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ok but why the gently caress is 3v3 elimination gone they just? added new maps for it?? this last event which just ended?????
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# ? Jun 14, 2017 03:48 |
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# ? May 21, 2024 16:44 |
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It isn't? I'm looking right at it. CTF was what got removed.
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# ? Jun 14, 2017 04:32 |
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3v3 is still there, it's the top middle option in the Arcade. And 6v6 elimination uses the same maps.
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# ? Jun 14, 2017 04:32 |
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Just saw someone stacking nanoboost + supercharge + mercy boost for the first time. Kind of excessive, but holy poo poo they melted people so fast.
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# ? Jun 14, 2017 04:35 |
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Supercharge and Mercy attack boost don't stack, unless they have fixed that bug
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# ? Jun 14, 2017 04:39 |
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one time i went into a TF2 server and it had furry mods running and no one was shooting it was bad and made me leave instantly
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# ? Jun 14, 2017 10:04 |
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Starsfan posted:cool. I'll definitely look you and World Famous W up again. Sure thing, man. Even if I'm playing another gsme or watching Netflix, send me an invite. It might be my wife sometimes, but it's usually me.
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# ? Jun 14, 2017 10:07 |
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turtlecrunch posted:Supercharge and Mercy attack boost don't stack, unless they have fixed that bug Doesn't sound like a bug.
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# ? Jun 14, 2017 10:33 |
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turtlecrunch posted:Supercharge and Mercy attack boost don't stack, unless they have fixed that bug They definitely do stack.
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# ? Jun 14, 2017 11:15 |
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There's a hard cap on boost stacking. I think it stops at +60%. As far as I know, there's no diminishing returns on shooting a target debuffed by Zen while your damage is boosted. This means you have a situational handicap when rolling with Ana, Mercy and Orisa at once, but pretty much nothing negative happens if Zen takes the place of Mercy or Ana. It's a weird inconsistency. I'm in favour of removing the hard cap. Why punish people for cooperating?
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# ? Jun 14, 2017 11:53 |
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No Wave posted:New arcade game mode, 6v6 lockout elimination, first to 3 wins. It is awesome. I was hoping it'd be first to 4 wins, since that requires winning as every class, and won't work after another character is introduced. Oh well. I'll still try it out.
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# ? Jun 14, 2017 11:56 |
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Donnerberg posted:There's a hard cap on boost stacking. I think it stops at +60%. Because it leads to really dumb poo poo where you don't want anything except one person doing damage and 5 people boosting him, which is pretty poo poo gameplay imo. I like how it is now, where if you're boosting a dude it only takes 2 of you to max him out and the rest of the team is still doing things.
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# ? Jun 14, 2017 12:02 |
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Damage boosts do stack, y'all. There is no cap. https://www.youtube.com/watch?v=o5fptZmGJKc GimmickMan fucked around with this message at 12:22 on Jun 14, 2017 |
# ? Jun 14, 2017 12:20 |
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Donnerberg posted:I'm in favour of removing the hard cap. Why punish people for cooperating? the cap is for damage resistance and the reason is bastion had 85% dr with nanoboost before he got nerfed (not even d.va's ult could kill him, tho maybe it still can't idk). the cap is 70%
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# ? Jun 14, 2017 12:49 |
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Strange. I know for a fact I've seen patch notes that talked about capped boosts. Was it a PTR thing that never went live?Manatee Cannon posted:the cap is for damage resistance and the reason is bastion had 85% dr with nanoboost before he got nerfed (not even d.va's ult could kill him, tho maybe it still can't idk). the cap is 70% Okay, thanks. My memory is more poo poo than I thought.
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# ? Jun 14, 2017 12:50 |
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Heh, you're right. I'm remembering it from the PTR bastion thing. Wasn't there also a thing about mercys all damage boosting not stacking?
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# ? Jun 14, 2017 13:25 |
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https://us.battle.net/forums/en/overwatch/topic/20755036659 Supercharger not stacking with Mercy is still listed as a known issue under hero bugs, but there are some other listings that I think are fixed (Supercharger/payload interaction?) turtlecrunch fucked around with this message at 14:50 on Jun 14, 2017 |
# ? Jun 14, 2017 14:48 |
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Supercharger just sends mercy beams to everyone in los so I can see why it doesn't work together
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# ? Jun 14, 2017 17:07 |
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Snazzy Frocks posted:Supercharger just sends mercy beams to everyone in los so I can see why it doesn't work together
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# ? Jun 14, 2017 17:19 |
wit posted:Know something, I thought Orisa's ult was her only piece of original kit that wasn't the poor man's version of someone else's. And when you put it like that, yeah its the mercy beam except it can't bend around things. Jesus Christ, Orisa. Orisa is literally a junk robot cobbled together from spare parts.
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# ? Jun 14, 2017 18:38 |
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Manatee Cannon posted:the cap is for damage resistance and the reason is bastion had 85% dr with nanoboost before he got nerfed (not even d.va's ult could kill him, tho maybe it still can't idk). the cap is 70%
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# ? Jun 14, 2017 18:51 |
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Irony Be My Shield posted:The cap was lowered to 50% when Orisa was released to stop Nanoboost stacking with Fortify. super ironic they were worried about orisa of all heroes being too difficult to kill
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# ? Jun 14, 2017 19:13 |
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Irony Be My Shield posted:The cap was lowered to 50% when Orisa was released to stop Nanoboost stacking with Fortify. I mean, Orisa's Fortify is an argument too, but lovely robot needs all the help she can get.
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# ? Jun 15, 2017 14:10 |
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If it was the old way, nano and fortify would have been damage immunity since the percentages were additive
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# ? Jun 15, 2017 16:01 |
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Snazzy Frocks posted:If it was the old way, nano and fortify would have been damage immunity since the percentages were additive
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# ? Jun 15, 2017 16:47 |
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If anything Orisa is annoying because those shields have a near 100% uptime now. Nobody will shoot the loving things.
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# ? Jun 15, 2017 16:56 |
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yea her barrier's really irritating. she also still sucks so I hope they revert that change and try something else to make her less garbageRavenfood posted:Frankly, an invincible Orisa for the duration of nanoboost wouldn't actually be that overpowered. She just does so little damage that its hard to take her seriously except as a portable barrier dispenser who occasionally grows a few Mercy staves from her backpack. nano on top of orisa's ult is 100% extra damage, which would give her 264 dps with 150 rounds. that'd be pretty stupid for something you literally can't kill until fortify runs out. can't even boop her off a cliff because fortify blocks that being unkillable in general is bad anyway. it's just annoying to shoot something and have nothing happen. even with shields you can at least break or go around them
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# ? Jun 15, 2017 17:09 |
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Snazzy Frocks posted:If it was the old way, nano and fortify would have been damage immunity since the percentages were additive That's the thing though. They already tweaked the max DR percentage for bastion because he was also unkillable while in sentry/tank with nano boost, and then they made the DR percentage lower when Orisa came out because ???????
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# ? Jun 15, 2017 17:12 |
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I'm surprised to hear people say Orisa's damage can be ignored. I play at a pretty low skill level, but regularly have gold damage and elims with her on payload defense. Just track and lead the squishiest enemy and whoever happens to get in your way, gets in your way. Healers usually melt away. Roadhogs are so easy to hit they are lucky to get to cover before they go down. As long as she is focusing fire, she is contributing like a discount soldier. Staying alive vs opponents that know how to approach her is a different story. You have to switch off if you are getting wrecked.
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# ? Jun 15, 2017 17:53 |
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gold damage doesn't mean anything. damage includes anything done to barriers and orisa can spam them for ages before needing to reload gold elims doesn't mean anything. that counts any assist, and with orisa's damage being so low most of her kills are probably like ~10% damage assists at best don't rely on medals to prove a point because they lie to you. d.va is similar to orisa in this instance because she can spam poo poo damage forever, racking up damage and
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# ? Jun 15, 2017 17:58 |
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The stats that seem to matter in the game are "deaths" and "last blows" (the old ways are the best). Deaths because it indicates what % of the game you were applying pressure to your opponents/the objective, last blows because removing your opponents matters. Everything else is a long joke on the people talking about them. They still don't nearly tell the whole story of course, but if last blows is high and deaths is low you're probably doing good work as a dps. No Wave fucked around with this message at 18:03 on Jun 15, 2017 |
# ? Jun 15, 2017 18:01 |
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Deaths is a very poor metric. If it's low you're probably playing too safe and not actually pushing in when you need to.
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# ? Jun 15, 2017 18:10 |
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Manatee Cannon posted:gold damage doesn't mean anything. damage includes anything done to barriers and orisa can spam them for ages before needing to reload Shooting at barriers is a good thing and everyone should be doing it. Getting maximum kill participation is a good thing and everyone should be doing it. If Orisa is able just to max out just those two things that you play down, I'm cool with it. I still don't get it though. In 3v3, she solo mows down Roadhogs so fast. You just need a fair amount of headshots. She'll kill a bastion before he kills her with a shield and fortify up. Maybe Im delusional.
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# ? Jun 15, 2017 18:28 |
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Some correlation between deaths + healing done would be a good measure to quantify the effectiveness of a healer.
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# ? Jun 15, 2017 18:31 |
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Manatee Cannon posted:gold damage doesn't mean anything. damage includes anything done to barriers and orisa can spam them for ages before needing to reload not true anymore, damage to barriers is a separate stat now ....this might be on ptr that's coming next week i forget
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# ? Jun 15, 2017 18:36 |
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All the metrics are pretty bad if you sort by them on masteroverwatch's leaderboards K/D is one of the worst for average rating: https://masteroverwatch.com/leaderboards/pc/global/mode/ranked/category/kd likely because hiding and staying alive doesn't help you win pushes. Even something like elims/min or fire/min only shows you mostly average players. There's no real way to measure "how well you win vs skilled opponents" besides MMR. It just requires 50 matches or so to get there, and then another 100 for your
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# ? Jun 15, 2017 18:53 |
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Yeah damage to barriers is its own stat on the PTR and should get pushed to live on the 20th. Orisa's damage is okay but she lacks any real threatening presence on her own aside from Halting people off the map. That's her main problem, I think.
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# ? Jun 15, 2017 19:00 |
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novaSphere posted:Yeah damage to barriers is its own stat on the PTR and should get pushed to live on the 20th. I also find that halt is an extremely clunky and unsatisfying ability to use, personally. In terms of crowd control it rarely seems to do much more than mildly inconvenience people and the "tethers" don't have a lot of leeway to them which means it's very easy to miss an opportunity to snag someone and wind up detonating it uselessly. I've had one (1) moment playing Orisa where I did the cool thing where someone ran behind a corner and I halted them back to kill them but pretty much every other time I've played her there's been very little point to dragging people around. If I want to knock someone off high ground it's way easier and frankly more satisfying to go D.Va or Winston and knock them off by diving onto them.
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# ? Jun 15, 2017 19:14 |
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novaSphere posted:Yeah damage to barriers is its own stat on the PTR and should get pushed to live on the 20th.
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# ? Jun 15, 2017 19:18 |
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# ? May 21, 2024 16:44 |
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It's pretty indicative of something that Blizzard looked at Orisa and looked at the game as a whole and decided "you know what this character needs, less damage and more barrier uptime."
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# ? Jun 15, 2017 19:27 |