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It definitely puts them in an awkward place. Hopefully, the tech update straightens things out a bit but until then Clan light and medium brawlers are sort of screwed.
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# ? Jun 20, 2017 03:52 |
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# ? May 31, 2024 03:43 |
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I've had moderate success with a shadowcat-B with 3x SRM 6's and 2 flamers.
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# ? Jun 20, 2017 04:12 |
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Yeah clans are totally hosed in scouting. The ER ML and MPL are both too hot and burn too long already and both are getting nerfed. Twin LPLs or PPCs get pushed down with nothing nearby to support. Stormcrow isn't allowed so all the clan mechs are really fragile, the only good light is the ACH and only the SPLs make that good. The one remaining option is the SRM HMN, but that loses a fight to a GRF-2N or 3M or Cent or Shadowhawk or BSW ten times out of ten if the pilots are even remotely the same skill level.The Saddest Robot posted:I did a scouting match in my Urbanmech. How the gently caress did you do 287 team damage? I can't in my wildest dreams imagine that. Usually you're either coring someone out from behind on purpose immediately and the damage is very low or you shoot them a little and then they turn around and murderate you back. That's my real question. I can barely imagine doing that much in a 12v12 let alone with only three teammates.
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# ? Jun 20, 2017 04:29 |
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I'm surprised you only lost 2 teammates with that.
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# ? Jun 20, 2017 05:02 |
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aniviron posted:How the gently caress did you do 287 team damage? I can't in my wildest dreams imagine that. Usually you're either coring someone out from behind on purpose immediately and the damage is very low or you shoot them a little and then they turn around and murderate you back. That's my real question. I can barely imagine doing that much in a 12v12 let alone with only three teammates. When Urbanmech gets going Urbanmech doesn't care who is in it's crosshairs. Destruction must ensue. Urbanmech don't stop until it or everything else is DESTROYED. (My team may have been hit by one or two friendly artillery strikes)
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# ? Jun 20, 2017 07:24 |
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All my favorite moments in MWO involved piloting an urbanmech.
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# ? Jun 20, 2017 09:25 |
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yes, stock griffin 2n, you can brawl those four novas by yourself chase your dreams o7
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# ? Jun 20, 2017 11:07 |
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Anyone want to try running some comp stuff at some point? 8v8s and forced 2/2/2/2 seems pretty cool.
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# ? Jun 20, 2017 14:20 |
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Commoners posted:Anyone want to try running some comp stuff at some point? 8v8s and forced 2/2/2/2 seems pretty cool. I'm down, but scheduling might be a bitch.
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# ? Jun 20, 2017 14:25 |
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Dear God. 7 Skill trees! I dont even know where to start, plus i seem to get tons of refunds but god knows what spend them on. Think i might just go slowly for now...
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# ? Jun 20, 2017 14:33 |
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by.a.teammate posted:Dear God. 7 Skill trees! I dont even know where to start, plus i seem to get tons of refunds but god knows what spend them on. Think i might just go slowly for now... Fill out everything in survival that isn't AMS. That should take you a while and once you're done doing that follow where your robot nose leads you.
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# ? Jun 20, 2017 14:38 |
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Commoners posted:Anyone want to try running some comp stuff at some point? 8v8s and forced 2/2/2/2 seems pretty cool. I would also be down for this, provided we could get a half decent group together. by.a.teammate posted:Dear God. 7 Skill trees! I dont even know where to start, plus i seem to get tons of refunds but god knows what spend them on. Think i might just go slowly for now... You're driving the Firestarter, right? You probably want something like this Skill Tree. It's very close to the Wolfhound one I posted earlier, but with the Armor Hardening nodes swapped out for Skeletal Density to take advantage of the structure quirks the Firestarter is receiving in the patch later today. Skippy McPants fucked around with this message at 15:24 on Jun 20, 2017 |
# ? Jun 20, 2017 14:42 |
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by.a.teammate posted:Dear God. 7 Skill trees! I dont even know where to start, plus i seem to get tons of refunds but god knows what spend them on. Think i might just go slowly for now... Quick and dirty guide to the skill tree, will be good enough for 90% of all mechs: - Jump Jets: Never buy - Consumables: Do you have infinite CBills? If yes, max the heck out of everything and go p2w your way to glory, otherwise just take the first node. - Agility: Drop into Testing Grounds with your mech and move around a bit. Is the torso sluggish? Buy the left-hand side of the tree. Is the acceleration/deceleration slow? Buy the right-hand side. - Sensors: Get both ECM nodes if applicable. Then, get both seismic sensors if your weapons have 500m range or less. Then, if you don't have ECM, get 100% radar deprivation, unless you go 100kph+, in which case get 60% (left-hand side). Add Target Decay for LRM and streak boats. - Survival: If you're light or medium AND have long-range weapons (500m+), skip it. If you're a heavy brawler or any assault, buy both sides. Otherwise, buy left side only. If you have AMS, do get the relevant nodes. - Operations: If you have more than 10 heatsinks, unlock up to the two top branches. If you have 20+ heatsinks, unlock the rest. - Firepower: Beeline for the coloured hexes that are relevant to your build (except UAC jam chance and Gauss charge, which suck). If you still have spare nodes after all of that, buy heat gen nodes. NihilCredo fucked around with this message at 16:10 on Jun 20, 2017 |
# ? Jun 20, 2017 15:28 |
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Addendum: if your mech has a large amount of armor and/or heavy armor quirks, go hard into the survival tree because you can get some ridiculous hp numbers.
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# ? Jun 20, 2017 15:32 |
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Commoners posted:Anyone want to try running some comp stuff at some point? 8v8s and forced 2/2/2/2 seems pretty cool. I am interested but seeing I'm EU the scheduling would probably be hard.
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# ? Jun 20, 2017 16:07 |
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With the new changes to lasers coming today should I be switching my C-Med Pulse Lasers to C-ER Med Lasers? Saw a few posts on the MWO forums talking about the C-ERML's being better after the patch?quote:Clan ER Medium Laser Agrajag fucked around with this message at 17:26 on Jun 20, 2017 |
# ? Jun 20, 2017 17:23 |
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You mean switching your ERMLs to MPLs? Because right now the ERML is better. But no, post patch you should still be using the ERML over the MPL in almost all situations. The Clan ERML is the best all-around weapon in the game and it'll remain so after the patch.
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# ? Jun 20, 2017 17:39 |
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Skippy McPants posted:You mean switching your ERMLs to MPLs? Because right now the ERML is better. Oh, I thought clan pulses in general were better than clan er's. What makes the C-ERML better than the C-MPL? edit: Oh, and I was also thinking of getting a Supernova -C for laservomit. Is it worth it or is there a better assault to go laser vomit? Agrajag fucked around with this message at 17:53 on Jun 20, 2017 |
# ? Jun 20, 2017 17:48 |
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Agrajag posted:Oh, I thought clan pulses in general were better than clan er's. Range, heat and weight.
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# ? Jun 20, 2017 17:51 |
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TeeMerk posted:Range, heat and weight. doesn't the duration have a huge impact for lasers?
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# ? Jun 20, 2017 17:56 |
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Agrajag posted:doesn't the duration have a huge impact for lasers? Yeah, I'm not as big a fan as some people are due to duration. Range is great, but if your duration is all over the place you'll have a hard time holding it to a specific location or even getting the whole burst on target.
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# ? Jun 20, 2017 18:03 |
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Agrajag posted:doesn't the duration have a huge impact for lasers? Not really, just means you have a little more face time and have to hold on target better.
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# ? Jun 20, 2017 18:04 |
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Like, I've had plenty of times when I've gotten hosed up by someone boating cERML or cERLL. The thing is it's usually in the context of getting two torsos and maybe an arm with a poo poo ton of armor damage. Turn the corner on someone boating pulse lasers, especially IS ones? One location, armor breached if not just blown off.
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# ? Jun 20, 2017 18:05 |
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veedubfreak posted:Not really, just means you have a little more face time and have to hold on target better. Face time is a huge deal. If you're staring at the enemy you're not twisting. It's the difference between trading 30 (or whatever, numbers out of my rear end) damage to his CT (assuming you have perfect aim) while also taking an equal amount of damage to your own CT or plugging his then twisting to spread your damage to non essential places.
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# ? Jun 20, 2017 18:06 |
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Targets also have a chance to twist damage out of longer duration lasers, especially if they see it coming. Clan laser vomit is mostly just about pumping as much damage as possible with just a little more exposure than PPFLD builds.
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# ? Jun 20, 2017 18:06 |
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Agrajag posted:doesn't the duration have a huge impact for lasers? It does, but 0.9 over 1.25 is not an enormous difference. Likewise for the Range: 330 vs 450 is not the end of the world. What really sets them apart is the tonnage. 1 ton for ERMLs vs. 2 for MPLs is huge because laser boats tend to spend most of their tonnage on packing in heatsinks. So the question is less, "is 1 MPL better than 1 ERML?" and more "is 1 MPL better than 1 ERML and 1 DHS." The answer is almost always no. Skippy McPants fucked around with this message at 18:11 on Jun 20, 2017 |
# ? Jun 20, 2017 18:09 |
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My experience is I get way more kills running a hot MPL build than heat efficient medium lasers. The face time and shorter duration is real.
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# ? Jun 20, 2017 21:40 |
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Toss as many mpl's as I can on the K9, yes?
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# ? Jun 20, 2017 22:08 |
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Agrajag posted:Toss as many mpl's as I can on the K9, yes? That looks like the best plan so far.
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# ? Jun 20, 2017 22:15 |
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NINE of the new IS MPLs on a Hunch4p with full skill tree tilted toward lasers, cooldown and heat management is a thing of beauty. The only sad thing is the lack of range and IS has no targeting computer to slap in there. Ah well. Ill take my 1200+ damage games anyway.
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# ? Jun 20, 2017 23:15 |
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Slayerjerman posted:NINE of the new IS MPLs on a Hunch4p with full skill tree tilted toward lasers, cooldown and heat management is a thing of beauty. The only sad thing is the lack of range and IS has no targeting computer to slap in there. Ah well. Ill take my 1200+ damage games anyway. how the gently caress are you fitting any heat sinks at all on a 9mpl build?
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# ? Jun 20, 2017 23:23 |
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Never mind, got it to fit. XL engines are a thing
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# ? Jun 20, 2017 23:41 |
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Is a Hunchie-IIC with 4x LBX-2 + 2x ERML a terrible idea?
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# ? Jun 21, 2017 01:25 |
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Yeah, because you could be running UAC2s and do double the damage while not spreading it everywhere.
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# ? Jun 21, 2017 01:27 |
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NihilCredo posted:Is a Hunchie-IIC with 4x LBX-2 + 2x ERML a terrible idea? If you're going to do that just do it with 4 UAC2.
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# ? Jun 21, 2017 01:27 |
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I've run 4 UAC2s a few times, and that was spreading the damage everywhere (made funny fireworks-like sounds, though. Especially with zaku's sound pack.) I thought the LBX-2's single shot would do better, as long as I stay within close range - which I will since I'll be playing scouting for the challenge. Don't the LBX-2 have significantly better spread than the bigger cannons?
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# ? Jun 21, 2017 01:31 |
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They do, but they still have some spread compared to a UAC2 shell which goes exactly where you point it, providing you're leading your target. They also don't double fire, which is a lot of what makes UAC2s good right now.
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# ? Jun 21, 2017 01:48 |
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The K-9 is a horrific death machine. 5 MPL seemed like the optimal choice, but 5ML, STD 180, and 14 heat sinks is a loving death machine. Being able to deadside with an urbanmech is horrific, and even if you lose both sides you can still blast people with your two CT lasers.
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# ? Jun 21, 2017 02:19 |
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aniviron posted:They do, but they still have some spread compared to a UAC2 shell which goes exactly where you point it, providing you're leading your target. I think uac2's no longer get crit bonuses though.
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# ? Jun 21, 2017 02:40 |
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# ? May 31, 2024 03:43 |
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Anticheese posted:I think uac2's no longer get crit bonuses though. Doesn't matter. The double fire more than makes up for that.
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# ? Jun 21, 2017 03:07 |