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The MUMPSorceress
Jan 6, 2012


^SHTPSTS

Gary’s Answer

Brofessor Slayton posted:

Beach is definitely the best so far. Swiss Hotel and Hostel 3 were both hilarious for very different reasons, and levels like Nightswimming were cute. The Casino one looked pretty spectacular if nothing else.

Abstract had some cool levels but also some absolute nightmares. The weird vaporwave world map was cool, as was the ghost one.

Basically I'm enjoying the whole LP.

same. it really helps the commentators are really chill and informative. i feel like i learn a lot with each video, and also COFFEE MILK.

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FPzero
Oct 20, 2008

Game Over
Return of Mido

I still have coffee syrup left over. I like to use it on ice cream.

Even though those videos were recorded 2 months ago, we haven't been able to record more recently. However, my summer class ends on Friday so I hope to get another world recorded, edited and posted some time in the next week or so. I'm happy people continue to enjoy the series. It's turned out to be a much longer series than I thought it would be but I guess that's what happens when there are nearly 120 levels to play in it.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

FPzero posted:

It's turned out to be a much longer series than I thought it would be but I guess that's what happens when there are nearly 120 levels to play in it.

You're giving me and liquidy more time to finish our respective projects, so I for one appreciate it. :v:

And yeah, you're doing good work. Not just the content, but the expert analysis of the levels is great. Thanks for the LP!

liquidypoo
Aug 23, 2006

Chew on that... you overgrown son of a bitch.

:siren: FF6 Rando Part 18 - The Biggest Room There Is :siren:

Ryushikaze joins us again as we finish up Minnesota The Floating Continent!

Shei-kun
Dec 2, 2011

Screw you, physics!
Kefka blew up Minnesota! That monster.

Jade Rider
May 11, 2007

All the pages have been censored except for "heck," and she misread that one.


Please never stop the Minnesota accent gags. :allears:

Demerine
Oct 10, 2007

The Midwest is gone, as are their accents. You'll have to go back to dealing with my standard bullshit.

Ryushikaze
Mar 5, 2013

Jade Rider posted:

Please never stop the Minnesota accent gags. :allears:

If I return to the LP, I'll be sure to continue them dontcha know.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe


Part 5: Cuteness Through Murder


It's pretty easy to get lost in this section. There's plenty of loops and barriers that require powerups to proceed -- for example, if we didn't have Spring Ball, then we wouldn't have been able to get Wave Beam. In the interests of keeping the video flowing well, I don't show off the entire area here, mostly just skipping over some connecting passageways.

The "gravity jump" section is probably the most "ROM-Hacky" section of the game, in that it relies on a glitch that a) is pretty cool game-mechanics-wise, and b) is really nonobvious unless you hang out in the Super Metroid community. The gist of it is that when you're underwater, you decelerate unusually slowly. This can be used to jump really high if you're able to enter the water at high speed. In the original game this trick can be used to enter Lower Norfair without having Space Jump, by jumping, then immediately pausing and unequipping the Gravity Suit.

Aithon
Jan 3, 2014

Every puzzle has an answer.
The sheer amount of Power Bombs needed there seemed kind of rude. On the other hand, those water reflections looked really cool!

FPzero
Oct 20, 2008

Game Over
Return of Mido

That weird blue orb enemy is called a Bang. It's unused in the original game. It absorbs the damage that you give it over the 5 times it expands and then fires back a sum of ALL the damage you dealt it, but DOUBLED. It's dangerous as hell if you hit it with strong beams but can be cheesed by hitting it with weak attacks.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
I'm all for Super Metroid hacks that encourage beam changing, as long as they make it quicker than it is in the original. The beams get really strong really quick when they start combining

get that OUT of my face
Feb 10, 2007

I remembered that the Eris LP restarted and tried to watch the third episode, but I could only take so many item placement fakeouts and blocks that were indestructible with the weapons and items you had at the moment.

Crazy Achmed
Mar 13, 2001

Eris seems really impressive but it's just so visually busy I have a hard time telling what's background, what's on the same layer as the player, and what's foreground. Are there many custom sprites? It seems like they make really good use of the available assets, anyway.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Crazy Achmed posted:

Eris seems really impressive but it's just so visually busy I have a hard time telling what's background, what's on the same layer as the player, and what's foreground. Are there many custom sprites? It seems like they make really good use of the available assets, anyway.

Custom sprites are limited to bosses, I believe, but there's plenty of custom tiles all over the place.

EDIT:

get that OUT of my face posted:

I remembered that the Eris LP restarted and tried to watch the third episode, but I could only take so many item placement fakeouts and blocks that were indestructible with the weapons and items you had at the moment.

I mean, that's part of a Metroid game at some level: you need to see the barrier before you get the item that lets you pass the barrier. There's more such barriers in Eris than in the original game, granted -- and you also have considerably freer movement in Eris, as the game rarely "locks you in" to a subset of the overall map.

It turns out that making a Metroid map with similar quality as Super Metroid's map is a really hard problem, especially considering the movement capabilities that Super Metroid gives you.

TooMuchAbstraction fucked around with this message at 16:19 on Jun 14, 2017

FPzero
Oct 20, 2008

Game Over
Return of Mido

If you remember that explanation I gave about how some of the levels in VLDC9 use a mix of Layers 1 and 2 to make tiles that could never exist otherwise, know that Eris takes that concept and turns it up to 20. Almost every single room you see in the game makes use of this tile overlapping idea to amazing effect. I honestly have no idea how DMantra is able to see the things he does in the tiles he uses but I'm glad he can. Eris is one of the most visually unique hacks I've ever seen or played.

AmiYumi
Oct 10, 2005

I FORGOT TO HAIL KING TORG
I'm really enjoying the LP but I can't make heads or tails of what or where anything is, it's so busy and twisty and crammed full of little secret passages that I don't even think I'd be able to remember where anything was even with a map.

Kinda wondering who played Super Metroid and thought "You know what this needs? 500x as many mandatory water sections. God, I just love how much the game slows down during those."

Mzbundifund
Nov 5, 2011

I'm afraid so.
It feels like there's six times as many secret passages as there are normal ones. Practically every room requires you to find the right fiddly morph ball nonsense, always hidden behind a tile that's player-passable that looks identical to all the other player-impassable fakeouts, often with a block that needs destroying with a specific weapon, and your reward is slogging through yet another water section.

Some of the rooms have neat stuff in them, like the goofy statue holding the artifact, and when divorced from shackles like "readability", a lot of the environments are quite expressive.

It's fun to watch the videos, but man I cannot imagine enduring the tedium of playing this.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

Mzbundifund posted:

It feels like there's six times as many secret passages as there are normal ones. Practically every room requires you to find the right fiddly morph ball nonsense, always hidden behind a tile that's player-passable that looks identical to all the other player-impassable fakeouts, often with a block that needs destroying with a specific weapon, and your reward is slogging through yet another water section.

Some of the rooms have neat stuff in them, like the goofy statue holding the artifact, and when divorced from shackles like "readability", a lot of the environments are quite expressive.

It's fun to watch the videos, but man I cannot imagine enduring the tedium of playing this.

That's a big theme in Super Metroid hacks. I've barely scratched the surface of the sheer amount of hacks, but Super Metroid Golden Dawn still causes me to wake up screaming and crying.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
The morphball tunnels / other secret passages are almost always clued somehow, most often either by a "broken"-looking tile (like the one leading to that room with the four item hiding spots, three of which were fake) or by a conspicuous dead end. The clues can be pretty subtle though, and I've been erring on the side of speed rather than detail so I haven't exactly been giving you much time to see them before I break them open. That said, there are absolutely a lot of Super Metroid hacks out there that don't do a good job of cluing secret passageways; I remember playing one where the mandatory path included divining that a huge, completely blank wall had a single breakable block in it. And if you're going to get lost or stuck in Eris, this is where you'll do it; the density of mandatory secrets is highest here.

I'm not a fan of the water though. A lot of the sections in this video didn't make use of it in any meaningful way. If DMantra just wanted to convey that the area was wet, he could have accomplished that by placing the occasional "puddle" instead.

Commander Keene
Dec 21, 2016

Faster than the others



Yeah, this hack seems to have a lot of mandatory pre-Gravity Suit underwater sections, and that's definitely a strike against it. Then again, from what I'm gathering, that seems to be a distressingly common element in Metroid romhacking. People deciding to increase the tedium rather than reduce it. I mean, if you really have to put in one or maybe two mandatory underwater segments before you place the Gravity suit, fine, as long as they aren't too prolonged. Preferably place them just before the Gravity Suit, or make it part of the necessary challenge to get the Gravity Suit. It will increase the player's sense of accomplishment upon getting the suit and make the suit feel more valuable to the player if they experience the "before" and "after" in quick succession. Other than that, I feel like any pre-Gravity Suit underwater sections should be optional and grant powerups like missile or Power Bomb expansions, or an Energy Tank.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

Commander Keene posted:

Yeah, this hack seems to have a lot of mandatory pre-Gravity Suit underwater sections, and that's definitely a strike against it. Then again, from what I'm gathering, that seems to be a distressingly common element in Metroid romhacking. People deciding to increase the tedium rather than reduce it. I mean, if you really have to put in one or maybe two mandatory underwater segments before you place the Gravity suit, fine, as long as they aren't too prolonged. Preferably place them just before the Gravity Suit, or make it part of the necessary challenge to get the Gravity Suit. It will increase the player's sense of accomplishment upon getting the suit and make the suit feel more valuable to the player if they experience the "before" and "after" in quick succession. Other than that, I feel like any pre-Gravity Suit underwater sections should be optional and grant powerups like missile or Power Bomb expansions, or an Energy Tank.

There was one I like. FPzero mentioned it in a thread and I looked into it, but I can't for the life of me remember what the hack was called. Essentially, there was an optional, prolonged underwater section you could get into with a bunch of grappling tricks. And ultimately, it would lead you to a section of the Wrecked Ship you couldn't get to otherwise (the doors lock by the time you can get to it another way and never re-opens) and rewarded you with an early Plasma Beam, an early Screw Attack, and a (slightly) early Gravity Suit. Something like that is cool, rewarding you for going through all that (and it's a pain in the rear end). It's optional, requires a lot of skill and patience, and has a satisfying payoff.

Super Metroid Limit forces you into a gigantic Maridia and (if I recall correctly because I never played it again because it's poo poo) even forced you to fight Draygon without a Gravity Suit. That's just being a dick. Redesign did it slightly better. It's a slog, it takes time, but it's not TOO difficult, and the boss you fight is out of the water.

Commander Keene
Dec 21, 2016

Faster than the others



Rabbi Raccoon posted:

There was one I like. FPzero mentioned it in a thread and I looked into it, but I can't for the life of me remember what the hack was called. Essentially, there was an optional, prolonged underwater section you could get into with a bunch of grappling tricks. And ultimately, it would lead you to a section of the Wrecked Ship you couldn't get to otherwise (the doors lock by the time you can get to it another way and never re-opens) and rewarded you with an early Plasma Beam, an early Screw Attack, and a (slightly) early Gravity Suit. Something like that is cool, rewarding you for going through all that (and it's a pain in the rear end). It's optional, requires a lot of skill and patience, and has a satisfying payoff.
Agreed. It's optional and has a reward commensurate to the difficulty and inconvenience of getting to it. Sounds fun.

Rabbi Raccoon posted:

Super Metroid Limit forces you into a gigantic Maridia and (if I recall correctly because I never played it again because it's poo poo) even forced you to fight Draygon without a Gravity Suit. That's just being a dick. Redesign did it slightly better. It's a slog, it takes time, but it's not TOO difficult, and the boss you fight is out of the water.
These, on the other hand, sound painful. You'd wonder if the people who make these romhacks ever actually play them, because this seems like the kind of thing you'd rather quickly realize is unfun.

liquidypoo
Aug 23, 2006

Chew on that... you overgrown son of a bitch.

:siren: FF6 Rando Part 19 - Remember the Happy Times :siren:

:siren: FF6 Rando Part 20 - Very, Very, Very Dead :siren:

Yeah, that's right: a double update! Part 19 is a little on the short side, so I figure I could throw out a second video to accompany it. I'd like to warn viewers that the World of Ruin's overworld does not agree with the randomizer, and there is a nonzero amount of flickering when walking around. You'll see a lot of it in the second video. I'm heavily considering removing most, if not all, of the overworld travel from this point onward, mostly to save our eyes. Thoughts?

Read this after you finish Part 20: Phoenix is totally worth it ugh I have to get it. gently caress you, Gendo. rear end in a top hat gotta guard a good magicite grumble grumble

FeyerbrandX
Oct 9, 2012

And here's my own, 100% kazoo free coverage of what was missed.

get that OUT of my face
Feb 10, 2007

I say speed up constantly through the overworld from here on out.

hanales
Nov 3, 2013

Commander Keene posted:

Agreed. It's optional and has a reward commensurate to the difficulty and inconvenience of getting to it. Sounds fun.

These, on the other hand, sound painful. You'd wonder if the people who make these romhacks ever actually play them, because this seems like the kind of thing you'd rather quickly realize is unfun.

Probably the kind of people who enjoy things like low% ice and such.

dis astranagant
Dec 14, 2006

Rabbi Raccoon posted:

Super Metroid Limit forces you into a gigantic Maridia and (if I recall correctly because I never played it again because it's poo poo) even forced you to fight Draygon without a Gravity Suit. That's just being a dick. Redesign did it slightly better. It's a slog, it takes time, but it's not TOO difficult, and the boss you fight is out of the water.

New Redesign makes suitless Maridia your punishment for chickening out on the hell run.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

dis astranagant posted:

New Redesign makes suitless Maridia your punishment for chickening out on the hell run.

Huh? I've played both versions and don't recall that at all.

dis astranagant
Dec 14, 2006

Rabbi Raccoon posted:

Huh? I've played both versions and don't recall that at all.

I never actually did it but the the patch notes say there's a suitless section you can do to skip the hell run if you're just that bad at games.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

dis astranagant posted:

New Redesign makes suitless Maridia your punishment for chickening out on the hell run.

Redesign remains far too colossal for me to want to bother with. Compare the Redesign map (spoilers, obviously) to the vanilla map. Norfair alone is about twice the size of a single zone in the original game. Plus the game is filled with morphball mazes (and they reduced morphball rolling speed by a ridiculous amount), gates that have to be unlocked somewhere else in the map, an IIRC completely-unclued Lost Woods-style maze, a massive Prime-style scavenger hunt to unlock Tourian, and oh yeah, Tourian itself is like 80% morphball tunnels.

Pacing is a vital aspect of any game, and Redesign just becomes a slog by the time you've done the first Norfair trip...at which point I don't think you're even a third of the way through the game. Coincidentally, that's about where I quit when I tried to play it. And I've played other big hacks, like Super Zero Mission and Phazon.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
What's that one that dwarfs even Redesign? Rescue Mission?

FPzero
Oct 20, 2008

Game Over
Return of Mido

Yeah, Rescue Mission with its 8 gigantic worlds. I only beat it because I had nothing better to do with my life and I had a map with all the secrets available. You think Redesign is bad? This thing has like 10 different types of doorcap and a 21-part scavenger hunt at the end of it. It's big for the sake of being big. If you want to see the map, click here for an extremely large image.

The best part is that the hack was mediocre at best. It could've been 25% the size and actually been much stronger.

StupidSexyMothman
Aug 9, 2010


Yeah, you can come back as soon as you get the airship and get Chichi now that you've done step 1. I don't know what the actual flags are because I always walk down here with Celes & Sabin and come back immediately after getting the airship because Terra's usually my strongest character and I want her available ASAP

hexedangel
Mar 13, 2005

It's just a game we play... in the dark...

oldskool posted:

Yeah, you can come back as soon as you get the airship and get Chichi now that you've done step 1. I don't know what the actual flags are because I always walk down here with Celes & Sabin and come back immediately after getting the airship because Terra's usually my strongest character and I want her available ASAP

Exactly. I've always found that going here before getting the airship is just a waste of time and resources with a ton of random encounters that you have to slog through twice to get to the next event flag.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

FPzero posted:

Yeah, Rescue Mission with its 8 gigantic worlds. I only beat it because I had nothing better to do with my life and I had a map with all the secrets available. You think Redesign is bad? This thing has like 10 different types of doorcap and a 21-part scavenger hunt at the end of it. It's big for the sake of being big. If you want to see the map, click here for an extremely large image.

The best part is that the hack was mediocre at best. It could've been 25% the size and actually been much stronger.

That actually looks incredibly daunting.

Looper
Mar 1, 2012

FPzero posted:

I still have coffee syrup left over. I like to use it on ice cream.

Even though those videos were recorded 2 months ago, we haven't been able to record more recently. However, my summer class ends on Friday so I hope to get another world recorded, edited and posted some time in the next week or so. I'm happy people continue to enjoy the series. It's turned out to be a much longer series than I thought it would be but I guess that's what happens when there are nearly 120 levels to play in it.

I understand if y'all aren't feeling up for it due to how long VLDC9 has taken, but I'd love to see you play through one of the older contests and see how things have changed over the years design-wise

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

FPzero posted:

Yeah, Rescue Mission with its 8 gigantic worlds. I only beat it because I had nothing better to do with my life and I had a map with all the secrets available. You think Redesign is bad? This thing has like 10 different types of doorcap and a 21-part scavenger hunt at the end of it. It's big for the sake of being big. If you want to see the map, click here for an extremely large image.

The best part is that the hack was mediocre at best. It could've been 25% the size and actually been much stronger.

I thought you might be exaggerating but when I was looking for a playthrough online, i found one that was 49 episodes long with each episode varying from 1 to 2 hours in length.


What evil would design such a thing?

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice
I'm curious to try it but I know it's most likely filled with annoying (and required) walljumps and bombjumps that every hacker loves throwing in. :negative:

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magikid
Nov 4, 2006
Wielder of the Soup Spoon
There's something kind of satisfying about having this super-long game that you can keep coming back to and chip away at, knowing there's always more game to be had. Like a Mario game with five hundred stages or something, it's kind of impressive just how much you could get out of it. Then you think "I'm going to play this same romhack for a month" and yeah nope.

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