Malachite_Dragon posted:Think in this case those are Mutons with human DNA spliced into them, he's a human whose had Muton DNA spliced into him. Other way around. I thought one of the big plot points of the game is that almost all of the aliens you fight were originally humans though. The aliens started mass-human clones at the forge facilities and would substitute pieces of DNA from other species. That's what creates the alien-human hybrids.
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# ? Jun 14, 2017 05:37 |
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Not quite? All the ADVENT you fight are test tube human-lookalikes spawned from a factory, presumably with bits of human DNA as you said. All the actual aliens are totally, err, alien.
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# ? Jun 14, 2017 05:43 |
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Bogart posted:Hank Hill voice clips. But only for dudes carrying the flamethrower. Basic Chunnel posted:I'm hype as gently caress for Harbinger to finally get traded to XCOM2 and you all are a bunch of fuckin dorks A correct opinion.
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# ? Jun 14, 2017 05:46 |
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srsly tho I dont get the hate for the expansion. XCOM has always been schlocky as gently caress. Hell the entire plot of XCOM:EU is lovingly crafted schlock and in fact XCOM 2 moved away from this a lil bit
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# ? Jun 14, 2017 05:57 |
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I'm just in it for the gameplay, killing stupid characters is a bonus.
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# ? Jun 14, 2017 06:15 |
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I personally hope someone replaces all their cliche poo poo dialogue with either the Pillar Men or Waluigi. Mostly because hearing an Avatar (the James Cameron one) reject shout "WAAAAAAAAAA" in a goofy-rear end voice might take some of the sting off.
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# ? Jun 14, 2017 06:21 |
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babypolis posted:srsly tho I dont get the hate for the expansion. XCOM has always been schlocky as gently caress. Hell the entire plot of XCOM:EU is lovingly crafted schlock and in fact XCOM 2 moved away from this a lil bit For me personally it's not the shlock, it's the 'hero' focussed shlock that pulls XCOM away from being about the players' stories. But as I said, we'll see, and I'm sure either way I'll get a bunch of cool assets to work with. Multi faction fighting, (probably multi unit moves for the AI unless Firaxis expects us to wait for each 'lost' to move individually), a sick fuggin flamethrower. It's all good.
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# ? Jun 14, 2017 06:30 |
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To me, it looked more like an Advent soldier (sans helmet) than a muton. He's got the big eyes and everything.
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# ? Jun 14, 2017 06:40 |
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Maluco Marinero posted:For me personally it's not the shlock, it's the 'hero' focussed shlock that pulls XCOM away from being about the players' stories. But as I said, we'll see, and I'm sure either way I'll get a bunch of cool assets to work with. Multi faction fighting, (probably multi unit moves for the AI unless Firaxis expects us to wait for each 'lost' to move individually), a sick fuggin flamethrower. It's all good. i mean im sure it could be pullef off in a lovely and boring way but I have faith in firaxis that this will not be the case
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# ? Jun 14, 2017 06:43 |
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Firaxis has gotten the memo about people not liking forced hero units multiple times. Even if the resistance soldiers are always the same characters every time (I doubt it), the game will probably give you the option to have them be randomly generated to some extent.
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# ? Jun 14, 2017 06:47 |
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It'd be pretty awesome if you just got command of a bunch of random Resistance mooks (like the blueshirts from base defense) for some mission and at the end you'd get to recruit/promote the ones that you liked. Basically the ultimate conclusion of those resistance haven modded missions, except the ones who turn out awesome have unique stuff they can do.
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# ? Jun 14, 2017 07:05 |
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Tricky Ed posted:It'd be pretty awesome if you just got command of a bunch of random Resistance mooks (like the blueshirts from base defense) for some mission and at the end you'd get to recruit/promote the ones that you liked. I was thinking that earlier today. Start with just your gatekeeper crew, and you only get early Sgts from haven missions that terminally weed out the weakest 80%. Lift that restriction when you get the GTS.
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# ? Jun 14, 2017 07:12 |
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worst gaming trend of the past 5 years: heroes
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# ? Jun 14, 2017 07:21 |
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It's been longer than 5 years. Warcraft 3 came out in 2002.
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# ? Jun 14, 2017 07:22 |
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So, is there a mod list anywhere for the game? Seeing the new expac made me want to run through the game one more time, but I haven't played since Alien Rulers first came out. Instead of dealing with a bloated modlist with mods that may be out of date, etc, I just deleted everything and am gonna start fresh with new mods.
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# ? Jun 14, 2017 07:24 |
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babypolis posted:i mean im sure it could be pullef off in a lovely and boring way but I have faith in firaxis that this will not be the case Well, I still remember Zhang who was dumb and threw away a perfectly good pistol.
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# ? Jun 14, 2017 07:46 |
Foglet posted:Well, I still remember Zhang who was dumb and threw away a perfectly good pistol. He threw it away to secure himself true VIP-escort status.
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# ? Jun 14, 2017 07:56 |
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Dumb nitpicking time. Man, I respect Musashi's efforts in making his Jedi and Samurai classes but the primary weapons animations just look so lifeless and unconvincing. Also the "twirl sword in hand" thing while idling puts me off. That's not the kind of thing you see in samurai movies. That's, like, Xena Warrior Princess stuff. The Way of the Samurai games are on steam for cheap as hell and they'd make a good reference for how samurai hold their swords. When you're not kicking corpses like a nasty crimeboy ronin. And that's like the only thing stopping me from giving those mods a shot because he puts a ton of work into them.
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# ? Jun 14, 2017 08:07 |
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Vib Rib posted:To me, it looked more like an Advent soldier (sans helmet) than a muton. He's got the big eyes and everything. This makes way more sense in retrospect and is probably correct.
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# ? Jun 14, 2017 08:12 |
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babypolis posted:srsly tho I dont get the hate for the expansion. XCOM has always been schlocky as gently caress. Hell the entire plot of XCOM:EU is lovingly crafted schlock and in fact XCOM 2 moved away from this a lil bit Someone said, and I'm paraphrasing here... "Blue Klingons with a laser-powered batleth"... like there's any part of that sentance that isn't loving awesome. Think of all the crap that came up when swords were first introduced. People actually disliked the idea of hacking the heads of aliens in XCOM's glorious jihad to retake Earth. I don't understand how people turn out like that. Where did they go wrong in life?
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# ? Jun 14, 2017 08:15 |
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Psycho Landlord posted:This makes way more sense in retrospect and is probably correct. Skirmishers are meant to be former ADVENT who got pissed off at the aliens I think.
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# ? Jun 14, 2017 08:24 |
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Skirmishers seem to be Advent soldiers that were created before the aliens refined their psionic control method. Through some means they managed to break the alien's hold over them and rebelled. Doubt that can happen with modern Advent since they are all test tube babies. Maybe they can tell us what Mor Balatan really means.
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# ? Jun 14, 2017 08:27 |
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Give us the recipe for advent burgers
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# ? Jun 14, 2017 09:15 |
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Skirmishers are totally based on/ripped off bounty hunters from Darkest Dungeon, which is cool since that's my favourite class in that game. Pull, push and uppercut.
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# ? Jun 14, 2017 11:30 |
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Alkydere posted:All of the Spark lines, Julian or not, are amazing. Julian's sarcasm and Spark-001's unfailing politeness. "I apologize for your untimely demise" instantly became a favorite line of mine. Hell, I'd be happy with just a couple female voice packs for sparks, and maybe an R2-D2 style beep-boops voice pack Eraflure posted:I'm just in it for the gameplay, killing stupid characters is a bonus. Yeah, this is me. I treat XCOM like a very pretty board game, because that's how it runs, the way things look and sound just add to the atmosphere. I'm pretty sure I could have a similar amount of fun rolling dice around a table with some vaguely sectoid looking pieces of plastic (yes I know there is an XCOM:EU board Game)
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# ? Jun 14, 2017 12:36 |
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jfood posted:Someone said, and I'm paraphrasing here... "Blue Klingons with a laser-powered batleth"... like there's any part of that sentance that isn't loving awesome. I still don't like the idea of "metal swords" for fighting super advanced aliens that much (the other, more advanced types I'm ok with), but the mechanic is pretty darn cool in practice, so all is fine. But anyway, it's all about *atmosphere*, dude. Someone said that XCOM:EU is schlock and... while I admit there's a pretty strong B-movie vibe there, at least the atmosphere of the missions was, in general, tense, creepy... And I really loved the game for that. I mean, look... the original Gollop game is my favorite game of all time... and when the Solomon remake came out... I kid you not, I stared at the title screen and listened to the theme song loop for about 20-30 minutes before I could even start the game. Just soaking up that atmosphere there and thinking to myself "I can't believe this game exists". So I have a pretty strong emotional bond with this franchise. And so maybe this expansion feels weird to me so far because it's just so different from what I've come to expect from the XCOM mythology and atmosphere. I mean, poo poo, it does look pretty darn ridiculous even for XCOM 2 standards. And yeah, I think XCOM:EU had a much better setting than XCOM 2. I'm one of those insufferable fans. With this expansion it's starting to look like one of those superhero universes where the writers keep adding powerful and "cool" stuff and eventually they have to reset the whole thing because everything is so over the top and idiotic that no one can stand the suckage anymore.
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# ? Jun 14, 2017 13:13 |
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That atmosphere of gearing 30 rookies up with stun prods and sending them out in a psychotic charge to subdue one Sectoid in a barn. So majestic.
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# ? Jun 14, 2017 13:20 |
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Honestly if you feel so strongly about how bad this expansion is, you should toxx yourself, your wining is getting annoying as gently caress.
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# ? Jun 14, 2017 13:21 |
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30 fresh boot rookies, armed with cordless Black and Decker drills, in the hopes just one of them might take down a lobsterman. So much atmosphere my hard drive stinks like ozone.
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# ? Jun 14, 2017 13:34 |
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I liked Xcom: EU for the tense and creepy atmosphere at times and the feeling of having a multinational coalition defending earth against a literally unknown force. It's hard to have the same atmosphere for a guerilla war where the enemy is well-known and you have the initiative, so I don't mind Xcom 2 being schlocky sci-fi kitchen sink ambushes and cyberninjas and whatever the gently caress they come up with next. I admit I'd go wild for a remastered Xcom: EW with a bunch of cool ideas from Xcom 2 thrown in and toned down in ridiculousness, and there was a mod that set out to do this (though it might just be dead at this point, I dunno), but I like both for their own reasons. They definitely do have a bit of a different "feel" though.
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# ? Jun 14, 2017 13:36 |
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Internet Kraken posted:Did people in this thread also complain about Julian's incredibly angry and condescending voice acting? Cause I loved it. That kind of ridiculous attitude is what I like to see in Xcom villains cause it makes it so much more satisfying to blow them up. Julian was great. I especially liked how he started to dunk on Bradford just to be an rear end. quote:Yeah, this is me. I treat XCOM like a very pretty board game, because that's how it runs, the way things look and sound just add to the atmosphere. I'm pretty sure I could have a similar amount of fun rolling dice around a table with some vaguely sectoid looking pieces of plastic (yes I know there is an XCOM:EU board Game) The board game is excellent btw. It's real time (with a few seconds of pause) and if you fall behind you're punished for it. RBA Starblade fucked around with this message at 13:50 on Jun 14, 2017 |
# ? Jun 14, 2017 13:46 |
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# ? May 10, 2024 10:42 |
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Iron Crowned posted:
There's a pretty good GlaDOS voice pack that can be used by Sparks on the workshop.
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# ? Jun 14, 2017 13:48 |