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Eej posted:There's so many Russian minors now I wanna play with them all I mean...it isn't the worst thing that could be taken out of context in a thread for Paradox games. Or just said.
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# ? Jun 15, 2017 21:46 |
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# ? Jun 6, 2024 21:03 |
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I wish forming Russia didn't require Novgorod to give up being a republic! Need some kind of Veche Tsardom government type...
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# ? Jun 15, 2017 21:46 |
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QuarkJets posted:Look about 3 posts below the one you quoted and you'll find the answer Are you taking some random dude's guess as fact then telling people to rtft for it?
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# ? Jun 15, 2017 21:48 |
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Senor Dog posted:Are you taking some random dude's guess as fact then telling people to rtft for it? I'm referring to my own post in this thread, not the Paradox thread. But yeah I am saying rtft for gently caress's sake a good explanation was 3 posts down. New relations over the relations limit are harder to get now because 1) the AI reasons penalty for going over the relations limit went from -20 to -50 and 2) the AI began correctly calculating when it would go over the relations limit (it was off by 1 before, meaning that the AI was always willing to go +1 over the relations limit without any reasons penalty) The post in the Paradox thread was a Paradox developer confirming that there hasn't been a special player diplo slot since 2014
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# ? Jun 16, 2017 00:43 |
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Generally speaking, is it best to dump excess diplo points into Mercantilism or Development?
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# ? Jun 16, 2017 01:10 |
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there should be a special player diplo slot because it was fun
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# ? Jun 16, 2017 01:14 |
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Jay Rust posted:Generally speaking, is it best to dump excess diplo points into Mercantilism or Development? That's a really tough question and I don't think anyone can give you a clear answer. I'd say mercantilism just from my gut, but if you have any gold provinces definitely get those up to 10 production first.
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# ? Jun 16, 2017 01:17 |
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Jay Rust posted:Generally speaking, is it best to dump excess diplo points into Mercantilism or Development? Depends on what you have, if your trade goods all suck or if you have presence but not control in a few high-value trade nodes then Mercantilism is probably better, but if you've got some low-dev Gold/Ivory/Coffee/etc state-core provinces then probably you want to develop that
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# ? Jun 16, 2017 01:18 |
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Also ever since Absolutism became a thing I've started regularly spending military points on Strengthen Government starting in the Age of Absolutism, I don't know if this is wrong but it sure feels right. I've been skimping on military ideas as a result
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# ? Jun 16, 2017 01:20 |
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I guess there are situations it'd be helpful. Oddly enough mil points tend to be the ones that overflow the most for me, and I could see getting some extra legitimacy being more helpful than development here and there. I don't think it's worth sacrificing military ideas for that though, if that was what you'd otherwise go for. On the "feels right" though, I invest all my excess diplo into culture conversion, cost effectiveness be damned.
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# ? Jun 16, 2017 01:34 |
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It's extra legitimacy AND +2 absolutism. Admin efficiency and discipline, here we come
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# ? Jun 16, 2017 01:52 |
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I wind up strengthening government a lot as well. By that point I tend to have the military ideas I want the most and I honestly don't see how else you're supposed to accumulate absolutism at any speed. The age bonus is consistent and free but slow and not necessarily the best first pick for a bonus anyway. The point from increasing stability is a nice bonus but realistically not something you're doing every year, hopefully not even every five years. The point from harsh treatment is, like harsh treatment itself, almost completely useless: unless you have the reduced harsh treatment cost age bonus it will always be less efficient use of your points than just strengthening government outright. Maybe if you have that bonus it's a good way to farm up absolutism from new conquests, but even then harsh treatment feels useless because it does the opposite of what you want it to do. Instead of getting the revolt out of the way so you have that wonderful -100 unrest modifier and can actually do something useful with your army, they have to sit around babysitting your butthurt citizenry even longer. It's something I'd use maybe once or twice in a campaign.
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# ? Jun 16, 2017 02:18 |
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Jay Rust posted:Generally speaking, is it best to dump excess diplo points into Mercantilism or Development? At the risk of missing the obvious, how does one put diplo toward mercantilism?
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# ? Jun 16, 2017 02:22 |
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You can buy a point of mercantilism for 100 diplo points from the trade window. You need Mare Nostrum for the option though.
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# ? Jun 16, 2017 02:32 |
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I like it when new game features suddenly make somewhat-hard achievements somewhat-easy. The "get 100 mercantilism" achievement was one of those since before you basically had to play a trade nation like Genoa and go super crazy building Pope Points through conversions and whatnot. Likewise it sounds like Siberian Frontiers is trivializing a bunch of the Custom Nation achievements and I think it's kind of cool
QuarkJets fucked around with this message at 02:56 on Jun 16, 2017 |
# ? Jun 16, 2017 02:36 |
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Next DLC will give Ryukyu -99% coring costs
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# ? Jun 16, 2017 03:13 |
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skasion posted:I wind up strengthening government a lot as well. By that point I tend to have the military ideas I want the most and I honestly don't see how else you're supposed to accumulate absolutism at any speed. The age bonus is consistent and free but slow and not necessarily the best first pick for a bonus anyway. The point from increasing stability is a nice bonus but realistically not something you're doing every year, hopefully not even every five years. The easiest way to get Absolutism by far is adding swaths of provinces to trade companies and dunking the Autonomy in them. It's so much better than the other options, and Absolutism is so much stronger than anything else you could be doing, that a trade company blitz is almost mandatory at this point at a specific point of each game. It's pretty dumb tbh
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# ? Jun 16, 2017 03:23 |
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QuarkJets posted:I'm playing with 1.21.1 right now, so I took some screenshots and compared that to 1.19.2. Just want to chime in that this continues to be the case in 1.20. I was going to make a bunch of SSs but this post really sums up how the game changed. It's entirely possible that this is just a bug we've been playing with since forever and so we assumed it was WAD, but now said bug is fixed and we're dealing with the actual developer intent. However, what we as players are saying is that this change is not very fun and especially cripples options for small nations, primarily because the robot-AI secures maxxed out alliances faster than most players could ever hope to, leaving 0 diplo slots for the players. As a small or medium nation it is incredibly hard, tedious, and notably unfun attempting to fill diplo slots with literally anyone as there's a good chance there will be no options remaining, and the process of having to click on every country in a huge radius hunting for diplo slots on a near-constant basis makes your game a lot less fun to play. No one I personally know plays any version past 1.20 because diplo is such a miserable experience due to the computer turbo-filling its slots and most of us have stopped looking forward to any new expansions because the new features don't outweigh the incredible tedium of dealing with the state of diplomacy. Groogy posted:But I just did.... What we're saying is that you or other devs haven't clarified why specifically we're seeing this sudden dramatic change as of 1.21, and whether this was something that was tested and decided was more fun/a better experience than what existed before. The game is dramatically different for smaller nations now, and while I'm all for difficulty spikes or changes of systems this one is so tedious its caused me to stop updating the game/buying expansions which is no small feat. I am certain I am not the only person who feels this way. It's really weird to see a change (or bug fix as the case may be) making it into a patch like this which so dramatically changes the way the game has to be played, strips away a huge host of what were considered "standard" options and play styles, and then has so little dev feedback to help players understand what is going on and whether or not the resulting gameplay is intentional. I know you guys are busy and have a million things like this on your plates, but it's hard to stress how much this changes your game and how unpleasant it feels in the current state. I would say this is by far the biggest issue with the game right now and there's been relative silence on it from the devs; we're just trying to figure out what it means. I Love You! fucked around with this message at 03:43 on Jun 16, 2017 |
# ? Jun 16, 2017 03:32 |
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How are you supposed to do diplomacy, then, if this is how they intend it to work? The only method I know of to break another country's alliances is through war. Royal Marriages (sometimes) break with the passing of a monarch. If you're a small nation, you don't have the power to force an alliance to break and you certainly wouldn't want to do it to someone you intend to ally. Time is also precious when you're a small nation and big nations want to gobble you up so you can't just wait decades and hope a relation slot frees up.
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# ? Jun 16, 2017 04:02 |
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For what it's worth, I'm playing in 1.21 as Byzantium, easily one of the hardest diplomatic starts, and I don't have any complaints. I allied Hungary and Poland early, used them to smash an Ottoman offensive. The relations limit thing didn't seem to change things much, as I've been trying to do a Byz run since 1.19
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# ? Jun 16, 2017 04:17 |
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I started a game as the Apache. That's some boring poo poo for 250+ years and then a random european/colonial country tries to kill you before you can westernize.
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# ? Jun 16, 2017 04:21 |
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QuarkJets posted:Also ever since Absolutism became a thing I've started regularly spending military points on Strengthen Government starting in the Age of Absolutism, I don't know if this is wrong but it sure feels right. I've been skimping on military ideas as a result I used Harsh Treatment more times in one recent campaign as Portugal than I have over all the rest of my playtime, since you get the little Absolutism bonus with it (plus rebel management in a global trade empire is the pits). I like that Absolutism has changed up my playstyle a little.
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# ? Jun 16, 2017 05:12 |
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Any tips on getting Mare Nostrum as Aragon? I'm assuming that I'll want to strangle the Ottomans early and often
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# ? Jun 16, 2017 07:13 |
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QuarkJets posted:For what it's worth, I'm playing in 1.21 as Byzantium, easily one of the hardest diplomatic starts, and I don't have any complaints. I allied Hungary and Poland early, used them to smash an Ottoman offensive. The relations limit thing didn't seem to change things much, as I've been trying to do a Byz run since 1.19 It's just random as gently caress, basically. You can do 20 starts and in 19 of them the major power you want to cozy up to instantly fills all of their relations slots but one time you get lucky and you are suddenly allowed to play the game. And as I've noted previously the system works much worse outside of Europe because of greater religious and cultural differences making it even more difficult to make day 1 alliances.
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# ? Jun 16, 2017 07:25 |
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He is playing as Byzantium who has both those things.
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# ? Jun 16, 2017 07:26 |
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Byz gets a big leg up by being both threatened by and able to rival the Ottomans, at least temporarily. That gives a significant boost to your ability to ally Ottoman rivals; but my point is that you're entirely reliant on the AI not using all its relation slots before you can boost relations enough to successfully make an alliance.
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# ? Jun 16, 2017 07:32 |
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Most games that won't really help you. As whether Poland and Hungary give a poo poo about them is random.
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# ? Jun 16, 2017 07:34 |
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Yeah and I don't mean "I tried once in 1.19 and once in 1.21", I mean every few weeks since sometime late last year I'd spend a day or so trying to get Byzantium off the ground. One tip, in the race to build relations enough to form an alliance I'll usually offer marriage or even military access. Those give you a relation slot, so once you're in that helps avoid penalties later
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# ? Jun 16, 2017 07:39 |
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RabidWeasel posted:Byz gets a big leg up by being both threatened by and able to rival the Ottomans, at least temporarily. That gives a significant boost to your ability to ally Ottoman rivals; but my point is that you're entirely reliant on the AI not using all its relation slots before you can boost relations enough to successfully make an alliance. You still need time to build rep with those powers, even when you share a rival. Hell Austria even requires it, full diplo rep and a diplomat maxing +100 relations aren't enough due to distance
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# ? Jun 16, 2017 07:42 |
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is there a reason why the paradox forums have gone into revolt again or is this their usual sperg bullshit being mad that companies make products for money
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# ? Jun 16, 2017 09:53 |
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A lot of things happening at once kind of. We raised prices in certain regions, we released DLC and somehow a review got flagged(which we currently looking into because we generally don't moderate reviews unless they strictly break the steam community rules) Feels like this time it is a lot of generic anger being vented and feeding upon itself making it even worse and people are looking for everything they can to latch on their anger to to keep the ball rolling.
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# ? Jun 16, 2017 10:00 |
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You can definitely play smaller nations after the diplomacy fix though. Hell I had a good game as Pate going before the Russia patch. Just figure out what works.
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# ? Jun 16, 2017 10:05 |
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if its any consolation your game is still real good
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# ? Jun 16, 2017 10:20 |
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BBJoey posted:is there a reason why the paradox forums have gone into revolt again or is this their usual sperg bullshit being mad that companies make products for money I wouldn't read too much into it. I've seen people getting angry on the Warthunder forums over new content being released and that's a free to play game.
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# ? Jun 16, 2017 11:21 |
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Groogy posted:A lot of things happening at once kind of. We raised prices in certain regions, we released DLC and somehow a review got flagged(which we currently looking into because we generally don't moderate reviews unless they strictly break the steam community rules) Do you receive death threats in Paradox, like the Total War guys?
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# ? Jun 16, 2017 11:47 |
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Yeah from time to time but not that often really. Have a good story of a March of the Eagles cd that got sent back to us with a skull carved into the cd because the copy he had bought was Steam only (and it was clearly visible on the box) and back then we still had non-steam copies as well.
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# ? Jun 16, 2017 12:05 |
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Groogy posted:Yeah from time to time but not that often really. Metal as gently caress
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# ? Jun 16, 2017 12:39 |
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I think I've gotten more death threats over banning people than actually anything relating to the games in itself. Most of them goes something in style with "muh freedums, i marine veteran, friend got u ip, i keel u" By now I guess I have half of Navy Seals chasing me down.
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# ? Jun 16, 2017 13:03 |
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Groogy posted:Feels like this time it is a lot of generic anger being vented and feeding upon itself making it even worse and people are looking for everything they can to latch on their anger to to keep the ball rolling.
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# ? Jun 16, 2017 13:28 |
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# ? Jun 6, 2024 21:03 |
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1488 on a First Come First Serve run. So yeah, much easier now. I think I may even be able to keep all the colonisers completely out. Portugal is at 5 dip so they ain't gonna get to the colonial range extension at 7 any time soon, England is at 7 dip but still doesn't have an exploration idea of which they need 2 before they can even see America, France chose 2 non-exploration ideas and Castile chose religious and is way behind getting its 2nd group. Started in a Caribbean trade node province in South America then picked every island province in range besides the 2 +trade provinces in the Caribbean. Then also picked enough provinces to join my capital to central america except for the 2 +trade provinces on the way. Avoiding +trade provinces because they're expensive in the nation builder. Then I just punched through central america and colonised everything I could. Oligarch republic with a 20 year old ruler with +0.5 republican tradition trait means the dude is still going. I have so many points I can strengthen government and just keep reelecting him. Funny thing how the siberian idea works is that you need to have an adjacent core province connected to your capital. Except, a conquered province counts as a core even if you haven't cored it yet, and the connected to your capital thing counts uncored colonies. So you can just leave gaps in your paths and connect them up with siberia colonies. Pretty fun game in an abusing broken stuff kinda way. Futuresight fucked around with this message at 15:33 on Jun 16, 2017 |
# ? Jun 16, 2017 15:25 |