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berenzen
Jan 23, 2012

Fabricated posted:

Holy shitballs Reaper is busted. I pocketed a friend of mine playing him on King's Row and he dropped right onto the enemy team, ulted, and got a full 6 person teamkill. They all turned to shoot him and couldn't outdps the healing before they died.

Also :rip: Roadhog.


That's not really busted though? He got the drop on a group, had a healer healing him through it all, and the team wasn't able to provide enough burst damage to kill him, and didn't shield or matrix the damage.

berenzen fucked around with this message at 02:05 on Jun 21, 2017

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Constantine XI
Dec 21, 2003
omg turk rush
Wouldn't a pocket Mercy damage boosting Hog make him even more powerful than pre-patch Hog? Maybe we'll see a new hogmercy combo lol.

Manatee Cannon
Aug 26, 2010



Gamerofthegame posted:

nah, hog not being able to solo kill someone is kinda good cuz then he can actually do the vague tank role of needing mild assistance to delete someone

he's completely useless. like I'd rather have a junkrat on my team than a roadhog right now

Irony Be My Shield
Jul 29, 2012

His gun does less damage than it used to even with a Mercy boost, which is loving tragic.

Constantine XI
Dec 21, 2003
omg turk rush

Irony Be My Shield posted:

His gun does less damage than it used to even with a Mercy boost, which is loving tragic.

Hmm. I guess maybe that's why they gave him the extra shell? So you have to shoot someone first before claiming your prize?

Thor-Stryker
Nov 11, 2005

Constantine XI posted:

Wouldn't a pocket Mercy damage boosting Hog make him even more powerful than pre-patch Hog? Maybe we'll see a new hogmercy combo lol.

I think you mean the "ultimate ultimate-feeder."

GimmickMan
Dec 27, 2011

Fabricated posted:

Holy shitballs Reaper is busted. I pocketed a friend of mine playing him on King's Row and he dropped right onto the enemy team, ulted, and got a full 6 person teamkill. They all turned to shoot him and couldn't outdps the healing before they died.

Also :rip: Roadhog.

Twice in one game today a Reaper dropped in the middle of our deathball and ulted. He got us to half health both times, but we still focus fired him to death before Death Blossom was over.

He regens 50+ HP/sec while using Death Blossom. That obviously makes him harder to kill while using it than before, but it isn't unstoppable.

Cowcaster
Aug 7, 2002



wouldn't it depend on how many people he's hitting with the deathblossom

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer
Hi I don't post here much anymore but I wanted to stop in and say low grav junkrat is the best hero and blizzard should just make him always work that way

Manatee Cannon
Aug 26, 2010



isn't low grav junkrat even more budget pharah than he already is

Cowcaster posted:

wouldn't it depend on how many people he's hitting with the deathblossom

yes it does

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
Tracer seems insane on this new map. Walls and cover with tons of space... it's even better than Oasis for her.

Map seems way less defender-favored than the other 2CP maps (which have to be by design).

No Wave fucked around with this message at 03:56 on Jun 21, 2017

berenzen
Jan 23, 2012

1st point is probably the most attacker favoured in the game. 2nd point basically forces the defending team to forward hold in order to hold properly, as there's no good vantage points to defend at the point itself.

Manatee Cannon
Aug 26, 2010



berenzen posted:

1st point is probably the most attacker favoured in the game. 2nd point basically forces the defending team to forward hold in order to hold properly, as there's no good vantage points to defend at the point itself.

it does feel like they took the criticisms of the other 2cp maps being too defense oriented to heart

Ravenfood
Nov 4, 2011
Giving hog some armor instead of HP might reduce that ult-feeding effect a bit at least.

Kai Tave
Jul 2, 2012
Fallen Rib

Ravenfood posted:

Giving hog some armor instead of HP might reduce that ult-feeding effect a bit at least.

They should give Roadhog a deployable barrier.

Rirse
May 7, 2006

by R. Guyovich
Make it so bullets bounce off his gut.

Bolow
Feb 27, 2007

Every time he gets a kill hook resets :unsmigghh:

Kaubocks
Apr 13, 2011

it's extremely cool blizzard added another assault map to the game, the best mode

edit: actually it sucks rear end

Altared State
Jan 14, 2006

I think I was born to burn
The new map feels like it was made for TF2 so it's good.

Manatee Cannon
Aug 26, 2010



I was super bummed when I found out the new map would be 2cp but I actually quite like horizon

it's pretty cool

SKULL.GIF
Jan 20, 2017


Rirse posted:

Make it so bullets bounce off his gut.

Roadhog needs a King Hippo skin

Spinning Robo
Apr 17, 2007
I'm finding that it doesn't even really kill the one shot, it just makes it inconsistent because now it relies on some bullets getting headshots. It's still not something I would trust in a comp match but I await reddit posts complaining about how hanzo mains still are getting one shot

HATECUBE
Mar 2, 2007

Idk what the gently caress anyone else is doing with hog but I'm finding it easier to get a BLAP or two off before I hook, and you still have 3 more to finish afterword.

hook>melee>blap still kills soft targets that deserve it, especially if you soften them. fire rate seems good?

SKULL.GIF
Jan 20, 2017


Winston, Orisa, and Roadhog are completely impotent against the new Reaper

It's kind of amusing

Boogle
Sep 1, 2004

Nap Ghost

Kaubocks posted:

it's extremely cool blizzard added another assault map to the game, the best mode

edit: actually it sucks rear end

They need to suck it up and start taking a wrecking ball to a lot of the map geometry for the 2CP maps and open them up.

SKULL.GIF
Jan 20, 2017


I thought Horizon was too easy to attack, then I got put on defense for three straight matches and never gave up point A.

:thunk:

The long sight lines mean snipers are at an advantage here, and there are a bunch of good turret spots for Torbjorn. Also the Arcade crowd seems allergic to Reinhardt which doesn't really help matters much.

I feel like the first half of the approach to Point A on attack is kinda extraneous though and mostly serves to make it as unappealing as possible for defense to hold forward because of all the interceding walls and rooms. That's par for the course for 2CP though, and is honestly part of why I don't really like these maps. Again, 3CP or 4CP and using some of these empty approaches as capture points would really help to break up the monotony.

Kai Tave
Jul 2, 2012
Fallen Rib
Or, here's a thought, they could simply delete 2cp from the game.

Manatee Cannon
Aug 26, 2010



3cp would be legit the worst thing they could possibly do in a game mode where you have to play the whole map a bare minimum of 2 times in competitive

LazyMaybe
Aug 18, 2013

oouagh
just fuckin

add forward spawns, move defender spawn farther away from 2nd point

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
Don't ask for 3cp maps. They were legit the worst loving thing in TF2 and it would really be no different here.

SKULL.GIF
Jan 20, 2017


Manatee Cannon posted:

3cp would be legit the worst thing they could possibly do in a game mode where you have to play the whole map a bare minimum of 2 times in competitive

Not if they shorten the timers per point. 2:30 per point instead of an entire 5 minutes would be significantly more bearable.

Bleck
Jan 7, 2014

No matter how one loves, there are always different aims. Love can take a great many forms, whatever the era.

Kai Tave posted:

They should give Roadhog a deployable barrier.

and some jump jets

Super Fan
Jul 16, 2011

by FactsAreUseless

Manatee Cannon posted:

he's completely useless. like I'd rather have a junkrat on my team than a roadhog right now

What's wrong with Junkrat?

Kai Tave
Jul 2, 2012
Fallen Rib

Super Fan posted:

What's wrong with Junkrat?

As someone who enjoys playing Zarya, absolutely nothing.

Brosnan
Nov 13, 2004

Pwning the incels with my waifu fg character. Get trolled :twisted:
Lipstick Apathy
Played tonight and it was probably the least fun meta I've seen in a really long time.

Technetium
Oct 26, 2006

TRILOBITE TECHNICIAN
QUITE POSSIBLY GAY

Kokoro Wish posted:

Don't ask for 3cp maps. They were legit the worst loving thing in TF2 and it would really be no different here.

Do more Eichenwald style maps of control + escort

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.
new map feels like a tf2 map, in a bad way

lots of orange and gray. steel beams and support pillars everywhere. it doesn't feel like a moon base, it feels like I'm trapped in a god drat hallway construction plant. even the cool outdoor view where you're actually on the moon and in low gravity is virtually useless as a flanking route thanks to loud rear end star trek doors giving you away.

volskaya, the actual factory map, feels more colorful and flavorful than what's supposed to be a cool, futuristic sci-fi map. sad!

SKULL.GIF
Jan 20, 2017


Minrad posted:

new map feels like a tf2 map, in a bad way

lots of orange and gray. steel beams and support pillars everywhere. it doesn't feel like a moon base, it feels like I'm trapped in a god drat hallway construction plant. even the cool outdoor view where you're actually on the moon and in low gravity is virtually useless as a flanking route thanks to loud rear end star trek doors giving you away.

volskaya, the actual factory map, feels more colorful and flavorful than what's supposed to be a cool, futuristic sci-fi map. sad!

Manatee Cannon
Aug 26, 2010



SKULL.GIF posted:

Not if they shorten the timers per point. 2:30 per point instead of an entire 5 minutes would be significantly more bearable.

2cp maps already favor the defenders. cutting your attacking time in half would mean nobody ever wins on offense

3cp in tf2 was infinitely slower than any of the assault maps in overwatch could possibly hope to match. you'd need more time, not less

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Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.
also i can't really judge the meta at all b/c im not playing much OW right now but idk if adding an absolute tank counter in new reaper is a good idea when genji/tracer were already becoming super dominant. feels like we've come full circle on the meta, from before ana released

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