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Hey, it's this again. I may or may not participate this time. I do enjoy the summer jam, but I'm not sure if I will be able to dedicate the free time to it. I did just get my hands on a fancy drawing tablet, though, so maybe I could try my hand at something with HAND-DRAWN GRAPHICS. (Note: I am very much a programmer and not an artist but who cares)
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# ? Jun 14, 2017 00:43 |
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# ? May 13, 2024 10:11 |
gently caress yes. Get to redeem myself! Sign me up. I can do 3D art and program, but not both at the same time. If you'd like to team up, I'm the dude that did Chill Robot and Sneaking Mission. (And Düm. Still feel bad about making the judges play that one.) I'll be filling it at work for half of our employees because 2/4 of us took vacation and we're doing our public release, but I've got a 24-pack of Redbull, a half-bottle of amphetamines, and 90% of a deathwish. Let's do this. Older games include The Rage of Painting and Pissim 2012. Jo fucked around with this message at 06:52 on Jul 6, 2017 |
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# ? Jun 14, 2017 20:39 |
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In My skills include A basic understanding of Unity/C#. If a team wants to use Phaser or some other JavaScript based engine I could bullshit my way through. Making horrible chiptunes using Beepbox.co Making horrible placeholder pixel art using Piskelapp.com Fighting with Git. Not finishing solo game jams.
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# ? Jun 15, 2017 20:18 |
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i am excited to find out what the theme is afterwards i will not be excited but likely STUMPED
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# ? Jun 16, 2017 05:15 |
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ty for the heads up i wont play dat game
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# ? Jun 16, 2017 11:25 |
+1 vote for the theme to be STUMPED. Metal Saw: Timber Espionage Action.
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# ? Jun 16, 2017 23:31 |
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Doom Goon posted:+1 vote for the theme to be STUMPED. Metal Saw: Timber Espionage Action. Logjammin'
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# ? Jun 17, 2017 02:05 |
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Supernorn made a rad logo for this year's jam. https://twitter.com/awfuljams/status/875902906670698497
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# ? Jun 17, 2017 03:43 |
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JonTerp posted:Supernorn made a rad logo for this year's jam. drat! With a logo like this how can I *not* participate? Prepare a spot in the wall of shame. Here I goooooooooo
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# ? Jun 17, 2017 17:01 |
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Games for Grand.... oh wait we finally did that one. I'm looking forward to taking a break from the game I made last year to work on a new one this year
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# ? Jun 19, 2017 08:49 |
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Count me in. I'll be looking for a team though: I can either do all of the programming for the Unreal Engine or I can do design and 3D Art for whatever other engine you guys want to use. The Unreal stuff is my speciality, I guess, though.
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# ? Jun 19, 2017 14:26 |
I've created precisely one game before (using a tutorial even, then building on top of it), so... I'll give this a shot, why not! Will be flying solo though. That's allowed, right? I want to try to get a holistic view of gamedev for the first time around, even if it means really lovely programmer art and music.
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# ? Jun 19, 2017 16:18 |
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Last year I made the art for Loteria del Adios and the year before I worked on Deliverer. If anybody wants to help me out with the programming it would be neat but otherwise I know enough Unity that I can get by on my own. I do need a music-making person because that's basically wizardy to me.
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# ? Jun 19, 2017 16:36 |
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The artist friend I've been working with for the past 2 years worth of contests is moving to another state the second week of July, so the arbitrary delayed start date might mean I'm out an artist. I'll see what I can do, but I might end up needing an artist goon for my team. I use Clickteam Fusion so I'll be making a 2D game... Though I'd definitely be open to designing and writing on a different type of game if a programmer is willing to do the heavy-lifting.
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# ? Jun 20, 2017 01:42 |
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Hi if anybody still needs a javascript unity programmer hit me up; otherwise I kinda struggle on the solo scene. I can also handle c# for unity but I'm a bit rusty. I'm usually online in the #sagamedev channel on synirc, and I'm also in the awful jams discord somewhere
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# ? Jun 20, 2017 17:23 |
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JonTerp posted:* People that only produce audio files for your game Do not count toward your team member limit (IE: Musicians, Voice Actors, Yodelers) Hey, can I request a small amendment to this rule? I've got a team of two programmers and an artist so far, and im messaging a musician who I might potentially be able to get to join my team. I've had talks with him about game design and development, and he's super interested in doing some game design himself. However, I've just realized that the rules as written mean that it would technically be violating the letter of the rules for him to design a puzzle, or a level, for the game we'd be working on, because he'd be producing non-music stuff. Could you amend the rule so that people who only contribute game design, and do no code, or art, don't count towards the team limit either? It would be super appreciated!
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# ? Jun 21, 2017 11:42 |
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While you're at it, my team already has three, and I know a sick coder who wants to help out and write about half of our code, but he plays guitar, so could he not count, either?
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# ? Jun 21, 2017 14:53 |
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Rob Filter posted:Hey, can I request a small amendment to this rule? I've got a team of two programmers and an artist so far, and im messaging a musician who I might potentially be able to get to join my team. I've had talks with him about game design and development, and he's super interested in doing some game design himself. However, I've just realized that the rules as written mean that it would technically be violating the letter of the rules for him to design a puzzle, or a level, for the game we'd be working on, because he'd be producing non-music stuff. You're the one who has to abide by the rules. Nobody's checking up on you. If you think it sounds fishy (which you clearly do) don't do it. ALFbrot posted:While you're at it, my team already has three, and I know a sick coder who wants to help out and write about half of our code, but he plays guitar, so could he not count, either? This seems legit though.
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# ? Jun 21, 2017 16:02 |
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Tube posted:You're the one who has to abide by the rules. Nobody's checking up on you. If you think it sounds fishy (which you clearly do) don't do it. Yeah, totally. That's the rules and for me to have a musician as current do design I'd be breaking them, which I won't do. That's why I'd personally like the rules to be slightly different. But: ALFbrot posted:While you're at it, my team already has three, and I know a sick coder who wants to help out and write about half of our code, but he plays guitar, so could he not count, either? If there are concerns about team creep, and about game design being a significant and time consuming task that needs to be part of core, then fair enough. While it would be nicer for me if things were different, this isn't my game jam.
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# ? Jun 21, 2017 16:29 |
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Rob Filter posted:Yeah, totally. That's the rules and for me to have a musician as current do design I'd be breaking them, which I won't do. That's why I'd personally like the rules to be slightly different. But: Getting design input from a friend or the musician doesn't sound like a big deal to me. Spirit of the law not the letter sort of thing.
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# ? Jun 21, 2017 16:37 |
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awesomeolion posted:Getting design input from a friend or the musician doesn't sound like a big deal to me. Spirit of the law not the letter sort of thing. More flesh for The Wall I say.
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# ? Jun 21, 2017 18:36 |
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Rob Filter posted:Hey, can I request a small amendment to this rule? I've got a team of two programmers and an artist so far, and im messaging a musician who I might potentially be able to get to join my team. I've had talks with him about game design and development, and he's super interested in doing some game design himself. However, I've just realized that the rules as written mean that it would technically be violating the letter of the rules for him to design a puzzle, or a level, for the game we'd be working on, because he'd be producing non-music stuff. Basically, if the person doesn't touch your game project code , art, or editor wise they don't count toward the limit. Use your own judgement, play by the spirit of the jam.
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# ? Jun 21, 2017 19:36 |
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I hope the Spirit of the Jam is an actual ghost Looking forward to the announcement.
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# ? Jun 21, 2017 20:31 |
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Hammer Bro. posted:I hope the Spirit of the Jam is an actual ghost p sure I was informed that if you are possessed the malign spirit profaning your spiritual essence counts towards your team member total.
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# ? Jun 21, 2017 20:43 |
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This sounds like fun, always wanted to try my hand at making a game but never had a reason to actually do it. I'll be teaming up with my better half (not a goon but an avid gamer and artist, I assume that's okay?).
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# ? Jun 21, 2017 21:53 |
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I've worked my way through most of a book about making games with ActionScript 3.0 before and also did about a dozen tutorial games in C++ a few years back. I'm pretty much an enthusiast newbie coder and would like to use my free July to participate. I am not married to any platform or language. What's a good and free framework/language/library to spend the next 1-2 weeks learning to have a decent basis to stumble myself through a basic game prototype for this jam? I'm not adverse to math, but unless it is ridiculously simple, I'd rather forego 3D for 2D.
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# ? Jun 21, 2017 22:11 |
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Xibanya posted:p sure I was informed that if you are possessed the malign spirit profaning your spiritual essence counts towards your team member total. As long as said spirit doesn't alter any code or assets its ok
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# ? Jun 21, 2017 23:03 |
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Shoehead posted:As long as said spirit doesn't alter any code or assets its ok Wish I could find it (it may have been in the SAgamedev slack that no longer exists) but I remember JonTerp personally telling me that the evil spirit possessing your corporal form counts a team member.
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# ? Jun 21, 2017 23:07 |
Xibanya posted:Wish I could find it (it may have been in the SAgamedev slack that no longer exists) but I remember JonTerp personally telling me that the evil spirit possessing your corporal form counts a team member. Then my corporeal form doesn't count as one though, does it? It's just my body doing the work. My spirit is busy getting pounded in the butt unironically by the physical manifestation of a right wing corruption of the idea of Chuck Tingle.
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# ? Jun 21, 2017 23:59 |
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Luggage posted:I've worked my way through most of a book about making games with ActionScript 3.0 before and also did about a dozen tutorial games in C++ a few years back. I'm pretty much an enthusiast newbie coder and would like to use my free July to participate. I am not married to any platform or language. What's a good and free framework/language/library to spend the next 1-2 weeks learning to have a decent basis to stumble myself through a basic game prototype for this jam? I'm not adverse to math, but unless it is ridiculously simple, I'd rather forego 3D for 2D. Unreal Engine 4. My first programming language was also Actionscript. Unreal has a visual block-and-spaghetti-based programming language that's fun, or you can go with C++. It has decent built-in tutorials and tons of great ones online. It can be used for 2D or 3D, but is mostly 3D. It's also free now. Heran Bago fucked around with this message at 14:40 on Jun 22, 2017 |
# ? Jun 22, 2017 14:37 |
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Xibanya posted:Wish I could find it (it may have been in the SAgamedev slack that no longer exists) but I remember JonTerp personally telling me that the evil spirit possessing your corporal form counts a team member. I can confirm I did say this and is still a standing rule. Even if you are possessed by the Spirit of the Jam.
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# ? Jun 23, 2017 02:48 |
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Two weeks? Two weeks! Getting amped for this jam.
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# ? Jun 23, 2017 15:08 |
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JonTerp posted:I can confirm I did say this and is still a standing rule. Even if you are possessed by the Spirit of the Jam.
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# ? Jun 23, 2017 16:15 |
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Heran Bago posted:Unreal Engine 4. Thanks, mate. I'll check it out. Time to get moving.
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# ? Jun 23, 2017 20:59 |
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Not sure if this helps anyone here, but apparently Corona is free now for all versions. It's a Lua-based thing, which should simplify the learning curve for non-programmers. I haven't used it, but I've heard good things from a couple of people.
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# ? Jun 25, 2017 06:15 |
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Heran Bago posted:Unreal Engine 4.
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# ? Jun 26, 2017 14:35 |
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You can work in Unity in 3D or 2D without much difference and there are tutorials on basically everything.
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# ? Jun 26, 2017 14:52 |
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Chernabog posted:You can work in Unity in 3D or 2D without much difference and there are tutorials on basically everything.
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# ? Jun 26, 2017 15:32 |
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Luggage posted:One more on that recommendation, from what I see Unreal Engine is exclusively for 3D stuff. I am definitely looking towards 2D as a beginner. Is this possible with Unreal Engine? And since they get compared a lot, how easy is 2D stuff with Unity? It's entirely possible but you're not wrong. Take a Quick peek at the 2D examples and tutorials and see how most 2D stuff in that engine would be 2.5D. It's easy enough to make like a 2D platformer engine, but for handling sprites and other 2D assets in an easy and friendly way, maybe it's not the best first choice. Like with Unity it's the same engine for everything.
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# ? Jun 26, 2017 15:59 |
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# ? May 13, 2024 10:11 |
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Luggage posted:One more on that recommendation, from what I see Unreal Engine is exclusively for 3D stuff. I am definitely looking towards 2D as a beginner. Is this possible with Unreal Engine? And since they get compared a lot, how easy is 2D stuff with Unity? My teams game, Grumpy Grandpa in the Big Breakout, won best Unreal Engine game last year. Completely sprite based 2D, completely done in Blueprint in Unreal Engine. Seen here: https://www.youtube.com/watch?v=dtHmiPc9gt0
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# ? Jun 26, 2017 22:08 |