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RBA Starblade posted:Julian was great. I especially liked how he started to dunk on Bradford just to be an rear end. Bradford needs to shut the gently caress up at times. Yes, I'm aware that the Andromedon just took out the datavault with it, I don't need you reminding me
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# ? Jun 14, 2017 13:48 |
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# ? May 30, 2024 01:05 |
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Ravenfood posted:That atmosphere of gearing 30 rookies up with stun prods and sending them out in a psychotic charge to subdue one Sectoid in a barn. So majestic. Hahahahaha Great times..... and I mean that without a single drop of irony. Also getting shot from *something* in the dark. Btw, first time I played the original, I had *no idea* of what the game would be like. So the first time I had a tactical mission, I was like "whoa", I had thought the entire game would be played in the geoscape... and the first time I saw a sectoid, I was so excited I actually didn't think about killing him. I was like "maybe it's possible to contact the aliens??", and I approached without firing a single shot. End turn and I quickly understood what the game was about. Iron Crowned posted:Honestly if you feel so strongly about how bad this expansion is, you should toxx yourself, your wining is getting annoying as gently caress. Don't read my posts, then. When you see my avatar, skip the post. See? That wasn't so bad. If you get so annoyed by my "wining", either skip my posts or maybe try to quit being such a thin-skinned little bitch who gets so annoyed by different opinions. That said, I'll most probably buy and play the poo poo out of this expansion anyway.
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# ? Jun 14, 2017 13:56 |
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I still love the plot of this stupid, stupid game though. I just found myself rewatching a few cutscenes trying to find that clip of Julian mocking Bradford for taking twenty years to find the commander, and in doing so was reminded of how much I love the atmosphere of Xcom 2 even if it is dumb as hell. The tutorial mission, which no one will ever do again once they've run it once? With Bradford personally storming an Advent facility to bust the Commander out and Jane Kelly being all cool? I still love that poo poo. Tygan's introduction scene, explaining the severity of the situation and how hard it is to do any meaningful research while on the run? The mood of that scene always pleases me; it seems to perfectly impress upon the player the weight of what they have to accomplish. So yeah, all things considered I am still pumped up for some more Xcom. Actually thinking about firing up a new vanilla campaign while we wait. Edit: Though I gotta say, one thing about the story of Xcom 2 has always bothered me. The underlying implication that the Commander is being helped along by some rogue ethereal or some such, and everything would've been all for naught without that aid. It really does feel like it cheapens what is ultimately supposed to be humanity's struggle. Backhand fucked around with this message at 14:01 on Jun 14, 2017 |
# ? Jun 14, 2017 13:56 |
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Bakalakadaka posted:There's a pretty good GlaDOS voice pack that can be used by Sparks on the workshop. The Whaetley one is also pretty good. "I'm not 100 percent sure we're going the right way but I'm pretty sure."
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# ? Jun 14, 2017 13:56 |
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I had just uninstalled Xcom 2 when this was announced
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# ? Jun 14, 2017 13:59 |
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PCGamer has a small article about the expansion up now: http://www.pcgamer.com/xcom-2s-huge-war-of-the-chosen-expansion-detailed/ Talks about soldier bonds and stuff DarkAvenger211 fucked around with this message at 17:27 on Jun 14, 2017 |
# ? Jun 14, 2017 14:09 |
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quote:You can send a tired soldier into battle, but there's a chance they will earn quirky traits. Jake Solomon gave the 'obsessive' trait as an example. If an obsessive soldier's clip is empty there's a chance they will use their first action in a turn to reload—anyone who mashes the reload key constantly in an FPS will sympathise. The system is designed to add more character-forming foibles to your squads, and to encourage you to diversify by benching tired soldiers to develop others. Details on the fatigue system. I like it. Also confirms the 'hero classes' aren't unique characters. You can hire multiple of them like any other soldier and customize them, they're just locked behind rep gates and advance differently from your other dudes. Original soldiers also get limited access to this advancement system, which seems basically like an AWC point buy with points you earn by doing things like hitting an enemy with a low chance shot, or killing from full health woth a crit. Also quote:Perhaps my favourite addition in War of the Chosen is the soldier bonds system. As your soldiers fight alongside one another in battle, pairs will be flagged as 'compatible'. If you nurture this compatibility your squaddies can form bonds that come with battlefield effects. Superfriends can potentially fire simultaneously on targets. If one goes down to panic, the other can run over and remove that status effect (Jake also mentioned new types of panic, but we'll have to wait and see what those are) We Fire Emblem now. Complete with Pair up and dual attack/dual defense. Zore fucked around with this message at 14:22 on Jun 14, 2017 |
# ? Jun 14, 2017 14:16 |
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Zore posted:We Fire Emblem now. Complete with Pair up and dual attack/dual defense. Small thing, but I have to wonder if same-sex compatibility will be a thing.
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# ? Jun 14, 2017 14:23 |
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The expansion looks boring as hell. Remake Apocalypse already dammit.
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# ? Jun 14, 2017 14:23 |
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I'm hoping that one of the different types of panic means that they actually evac after screaming "EVAC! WE NEED EMERGENCY EVAC! NOW DAMMIT NOW!" instead of just hunkering down in the evac zone as the interceptors force Firebrand to leave. Also, I'm pretty pumped for quirks for some reason.
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# ? Jun 14, 2017 14:24 |
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Cythereal posted:Small thing, but I have to wonder if same-sex compatibility will be a thing. It is. The bond is left open for interpretation according to Jake but can form between any soldiers.
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# ? Jun 14, 2017 14:24 |
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Zore posted:It is. The bond is left open for interpretation according to Jake but can form between any soldiers. Yeah, sounds like they're becoming "war buddies" no matter who it is. Hopefully the Sparks count too
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# ? Jun 14, 2017 14:25 |
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Iron Crowned posted:Yeah, sounds like they're becoming "war buddies" no matter who it is. Hopefully the Sparks count too Julian voice Spark saving someone from panic wpuld be amazing.
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# ? Jun 14, 2017 14:30 |
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Iron Crowned posted:Yeah, sounds like they're becoming "war buddies" no matter who it is. Hopefully the Sparks count too "I'd die for you Julain." "Good, because I want to kill you " Andre Banzai posted:I'm one of those insufferable fans. Gollop's masterpiece had you shooting giant purple men in green spandex. These games have always been absurd. You are delusional. Internet Kraken fucked around with this message at 14:35 on Jun 14, 2017 |
# ? Jun 14, 2017 14:31 |
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Zore posted:
I hope the expansion pack after this one adds time travel elements and lets you recruit the children of your soldiers to fight alongside you
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# ? Jun 14, 2017 14:40 |
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Internet Kraken posted:Gollop's masterpiece had you shooting giant purple men in green spandex. These games have always been absurd. quote:You can send a tired soldier into battle, but there's a chance they will earn quirky traits. Jake Solomon gave the 'obsessive' trait as an example. If an obsessive soldier's clip is empty there's a chance they will use their first action in a turn to reload—anyone who mashes the reload key constantly in an FPS will sympathise. The system is designed to add more character-forming foibles to your squads, and to encourage you to diversify by benching tired soldiers to develop others.
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# ? Jun 14, 2017 14:43 |
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Zore posted:It is. The bond is left open for interpretation according to Jake but can form between any soldiers. Good. I would have been really annoyed with Firaxis otherwise. I do like the idea of the pair-up mechanics. I can't be the only one who's found certain troopers always working together in a one-two combo.
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# ? Jun 14, 2017 14:43 |
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I'm glad I only have to wait 2 and a half months for this because it's gonna own.
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# ? Jun 14, 2017 14:43 |
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Zore posted:Julian voice Spark saving someone from panic wpuld be amazing. "You may be an inferior species, but you're still my favourite one. Cheer up, buddy!"
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# ? Jun 14, 2017 14:43 |
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Deltasquid posted:I hope the expansion pack after this one adds time travel elements and lets you recruit the children of your soldiers to fight alongside you Pretty sure there's a mod for that
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# ? Jun 14, 2017 14:48 |
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ZenVulgarity posted:Pretty sure there's a mod for that I know, I have it, but I never actually played enough with it to actually get to see it in action. The friendship values that were added were kinda clunky as far as I remember
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# ? Jun 14, 2017 14:55 |
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Internet Kraken posted:Gollop's masterpiece had you shooting giant purple men in green spandex. These games have always been absurd. Different times, different aesthetics. Movies, comic books, videogames etc. But let's throw that out of the window. What you're actually advocating is that the XCOM series should welcome lovely design with open arms because, you know what, the whole package is just a silly mess anyway. I disagree. I think the first game was a masterpiece that explored a lot of really cool alien mythology tropes, the XCOM:EU remake was pretty freaking good, great atmosphere, a more than worthy successor, XCOM 2 improves on a ton of gameplay elements while going on a design direction I don't really like that much, and The Chosen are so bad, bland and generic in terms of design it's cringeworthy. Other people here have expressed this very same sentiment towards The Chosen. But perhaps everyone's wrong for noticing. It's actually refreshing to see that people complaining about my complaints are so unreasonable.
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# ? Jun 14, 2017 14:59 |
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Iron Crowned posted:Honestly if you feel so strongly about how bad this expansion is, you should toxx yourself, your wining is getting annoying as gently caress. i disagree with his opinion but come on hes allowed to have it
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# ? Jun 14, 2017 15:03 |
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DarkAvenger211 posted:PCGamer has a small article about the expansion up now: http://www.pcgamer.com/xcom-2s-huge-war-of-the-chosen-expansion-detailed/#comment-jump A lot of really cool gameplay stuff there.
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# ? Jun 14, 2017 15:11 |
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I for one have always been aware that these games are cheesy and campy and pulpy and whatevery as hell, ever since I first played the original and saw that Floaters had goddamned capes. And I'm fine with that, I like cheesy silly stuff. I just think the Chosen look boring and uninteresting instead of the fun kind of cheesy. That is also just a small nitpick, and anyone who reads that complaint as me condemning the whole expansion over it is a loving moron. I am stoked as all hell for this poo poo. Here's IGN's bigass infodump about it http://uk.ign.com/articles/2017/06/14/e3-2017-extensive-details-on-xcom-2-war-of-the-chosen
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# ? Jun 14, 2017 15:19 |
Nordick posted:I for one have always been aware that these games are cheesy and campy and pulpy and whatevery as hell, ever since I first played the original and saw that Floaters had goddamned capes. And I'm fine with that, I like cheesy silly stuff. I just think the Chosen look boring and uninteresting instead of the fun kind of cheesy. Mission modifiers sounds like something that will be really interesting once we get some mods for them. I am loving how many "random" aspects they are adding to the generation levels of the game. Fixes some of the reply issues I have.
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# ? Jun 14, 2017 15:36 |
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Nordick posted:Here's IGN's bigass infodump about it http://uk.ign.com/articles/2017/06/14/e3-2017-extensive-details-on-xcom-2-war-of-the-chosen quote:But, importantly, the three Chosen characters are not working together - they’re in competition, racing to be the one to defeat XCOM and thus be left in control of Earth by the Elders. Each one controls their own territory and has their own knowledge meter, so those factors will influence which ones you attempt to track down and kill in their stronghold (they’ll teleport out if you defeat them on a normal mission). The way Solomon describes those stronghold raid missions sounds a lot like the alien base missions in XCOM: Enemy Unknown, where you fight through a linear series of chambers to reach a boss fight at the end. EDIT: quote:Now might be a good time to discuss Covert Actions, which are huge. They’re similar to what we saw in XCOM: Enemy Within with dispatching agents on time-based missions to hunt down Exalt bases. But here we’re sending them off in pairs, with an option to attach an extra resource like a third soldier, an engineer or a scientist or a piece of equipment or some Intel to mitigate a hazard the covert team might face. (“But a lot of the time, as a player, I’m like, eh, they’ll be fine,” Solomon adds.) If you don’t spend the extra resource and your team has bad luck, they could be captured outright or it could trigger an Ambush mission in which you have to control them in a mission to try to sneak them out of danger from both Lost and Advent pursuers. From the sound of it there will be a lot of opportunities for Covert Actions, since they’ll be used to improve your relationship with the three other resistance factions. “You’re constantly juggling what you should be doing with Covert Actions,” says Solomon. He adds that the Resistance Ring is a new facility that helps do Covert Actions faster. That all sounds really freaking cool. Andre Banzai fucked around with this message at 15:42 on Jun 14, 2017 |
# ? Jun 14, 2017 15:36 |
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Andre Banzai posted:Different times, different aesthetics. Movies, comic books, videogames etc. But let's throw that out of the window. What you're actually advocating is that the XCOM series should welcome lovely design with open arms because, you know what, the whole package is just a silly mess anyway. I disagree. I think the first game was a masterpiece that explored a lot of really cool alien mythology tropes, the XCOM:EU remake was pretty freaking good, great atmosphere, a more than worthy successor, XCOM 2 improves on a ton of gameplay elements while going on a design direction I don't really like that much, and The Chosen are so bad, bland and generic in terms of design it's cringeworthy. Other people here have expressed this very same sentiment towards The Chosen. But perhaps everyone's wrong for noticing. X-Com was always a Saturday morning cartoon, tonally. https://www.youtube.com/watch?v=pX0Cm3N_n6k You beat the game by blowing up a giant alien eyeball.
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# ? Jun 14, 2017 15:38 |
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quote:Meanwhile, research has a new angle to it in Breakthroughs and Inspirations, which are meant to tempt you away from your standard research path of choice. They appear randomly: Once you finish researching a tech, Tygon will sometimes offer you a one-time chance at researching a new tech that might offer bonuses like increasing all sniper rifle damage by one, or all conventional weapon damage by one, or halving the cost of a given facility. Inspirations will give you one-time opportunities to research a tech at a discounted rate.
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# ? Jun 14, 2017 15:40 |
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Andre Banzai posted:That all sounds really freaking cool. A network tower mission > Chosen beatdown > Alien HQ assault string would be fun and brutal.
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# ? Jun 14, 2017 15:40 |
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I think there's a bit of a difference between having a cheesy intro movie and whatever this is. Just because a little bit of cheese is good doesn't mean it's OK to go overboard. This looks really bad to me, especially the emphasis on hero units and boss battles. XCOM2 already had some questionable design choices which were evened out by a lot of great UI improvements, but this pushes things over the line for me. Definitely not worth $20 or whatever.
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# ? Jun 14, 2017 15:42 |
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Interesting. Because using explosives attracts more Lost, whenever you kill one you get an immediate free action. Serial for everyone!
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# ? Jun 14, 2017 15:46 |
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Andre Banzai posted:Different times, different aesthetics. Movies, comic books, videogames etc. But let's throw that out of the window. What you're actually advocating is that the XCOM series should welcome lovely design with open arms because, you know what, the whole package is just a silly mess anyway. I disagree. I think the first game was a masterpiece that explored a lot of really cool alien mythology tropes, the XCOM:EU remake was pretty freaking good, great atmosphere, a more than worthy successor, XCOM 2 improves on a ton of gameplay elements while going on a design direction I don't really like that much, and The Chosen are so bad, bland and generic in terms of design it's cringeworthy. Other people here have expressed this very same sentiment towards The Chosen. But perhaps everyone's wrong for noticing. Like no offense here, but this has always been XCom. It's always been aliens in skintight suits, lobstermen, 50 rookies punching an alien down. Thin Men, floaters, and bug eyed Sectoids. Guile haircuts and psychic soldiers. It's been Bradford talking about the good old days, hipster dudes wearing fedoras, and snake titties. It's been MECs and throwing Sectoids in MECs. It's been Saturday morning style alien telepaths yelling you will never understand as GI Joe busts up their base. If you thought it was a serious pastiche on Alien Invasion tropes I'm sorry, but thats on you. XCom has always been about the absurdist, and structured as a GI Joeish take on the whole Aliens thing. I'm not saying you have to like the Chosen. I'm saying we've all said our piece and Firaxis isn't changing them off what gets posted in this thread.
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# ? Jun 14, 2017 15:53 |
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Fister Roboto posted:I think there's a bit of a difference between having a cheesy intro movie and whatever this is. Just because a little bit of cheese is good doesn't mean it's OK to go overboard. This looks really bad to me, especially the emphasis on hero units and boss battles. XCOM2 already had some questionable design choices which were evened out by a lot of great UI improvements, but this pushes things over the line for me. Definitely not worth $20 or whatever. 'Hero units' are literally just a different class of soldier that levels differently from your dudes. They aren't unique. Also everything about this expansion is extremely my poo poo and i look forward to like 200 hours in it Zore fucked around with this message at 15:59 on Jun 14, 2017 |
# ? Jun 14, 2017 15:54 |
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Zore posted:'Hero units' are literally just a different class of soldier that levels differently from your dudes. They aren't unique. Not unique as a whole, but it sounds like they're going to be customizable enough to be unique to your individual campaign. Really the way an XCOM Hero unit should be.
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# ? Jun 14, 2017 15:58 |
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Iron Crowned posted:Not unique as a whole, but it sounds like they're going to be customizable enough to be unique to your individual campaign. Really the way an XCOM Hero unit should be. You can recruit multiple of each and they're randomly generated like othet soldiers. And they probably have full customization since your other dudes explicitly have access to their armor props. They're just a different kind of unit. Like Sparks and Psi-Ops
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# ? Jun 14, 2017 16:01 |
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Interesting. One of the covert ops perks you can get is ADVENT soldiers defecting to your side. Also, Lost that get set on fire will panic and run around and set other Lost on fire.
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# ? Jun 14, 2017 16:03 |
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My favorite bitquote:Worse are the consequences of sending a soldier who’s already tired in for another round of combat. You can do it if you need to, but if you do they’ll could potentially pick up negative traits such as Aggressive, where telling them to go on Overwatch might cause them to attack immediately. Another one causes the to want their weapon to be fully loaded, so sometimes when you move them they’ll automatically use their next move to reload their weapon. Others are more straightforward, like a fear of certain enemy types that cause them to go berserk and attack that unit or hunker down on sight of that enemy. Those traits only trigger a max of once per mission, and can be cured at the Infirmary. The fatigue penalties are super light and can be cured.
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# ? Jun 14, 2017 16:07 |
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Zore posted:My favorite bit Remind yourself that overconfidence is a slow and insidous killer.
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# ? Jun 14, 2017 16:38 |
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# ? May 30, 2024 01:05 |
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Fister Roboto posted:Definitely not worth $20 or whatever. A whole twenty for an expansion likely to be in equal scale to E:W.
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# ? Jun 14, 2017 16:38 |