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Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

ConfusedUs posted:

I can't not post this

Jessi, the apocolyptic treewhore and fledgling succubus

About four years ago I moved across country and moved in with an old friend of mine who needed a roommate here in Virginia. I liked it so I stuck around. My roommate, who I'll call Joe because I don't want him to get angry for using his real name, had an INTERNET GIRLFRIEND whom I'll call Jessi because that's her fuckin' name, the fuckin' psycho bitchwhore.

Anyway, after I lived with Joe about a year, Jessi came down and visited us. Whoa boy she was completely unlike anything I'd ever pictured for Joe. But hey! She liked D&D and sat in a few session with my RL group. She played a normal, interesting character. Her first, and only, normal character.

A while later, he went and visited her. And a while after that she moved from Wisconsinland, home of cheeseballs and moo-cows, and moved in with us.

She promptly joined in the game I was DMing. She wanted to play an Entwife, because this was when LotR was big in theaters and people were like OMG FIVE HOUR EXTENDED DVD EDITION WOWZA! For you heathens who don't know Tolkein, Entwives are like Ents, but female, and Ents are like gigantic big loving talking intelligent trees.

I honestly didn't care, and there was a Savage Species entry for Treant, the D&D version of an Ent.

By this time, most of us knew Jessi was a complete and utter whore, except Joe, who doesn't play D&D and doesn't really count because of that. So here we are, playing some nerdy game focused on getting the PCs stuck in a war between heaven and hell, letting them choose their sides as spells fly by and NPCs lie, cheat, and beg for money. She's also cheating on Joe with another member of the group, but I didn't know till later.

So, of course, what's an entwife to do?

"I want to get pollinated," intones Jessi with a perfectly straight face. "It's springtime, high mating season for us ents."

I just stare at her. "Uh, pollinated? Sure...there's some bees in the field. You get pollinated while you're walking towards Haven." The others look grateful and go back to stacking dice and eating cheetos.

"What, just like that? You're not going to DESCRIBE it? What kind of DM are you? And who said we're going to Haven? You're railroading me!" She begins ranting and raving about how I'm a terrible DM. True or not, you don't just say it like that. It's not polite. And no one wants to pollinate a rude treant.

Now everyone is giving me a look. You know, the LOOK. The one where everyone is thinking "What the christ is going on and why aren't you stopping this?"

"Jessi, calm down. You're going to haven because, uh, everyone just spent the last half hour and decided that was the best place to go, since your hometown got burned down. And no, I'm not going to describe pollination in detail. I'm not a loving entomoligist."

Jessi quiets down, and the game continues. Several sessions later, the incident forgotten, the group is walking cross country. Everything is going well. The sky is blue, the orcs are dead, and the tree is humping a sunflower.

Wait a minute.

"Jessi did you just say you're going to go hump a sunflower?"

"Yes. I still want to get pollinated."

"Oh for christ sakes we already went over this! Besides, there's no bees here."

"There's always bees where there are flowers."

And so begins an arguement that derails the game for about an hour. Eventually, I snap. "You want bees? You want loving bees? Here ya go! Roll initiatve!"

And this would end the tail of Jessi the treewhore, since a quintet of collosal monsterous bees attacked and destroyed the treant.

A few days later, Joe finially figures out that she's been cheating on him for quite some time, and kicks her out. We all cheer, even the guy in the group she'd been banging in her spare time, and throw a party.

A few days after that, she shows up to the D&D game with a character sheet. She's playing a succubus this time, right? Wrong!

Ten minutes, two phone calls, and a trio of cops later, our fledgling succubus is being escorted off the property, never to return. I still see her occasionally, since she's been unable to convince anyone else on the internet that she's worth moving cross country, and I always think of her treewhore when I do.

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the_steve
Nov 9, 2005

We're always hiring!

Dareon posted:

Do you want loving bees? Because that's how you get loving bees.

As a matter of fact, I DO want loving bees.

So yeah, I don't have any substantial updates on the VtM game, since I missed the last one because of work. Apparently the Brujah Primogen got murdered during the big vampire summer ball or whatever, but again, I wasn't there.

I HAVE been using my downtime to take up beekeeping though, after the success I had with the swarm of Night Bees at the last game I did manage to attend.
On top of beekeeping, I've been trying to feed them my blood - Using Animalism to convince them to do it, along with the scientific argument that bees do need protein, so it wouldn't be out of the question for them to consume it while doing their normal bee stuff.

The ST messaged me back with "No updates on that yet, I need to consult with the other ST about this."
Which, I'm not going to lie, always gives me a tickle of pride when I hear that. Makes me feel like I'm doing something right.

Next game is tomorrow, so maybe I'll have a better update by then.

Yawgmoth
Sep 10, 2003

This post is cursed!
I never get tired of that story. :golfclap:

Agrikk
Oct 17, 2003

Take care with that! We have not fully ascertained its function, and the ticking is accelerating.

Yawgmoth posted:

I never get tired of that story. :golfclap:

Good, Bad, I'm the one with the Cat-Piss: no one wants to pollinate a rude treant.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben
Plus if she's going to drag Tolkien in, she should at least have googled it first.

Entwives connect with agricultural plants and not trees
They reproduce like people, not plants
She would be the only entwife left and would therefore probably spend all her time either being humped by pent up tree men or pregnant
Oh crap. Maybe she did Google it

Kumo
Jul 31, 2004

A few pages back I posted about my rogue getting her long-sought revenge by decapitating a gnome & then drawing a card from the Deck of Many Things.

The card was the Comet, which enabled you to gain a level if you defeat the next monster(s) single-handedly. On our way back to town when we were set upon by a pair of devils.

After some over-the-table talk we decide to give it a shot w/ the DM ruling buffs/ heals on my PC did not void the language of the card. So while the rest of the party is distracting, bargaining with or yelling at the devils I'm whacking away & trying to keep my HP up.

After a long fight, I managed to nearly kill one & they run off; confused by the fact only one is attacking them. "You going to go after them?" DM asked. "No, I guess this has gone on long enough." I said.

"All right, well then you do gain a level because the terms are ' defeat or destroy'. So I ended up gaining two levels in two sessions.

the_steve
Nov 9, 2005

We're always hiring!

Well, unfortunately, I do not get Ghoul Bees. The STs decided that since there's no clear way of seeing how that would work in the mechanics of the rules, it had too much potential to be a big nuclear I Win button.
So, unless By Night Studios has some sort of errata for it, I don't get ghoul bees. Meh, oh well. Would've been hilarious if it worked.

Still gonna keep up the beekeeping though, since I can infuse wine with vampire blood if I get the dots in Medicine to properly preserve it. I figure I can make vampire blood mead and do...something with that knowledge. I dunno what, but, it'd be a nice thing to have on the back burner. Make a bunch of ghouls or blood bond a bunch of people, I dunno.

But, that's a later goal, since I have no medicine skill whatsoever and my XP is needed in other places. When I have the XP to spare, I'll probably send my ghoul to med school or something.

Currently, the big issue is the rogue Scourge who went and got a blood hunt called on themselves for murdering the Brujah Primogen.
Our ex-Scourge is apparently a stupidly powerful Brujah, who has almost certainly done a lot of Diablerie, and has access to the full range of Protean powers at the very least, as they've been seen transforming into a Flight form, and had at least one holding that was impossible to enter without Mist form. And that's just what we know for sure. Odds are they have full Fortitude as well, on top of their in-clan disciplines.
The Primogen was a legit powerful Elder in his own right, and the Scourge ran a loving clinic on him after incapacitating his two subordinates, from what I was told. We're not sure anyone even managed to land a hit on him when it all went down.

Tonight's game was mostly brainstorming about ways to even begin trying to track him down, since he's a pro at hiding and we have absolutely no leads at the moment.
There's an educated guess that he's headed north, since he has some sort of fixation on werewolves and they're mostly based in the northern end of the city, but again, there's no concrete information. Also, the local werewolf population hates vampires even more than they usually do, so even trying to go up there is a very risky and probably lethal idea.

DoctorWhat
Nov 18, 2011

A little privacy, please?
So my party of teenage players at my job in a MMPR+TTGL- inspired insane campaign are boarding a spaceship to go fight the endboss of the semester and they're dealing with all the planetside stuff before they head off. I mention to the table that while they're loading their literal supplies they're also carrying emotional baggage, which is how I prompt some roleplaying. One of my Fighter/Clerics is dealing with religious anxieties, my Warlock is wrestling with how his Luddite tendencies kinda align with the bad guy maybe, etc.

Then my Wizard (big egotist character with lots of fans/employees who has never had a moment of introspection in his life) pipes up: "I have my Unseen Servants carry my baggage."

the table is consumed by laughter for a solid minute.

Karatela
Sep 11, 2001

Clickzorz!!!


Grimey Drawer

DoctorWhat posted:

So my party of teenage players at my job in a MMPR+TTGL- inspired insane campaign are boarding a spaceship to go fight the endboss of the semester and they're dealing with all the planetside stuff before they head off. I mention to the table that while they're loading their literal supplies they're also carrying emotional baggage, which is how I prompt some roleplaying. One of my Fighter/Clerics is dealing with religious anxieties, my Warlock is wrestling with how his Luddite tendencies kinda align with the bad guy maybe, etc.

Then my Wizard (big egotist character with lots of fans/employees who has never had a moment of introspection in his life) pipes up: "I have my Unseen Servants carry my baggage."

the table is consumed by laughter for a solid minute.

Holy gently caress I can't get over how perfect that is :smugwizard:

DoctorWhat
Nov 18, 2011

A little privacy, please?
Kid's like 14 and he can be a real self-centralizing pain in the rear end, but he fuckin' CRUSHED it, yeah.

Anyway they all got put through a Lotus Eater Machine scenario, I'll type that up later.

pr0digal
Sep 12, 2008

Alan Rickman Overdrive
Today was my second session in a 5e kind of homebrew campaign I had just joined. I've only "played" D&D once and that was like at least 15 years ago and was for about 30 seconds but I'm friends with the DM so I joined in on his request.

I rolled up an Aasimar sorcerer and chose the Phoenix sorcerous origin since the DM suggested it. I spent most of the first session rolling up my character so today was the first real taste of D&D for me.

Our group is in the Feywild trying to find help dealing with a fallen angel wrecking hell with the material plane and they've been sent into the land of Winter to treat with the Queen there. We were traveling through a very very large field/battleground with short dry grass as far as the eye can see. It's so big we had to stop to rest and were nowhere near the end...which is where our trouble started.

The Drow rogue takes first watch, the Elvish cleric will take the second watch since they both only need 4 hours of rest. The entire time we're figuring out the watch order the DM is rolling die...a lot of die.

Drow player: I'll take first watch with my swords out
DM (a minute later after he rolls more die): Everybody roll for initiative
Everybody: :suspense:
DM (to the Drow player): You're keeping watch when you suddenly feel six knives slide into your back and you take 28 damage
Everybody: :stonk:

The DM proceeds to tell each one of us exactly how many knives get stabbed into our sleeping bodies and then we go to combat already significantly bloodied. The DM describes the attackers as tiny fey that are blurry to the eye...and tells us we all have disadvantage on attack rolls. We got attacked by Quicklings! I find out after session that we got attacked by 12 of the little fuckers. And that the DM was fudging the rolls slightly so that we didn't get totally murdered (we still got destroyed)

Everybody goes through their turn and basically everybody misses, including me. I try to shocking grasp the one in front of me and roll miserably the first turn though the second turn (after the little dude fell flat on his face attacking me) I hit him for 2d8 lightning damage and feel pretty good about it. I then remember that Phoenix sorcerers get a bonus action called Mantle of Flame which lets me wreathe myself in flame for a minute (or 10 rounds) and shed bright light in a 30 foot radius. Also anything attacking me with melee or touching me takes fire damage. I figure that'll make the little fucker think twice before attacking me. The DM decides that everybody within 30 feet of me is no longer at a disadvantage, so we start hitting poo poo. Sweet!

On my next turn I decide to move a little bit to get within fire bolt range of another Quickling that was about to do bad things to the unconscious Monk. The DM rolls some die and tells me that the grass around me catches on fire and I take fire damage. The fire continues to spread at a rate decided by the die until a pretty large area is covered and our poor cleric is running through the fire to heal people. It's only getting worse each round because the DM rolls to see if I ignite more grass every time I move and our party is in danger of getting wiped by a combination of me and the Quicklings. I think about using Thunderwave to see if the sonic blast will put out the fire but decide to Ray of Frost myself in the face to put myself out because the Unearthed Arcana from Wizards says nothing about letting me stop my Mantle of Flame. Of course I take 28 damage and go unconscious...in the middle of the brushfire that I created. So I automatically fail my death saving throw because I'm literally lying in flaming grass.

I get healed by the cleric and book it away from the fire. Eventually we defeat all but one of the Quicklings who fucks right off in the face of the growing brushfire. The DM declares the encounter over and tells us we should think about getting the hell out of there because the fire is spreading at an average of five feet every six seconds (in all directions). He estimates that it will take about four hours of marching to get to a place where we can rest for eight hours without the fire catching up to us while we sleep. I pray for divine intervention but flub my religion check so the fire just keeps raging as we run away very quickly.

So tl:dr I almost help in wiping the party in my second game of D&D because I caused a brushfire in the middle of combat. But holy poo poo it was fun though I do owe the Drow rogue a new heavy crossbow because he dropped his before I started the blaze. And I doubt the rest of the party will let me live this down/plot to murder me in the sleep.

pr0digal fucked around with this message at 04:45 on Jun 19, 2017

Tunicate
May 15, 2012

pr0digal posted:

Today was my second session in a 5e kind of homebrew campaign I had just joined. I've only "played" D&D once and that was like at least 15 years ago and was for about 30 seconds but I'm friends with the DM so I joined in on his request.

I rolled up an Aasimar sorcerer and chose the Phoenix sorcerous origin since the DM suggested it. I spent most of the first session rolling up my character so today was the first real taste of D&D for me.

Our group is in the Feywild trying to find help dealing with a fallen angel wrecking hell with the material plane and they've been sent into the land of Winter to treat with the Queen there. We were traveling through a very very large field/battleground with short dry grass as far as the eye can see. It's so big we had to stop to rest and were nowhere near the end...which is where our trouble started.

The Drow rogue takes first watch, the Elvish cleric will take the second watch since they both only need 4 hours of rest. The entire time we're figuring out the watch order the DM is rolling die...a lot of die.

Drow player: I'll take first watch with my swords out
DM (a minute later after he rolls more die): Everybody roll for initiative
Everybody: :suspense:
DM (to the Drow player): You're keeping watch when you suddenly feel six knives slide into your back and you take 28 damage
Everybody: :stonk:

The DM proceeds to tell each one of us exactly how many knives get stabbed into our sleeping bodies and then we go to combat already significantly bloodied. The DM describes the attackers as tiny fey that are blurry to the eye...and tells us we all have disadvantage on attack rolls. We got attacked by Quicklings! I find out after session that we got attacked by 12 of the little fuckers. And that the DM was fudging the rolls slightly so that we didn't get totally murdered (we still got destroyed)

Everybody goes through their turn and basically everybody misses, including me. I try to shocking grasp the one in front of me and roll miserably the first turn though the second turn (after the little dude fell flat on his face attacking me) I hit him for 2d8 lightning damage and feel pretty good about it. I then remember that Phoenix sorcerers get a bonus action called Mantle of Flame which lets me wreathe myself in flame for a minute (or 10 rounds) and shed bright light in a 30 foot radius. Also anything attacking me with melee or touching me takes fire damage. I figure that'll make the little fucker think twice before attacking me. The DM decides that everybody within 30 feet of me is no longer at a disadvantage, so we start hitting poo poo. Sweet!

On my next turn I decide to move a little bit to get within fire bolt range of another Quickling that was about to do bad things to the unconscious Monk. The DM rolls some die and tells me that the grass around me catches on fire and I take fire damage. The fire continues to spread at a rate decided by the die until a pretty large area is covered and our poor cleric is running through the fire to heal people. It's only getting worse each round because the DM rolls to see if I ignite more grass every time I move and our party is in danger of getting wiped by a combination of me and the Quicklings. I think about using Thunderwave to see if the sonic blast will put out the fire but decide to Ray of Frost myself in the face to put myself out because the Unearthed Arcana from Wizards says nothing about letting me stop my Mantle of Flame. Of course I take 28 damage and go unconscious...in the middle of the brushfire that I created. So I automatically fail my death saving throw because I'm literally lying in flaming grass.

I get healed by the cleric and book it away from the fire. Eventually we defeat all but one of the Quicklings who fucks right off in the face of the growing brushfire. The DM declares the encounter over and tells us we should think about getting the hell out of there because the fire is spreading at an average of five feet every six seconds. He estimates that it will take about four hours of marching to get to a place where we can rest for eight hours without the fire catching up to us while we sleep. I pray for divine intervention but flub my religion check so the fire just keeps raging as we run away very quickly.

So tl:dr I almost help in wiping the party in my second game of D&D because I caused a brushfire in the middle of combat. But holy poo poo it was fun though I do owe the Drow rogue a new heavy crossbow because he dropped his before I started the blaze. And I doubt the rest of the party will let me live this down/plot to murder me in the sleep.

You must have been out of spells, since that was about the point a normal DnD party would decide to fight fire with fire

pr0digal
Sep 12, 2008

Alan Rickman Overdrive

Tunicate posted:

You must have been out of spells, since that was about the point a normal DnD party would decide to fight fire with fire

Not really, I still had most of mine but a large chunk of my spells are ranged or AOE and the Quickling attacking me was within 5 feet so I would take more of a penalty on ranged attacks. Plus all my AOE stuff would either a) cause more fire or b) damage my fellow party members. Cleric used up all his mass heal spells hence why he had to run around touching people. Or handing out healing potions for other players to ram down people's throats.

Thankfully the ranger's pet bear mauled the poo poo out of a bunch of the quicklings plus the Alchemical Archer (homebrew class) and fighter made short work of the rest of them. All while hoping the firestorm I whipped up wouldn't engulf them.

I realize now that I could have used my AOE attacks and used metamagic to prevent my party members from taking the brunt of the damage. A thing I will remember for next time.

All in all I had a blast and at least OOG the other players weren't too mad at me. In game mostly everybody forgave me...except the Drow who seemed pretty pissed that I burned up his heavy crossbow.

*edit* I think the reason I didn't eat an "accidental" arrow is because I was the new player in the group. I was also a dumbass for using an ability that covered me in fire in dry grass so I would have accepted my fate :v:

pr0digal fucked around with this message at 05:53 on Jun 19, 2017

CobiWann
Oct 21, 2009

Have fun!
According to my DM during yesterday's session, the spell "Conjure Water Elemental" may not be used as a source of drinking water while crossing a desert.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Where's that one catpiss story about someone who tried that, then the DM said that oh, that water elemental is into vore?

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Kumo posted:

A few pages back I posted about my rogue getting her long-sought revenge by decapitating a gnome & then drawing a card from the Deck of Many Things.

The card was the Comet, which enabled you to gain a level if you defeat the next monster(s) single-handedly. On our way back to town when we were set upon by a pair of devils.

The Comet does tend to bring out the munchkin in people. I had an incident with it in 5e.

My group were munchkinning the hell out of the system so I'm playing a Cleric Warlock Bard. Essentially, the Bard has a power where he can take spells from any other class and add them to his spell list, casting them as if they were Bard spells. The Cleric Bard combo is basically a way of messing with this: you take the Cleric of Life feature which says all your healing spells gain a level scaling component if they didn't already have them, then you take the Goodberry spell off a Druid. Goodberries are usually pretty weak - they only heal 1 HP each - but stacking it with Cleric of Life means they heal more and scale with level, which makes them the most efficent healing in the game.

My Bard gets the Comet card from a DoMT (actually a DoMT themed dungeon) and ends up having to solo a demon. Of course, his first step is to cast his other stolen Druid spell. Summon Nature's Ally. Anyone who's ever tried to minmax 5e knows where that is going. Using the highest slot I have, I end up with a flutter of 16 pixies, each armed with a full set of 1/day spells. (That particular trick was bad enough they errata'd it later on, but being 5e, the errata was "the caster doesn't get to choose what creatures appear, the GM does". Which in this case would basically be handing the GM a hot button saying "do you want the PC to die?" Nice one *eyeroll*.)

So, time to brief the Pixies. One of them is going to cast Polymorph to turn me into a great ape so I can actually melee stuff decently, then turn invisible and fly off to avoid being knocked out of concentration. That's fairly standard, although it's usually not me it's cast on. Then, a lot of paging back and forth and thoughts and..

"Ok, so in 5e if you're hit with a spell you know exactly what it's done to you, right?"
"Yes."
"And you also know if your spell worked or the target saved?"
"Yes."
"Ok. I tell the remaining pixies to take turns casting Confusion on the demon until it fails its save. Next turn, if it's broken the Confusion, they should start again where they left off until it fails a second time and so on. Once they've all used Confusion they should switch to Entangle. Once they've all used Entangle they should switch to, I don't know, Phantasmal Force of something that'd distract them I guess. I'll track it if you want."

I don't normally get shocked looks from GMs, as I try to fit in with what's happening. But this was a special case. It's since been named the "Pixie fusillade".

It was actually still a long shot. The demon had pretty high saves. But thanks to 5e bounded accuracy, there was a chance for Pixies to break them, and that chance was pretty good when they were getting up to 15 shots in a round. But, it turns out that it worked. The demon got just enough low rolls and 1's that my ape was able to beat it to death without it having a proper turn of actions and force the XP tracking guy to track two sets of levels for everyone.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious
My tale is less one of my players doing something clever (though they mostly were) and more about them getting supremely lucky and I unlucky.

We were playing Shadowrun, where their current job was to assassinate a mafioso at the behest of a local Yakuza, to pay off a debt incurred in an earlier run. They scouted out one of the places the guy tended to spend time, just missing him entering a compound that doubled as a residential area for the guy and his family. Not knowing if he would ever come out or if he had some other path to get away, they decided to camp out and try and get a feel for the security and the general timetables of people entering and leaving.

It was a fairly low-key operation, so all they really saw were some low-level mooks transporting some sort of covered goods, a few spirits moving around the courtyard and the daughter of the mafia guy who took off in an expensive car. The hours passed, with not a whole lot happening, aside from the weather getting colder, wetter and slightly misty as the day went on (this being Seattle after all). I often let my players do what they want and don't throw encounters at them for the sake of having them, but there really wasn't a whole lot that was going to happen here, beyond them sneaking onto a nearby warehouse's roof to get a better look at the target area.

However, since so many hours had passed I figured the daughter was going to return from her drinking session with her friends. Of course, she was driving the car herself since she wasn't drunk in the least and no one got to tell her otherwise. So on a lark I decided to openly roll that she had to make a test to see if she hit something on the way in. She had fairly high amounts of dice as I recall and didn't need to hit any particular threshold.

She critically glitched and BAD. So her car spun out as it was trying to drive between the two pillars on each side of the driveway up to the compound and essentially smacked front-first into the nearest pillar with her high-speed car, totalling it.

So what does a concerned father do when his daughter is in an accident? He runs out to check on her of course. As he's shouting into a commlink, threatening his frightened helpers with a giant pistol, our intrepid shadowrunners shrug, gun the engine on their vehicle, then blast him with the two hidden AKs attached to the van's front. He turns into salsa and the entire compound throws their weight behind trying to hunt them down as they rush out of there, including but not limited to an earth elemental, several enforcers as well as my Terminator, a guy I'd put enough cyberware into to make sure most of the player's weaponry would do nothing much to him at all and his legs were enhanced to the point he could keep pace with their van. Basically, think the scene from Terminator 2 as they're trying to escape the hospital.

With AKs going off and massive car crashes going on, Lone Star start sending patrol cars in the general direction of the fight. They pass the runners going in the opposite direction, since they'd just driven in from a different road, and drive smack dab into the guy chasing them. The car implodes. The guy is only stopped for an extra round of combat. This is when the rigger rolls pretty much every possible success and drives off in a mad dash towards their hideout, with no chance for me to chase them down.

Lorak
Apr 7, 2009

Well, there goes the Hall of Fame...

evilmiera posted:

She critically glitched and BAD. So her car spun out as it was trying to drive between the two pillars on each side of the driveway up to the compound and essentially smacked front-first into the nearest pillar with her high-speed car, totalling it.

So what does a concerned father do when his daughter is in an accident? He runs out to check on her of course. As he's shouting into a commlink, threatening his frightened helpers with a giant pistol, our intrepid shadowrunners shrug, gun the engine on their vehicle, then blast him with the two hidden AKs attached to the van's front. He turns into salsa and the entire compound throws their weight behind trying to hunt them down as they rush out of there, including but not limited to an earth elemental, several enforcers as well as my Terminator, a guy I'd put enough cyberware into to make sure most of the player's weaponry would do nothing much to him at all and his legs were enhanced to the point he could keep pace with their van. Basically, think the scene from Terminator 2 as they're trying to escape the hospital.

Well, if a daughter surviving an accident, only to find out what happened to the father who tried to save her, in a world with her ability to become the heir and cyberware to enhance her damaged body doesn't end up making for an even more interesting villain, I don't know what does.

Carebearz
May 6, 2008

CARE BEAR STARE

:regd10:

the_steve posted:

Well, unfortunately, I do not get Ghoul Bees. The STs decided that since there's no clear way of seeing how that would work in the mechanics of the rules, it had too much potential to be a big nuclear I Win button.
So, unless By Night Studios has some sort of errata for it, I don't get ghoul bees. Meh, oh well. Would've been hilarious if it worked.

Still gonna keep up the beekeeping though, since I can infuse wine with vampire blood if I get the dots in Medicine to properly preserve it. I figure I can make vampire blood mead and do...something with that knowledge. I dunno what, but, it'd be a nice thing to have on the back burner. Make a bunch of ghouls or blood bond a bunch of people, I dunno.

But, that's a later goal, since I have no medicine skill whatsoever and my XP is needed in other places. When I have the XP to spare, I'll probably send my ghoul to med school or something.

Currently, the big issue is the rogue Scourge who went and got a blood hunt called on themselves for murdering the Brujah Primogen.
Our ex-Scourge is apparently a stupidly powerful Brujah, who has almost certainly done a lot of Diablerie, and has access to the full range of Protean powers at the very least, as they've been seen transforming into a Flight form, and had at least one holding that was impossible to enter without Mist form. And that's just what we know for sure. Odds are they have full Fortitude as well, on top of their in-clan disciplines.
The Primogen was a legit powerful Elder in his own right, and the Scourge ran a loving clinic on him after incapacitating his two subordinates, from what I was told. We're not sure anyone even managed to land a hit on him when it all went down.

Tonight's game was mostly brainstorming about ways to even begin trying to track him down, since he's a pro at hiding and we have absolutely no leads at the moment.
There's an educated guess that he's headed north, since he has some sort of fixation on werewolves and they're mostly based in the northern end of the city, but again, there's no concrete information. Also, the local werewolf population hates vampires even more than they usually do, so even trying to go up there is a very risky and probably lethal idea.

are you guys playing loyal Camarilla vampires? if so is the Scourge's diab a known fact to other characters, and if so, HOW THE gently caress WAS HE NOT STAKED AND EXECUTED.

bbcisdabomb
Jan 15, 2008

SHEESH

evilmiera posted:

my Terminator, a guy I'd put enough cyberware into to make sure most of the player's weaponry would do nothing much to him at all and his legs were enhanced to the point he could keep pace with their van. Basically, think the scene from Terminator 2 as they're trying to escape the hospital.


Condolences on the party rigger being so bad at rigger'ing to not even have a cannon on the van. It's a shameful rigger that can't explode his way through whatever is in his way :colbert:
I look forward to hearing more, Shadowrun stories are some of my favorite.

the_steve
Nov 9, 2005

We're always hiring!

Carebearz posted:

are you guys playing loyal Camarilla vampires? if so is the Scourge's diab a known fact to other characters, and if so, HOW THE gently caress WAS HE NOT STAKED AND EXECUTED.

Yes, we're all loyal Cam vamps.

As to your other question: I do not know. I haven't been to many games due to my work schedule, so there's a LOT of details I do not know about.
For starters, I'm not sure the Diablerie is even confirmed, or just suspected after the fact to explain all of his extra Disciplines.
Or maybe the Prince said it was cool as long as he ONLY ate Caitiff? That's just a random guess. Like I said, it's straight up information that I don't have access to in or out of character.

From what I can gather, up until last month, he was just a violent creeper that nobody wanted to be around, who was VERY enthusiastic about his work as the Scourge, so I think he was largely left to his own devices.
The only reason he even killed the Primogen (as far as anyone can guess) is because the Primogen called his competence into question after some Caitiff made it into Elysium and caused a bunch of damage by turning into tentacle monsters.

Kavak
Aug 23, 2009


the_steve posted:

some Caitiff made it into Elysium and caused a bunch of damage by turning into tentacle monsters.

By Vicissitude fuckery or something else?

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Carebearz posted:

are you guys playing loyal Camarilla vampires? if so is the Scourge's diab a known fact to other characters, and if so, HOW THE gently caress WAS HE NOT STAKED AND EXECUTED.

A Prince can, at their option, allow Diablerie as part of the reward for participating in a Blood Hunt - that is to say, if they've declared that someone is "kill on sight" but they're concerned that other Vampires might like the guy too much to kill him, they can sweeten the deal by saying "kill him on sight and also you can try and drain some of his power in a manner that is normally forbidden."

Any Prince who does this too often will usually find themselves visited by some very angry Archons, but it's a possibility; there's a reason why "Known Diablerist" was, at least in some editions, an available Flaw.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Lorak posted:

Well, if a daughter surviving an accident, only to find out what happened to the father who tried to save her, in a world with her ability to become the heir and cyberware to enhance her damaged body doesn't end up making for an even more interesting villain, I don't know what does.

Funny story, until I recounted the event I had barely given her any thought, but as I was writing this up I came to pretty much the same conclusion. And that story IS technically ongoing...

Glad to hear you guys enjoyed it. The next story is actually a continuation of sorts where due to events that were only partially the runners fault the city was under temporary martial law, but they still had to take out a leader within the Yakuza to stave off infighting following from the hit on that Mafia boss from before (neither job of which the runners were very keen on taking. The players loved them though).

I will write it up once I wake up tomorrow.

the_steve
Nov 9, 2005

We're always hiring!

Kavak posted:

By Vicissitude fuckery or something else?

No idea, that went down before I joined.

DivineCoffeeBinge posted:

A Prince can, at their option, allow Diablerie as part of the reward for participating in a Blood Hunt - that is to say, if they've declared that someone is "kill on sight" but they're concerned that other Vampires might like the guy too much to kill him, they can sweeten the deal by saying "kill him on sight and also you can try and drain some of his power in a manner that is normally forbidden."

Like I said, I'm not sure what the actual deal is/was with the Scourge.



That is the official writeup on him from a primer for the campaign setting, and that's from two years ago. It's also pretty much all I know other than what we discussed at game the other night, which seemed to be a whole lot of hypotheticals and hoping that he went far far away and decides to never come back, or better yet, gets himself ashed by the werewolves up north.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious
So, our runners were caught up in some Yakuza drama as mentioned. The guy that had ostensibly hired them for the last job had contacted them through an intermediary, who seemed a lot friendlier, less stuck up and, well, a lot less openly racist towards the group's elven and dwarven members. Well, turns out the intermediary was the guy pulling the real strings, using the more traditional guy as a face outwards to obtain the approval of the bosses back in Japan while he ran the actual day-to-day operations.

This, as well as the fact that the friendlier guy might be about to start a gang war in Seattle once more, lead the racist fellow to swallow his pride and act like he wasn't a bad guy long enough to contact one of the runners, offering the above information and asking him to contact the others to have an official meet where they might discuss ending the life of the unofficial boss. For the good of Seattle, you understand.

The runner couldn't make that sort of call on his own, so he asked for a few days to get the gang together for the meet since they'd just gotten done doing another job. This was granted, the runners met up and discussed, both in and out of character, what was to be done. After all, the guy may in fact be right and their new friendly Yakuza contact might just plunge Seattle into even more conflict because he had a tendency to rock the boat and steal power from other criminal organizations. On the other hand, killing Yakuza would inevitably lead down an even darker path since they tended not to let that thing go and there was no telling what would happen if the guy wasn't true to his word.

Unfortunately for their as-of-yet Johnson, he had forgotten one important fact: He was sort of an rear end in a top hat. The group eventually came to the conclusion they hadn't technically accepted the offer as of yet (which was extra important to one member of the group who had a geas that compelled him to always follow through on promises made officially). Given that, they went and squealed to the friendlier Yak, who promptly rewarded them with a bottle of (real) whiskey, which two of the alcohol-addicted members of the group eagerly lapped up.

Of course, this still left the problem of the guy who tried to hire them. Even if their new boss trusted them, he couldn't just kill him on their say-so. Officially. So they were , as expected, hired to take out the guy who was going to ask them to assassinate their new boss, which lead to the following scenario:

The runners located their target's home, which was located in a suburban neighborhood and on the outside looked like a dojo in the traditional sense (it even had a real lawn and trees and everything). Of course, it was laden with secure technological gadgetry on the upper floors, including racks of high-tech weaponry, while the lower levels were guarded by adepts and the outside had watcher spirits floating about. They had no idea where the target was, so the group's decker scanned the area and shut down a few hidden micro-cameras while the group's adept snuck inside via a window. Lucky for him, he had Danger Sense, meaning he didn't touch either the electrically charged or alarm-laden windows where he first climbed up. The mage of the group used his powers to help cover the guy's tracks and stop the spirits from recognizing the intruder, but otherwise stayed in the van from the last mission, just a short ways from the dojo, along with the decker and rigger who kept watch.

Armed with a dikoted katana (because of course he was), the adept almost got to the very room where the target was currently at when a guard appeared. He was shanked, but not before blurting out a warning to the rest of the house and the fight was on. Alerted by adept via commlink, the rest of the runners rushed the building as best they could, blowing holes in the front door and throwing grenades in to distract from their main goal while the mage summoned up an air elemental to move in through the newly opened holes.

The adept was at this point trying to figure out what door to enter to find their target, picked the most ostentatious one and got lucky in the sense that he had headphones with enhanced hearing, allowing him to hear that someone was readying some sort of large weapon in that room. So he fired blindly into the door with his heavy pistols, hoping to get whoever was in there to get into cover and abandon the weapon... only to roll so many successes that he actually beat the threshold on both pistols firing blindly, striking their mission's target and nearly killing him. This left him exposed long enough to allow the adept to open the now ventilated door and finish the job, while firing stick-and-shock rounds into the elven prostitute the guy had been entertaining so as to ensure she didn't get a good look at him.

Meanwhile, two things were happening: The air elemental was moving up a staircase to get to the second floor, only to meet two guards moving down to meet these new attackers. They try to hit the elemental, but they don't really have the weaponry for it, only doing minor damage. The elemental on the other hand has the power Noxious Breath, which it fires into the very enclosed and secure staircase... leaving what I as a GM said amounted to a hotbox of fumes. So next turn, the people outside hear a sound like tumbling logs, as the guards roll down the stairs after succumbing to the weaponized bad breath.

The second thing that was happening was the runners were legging it back to the van after their drone support got picked off by a very angry man with a very large magical axe and his entourage. The axe maniac rushes the van, under fire from the decker's uzi (which misses twice), then strikes the van itself, shearing bits off but luckily leaving the wheels mostly intact. He then tries to strike members of the team through the windows they'd left open to fire at him, but doesn't have much success aside from tearing up the interior (since he had issues with swinging the axe and aiming it in the cramped window).

While this was going on the adept needed to escape as he was beset by several people with advanced weaponry, including someone wielding a laser pistol that was setting parts of the wooden dojo on fire. He wounds the guy firing at him, but realizes he's in a bad spot and barrels out one of the alarmed windows, managing a long jump down to the ground. The guy following him is not as lucky, glitching and breaking his leg as he lands. Airy the elemental had been given an order to attack people on the second floor, leaving ambiguous if he was going to attack those downed non-lethally or not.

Our runners have heard a loud rumbling noise for the last few turns and as it turns out, that is the boss's limo. Which also happens to include a manned pop-up autocannon where drunken partygoers are supposed to rise from in a regular limo but the owner has other priorities. Just as they manage to dispatch the axe-wielder with a shotgun blast from the rigger (who was getting tired of him tearing up his ride), the autocannon tears up the ride even more, luckily not to the point it can't still move forward. Before it can finish off the runners however, the mage realizes he's got the perfect spell for this and overloads his magic fingers spell, raising the guy sitting behind the turreted weapon up into the air. He's still got his hands on the weapon, but he can only point it downwards as he holds on for dear life, leaving the runners enough time to get their engine going and get out of there, having provided enough distractions to allow the mission to succeed.

The adept meanwhile kills off the guy with the broken leg then tries to steal his gun, only to realize because of his Danger Sense that the thing is rigged to some capacity. So he takes his katana, cuts off the guy's hand and then makes a mad dash into the nightly suburban life carrying a bleeding hand with a gun in it (strangely, he was in the least amount of actual danger now, only managing to run into a homeowner with a shotgun and a few near-encounters with magical beasts on the fields he ran through).

The escaping runners however soon realized starting a massive firefight with autocannons involved in the middle of suburban Seattle during martial law was a bad idea. They are hunted by, in order: Two police cars, one APC, a tank as well as an attack helicopter. The first police car has to veer off to assess the ongoing slaughter at the dojo, while the helicopter gets stopped momentarily by the decker using up all his Edge to halt one of its rotors, causing an emergency landing since they were so near to the ground. As they drive like they've never driven before in their shot-up van, the tank takes aim at them but due to rules of engagement can't fire when they veer through residential areas (unless, I ruled, they rolled really well when aiming and could fire at the team safely). It isn't the quickest armored vehicle, so eventually they manage to outrun it as well, leaving them with the APC firing its machineguns at them and the squad car mostly following along trying not to get shot.

Mr Mage now tries a trick he'd done before, creating an illusion of a vehicle barreling towards the APC. Unluckily for the runners, the police car had a shaman of their own along and just drove through it and the APC followed suit. However, the two weren't exactly communicating, so when the shaman tried to give the rigger of the van a taste of their own medicine, planting a giant illusory tree in front of the van, the APC driver saw it too and panicked, swerving to the side and blocking the police, leaving the rigger of the van enough time to get his bearings and ride off towards their hideout.

There was still one last obstacle in their way though: They needed to get through a military checkpoint on their way into the Barrens (for those that don't know, the lawless parts of town). However, given the area they chose to drive through, a solution presented itself. Earlier in the campaign, they had fought against a gang obsessed with explosives (possibly the Red Hot Nukes/Nukers). They'd left one of their enemies alive, saving them from burning up after a molotov went off in their face. Now she and her fellows saw the whole martial law things as an opportunity because, hey, free bombs! So they were raiding said checkpoint just as the runners rode past , while she was firing grenade launchers into the air and having the time of her life.

Beyond that, the run ended with them selling the gun-hand off to someone at the Puyallup Crime Mall who didn't even bat an eye, the rigger using his money to once more replenish his stock of drones (they have a tendency to explode during most of our runs).

Carebearz
May 6, 2008

CARE BEAR STARE

:regd10:

the_steve posted:

No idea, that went down before I joined.


Like I said, I'm not sure what the actual deal is/was with the Scourge.



That is the official writeup on him from a primer for the campaign setting, and that's from two years ago. It's also pretty much all I know other than what we discussed at game the other night, which seemed to be a whole lot of hypotheticals and hoping that he went far far away and decides to never come back, or better yet, gets himself ashed by the werewolves up north.

If the Brujah Primogen was a PC, then it seems like your ST need to stat up a mean as gently caress Archon and let the player go after the scourge that killed him previously. Your game's domain sound ripe with more than average fuckery and some Archons need to come lay the law down.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
I love that Magic Fingers stunt, evilmiera.

the_steve
Nov 9, 2005

We're always hiring!

Carebearz posted:

If the Brujah Primogen was a PC, then it seems like your ST need to stat up a mean as gently caress Archon and let the player go after the scourge that killed him previously. Your game's domain sound ripe with more than average fuckery and some Archons need to come lay the law down.

Pretty sure the Primogen was an NPC, so no worries there.

Carebearz
May 6, 2008

CARE BEAR STARE

:regd10:

the_steve posted:

Pretty sure the Primogen was an NPC, so no worries there.

Has there been a blood hunt called on the Scourge? If not, some ambitious PC vampire can use this to call the Prince's capabilities and ability to represent an Apex Predator into question and take power for themselves if they wanted. That's what I would do. :getin:

the_steve
Nov 9, 2005

We're always hiring!

Carebearz posted:

Has there been a blood hunt called on the Scourge? If not, some ambitious PC vampire can use this to call the Prince's capabilities and ability to represent an Apex Predator into question and take power for themselves if they wanted. That's what I would do. :getin:

Oh yeah, Blood Hunt has been declared. The majority of the last game was brainstorming how to go about tracking him and how to kill him when we find him.

Sadly, like I said, I haven't been in the game very long, so my character is not powerful or connected enough for any big power plays.
I do plan on trying to take over as "speaker" for the Gangrel clan though, because my character has some serious disagreements with the direction the current speaker is trying to steer us towards.
(We don't have pillar status in the Camarilla, so no Primogen for us, but we do have someone who speaks for the clan at meetings, though since there's only a handful of us, we're more of a committee unto ourselves)

Dareon
Apr 6, 2009

by vyelkin
There's the opportunity for a joke somewhere in there on the topic of "I speak for the bees" and I hope you take it.

Carebearz
May 6, 2008

CARE BEAR STARE

:regd10:

the_steve posted:

Oh yeah, Blood Hunt has been declared. The majority of the last game was brainstorming how to go about tracking him and how to kill him when we find him.

Sadly, like I said, I haven't been in the game very long, so my character is not powerful or connected enough for any big power plays.
I do plan on trying to take over as "speaker" for the Gangrel clan though, because my character has some serious disagreements with the direction the current speaker is trying to steer us towards.
(We don't have pillar status in the Camarilla, so no Primogen for us, but we do have someone who speaks for the clan at meetings, though since there's only a handful of us, we're more of a committee unto ourselves)

what story reason is there for the Gangrel to not have any representation, because that sounds interesting.

I played a Bruja in a setting where the they abandoned the Gangrel prince's sire after they promised their loyalty, I was the grand child of one of the ones who bailed and good thing I was like MC12 and made a powerful as poo poo younger vampire, becuase i had to fight my way through everything, both physically and socially.

I got torpored after killing 9 Sabbat after I decided to ride the wave with a frenzy check. After a long discussion where I was stressed that the Prince was gonna tell them to stake me and leave me outside at sunset, she walked through everyone , fed me some blood, woke me up, told me I was her Sheriff and proclaimed me a champion of the domain and gave me permission to sire a child as long as she vetted the candidate.

I never knew if she respected me, trusted me, or decided to keep me close if she needed/wanted to kill me (probably all of the above)

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Bieeardo posted:

I love that Magic Fingers stunt, evilmiera.

I had to think on that one for a few seconds, given that the applications most people have for that is to spring traps or silently grab weapons or loot. He pondered trying to use it to lift the entire limo first but thought better of it.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Yeah, hoisting something that big would have been a fine way to sprain his brain. At best.

the_steve
Nov 9, 2005

We're always hiring!

Carebearz posted:

what story reason is there for the Gangrel to not have any representation, because that sounds interesting.

In oWoD, when the whole Red Star thing went down, the majority of Gangrel left the Camarilla.

In By Night Studios, it follows that. The Gangrel left, the Red Star incident was resolved, and the Gangrel eventually try coming back.

Obviously, Camarilla leadership is salty about before, so they revoked Gangrel's status as a pillar clan before letting them back in

Yawgmoth
Sep 10, 2003

This post is cursed!
My game has seen some poo poo in the past few sessions.

The party managed to escape their failed attack on the Sulatar (drow with an affinity for fire magic) city and saw the ascension of a nascent dragon-god. still needing to stop them or any of the other drow tribes from getting access to a magical forge of ancient and terrible power, they head south after getting patched up by some friendly yuan-ti with radiant dragon heritage. They get there at the same time as the attack forces of the other drow, and ended up in the middle of a 3 (now 4) way war between 3 drow tribes all trying to secure that magical forge for themselves. This forge is surrounded by a lake filled with waterlogged undead, the bodies of the ancient drow sacrifices used to empower the forge. Each tribe had a leader, although two of them had to summon theirs in via magic and the PCs could interrupt it. The PCs did not manage to interrupt these in time, which ended up being a good thing since they also managed to move the attention of the two summoned leaders to each other. The third was a loving god-blooded scorrow (drider, but scorpion body) that literally could not roll above a 4 to save his life and so the party psion just tanked him. When a couple of the drow started to make a move towards the forge itself, the party archivist wind walked over and fired off a dance of ruin, which does 2d20 damage (reflex half). He rolled a 3 total.

So they manage to survive the undead trying to drown them and the drow trying to kill them and each other. The lake is silent, and that's when the gnoll warblade gets the idea to eat the heart of the draconic demigod they just killed (with a little help from their enemies). In eating it, he gained a lesser version of the dragon-god's breath weapon. They also used the forge to get a long-forgotten enchantment added to their weapons, letting them trade life for life (taking con damage to give negative levels on the next hit). When they come back out, they find out that their guide who said he was going to help gather up the lootables from the drow had lost all their food and water to more of the drowned undead. Fortunately for them, they have a shitload of Survival skills and were able to forage food and water in the jungle. They get to the end of the river and have their boat destroyed by a paranoid giant, believing them to be more intruders looking for his portal to the giant necropolis (that they didn't know was there but now are interested, whoops!) They killed the giant, but not before accidentally summoning another elder eidolon kraken. They flee the kraken by going through the portal. There they have a battle with some bee people who think they are here because the giants hate them. The beeple see some heavy casualties but also nearly kill them, so the PCs offer up that they aren't here on behalf of the giants. They're allowed to surrender and leave through the front door, into the desert.

So into the desert they go, with little food and no water. The first day is rather calm outside of the heat and lack of provisions, and their guide tells them that if one of them bleeds through their hike in the desert for the day (losing half his hp to it), come morning they will have a trail of blood to follow straight to their destination. Jimmy the factotum offers to do this, and they are fortunate enough to not only not get attacked, but also find some delicious cactus juice. Sadly, everyone rolled incredibly well on their fort saves and no balls were tripped. The second day they find that the desert has made good on their offering and they have a shiny new red dotted line through the desert. It leads them through a necrotic flaywind (a sandstorm made of negative energy sand) that they weather by making an igloo with a wall of stone spell, a necromantic salt flat that they dealt with by walking through it, and a sheet of greased glass leading into a lake of magically molten salt courtesy of some salt & glass mephits that thought the gnoll warblade going butt-first into the glass was almost as funny as him sliding into the lake of molten salt; they dealt with that by ignoring the heckling and walking away. Combined with a lack of water and the crushing heat, every non-warforged in the party was exhausted when they got to their destination: a stationary sandstorm with a large bloody arrow pointing into it.

On the other side is a pool of blood with eyes floating in it and staring at the group, a grove of black trees with dark red leaves and some very heart (organ)-shaped fruit, and a huge marble ziggurat with an altar on top. And atop that altar was a hideous vaguely angel-shaped monstrosity of marble, blood, and sinew, hungry for flesh and dripping with gore & filth. This would have been a hard fight, but its first attack was a nat 1 and then the psion used his rod of wonder to turn it into a young green dragon. From that point it was less a climactic battle and more of a vicious slaughter. Following the battle, the warblade passes by the bloody eye pool, fails a will save, and has the incredible compulsion to rip his own eyes out and add them to the pool. Which he does. It's as gruesome as you'd expect, and healing only really stops the bleeding. This is the part where their guide turns on them; he convinces the party that one of them needs to lay on the altar to open a secret entrance underground. The warblade does so, and fortunately for him everyone with eyes passes their perception check to see the barely-hidden blade their guide has. Combat ensues, and their guide sucks at making saves. Another encounter that could have gotten very dangerous very quick was again literally shot down.

The party, now alone, turns their attention to "what to do with a blind warblade." The trees are creepy as all hell, and the hearts "growing" on them look moist and still beat, albeit slowly. They provide all the healing you can handle plus a permanent +2 Con, but at the cost of having a horrible nightmare every night (needing a will save to not be fatigued the next morning) for the rest of their life. Tough decisions to be made next session!

Tunicate
May 15, 2012

This is the point where the warforged guy remembers he doesn't sleep, and gobbles them all.

Carebearz
May 6, 2008

CARE BEAR STARE

:regd10:

the_steve posted:

In oWoD, when the whole Red Star thing went down, the majority of Gangrel left the Camarilla.

In By Night Studios, it follows that. The Gangrel left, the Red Star incident was resolved, and the Gangrel eventually try coming back.

Obviously, Camarilla leadership is salty about before, so they revoked Gangrel's status as a pillar clan before letting them back in

oh yeah, i forgot about that

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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Tunicate posted:

This is the point where the warforged guy remembers he doesn't sleep, and gobbles them all.
Also the elf.

Then they find out they don't have to be asleep to get the nightmares

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