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Cernunnos posted:Getting back into this game and installing Horizon Sim Settlements for the first time. Excellent, modder drama is like half the fun of the whole mod experience.
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# ? Jun 14, 2017 22:03 |
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# ? Jun 3, 2024 21:35 |
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Cernunnos posted:Getting back into this game and installing Horizon Sim Settlements for the first time. This is a cry for attention or they wanted to quit already. The chances of real principles being involved are real dang slim.
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# ? Jun 14, 2017 22:35 |
Well that is incredibly silly, dude should have just kept doing what he was doing. Eventually they'd buy him out as Sim Settlements or something like it will certainly show in the next Elder Scrolls or Fallout game.
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# ? Jun 14, 2017 22:39 |
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SeanBeansShako posted:Well that is incredibly silly, dude should have just kept doing what he was doing. Eventually they'd buy him out as Sim Settlements or something like it will certainly show in the next Elder Scrolls or Fallout game. It's just a rando addon creator, not the actual Sim Settlements dev. Also, the best response to Bethesda trying to monetize mods is to undercut them by creating superior mods for free.
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# ? Jun 14, 2017 22:47 |
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SeanBeansShako posted:Well that is incredibly silly, dude should have just kept doing what he was doing. Eventually they'd buy him out as Sim Settlements or something like it will certainly show in the next Elder Scrolls or Fallout game. So what you're saying is that Bethesda will manage to produce an actual coherent settlement management system on their own?
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# ? Jun 14, 2017 22:47 |
Prop Wash posted:So what you're saying is that Bethesda will manage to produce an actual coherent settlement management system on their own? By copying sim settlements. Just like how most features are simply a checklist of popular mods for Fallout 3/FNV.
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# ? Jun 14, 2017 23:18 |
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If that particular add on was the one that included a "mole rat farm", it was dumb as poo poo anyway. The mole rats it spawned were bugged out and the actual building design broke convention and covered about 2x the area and height of all the other buildings. I think that was also the one that included Child of Atom "businesses" that had no purpose but to add rads to your settlement. That entire concept was invalidated when the Architect's T-Square was added to the base mod like a week after release and players were no longer subject to randomized construction.
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# ? Jun 14, 2017 23:18 |
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SeanBeansShako posted:By copying sim settlements.
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# ? Jun 14, 2017 23:21 |
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I know there was definitely a working vertibird mod for FO3 but it was janky as fuuuuuck.
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# ? Jun 15, 2017 01:14 |
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It's hard to work up much animus towards Bethesda over copying mods since the copied features end up the least controversial and most thought-out.
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# ? Jun 15, 2017 01:32 |
At least with this new modding scheme, the dudes who create some cool new idea they'll eventually adopt will get money. Obsidian did the same with New Vegas too, they paid attention to what was hot with the Fallout 3 mods as well.
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# ? Jun 15, 2017 01:59 |
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My dream is that they adopt the Skywind project.
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# ? Jun 15, 2017 02:01 |
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Basic Chunnel posted:Not a single innovation from the base Fallout 4 game had its origin outside of Skyrim and New Vegas mods. Except maybe fuel-driven power armor and vertibird rides, and only then because the old engine likely made attempts too difficult. When your modding community is as long-lived and prolific as Bethesda's, avoiding 'copying mods' eventually becomes impossible.
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# ? Jun 15, 2017 02:12 |
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Heres hoping that people use access to Bethesda to make mods that aren't currently possible. I'd much rather see a Power Armour unarmed killmove mod or a bicycle you can ride than anything shown in the demonstration. EDIT: A while ago I started using Bhaal's sorting, and now it seems like Valdacil's is the commonly accepted mod. Since just switching them will give me a bunch of messed up tags, is there anyway to make the transition mid-game that won't require renaming every item manually? Erd fucked around with this message at 03:21 on Jun 15, 2017 |
# ? Jun 15, 2017 02:58 |
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Erd posted:Heres hoping that people use access to Bethesda to make mods that aren't currently possible. I'd much rather see a Power Armour unarmed killmove mod or a bicycle you can ride than anything shown in the demonstration. Drop and pick up all your items. This fixes issues with items in your inventory if you install Valdacil's mid-game at least.
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# ? Jun 15, 2017 03:37 |
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SeanBeansShako posted:At least with this new modding scheme, the dudes who create some cool new idea they'll eventually adopt will get money. Obsidian did the same with New Vegas too, they paid attention to what was hot with the Fallout 3 mods as well. Yeah, and then Bethesda just went and threw all that out for FO4 I mean yeah they took a bunch of ideas from popular mods but for some reason they ditched a bunch of the cool stuff from New Vegas itself. I liked different ammo types and DT.
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# ? Jun 15, 2017 04:00 |
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MikeJF posted:My dream is that they adopt the Skywind project. Skywind looks loving amazing, I just hope it doesn't end up like every other giant mod.
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# ? Jun 15, 2017 04:03 |
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Gonkish posted:Skywind looks loving amazing, I just hope it doesn't end up like every other giant mod. Astonishingly it seems to be making slow but steady progress
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# ? Jun 15, 2017 05:05 |
The Cheshire Cat posted:Yeah, and then Bethesda just went and threw all that out for FO4 I never got why they ditched that either. Guess they really don't want to lose the reputation of having games with damage sponges in them?
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# ? Jun 15, 2017 11:56 |
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http://www.nexusmods.com/fallout4/mods/24904/ Something similar to New Vegas's wasteland hi-res clothing retexture mod. Gives a lot of perspective into just how blotchy the base clothing is in the game. Man after booting this up after a long time I am still amazed they somehow made the third person camera even worse than the one in Skyrim and Fallout 3. Arc Hammer fucked around with this message at 06:09 on Jun 16, 2017 |
# ? Jun 16, 2017 05:06 |
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http://www.nexusmods.com/fallout4/mods/24914/ Not just clever trolling, but an appropriate melee weapon as well.
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# ? Jun 16, 2017 05:48 |
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SeanBeansShako posted:I never got why they ditched that either. Guess they really don't want to lose the reputation of having games with damage sponges in them? Bethesda can't admit that other developers can do the Fallout setting more justice than they can. By any metric. It'd be like saying they don't deserve their identity.
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# ? Jun 16, 2017 06:20 |
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I mean they don't really, they just happened to buy it
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# ? Jun 16, 2017 07:24 |
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SleuthDiplomacy posted:Yeah, using MO right now. I'll try some of the fixes you all recommend. Unfortunately, my Data folder seems to have only vanilla files, so that's out the window. MO keeps the mods in its own folder structure separate from vanilla on purpose, so thats why your data folder is vanilla. If you want to try again, assuming you downloaded through MO, is right click the mod, choose remove mod, then reinstall from your downloads(if you haven't removed it you don't need to redownload), then merge the patches .
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# ? Jun 16, 2017 08:23 |
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Arcsquad12 posted:http://www.nexusmods.com/fallout4/mods/24904/ Wow, that looks really good. A lot of texture mods like this add a lot of "texture" to things that just makes everything look like burlap, or else too "good" (perfect weave). This is pretty much faithful to vanilla, but better in just about every conceivable way. Guy apparently is going to do more work on it, but at present, it's just about right, and vanilla resolution to boot, so technically no performance hit. Unfortunately, 1.2 gb is hefty for vanity, but for everyone who honestly doesn't care about file size, give this a look. I just have to ratio the SSD.
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# ? Jun 16, 2017 12:17 |
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Yo guys, I felt like playing vanilla before modding the game again to see what I wanted to change. I know there's a couple explosives mods and some weapon overhaul mods, so im looking for suggestions to make explosives better. Throwing 5 frag grenades to kill one Super Mutant Butcher was only fun because my build was built around using vats to shoot my grenades in the middle of the air, which is rad as hell but stops being effective as soon as I get away from Raiders.
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# ? Jun 16, 2017 18:24 |
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There's a mod up on the Nexus now with shirts celebrating Gay Pride and the comments on it are, surprisingly, overwhelmingly thoughtful and supportive.
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# ? Jun 16, 2017 19:19 |
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Nasgate posted:Yo guys, I felt like playing vanilla before modding the game again to see what I wanted to change. I know there's a couple explosives mods and some weapon overhaul mods, so im looking for suggestions to make explosives better. Throwing 5 frag grenades to kill one Super Mutant Butcher was only fun because my build was built around using vats to shoot my grenades in the middle of the air, which is rad as hell but stops being effective as soon as I get away from Raiders. The problem here is not with explosives, as much as NPC health. If you make explosives enough to put a dent in late NPC health pools, they'll probably just one shot you, where NPCs with grenades are prone to spam them. Unfortunately, the only way to "fix it" is a fundamental redesign of NPC statistics and perks. NPCs, because literally 10x more health is dumb. Perks, because stacking damage bonus are there to counter the dumb health pools. Almost a chicken or the egg situation, but it's the same problem in Bethesda's other games, so apparently they honestly believe this is good design. EDIT: if you're looking for something less dramatic, you can extrpolate from the above that if you spend perks that boost explosive damage you'll be able to use them again. Bethesda progression curves are the reverse, where you can start out using everything, and as the game progresses you basically have to pigeon hole yourself into a specialization, ultimately limiting your options. Have fun!
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# ? Jun 16, 2017 19:28 |
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Seashell Salesman posted:There's a mod up on the Nexus now with shirts celebrating Gay Pride and the comments on it are, surprisingly, overwhelmingly thoughtful and supportive. I saw another one a couple of days ago that added pride flags as decorative items.
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# ? Jun 16, 2017 21:25 |
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Is this game worth playing unmoded because I can get it for free for PS4?
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# ? Jun 16, 2017 21:46 |
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Shimrra Jamaane posted:Is this game worth playing unmoded because I can get it for free for PS4? did you like skyrim? it's fun to gently caress around in for a while
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# ? Jun 16, 2017 21:57 |
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Gonkish posted:http://www.nexusmods.com/fallout4/mods/24914/ A modder chooses- a slave obeys!
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# ? Jun 16, 2017 22:41 |
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Basic Chunnel posted:Not a single innovation from the base Fallout 4 game had its origin outside of Skyrim and New Vegas mods. Except maybe fuel-driven power armor and vertibird rides, and only then because the old engine likely made attempts too difficult. One of the big overhauls for both FNV/3 had night vision that used ecells, as well as I think some other power using abilities.
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# ? Jun 16, 2017 22:45 |
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Gonkish posted:http://www.nexusmods.com/fallout4/mods/24914/ So, this, given to a follower, a Chef's hat, a flamer and the cannibal perk, I am all ready to RP the second coming of Cook Cook 2 "rapefest boogaloo." (Edit so, I know we have boob hair and rear end physics, but do we have huge gut physics yet? myrealism etc.) staberind fucked around with this message at 23:51 on Jun 17, 2017 |
# ? Jun 17, 2017 23:48 |
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After an Arkane game booting this up feels quaint. The game could really do with better traversal options. Heavy object lifting and just better item manipulation would be nice too. Never mind a GLOO gun. Most of the heavy stuff is static I think, so that's probably out of the question. Idk about Arkane style climbing/hoisting. It would break the level design in some areas, and look bad in third person without new animations, but I'm guessing it's doable. Maybe I should try a jet pack mod.
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# ? Jun 18, 2017 13:23 |
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It's almost not fair to compare this game to Prey- that game is so good it might as well just have been called System Shock 3 and it would have lived up to the name. So few games can reach that bar of quality; and modern Fallout has always had enough quantity that quality slips in a lot of places (yes I mean New Vegas too).
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# ? Jun 18, 2017 20:10 |
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http://www.nexusmods.com/fallout4/mods/24981/ TrainWiz makes Coursers more Courserie!
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# ? Jun 19, 2017 20:02 |
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Midnight Voyager posted:http://www.nexusmods.com/fallout4/mods/24981/ Cool, it also includes a new weapon from the Institute's concept art.
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# ? Jun 19, 2017 20:28 |
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Horizon updated to 1.1 today. Looks like a lot of weapon rework stuff, raider stuff (and the end of the Raider Overhaul compatibility patch, for people who used that mod), and some other stuff. I only just recently started a Horizon game, so I don't have enough experience with it to know what all the changes mean, but I've started getting [DAMAGED] weapons from enemies, which are in the weapons category (unlike the broken junk ones), but do very little damage and have very little value. I think the damaged pipe gun only did 5 damage, and the damaged pipe wrench was worth 4 or 5 caps (that could be the normal Horizon price though, I haven't gotten a pipe wrench other than Big Jim, and I'm not selling that one). Looks like the pipe gun that summons a pair of wolves (my first legendary item in this run) will be my gun for a few more levels. I found a shorty hunting rifle (I keep calling it the Obrez), but only have 12 .308 bullets, and none of the traders I've found have any more. I want to get some better gear before going to take on Corvega (just hit level 5, so I got a few perks filled out at least), because the Pipe Gun That Summons Wolves and Big Jim probably won't quite cut it. Also, when I found that pipe gun, I immediately thought of the Dragon Boy Suede song "You Won't Sass Me Like That When I Can Summon Wolves", which is a stupid song but it's kind of appropriate. Those wolves tore up a legendary super mutant and distracted the red-skull Mr. Gutsy that it had been fighting enough for me to shoot it down. I may have wandered too far south a bit too early, so after that fight, I went back up north to try clearing out some more stuff that isn't Corvega. Fifty Farts fucked around with this message at 01:05 on Jun 21, 2017 |
# ? Jun 21, 2017 01:02 |
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# ? Jun 3, 2024 21:35 |
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beats for junkies posted:Horizon updated to 1.1 today. Looks like a lot of weapon rework stuff, raider stuff (and the end of the Raider Overhaul compatibility patch, for people who used that mod), and some other stuff. I only just recently started a Horizon game, so I don't have enough experience with it to know what all the changes mean, but I've started getting [DAMAGED] weapons from enemies, which are in the weapons category (unlike the broken junk ones), but do very little damage and have very little value. I think the damaged pipe gun only did 5 damage, and the damaged pipe wrench was worth 4 or 5 caps (that could be the normal Horizon price though, I haven't gotten a pipe wrench other than Big Jim, and I'm not selling that one). Looks like the pipe gun that summons a pair of wolves (my first legendary item in this run) will be my gun for a few more levels. I found a shorty hunting rifle (I keep calling it the Obrez), but only have 12 .308 bullets, and none of the traders I've found have any more. I want to get some better gear before going to take on Corvega (just hit level 5, so I got a few perks filled out at least), because the Pipe Gun That Summons Wolves and Big Jim probably won't quite cut it. Thank you for introducing me to this beautiful work of musical art. On the topics of guns, I haven't played Horizon in a while but it has an ammo crafting system now. The returns won't be great, but you could buy/loot other ammo, scrap it and make .308
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# ? Jun 21, 2017 01:14 |