|
I'm a little nervous to integrate my vassals cos I'm a hive mind and I think it says that other species will die under my govt type. Is that right or can I integrate these other races? I'm not sure I really want to anyway because I want to keep getting unity perks and I got the domination thing with tech sharing and the 30% research bonus so it's not all bad. And my second vassal really did a great job to help me get the third, he occupied two of his planets and I was also proud cos he was one of the first races I created But now that relative strength complaint is creeping up... do the vassals ever revolt or what happens when that gets too high? My next target has the same planet type as me so I think I'm going to use the civic where I eat my enemies and take some more land and then maybe vassalize the guys next to him but maybe that's too much? I gotta get my production up anyway so I can rebuild ships fast enough during war.
|
# ? Jun 21, 2017 07:55 |
|
|
# ? Jun 12, 2024 03:57 |
|
If you have the ascension perk to do it you can genetically modify them to have the hivemind trait otherwise they get processed as food.
|
# ? Jun 21, 2017 08:31 |
|
greazeball posted:I'm a little nervous to integrate my vassals cos I'm a hive mind and I think it says that other species will die under my govt type. Is that right or can I integrate these other races? I'm not sure I really want to anyway because I want to keep getting unity perks and I got the domination thing with tech sharing and the 30% research bonus so it's not all bad. And my second vassal really did a great job to help me get the third, he occupied two of his planets and I was also proud cos he was one of the first races I created Keep up with your biological ascension, you can add non-hiveminds to your hivemind with genemodding.
|
# ? Jun 21, 2017 08:32 |
|
Vasler posted:I've been making steady progress in my game thanks to you all. I just unlocked the psychic shield technology and have built my first habitat (now I just need mega-engineering). Welcome to Babylon 5's War in Heaven. Either side with one or deny them both and join/lead the League of Non-aligned Empires against them.
|
# ? Jun 21, 2017 08:35 |
|
Third option's the best option, btw
|
# ? Jun 21, 2017 09:12 |
|
Actually the 4th option of 'gently caress all of you, we stand alone' is the best.
|
# ? Jun 21, 2017 12:49 |
|
greazeball posted:I'm a little nervous to integrate my vassals cos I'm a hive mind and I think it says that other species will die under my govt type. Is that right or can I integrate these other races? I'm not sure I really want to anyway because I want to keep getting unity perks and I got the domination thing with tech sharing and the 30% research bonus so it's not all bad. And my second vassal really did a great job to help me get the third, he occupied two of his planets and I was also proud cos he was one of the first races I created I didn't consider the full implications of playing a hive mind. It turns out the entire galaxy loving hates you if you take a few planets and eat everybody on them.
|
# ? Jun 21, 2017 13:14 |
|
Enola Gay-For-Pay posted:I didn't consider the full implications of playing a hive mind. It turns out the entire galaxy loving hates you if you take a few planets and eat everybody on them. Hive Minds are pretty abusable like this actually. You start of as a normal hive mind and use diplomacy and peaceful tactics to stop you getting stomped by a coalition, and then when you're big enough you just reform and take devouring swarm for the bonuses and start eating people.
|
# ? Jun 21, 2017 14:33 |
|
Vasler posted:I've been making steady progress in my game thanks to you all. I just unlocked the psychic shield technology and have built my first habitat (now I just need mega-engineering). Signatory is hands down the worst vassal type, I would never join that poo poo.
|
# ? Jun 21, 2017 14:55 |
|
GunnerJ posted:Signatory is hands down the worst vassal type, I would never join that poo poo. In my first game I signed on with the awakend ascendancy without looking at their ethics. Then they destroyed all of the synths in my empire which killed most of my pops and several leaders.
|
# ? Jun 21, 2017 15:38 |
|
Just finished my first game in Vanilla and I get the feeling that there's a lot more fun to be had with the expansions. Do people recommend them? Also. What's the point of synthetics? I get that they don't suffer habitability penalties and get a small bonus to minerals but the Energy upkeep puts me off using them on a large scale unless I'm missing something here.
|
# ? Jun 21, 2017 16:10 |
|
Nickiepoo posted:Just finished my first game in Vanilla and I get the feeling that there's a lot more fun to be had with the expansions. Do people recommend them? The synthetic bonuses are good, and they eat fewer consumer goods so that's fewer minerals you're spending on them. They also don't eat food, and if you're a materialist you get a maintenance reduction so they ultimately eat less energy that they would food so you'll end up doing better in terms of raw resources by swapping farms for power plants. Plus they generally build faster than pops grow, and can be build at the same time a pop is growing in, so you can get planets up to speed faster. Utopia is very good, Leviathan is also good but not as significant of a change as Utopia. Get both if you can but definitely get Utopia first.
|
# ? Jun 21, 2017 16:22 |
|
Nickiepoo posted:Just finished my first game in Vanilla and I get the feeling that there's a lot more fun to be had with the expansions. Do people recommend them? Remember that once you go full conciousness transfer you need no food at all for your pops, so you can convert all farms to powerplants. That frees up a lot of extra power.
|
# ? Jun 21, 2017 16:28 |
|
Ah, food, right. That makes sense. I haven't made the link to consumer goods either. And yeah, I'll grab both expansions. I loved the vanilla game but it felt a little thin on the ground, as if the tech-tree ended much earlier than it should have.
|
# ? Jun 21, 2017 17:09 |
|
Nickiepoo posted:Ah, food, right. That makes sense. I haven't made the link to consumer goods either. If "more crazy end-game tech" is what you're looking for, boy howdy is Utopia the expansion for you
|
# ? Jun 21, 2017 17:38 |
|
Is there any benefit to having slaves over robots? I made a race of lazy slave owning cats who start out with a docile slave race. Since you can't limit reproduction on a per planet basis I always end up with a bad ratio of cats to slaves on each planet. Since the slaves are perpetually super pissed off, if they end up running a energy or science producing building (although letting them run the military academy seems like it should have its own event) I get crap results. The cats get mildly pissed off if there isn't a slave on the planet so I can't build cat/slave only worlds. Transferring pops back and forth between worlds to get the right ratio eat up a lot of influence and is tedious. Robots, though they cost energy, don't breed, don't have to be fed and don't strike/revolt if they have the chance. What am I missing here? GamingHyena fucked around with this message at 17:47 on Jun 21, 2017 |
# ? Jun 21, 2017 17:44 |
|
GamingHyena posted:Is there any benefit to having slaves over robots? Not really. Slave-holding societies require a bunch of extra micromanagement to make sure you have the slave species on the tiles that benefit from it and only the tiles that benefit, and on top of that they're super sensitive to any sort of happiness penalties.
|
# ? Jun 21, 2017 18:11 |
|
Cease to Hope posted:Not really. Slave-holding societies require a bunch of extra micromanagement to make sure you have the slave species on the tiles that benefit from it and only the tiles that benefit, and on top of that they're super sensitive to any sort of happiness penalties. No real micromanagement with a caste system, and unrest isn't that much of an issue. Conquered people tend to be more egalitarian leaning though, so that's a pain in the rear end, but whatever you're gonna have unhappy factions. In exchange you can easily get over +20% bonus on production. Course I think you gotta be authoritarian for caste system, so if you're going for xenophobia slavery yeah you're looking at either more micro-management or a lot of planet specialization. edit: To that end, probably the best way to fight off the penalties of forcible relocation is to either produce a ton of influence or just never use it. My Cthulhus are venerable and a divine empire, so I may not generate influence like a democracy but I'm never really hurting for it either.
|
# ? Jun 21, 2017 18:30 |
|
After I've turned all my guys into robots, is there any way to then make species that I uplift/annex into robots as well? When my guys were just cyborgs I was able to add the robotic trait to the guys I uplifted, but I can't figure out how to do it now that I've removed all the meatsacks from my empire.
|
# ? Jun 21, 2017 19:20 |
Cease to Hope posted:Not really. Slave-holding societies require a bunch of extra micromanagement to make sure you have the slave species on the tiles that benefit from it and only the tiles that benefit, and on top of that they're super sensitive to any sort of happiness penalties. If you build for it, the unrest from slaves is very easily manageable. There is a noticeable mineral advantage early when it matters most (even higher than robots), and slavers are the best at integrating whoever the gently caress into the empire very easily and making them immediately productive even while enraged. With caste system, a slave processing center and a few armies you can handle a planet full of pissed off aliens pretty easily and slaves produce just fine while pissed. Last time I played a despotic rear end in a top hat species my research and traditions lagged but uhhh, it didn't loving matter because I had a horrifying industrial base with which to spew trash ships from. Big fuckoff swarms of continuously reinforcing ablative naked corvettes to use up fleet cap backed by a core of ships to support them. It's very much like roleplaying Stalin's Russia once you get rolling.
|
|
# ? Jun 21, 2017 19:26 |
|
Does the Relative power of subjects cap out somewhere or have an effect at some point? My Vassals are at about -110 with the most negative's total opinion at -40 for now.
|
# ? Jun 21, 2017 20:09 |
|
greazeball posted:Does the Relative power of subjects cap out somewhere or have an effect at some point? My Vassals are at about -110 with the most negative's total opinion at -40 for now. It's your power vs the total of all your subjects. So integrate some. Or release them I guess.
|
# ? Jun 21, 2017 20:17 |
|
binge crotching posted:After I've turned all my guys into robots, is there any way to then make species that I uplift/annex into robots as well? When my guys were just cyborgs I was able to add the robotic trait to the guys I uplifted, but I can't figure out how to do it now that I've removed all the meatsacks from my empire. Not that I know of, and I'd love to know if there's a mod out there that does this
|
# ? Jun 21, 2017 20:31 |
|
Oh hey guys, check it out! The Sol system! What the, an anomaly on the third planet in the system? Hmmm... HMMM..! Oh. Meanwhile, in an alternate universe, my wife found a very different Earth, with an emergent Military Dictatorship coming from the Machine Age: What the- I think she may have enlightened a planet of literal Nazis.
|
# ? Jun 21, 2017 20:58 |
|
hobbesmaster posted:It's your power vs the total of all your subjects. So integrate some. Or release them I guess. Yeah but what happens if I don't? Will they all fight me? Why do I care about this stat? It's just that I read on reddit/paradox boards that they never rebel but I don't know if that's changed since they posted.
|
# ? Jun 21, 2017 22:26 |
|
I don't usually have more than one, maybe rarely two, vassals at a time so I've never seen it myself but if they grow too large themselves or you find yourself in another war where much of your fleet is taken out they do have a chance of starting a war of independence. No idea what the thresholds or trigger is though.
|
# ? Jun 21, 2017 22:38 |
|
Syrnn posted:
I was more thinking that it's when the emperor of mankind just got in power (Same thing, really)
|
# ? Jun 21, 2017 22:40 |
|
Syrnn posted:Oh hey guys, check it out! The Sol system! What the, an anomaly on the third planet in the system? BTW, you should uplift those roaches. That tomb world preference trait means they can basically live anywhere.
|
# ? Jun 22, 2017 00:12 |
|
GunnerJ posted:Signatory is hands down the worst vassal type, I would never join that poo poo. What makes it so bad? What have people's experiences been with these two factions? What are the implications for joining one or the other, or staying neutral? Either way it looks like I'm going to be on one side or another in a galactic power-struggle. Woo!
|
# ? Jun 22, 2017 02:08 |
|
I haven't had war in heaven trigger since pre-utopia. I always get one awakened empire that just runs amok eating the galaxy up.
|
# ? Jun 22, 2017 02:30 |
|
The Cheshire Cat posted:BTW, you should uplift those roaches. That tomb world preference trait means they can basically live anywhere. Yes but then you have a whole galaxy full of disgusting bugs crawling around...
|
# ? Jun 22, 2017 02:33 |
|
I have to live with roaches IRL and you should definitely exterminate them
|
# ? Jun 22, 2017 02:48 |
|
Tomb world preference is why the Worm event chain is so good
|
# ? Jun 22, 2017 03:31 |
|
Vasler posted:What makes it so bad? Can't declare war in a game where the lategame is largely about war. AE overlords ranked from best to worst: 1. Xenophobes: Ironically they are the best overlords because no new colonies is merely annoying, you can beat up their other vassals too. 2. Materialists: What sucks is losing any robots better than basic. Depending on how how much you use them it's much more annoying. 3. Spiritualists: As above but they also change your government I think? 4. Xenophiles: See above.
|
# ? Jun 22, 2017 04:18 |
|
GunnerJ posted:Can't declare war in a game where the lategame is largely about war. Thank you! Alternatively, if I decide to not join anyone I saw the wiki discusses a league of non-aligned empire. Is it even feasible to do anything versus these two "overwhelming" forces?
|
# ? Jun 22, 2017 04:24 |
|
I don't like Tombworld preference, you just need one spiritual FE to awaken and there goes the neighborhood
|
# ? Jun 22, 2017 06:45 |
|
Pretty sure spiritual FEs don't care about tomb worlds any more, precisely for that reason. In my current game I got the event that gives you a robot admiral pretty early on. My empire is spiritualist, so he's the only robot I'm ever going to have. Turns out that triggered a bit of an existential crisis in him, as he took over leadership of the spiritualist faction and then got himself elected president.
|
# ? Jun 22, 2017 06:56 |
|
Vasler posted:Thank you! yes, but you arn't going to be doing any real big fights against them. ae empires have like 2 fleets, and thats about it when it comes to their military strength. their ships are also very time consuming to replace, so use that your advantage. use hit and run tactics on their fleets using long range weapons, and warp out when they get into their firing ranges. any losses you take will be much easier to replace than theirs, though you probably won't actually be killing anything for the first few hit and runs. while you have harassing fleets attack them, having other fleets attacking their worlds is a good idea. their doomstacks will have trouble protecting their space if you keep pressure on them, and while their space stations are alot more dangerous than a players, a decent fleet will still be able to take them out without many losses.
|
# ? Jun 22, 2017 06:58 |
|
Vasler posted:Thank you! Yes, depending on the geography. I've got a game right now where I'm in the southwestern part of the galaxy (the red empire), with AEs to the North (the small snowflake empire at the very northern tip of the galaxy) and Northeast (light purple with a triangle logo). The War in Heaven triggers and about 80% of the galaxy signs up for one or another. I rejected both sides and the League of Non-Aligned Systems. Both AE's hate me now, but are too busy fighting each other to care about me (neither has declared war on me). The Northeast AE has its hands full with the League, and as best as I can tell the North AE ran into some real resistance from the dark purple empire near it and kind of sputtered out. On the plus side, a lot of my neighbors were vassals to various AEs. While they're off fighting their pointless war in the north, I've been conquering the AE vassals nearby. I attacked a League member expecting another easy war, but the League sent down two 40k fleets which pushed my poo poo in and forced me to settle for a white peace. Now I've rebuilt my fleet and got my eye on the helpless Alliance of Ugarlall above me (dark blue) who are vassals to the North AE. Amazingly, AEs don't care if you attack their vassals, and they tend to be pretty easy pushovers as their fleets are often on the other side of the galaxy.
|
# ? Jun 22, 2017 07:33 |
|
|
# ? Jun 12, 2024 03:57 |
|
Vasler posted:Thank you! Something to keep in mind about a lot of AE ships is that they can scrap your largest ships at range. I'm especially thinking of the titans and their fuckoff laser. A strategy I've used to good effect is a swarm of torpedo-armed corvettes. Sure, the titan can kill small ships too but they're easier to replace and better at dodging.
|
# ? Jun 22, 2017 13:03 |