|
Alxprit posted:The inverted colors are used for dead characters. Is it some deal where their art tools just make these automatically, and they just stuffed it in the ROM because they didn't need to worry about size..
|
# ? Jun 9, 2017 04:15 |
|
|
# ? May 27, 2024 13:16 |
|
morallyobjected posted:how far are you? eventually you get headlights that make it so that doesn't happen Chapter 7
|
# ? Jun 9, 2017 05:24 |
|
I think the headlight quest is optional so if you've been skipping the ones Cindy's been giving you you won't get them.
|
# ? Jun 9, 2017 05:30 |
|
i love that trailer for FF12 because it makes the game seem paced reasonably but instead if youve played it is a grim teminder of how long a gap between story there is in it.
|
# ? Jun 9, 2017 05:37 |
|
I finished FFXV last weekend and on the whole I enjoyed it and it somehow managed to stick the landing after the story disappeared up its own rear end. Its a trainwreck but it's a beautiful, fun trainwreck, and I don't know how else to describe what happened. I enjoyed it despite it being pretty bad, probably at least in part out of a desire to want it to be better. Seeds of good ideas or promise that is never delivered upon but still somehow works. Inexplicably. I even went back and did the Gladiolus DLC and had a good enough time with it that I'll probably pick up the others when/if they're released. God what a beautiful mess.
|
# ? Jun 9, 2017 06:20 |
|
Sakurazuka posted:I think the headlight quest is optional so if you've been skipping the ones Cindy's been giving you you won't get them. I've been doing most of the sidequests, but I might have missed it if I got it since most of the poo poo I get from these sidequests isn't really notable. It's still a dumb mechanic tbh and the fact it's in the game at all and is as frequent as it is is obnoxious.
|
# ? Jun 9, 2017 06:31 |
|
so please educate me: what's the chances of an ff15 pc port announcement at e3?
|
# ? Jun 9, 2017 08:28 |
|
The White Dragon posted:so please educate me: what's the chances of an ff15 pc port announcement at e3? I'm expecting there won't be one announced until they finish all the DLC for it. I'm guessing the PC announcement will be either late this year or some time next year, possibly at the same time they announce the port for the FF12 remaster.
|
# ? Jun 9, 2017 10:02 |
|
What's the timing plan on the rest of the 15 DLC btw? I've let it sit on my shelf because of everyone saying just wait for the DLC because it adds middle chapters and there's enough other games to play but I am slightly dying inside not being totally up to date on my my final fantasy.
|
# ? Jun 9, 2017 13:30 |
|
zedprime posted:What's the timing plan on the rest of the 15 DLC btw? I've let it sit on my shelf because of everyone saying just wait for the DLC because it adds middle chapters and there's enough other games to play but I am slightly dying inside not being totally up to date on my my final fantasy. Just go ahead and play it. They've already added the late in the game "explanations" and additional cutscenes. At this point it's pretty much done.
|
# ? Jun 9, 2017 14:28 |
|
Fran sounds completely different uncompressed. I always thought she had a lisp.
|
# ? Jun 10, 2017 03:39 |
|
zedprime posted:What's the timing plan on the rest of the 15 DLC btw? I've let it sit on my shelf because of everyone saying just wait for the DLC because it adds middle chapters and there's enough other games to play but I am slightly dying inside not being totally up to date on my my final fantasy. The ending is the most important bit, and it's fun enough to justify a replay if they get around to finishing it.
|
# ? Jun 10, 2017 06:53 |
|
Man I wish they would gently caress off with the 2 characters from each game thing for Dissidia. I know they'd end up with roster bloat, but I've been replaying FF6 lately and that game needs better representation for sure. Sabin would be fun as hell, Shadow too, hell Mog would make a great gimmick character. You could palette swap Celes for Terra and give her some slightly different abilities. I know it's nostalgia talking but it will always be my favorite cast.
|
# ? Jun 13, 2017 07:16 |
|
DrNutt posted:Man I wish they would gently caress off with the 2 characters from each game thing for Dissidia. I know they'd end up with roster bloat, but I've been replaying FF6 lately and that game needs better representation for sure. Sabin would be fun as hell, Shadow too, hell Mog would make a great gimmick character. You could palette swap Celes for Terra and give her some slightly different abilities. It's good as hell, friend. They would be more fun in a game like Dissidia than the cast of VII (I bet they could make Cait Sith work, but I digress.) Story-wise, I much prefer VII's characters. But in a fighting game, I think VI and IX could basically fill a roster on their own.
|
# ? Jun 13, 2017 07:44 |
|
Now I want SE to make a FF9 sequel that's a fighting game.
|
# ? Jun 13, 2017 10:17 |
|
Cinnamon Bear posted:I finished FFXV last weekend and on the whole I enjoyed it and it somehow managed to stick the landing after the story disappeared up its own rear end. Its a trainwreck but it's a beautiful, fun trainwreck, and I don't know how else to describe what happened. I was actually thinking about FF15 the other day. This year I finished Nier Automata and Persona 5 which both pulled off the JRPG much, much better than FF15 could hope to in different ways - but for some reason I'm still really fond of FF15. I think Beautiful Mess is a good way to describe it. I should go back and get the platinum, I;m only missing the survival 10 one.
|
# ? Jun 13, 2017 10:41 |
|
Mega64 posted:Now I want SE to make a FF9 sequel that's a fighting game. Ehrgeiz II: The Fighters' Beyond Heaven
|
# ? Jun 13, 2017 16:52 |
|
CeallaSo posted:Ehrgeiz II: The Fighters' Beyond Heaven Oh man I hope it has more stats based on what kind of diet your character has.
|
# ? Jun 13, 2017 16:55 |
|
THE AWESOME GHOST posted:I was actually thinking about FF15 the other day. This year I finished Nier Automata and Persona 5 which both pulled off the JRPG much, much better than FF15 could hope to in different ways - but for some reason I'm still really fond of FF15. For me, the skill I missed out on was fishing. I just didn't care that much about it. If Gladio had been in my party for the final parts of chapter 13 I probably would have maxed out his skill before the end of the game (he was 9.5 at the time). I want to go back and play the Gladio DLC since Prompto's is on the way, but FFXIV is eating my life so... Edit: I, too, would be down for Ehrgeiz
|
# ? Jun 13, 2017 16:55 |
|
drat, I know most people consider it narratively better to let Cid die in FF6, I just loving couldn't. It's okay granddad, I'll go catch you a fish. It's kind of hilarious how quickly this game moves playing as an adult. I was an impatient retard kid who ran from all the fights when I first played it, and found several boss battles to be insanely difficult (no poo poo). Forcing myself to play without sprint shoes and without running and the game keeps you pretty much over leveled for everything it throws at you. There are still a few spots that can gently caress you up if you're not properly equipped, but they are few and far between. Does anyone know if they did any rebalancing for the mobile/Steam release? I died several times to the crane bosses after the Magitek facility and I don't remember that ever being all that difficult.
|
# ? Jun 14, 2017 00:06 |
|
Mega64 posted:Now I want SE to make a FF9 sequel that's a fighting game.
|
# ? Jun 14, 2017 00:07 |
|
DrNutt posted:drat, I know most people consider it narratively better to let Cid die in FF6, I just loving couldn't. It's okay granddad, I'll go catch you a fish. Maybe he wouldn't have gotten sick if he took off that drat raincoat Like this post if you thought Gestahl's sprite looked like a doggo e: lol SE agrees if the Gestahl minion from FFXIV is any indication
|
# ? Jun 14, 2017 00:53 |
|
DrNutt posted:drat, I know most people consider it narratively better to let Cid die in FF6, I just loving couldn't. It's okay granddad, I'll go catch you a fish. The GBA, mobile, and Steam versions add a few new espers and a bonus dungeon. Additionally, they fix some bugs from the SNES version, like the Blind status effect and the Magic Defense stat doing nothing. The mobile and Steam versions alter the inputs for Cyan's special attacks, so you don't just have to sit there waiting. But that's the extent of the gameplay changes. Mobile and Steam replace the graphics with hideous graphics. They all use a new translation that is more or less the same as the original, but less terse, as it's not constrained by cartridge space.
|
# ? Jun 14, 2017 01:50 |
|
Cephas posted:https://www.youtube.com/watch?v=Kf9pbuoWGOg I mean I suppose that fits since he's supposed to be in his mid to late teens in FFT. Kind of surprised they didn't go with a female VA.
|
# ? Jun 14, 2017 01:55 |
|
Does Kefka still say son of a submariner this is important Also it's really just the character sprites that are hideous, the in-battle enemy sprites and backgrounds look very nice and I believe the dungeon/town backgrounds are unchanged.
|
# ? Jun 14, 2017 01:56 |
|
Bongo Bill posted:The GBA, mobile, and Steam versions add a few new espers and a bonus dungeon. Additionally, they fix some bugs from the SNES version, like the Blind status effect and the Magic Defense stat doing nothing. The mobile and Steam versions alter the inputs for Cyan's special attacks, so you don't just have to sit there waiting. But that's the extent of the gameplay changes. I'm not sure I agree with the assessment of the sprites, but I did play the game on a TV via my PC so it probably smoothed some things out.
|
# ? Jun 14, 2017 01:57 |
|
Bongo Bill posted:The GBA, mobile, and Steam versions add a few new espers and a bonus dungeon. Additionally, they fix some bugs from the SNES version, like the Blind status effect and the Magic Defense stat doing nothing. The mobile and Steam versions alter the inputs for Cyan's special attacks, so you don't just have to sit there waiting. But that's the extent of the gameplay changes. Imo the sprites are fine once you download the mod that removes the eye destroying poo poo filter that's smoothing things out. The new backgrounds look great and the enemies look better than ever. And without the filter the characters look fine. They're different from the original, so obviously some people hate them, but I think it's kind of nice that they added more detail. E: on steam, I doubt there's any way to mod the mobile version.
|
# ? Jun 14, 2017 02:03 |
|
Kelp Me! posted:Does Kefka still say son of a submariner this is important I regret to inform you that he says "Son of a sandworm" in the new translation.
|
# ? Jun 14, 2017 02:06 |
|
It was tragic to lose that classic Woolsey line, but I like the new translation for the most part. They didn't go out of their way to make it more edgy or mature, but a lot of stuff became more legible or was edited to make sense. For instance, no one in the new translation tells you, Celes, that you look exactly like a roided out muscle bro when you roll through town. Instead he says you fit the description of someone he was looking for, and then another guy says you have the same sparkle in your eye.
|
# ? Jun 14, 2017 02:14 |
|
Bongo Bill posted:I regret to inform you that he says "Son of a sandworm" in the new translation. what the gently caress why that's not even an improvement and it's not like the original was a poor translation God Damnit Square Enix
|
# ? Jun 14, 2017 02:15 |
|
I hope Ramza remains a screaming, rock throwing prettyboy forever
|
# ? Jun 14, 2017 02:20 |
|
Ramza's entire character arc is that he's a soft, sweet, naive boy who grows to become a soft, sweet, naive boy who can punch demons to death.
|
# ? Jun 14, 2017 02:28 |
|
Kelp Me! posted:what the gently caress why that's not even an improvement and it's not like the original was a poor translation I can't really copy/paste it since I'm on my phone but he gets some pretty amazing lines in the ports that make him better than on the SNES.
|
# ? Jun 14, 2017 07:41 |
|
For what it's worth, I prefer the new translation of FF6 to the original. Ted Woolsey did a great job with the severe constraints he was under, but he was constrained, and just one man besides.
|
# ? Jun 14, 2017 07:49 |
|
Fister Roboto posted:Ramza's entire character arc is that he's a soft, sweet, naive boy who grows to become a soft, sweet, naive boy who can punch demons to death. He never abandons his sense of personal justice and morality, in contrast with most of the other characters in that game.
|
# ? Jun 14, 2017 13:27 |
|
THE AWESOME GHOST posted:I was actually thinking about FF15 the other day. This year I finished Nier Automata and Persona 5 which both pulled off the JRPG much, much better than FF15 could hope to in different ways - but for some reason I'm still really fond of FF15. I've been playing Nier Automata recently too and its so much better in most respects I'd probably fall over myself heaping praise on it. Still, I decided to take a break and try to platinum FFXV and explore some of the postgame dungeons. While driving around, it occurred to me that at least part of the reason I may be charitable to it is because for better or worse, driving around Lucis looks pretty much like Northern California (where I grew up). Obviously theres fantastical elements but on at least some level I feel vague nostalgia with a lot of the general outdoor environments. I was also thinking about how much I enjoyed poking around some of the dungeons. The very first one you go into tells a neat little story as you explore it, and I found myself wondering/wanting to learn more about why it was there. It kind of encapsulates the whole game though, it has some interesting questions raised that then go nowhere and a story that is MIA most of the time. I wandered around the optional dungeon in the Mines in Leide, and thought it was really well done both in terms of environments and the little story that plays out through the environmental interactions. Mines are pretty cliche but they did a great job with it. Still, while I've been enjoying poking around the world, coming back to the game after playing Nier (and other games) makes the combat system feel even worse. Its only saving grace is that most fights are over pretty quickly in the postgame, and I've heard the final postgame dungeon doesn't have any fights. I'm not sure I've felt so positive about a game with this many critical flaws before.
|
# ? Jun 15, 2017 05:28 |
|
Kelp Me! posted:what the gently caress why that's not even an improvement and it's not like the original was a poor translation Because submarines don't exist in the FF6 universe, whereas sandworms do.
|
# ? Jun 15, 2017 05:33 |
|
Vargatron posted:He never abandons his sense of personal justice and morality, in contrast with most of the other characters in that game. He's the best drat protagonist FF has ever seen.
|
# ? Jun 15, 2017 06:19 |
|
ImpAtom posted:Because submarines don't exist in the FF6 universe, whereas sandworms do. Clearly he was talking about this guy: https://en.wikipedia.org/wiki/Namor
|
# ? Jun 15, 2017 06:26 |
|
|
# ? May 27, 2024 13:16 |
|
ImpAtom posted:Because submarines don't exist in the FF6 universe, whereas sandworms do.
|
# ? Jun 15, 2017 07:38 |