Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Grinning Goblin
Oct 11, 2004

Eej posted:

There's so many Russian minors now I wanna play with them all

e: wow that can be taken really wrong out of context

I mean...it isn't the worst thing that could be taken out of context in a thread for Paradox games. Or just said.

Adbot
ADBOT LOVES YOU

Alikchi
Aug 18, 2010

Thumbs up I agree

I wish forming Russia didn't require Novgorod to give up being a republic! Need some kind of Veche Tsardom government type...

feller
Jul 5, 2006


QuarkJets posted:

Look about 3 posts below the one you quoted and you'll find the answer

(the answer is that there was never a "player-only" slot, there was an off-by-one error for the AI determining whether the relations cap was filled and they also changed the penalty for being at the relations cap from -20 to -50; this off-by-one error applied to all tags, including AI nations, and not just the player, so the end-result is the AI is accepting fewer relations in general, not just fewer player relations)

Are you taking some random dude's guess as fact then telling people to rtft for it?

QuarkJets
Sep 8, 2008

Senor Dog posted:

Are you taking some random dude's guess as fact then telling people to rtft for it?

I'm referring to my own post in this thread, not the Paradox thread. But yeah I am saying rtft for gently caress's sake a good explanation was 3 posts down. New relations over the relations limit are harder to get now because 1) the AI reasons penalty for going over the relations limit went from -20 to -50 and 2) the AI began correctly calculating when it would go over the relations limit (it was off by 1 before, meaning that the AI was always willing to go +1 over the relations limit without any reasons penalty)

The post in the Paradox thread was a Paradox developer confirming that there hasn't been a special player diplo slot since 2014

Jay Rust
Sep 27, 2011

Generally speaking, is it best to dump excess diplo points into Mercantilism or Development?

oddium
Feb 21, 2006

end of the 4.5 tatami age

there should be a special player diplo slot because it was fun

Fister Roboto
Feb 21, 2008

Jay Rust posted:

Generally speaking, is it best to dump excess diplo points into Mercantilism or Development?

That's a really tough question and I don't think anyone can give you a clear answer. I'd say mercantilism just from my gut, but if you have any gold provinces definitely get those up to 10 production first.

QuarkJets
Sep 8, 2008

Jay Rust posted:

Generally speaking, is it best to dump excess diplo points into Mercantilism or Development?

Depends on what you have, if your trade goods all suck or if you have presence but not control in a few high-value trade nodes then Mercantilism is probably better, but if you've got some low-dev Gold/Ivory/Coffee/etc state-core provinces then probably you want to develop that

QuarkJets
Sep 8, 2008

Also ever since Absolutism became a thing I've started regularly spending military points on Strengthen Government starting in the Age of Absolutism, I don't know if this is wrong but it sure feels right. I've been skimping on military ideas as a result

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
I guess there are situations it'd be helpful. Oddly enough mil points tend to be the ones that overflow the most for me, and I could see getting some extra legitimacy being more helpful than development here and there. I don't think it's worth sacrificing military ideas for that though, if that was what you'd otherwise go for.

On the "feels right" though, I invest all my excess diplo into culture conversion, cost effectiveness be damned.

QuarkJets
Sep 8, 2008

It's extra legitimacy AND +2 absolutism. Admin efficiency and discipline, here we come

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
I wind up strengthening government a lot as well. By that point I tend to have the military ideas I want the most and I honestly don't see how else you're supposed to accumulate absolutism at any speed. The age bonus is consistent and free but slow and not necessarily the best first pick for a bonus anyway. The point from increasing stability is a nice bonus but realistically not something you're doing every year, hopefully not even every five years.

The point from harsh treatment is, like harsh treatment itself, almost completely useless: unless you have the reduced harsh treatment cost age bonus it will always be less efficient use of your points than just strengthening government outright. Maybe if you have that bonus it's a good way to farm up absolutism from new conquests, but even then harsh treatment feels useless because it does the opposite of what you want it to do. Instead of getting the revolt out of the way so you have that wonderful -100 unrest modifier and can actually do something useful with your army, they have to sit around babysitting your butthurt citizenry even longer. It's something I'd use maybe once or twice in a campaign.

Flip Yr Wig
Feb 21, 2007

Oh please do go on
Fun Shoe

Jay Rust posted:

Generally speaking, is it best to dump excess diplo points into Mercantilism or Development?

At the risk of missing the obvious, how does one put diplo toward mercantilism?

Tendronai
May 7, 2008

My worst nightmare. It's a dream I have. I'm in a square cell, glass walls, just me and a little castle.
You can buy a point of mercantilism for 100 diplo points from the trade window. You need Mare Nostrum for the option though.

QuarkJets
Sep 8, 2008

I like it when new game features suddenly make somewhat-hard achievements somewhat-easy. The "get 100 mercantilism" achievement was one of those since before you basically had to play a trade nation like Genoa and go super crazy building Pope Points through conversions and whatnot. Likewise it sounds like Siberian Frontiers is trivializing a bunch of the Custom Nation achievements and I think it's kind of cool

QuarkJets fucked around with this message at 02:56 on Jun 16, 2017

Elotana
Dec 12, 2003

and i'm putting it all on the goddamn expense account
Next DLC will give Ryukyu -99% coring costs

I Love You!
Dec 6, 2002

skasion posted:

I wind up strengthening government a lot as well. By that point I tend to have the military ideas I want the most and I honestly don't see how else you're supposed to accumulate absolutism at any speed. The age bonus is consistent and free but slow and not necessarily the best first pick for a bonus anyway. The point from increasing stability is a nice bonus but realistically not something you're doing every year, hopefully not even every five years.

The point from harsh treatment is, like harsh treatment itself, almost completely useless: unless you have the reduced harsh treatment cost age bonus it will always be less efficient use of your points than just strengthening government outright. Maybe if you have that bonus it's a good way to farm up absolutism from new conquests, but even then harsh treatment feels useless because it does the opposite of what you want it to do. Instead of getting the revolt out of the way so you have that wonderful -100 unrest modifier and can actually do something useful with your army, they have to sit around babysitting your butthurt citizenry even longer. It's something I'd use maybe once or twice in a campaign.

The easiest way to get Absolutism by far is adding swaths of provinces to trade companies and dunking the Autonomy in them. It's so much better than the other options, and Absolutism is so much stronger than anything else you could be doing, that a trade company blitz is almost mandatory at this point at a specific point of each game. It's pretty dumb tbh

I Love You!
Dec 6, 2002

QuarkJets posted:

I'm playing with 1.21.1 right now, so I took some screenshots and compared that to 1.19.2.

http://imgur.com/a/q4J4m



Just want to chime in that this continues to be the case in 1.20. I was going to make a bunch of SSs but this post really sums up how the game changed. It's entirely possible that this is just a bug we've been playing with since forever and so we assumed it was WAD, but now said bug is fixed and we're dealing with the actual developer intent.

However, what we as players are saying is that this change is not very fun and especially cripples options for small nations, primarily because the robot-AI secures maxxed out alliances faster than most players could ever hope to, leaving 0 diplo slots for the players. As a small or medium nation it is incredibly hard, tedious, and notably unfun attempting to fill diplo slots with literally anyone as there's a good chance there will be no options remaining, and the process of having to click on every country in a huge radius hunting for diplo slots on a near-constant basis makes your game a lot less fun to play.

No one I personally know plays any version past 1.20 because diplo is such a miserable experience due to the computer turbo-filling its slots and most of us have stopped looking forward to any new expansions because the new features don't outweigh the incredible tedium of dealing with the state of diplomacy.

Groogy posted:

But I just did....


What we're saying is that you or other devs haven't clarified why specifically we're seeing this sudden dramatic change as of 1.21, and whether this was something that was tested and decided was more fun/a better experience than what existed before. The game is dramatically different for smaller nations now, and while I'm all for difficulty spikes or changes of systems this one is so tedious its caused me to stop updating the game/buying expansions which is no small feat. I am certain I am not the only person who feels this way.

It's really weird to see a change (or bug fix as the case may be) making it into a patch like this which so dramatically changes the way the game has to be played, strips away a huge host of what were considered "standard" options and play styles, and then has so little dev feedback to help players understand what is going on and whether or not the resulting gameplay is intentional. I know you guys are busy and have a million things like this on your plates, but it's hard to stress how much this changes your game and how unpleasant it feels in the current state. I would say this is by far the biggest issue with the game right now and there's been relative silence on it from the devs; we're just trying to figure out what it means.

I Love You! fucked around with this message at 03:43 on Jun 16, 2017

I Am Fowl
Mar 8, 2008

nononononono
How are you supposed to do diplomacy, then, if this is how they intend it to work? The only method I know of to break another country's alliances is through war. Royal Marriages (sometimes) break with the passing of a monarch. If you're a small nation, you don't have the power to force an alliance to break and you certainly wouldn't want to do it to someone you intend to ally. Time is also precious when you're a small nation and big nations want to gobble you up so you can't just wait decades and hope a relation slot frees up.

QuarkJets
Sep 8, 2008

For what it's worth, I'm playing in 1.21 as Byzantium, easily one of the hardest diplomatic starts, and I don't have any complaints. I allied Hungary and Poland early, used them to smash an Ottoman offensive. The relations limit thing didn't seem to change things much, as I've been trying to do a Byz run since 1.19

Glass of Milk
Dec 22, 2004
to forgive is divine
I started a game as the Apache. That's some boring poo poo for 250+ years and then a random european/colonial country tries to kill you before you can westernize.

Fauxbot
Jan 20, 2009

I need more wine.

QuarkJets posted:

Also ever since Absolutism became a thing I've started regularly spending military points on Strengthen Government starting in the Age of Absolutism, I don't know if this is wrong but it sure feels right. I've been skimping on military ideas as a result

I used Harsh Treatment more times in one recent campaign as Portugal than I have over all the rest of my playtime, since you get the little Absolutism bonus with it (plus rebel management in a global trade empire is the pits). I like that Absolutism has changed up my playstyle a little.

Jay Rust
Sep 27, 2011

Any tips on getting Mare Nostrum as Aragon? I'm assuming that I'll want to strangle the Ottomans early and often

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

QuarkJets posted:

For what it's worth, I'm playing in 1.21 as Byzantium, easily one of the hardest diplomatic starts, and I don't have any complaints. I allied Hungary and Poland early, used them to smash an Ottoman offensive. The relations limit thing didn't seem to change things much, as I've been trying to do a Byz run since 1.19

It's just random as gently caress, basically. You can do 20 starts and in 19 of them the major power you want to cozy up to instantly fills all of their relations slots but one time you get lucky and you are suddenly allowed to play the game.

And as I've noted previously the system works much worse outside of Europe because of greater religious and cultural differences making it even more difficult to make day 1 alliances.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
He is playing as Byzantium who has both those things.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Byz gets a big leg up by being both threatened by and able to rival the Ottomans, at least temporarily. That gives a significant boost to your ability to ally Ottoman rivals; but my point is that you're entirely reliant on the AI not using all its relation slots before you can boost relations enough to successfully make an alliance.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
Most games that won't really help you. As whether Poland and Hungary give a poo poo about them is random.

QuarkJets
Sep 8, 2008

Yeah and I don't mean "I tried once in 1.19 and once in 1.21", I mean every few weeks since sometime late last year I'd spend a day or so trying to get Byzantium off the ground.

One tip, in the race to build relations enough to form an alliance I'll usually offer marriage or even military access. Those give you a relation slot, so once you're in that helps avoid penalties later

QuarkJets
Sep 8, 2008

RabidWeasel posted:

Byz gets a big leg up by being both threatened by and able to rival the Ottomans, at least temporarily. That gives a significant boost to your ability to ally Ottoman rivals; but my point is that you're entirely reliant on the AI not using all its relation slots before you can boost relations enough to successfully make an alliance.

You still need time to build rep with those powers, even when you share a rival. Hell Austria even requires it, full diplo rep and a diplomat maxing +100 relations aren't enough due to distance

BBJoey
Oct 31, 2012

is there a reason why the paradox forums have gone into revolt again or is this their usual sperg bullshit being mad that companies make products for money

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR
A lot of things happening at once kind of. We raised prices in certain regions, we released DLC and somehow a review got flagged(which we currently looking into because we generally don't moderate reviews unless they strictly break the steam community rules)
Feels like this time it is a lot of generic anger being vented and feeding upon itself making it even worse and people are looking for everything they can to latch on their anger to to keep the ball rolling.

Eej
Jun 17, 2007

HEAVYARMS
You can definitely play smaller nations after the diplomacy fix though. Hell I had a good game as Pate going before the Russia patch. Just figure out what works.

awesmoe
Nov 30, 2005

Pillbug
if its any consolation your game is still real good

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

BBJoey posted:

is there a reason why the paradox forums have gone into revolt again or is this their usual sperg bullshit being mad that companies make products for money

I wouldn't read too much into it. I've seen people getting angry on the Warthunder forums over new content being released and that's a free to play game.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

Groogy posted:

A lot of things happening at once kind of. We raised prices in certain regions, we released DLC and somehow a review got flagged(which we currently looking into because we generally don't moderate reviews unless they strictly break the steam community rules)
Feels like this time it is a lot of generic anger being vented and feeding upon itself making it even worse and people are looking for everything they can to latch on their anger to to keep the ball rolling.

Do you receive death threats in Paradox, like the Total War guys?

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR
Yeah from time to time but not that often really.
Have a good story of a March of the Eagles cd that got sent back to us with a skull carved into the cd because the copy he had bought was Steam only (and it was clearly visible on the box) and back then we still had non-steam copies as well.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

Groogy posted:

Yeah from time to time but not that often really.
Have a good story of a March of the Eagles cd that got sent back to us with a skull carved into the cd because the copy he had bought was Steam only (and it was clearly visible on the box) and back then we still had non-steam copies as well.

Metal as gently caress

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR
I think I've gotten more death threats over banning people than actually anything relating to the games in itself. Most of them goes something in style with "muh freedums, i marine veteran, friend got u ip, i keel u"
By now I guess I have half of Navy Seals chasing me down. :cheers:

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Groogy posted:

Feels like this time it is a lot of generic anger being vented and feeding upon itself making it even worse and people are looking for everything they can to latch on their anger to to keep the ball rolling.
So typical Paradox fans doing their typical thing?

Adbot
ADBOT LOVES YOU

Futuresight
Oct 11, 2012

IT'S ALL TURNED TO SHIT!


1488 on a First Come First Serve run.

So yeah, much easier now. I think I may even be able to keep all the colonisers completely out. Portugal is at 5 dip so they ain't gonna get to the colonial range extension at 7 any time soon, England is at 7 dip but still doesn't have an exploration idea of which they need 2 before they can even see America, France chose 2 non-exploration ideas and Castile chose religious and is way behind getting its 2nd group.

Started in a Caribbean trade node province in South America then picked every island province in range besides the 2 +trade provinces in the Caribbean. Then also picked enough provinces to join my capital to central america except for the 2 +trade provinces on the way. Avoiding +trade provinces because they're expensive in the nation builder. Then I just punched through central america and colonised everything I could. Oligarch republic with a 20 year old ruler with +0.5 republican tradition trait means the dude is still going. I have so many points I can strengthen government and just keep reelecting him. Funny thing how the siberian idea works is that you need to have an adjacent core province connected to your capital. Except, a conquered province counts as a core even if you haven't cored it yet, and the connected to your capital thing counts uncored colonies. So you can just leave gaps in your paths and connect them up with siberia colonies.

Pretty fun game in an abusing broken stuff kinda way.

Futuresight fucked around with this message at 15:33 on Jun 16, 2017

  • Locked thread