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Dq8 is very much about pumping up to do big damage in my experience
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# ? Jun 17, 2017 21:16 |
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# ? May 26, 2024 01:08 |
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I just want to ask this thread. Do you guys speed up the gameplay when you play these games. I've only actually played eight and four but while I had a grand time playing four in the normal way. Playing eight at regular speed was almost unbearable. That's not to say it wasn't fun, I was having a blast, but between all the animations and the encounter rate and all the dungeons I had to put the base game at 2x speed in my emulator and had it set to speed up to 4x when I was just walking around the world for my sanity and even with all that I still ended up clocking like 80 hours real time.
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# ? Jun 18, 2017 01:57 |
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Gaius Marius posted:I just want to ask this thread. Do you guys speed up the gameplay when you play these games. I've only actually played eight and four but while I had a grand time playing four in the normal way. Playing eight at regular speed was almost unbearable. That's not to say it wasn't fun, I was having a blast, but between all the animations and the encounter rate and all the dungeons I had to put the base game at 2x speed in my emulator and had it set to speed up to 4x when I was just walking around the world for my sanity and even with all that I still ended up clocking like 80 hours real time. The 3Ds release of Dragon Quest 8 actually has a double speed battle function for just this reason. Additionally I always use automatic AI commands because it takes so long to fight otherwise that I just can't be bothered.
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# ? Jun 18, 2017 02:35 |
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Gaius Marius posted:I just want to ask this thread. Do you guys speed up the gameplay when you play these games. I've only actually played eight and four but while I had a grand time playing four in the normal way. Playing eight at regular speed was almost unbearable. That's not to say it wasn't fun, I was having a blast, but between all the animations and the encounter rate and all the dungeons I had to put the base game at 2x speed in my emulator and had it set to speed up to 4x when I was just walking around the world for my sanity and even with all that I still ended up clocking like 80 hours real time. Most Dragon Quests are super fast so even if I had the option I don't think I'd use it, except for 8 3DS yeah, because it looses a lot of the snappiness the most modern versions of the old games have.
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# ? Jun 18, 2017 07:27 |
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Dragon Quest III in the bag! What an exhausting final fight. It felt like a legitimate victory though. I also really dig the patented DQ Victory Lap. Think I'm gonna press on into DQIV though instead of the bonus dungeons.
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# ? Jun 18, 2017 20:31 |
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TheHoosier posted:Dragon Quest III in the bag! What an exhausting final fight. It felt like a legitimate victory though. I also really dig the patented DQ Victory Lap. Think I'm gonna press on into DQIV though instead of the bonus dungeons. The bonus content in 3 isn't as impressive as, say, that in 4 or 6. That's probably a good decision. Also, 4 is amazing.
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# ? Jun 19, 2017 07:00 |
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Did XI get a western release date out of e3?
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# ? Jun 19, 2017 12:43 |
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Real hurthling! posted:Did XI get a western release date out of e3? Unless they did a closed door showing of the game at E3, there was nothing on XI.
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# ? Jun 19, 2017 13:07 |
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Skeezy posted:Unless they did a closed door showing of the game at E3, there was nothing on XI. Kashuno posted:e3 just ended Nintendo please calm down
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# ? Jun 19, 2017 15:19 |
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Real hurthling! posted:Dq8 is very much about pumping up to do big damage in my experience Even for random battles? I've mostly only been doing it for bosses, but it seems like I can't do enough damage in random encounters. But I also don't want to take 3 turns of damage and burn through MP on healing when I'm trying to get through a long dungeon
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# ? Jun 19, 2017 18:35 |
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Jessica has tons of MP to cast AOE spells use em.
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# ? Jun 19, 2017 18:43 |
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Related. Is DQ8 supposed to be much harder than other DQ games? I felt like I could breeze through random encounters in DQ5 and 7. In 8 it seems like every encounter is capable of wiping me out
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# ? Jun 19, 2017 18:46 |
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Dr Pepper posted:Jessica has tons of MP to cast AOE spells use em. Yeah i do, but bang, sizz, crackle and whatever don't do enough it seems like. I'm still using a boomerang on my player character hoping to get some good AoE from that, but even still I'm struggling
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# ? Jun 19, 2017 18:48 |
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DACK FAYDEN posted:I literally came in here to crosspost this from the Switch thread: Why announce a western release at a Japanese direct? Have they ever done that before?
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# ? Jun 19, 2017 19:00 |
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I never touched the tension system until the post game bosses.
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# ? Jun 19, 2017 20:30 |
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WELL gently caress I just lost like 14 hours of progress because I didn't realize that the quick saves only gave you one slot, and I saved a new game over my old one.
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# ? Jun 19, 2017 21:32 |
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What's the best version of each DQ game? Literally asking for a friend.
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# ? Jun 19, 2017 23:01 |
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1-3 SFC 4-6, 9 DS 7-8 3DS I've heard mixed things about the various mobile ports.
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# ? Jun 19, 2017 23:04 |
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4 mobile has party chat when the DS version doesn't. It's worth considering solely for that.
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# ? Jun 19, 2017 23:11 |
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Ofecks posted:1-3 SFC 1 is perfectly fine on mobile. It's got the quality of life stuff from the SFC remake, along with an updated translation that is in line with the new games/3DS rereleases.
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# ? Jun 19, 2017 23:15 |
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Ofecks posted:1-3 SFC I don't have a frame of reference, but so far the mobile ports seem nice. I haven't run into any bugs and I love the Quicksave. grinding can be done pretty much anytime. as an aside, should I play VII when it comes time?
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# ? Jun 19, 2017 23:23 |
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The mobile ports of 1-6 are fantastic if you don't mind the controls.
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# ? Jun 20, 2017 01:19 |
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Ludwig van Halen posted:Yeah i do, but bang, sizz, crackle and whatever don't do enough it seems like. I'm still using a boomerang on my player character hoping to get some good AoE from that, but even still I'm struggling Personally I've found that in Dragon Quest games, as your characters level up attack magic becomes worthless pretty fast as opposed to relegating your mages to buff / sap / oomph / healing and letting your melee characters beat the everloving poo poo out of everything. Ofecks posted:1-3 SFC The mobile versions are the definitive versions of 1-6. Quick saving is in all of them and is a godsend upon itself, but 4-6 also have cloud saving, and when Square has a Google Play sale, you can get all 6 for pocket change. DQ games are literally the only games I would recommend people buy on mobile. raditts fucked around with this message at 01:45 on Jun 20, 2017 |
# ? Jun 20, 2017 01:39 |
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Ofecks posted:1-3 SFC As sad as it is, 4 is definitely best on mobile by a lot. Party chat is extremely important.
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# ? Jun 20, 2017 02:05 |
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Avoid 8 on mobile, however.
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# ? Jun 20, 2017 02:20 |
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DQ7: How important is it for me to be tracking down monster NPCs for the Haven or clearing out monster tablet areas?
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# ? Jun 20, 2017 10:51 |
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I actually think Dragon Quest III is a lot better on your TV or horizontal if on your phone. That mobile orientation really undersells the feeling of grandeur that game has. I was definitely the use case for vertical phone RPGs but I don't think DQIII is well suited to that context. They even took out the Recall spell for some reason which seems like it would have made sense on mobile. I also think Dragon Quest I and II don't look right on mobile either; I'd play them on the GBC or SFC via emulator and buy the official app to support SE. And I just hate the modern American DQ spell names as applied to DQ III. The accents they added in kinda worked for me though, so the mobile port isn't all bad. I'm not sure about the rest since I haven't played them on mobile, but I feel like something like Dragon Quest IV would still work based on its characters. Note that I do like mobile games and play them a lot; I just think III doesn't feel right on it. Nickoten fucked around with this message at 12:48 on Jun 20, 2017 |
# ? Jun 20, 2017 12:05 |
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The Ninth Layer posted:DQ7: How important is it for me to be tracking down monster NPCs for the Haven or clearing out monster tablet areas? You get some perks for increasing the size of the town by getting more people, like more areas with mini medals to find and the casino with prizes as good as the other best one, so there's that. Monster tablet areas don't really have any incentive to clear them in and of themselves. You can make really good farming dungeons by having three of the most lucrative enemies available lead an expedition, or make a dungeon full of monsters that drop hearts you want (and the bosses have way higher drop rates IIRC), and manmade dungeons have no cap on vocation experience, but if none of those things are a factor you don't really have to bother.
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# ? Jun 20, 2017 12:57 |
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Last Celebration posted:manmade dungeons have no cap on vocation experience, but if none of those things are a factor you don't really have to bother. I was wondering if I screwed myself by grinding enough money to buy all the equipment each time a shop had something new. Do the tablets the monsters give you in Haven have level caps or I need to make my own if I feel like grinding out all the vocations?
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# ? Jun 20, 2017 15:01 |
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I think the earliest Haven ones do but even the slime one is absurdly generous for, you know, being a slime dungeon. But yeah, Monster Masher is a great general-purpose vocation and makes it way easier to pick up monsters if you need to make a vocation-grind dungeon. Which honestly you don't need to do; the advanced vocations are so absurdly overturned to compensate for only basic/monster vocations teaching skills that going Paladin/Pirate/Gladiator/Sage destroys and semblance of balance the entire main story has.
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# ? Jun 21, 2017 02:21 |
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Ofecks posted:1-3 SFC Best version of 5 is definitely the ps2 one, but you'll need to play it in Japanese or apply a translation patch. It's probably the best looking Dragon Quest game ever made.
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# ? Jun 21, 2017 03:17 |
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Does it just look super good in motion or something, because IIRC it offers nothing mechanically over the DS version or even script-wise unless you just loathe the new translation style and the DS version's sprites are great as is.
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# ? Jun 21, 2017 03:36 |
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Last Celebration posted:Does it just look super good in motion or something, because IIRC it offers nothing mechanically over the DS version or even script-wise unless you just loathe the new translation style and the DS version's sprites are great as is. Better quality music, and a unique aesthetic that wasn't really used in any other DQ games where all the graphics look almost like puppets. It has really good animation, as well. There's nothing wrong with the DS version by any means, but the ps2 one just feels so awesome, especially when you consider both 4 and 6 on the DS have the same look to them. There's also the PSX version of DQ4 that shares a similar look to SFC DQ3 and has the same features as the DS version more or less, but I don't know if there is any reason to play that one over the DS one.
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# ? Jun 21, 2017 03:42 |
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DQV on the PS2 doesn't have the superior third wife though.
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# ? Jun 21, 2017 03:46 |
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They just had a Nintendo Direct for XI on the 3DS that talked about the differences between 2D mode/3D mode and street pass functionality. Here's what I got from it: 3D mode plays similarly to DQVIII, for example, with encounters on the field dictated by running into monsters. 2D mode plays like SFC DQ games, with random encounters and obvious "hidden" spots on the world map that hide treasures and what not. You can switch between 2D and 3D at any place where you can save your game, which includes priests in towns and special statues in the field/dungeons Streetpass functionality allows you to trade zoku (variation of the chibi priest/warrior/hero etc) type monsters that you may come across during the game with other players to create an army that goes through a dungeon that seems similar to Find Mii, where you get items, including scrolls that have passwords? that let you visit scenarios from old DQ games to do special quests. The examples shown were Garai's town/tomb from DQ1 and picking a bride at Rudman's house from DQ5. I wasn't really paying attention as it came on while I was doing something else, but there were probably some finer details mentioned. There were some details about time passing/day+night, weather, etc. BabyRyoga fucked around with this message at 12:43 on Jun 21, 2017 |
# ? Jun 21, 2017 12:22 |
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So they made 3 completely different games called DQXI, that's pretty insane
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# ? Jun 21, 2017 12:23 |
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Oh, and there was a download available starting today I think? edit: watched the end again, I think you can predownload starting today. Game comes out in 5 weeks BabyRyoga fucked around with this message at 12:34 on Jun 21, 2017 |
# ? Jun 21, 2017 12:29 |
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Not gonna lie, if they actually made DQ3 SFC sprites for all the enemies then that goes from cute gimmick to loving insane.
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# ? Jun 21, 2017 12:30 |
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The 2d monster sprites look a little strange, like they don't make full use of the entire size of the screen since battles take place in a SFC I+II style frame, so they are smaller than they would be in SF DQIII.
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# ? Jun 21, 2017 12:37 |
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# ? May 26, 2024 01:08 |
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I meant the animated sprites, I should have just said that I guess but I wanted to make the distinction between those and the DS ones which also have idle animations.
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# ? Jun 21, 2017 12:40 |