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Harvey Smith confirmed that they'll likely continue working on Dishonored games, even if Death of the Outsider closes the 3-game chapter on the current narrative https://www.youtube.com/watch?v=B2XV-Gv7PU0 Expected them to move on but I can't say I'm disappointed. Here's to a fruitful game in the future without the goddamn Void engine.
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# ? Jun 16, 2017 20:40 |
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# ? Jun 10, 2024 11:44 |
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That's the best possible news because Dishonored is great but the story possibilities of Corvo, Emily, Daud and Billie seem pretty squeezed out. Pretty ballsy to end it with killing off the Outsider - on the one hand it feels like we're losing a defining element of the Dishonored premise, on the other it says very clearly that if they make another one they're gonna think of something fresh.
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# ? Jun 19, 2017 15:12 |
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Next Dishonored game is a Echo the Dolphin type game but you play as a void whale.
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# ? Jun 19, 2017 16:09 |
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That assumes they'll suceed, don't have Daud become the new outsider, or similiar.
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# ? Jun 19, 2017 16:11 |
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Whatever happens, there's always a new outsider-like figure eventually after one dies. This isn't the first and won't be the last.
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# ? Jun 19, 2017 16:14 |
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She's just gonna kill the new outsider so the one with the better voice can come back
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# ? Jun 19, 2017 16:47 |
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Going by the previous novels, it turns out sending Delilah to her fantasy world was ultimately the best thing that happened to her and lead to a dramatic increase in her power, allowing her to come back and ruin the kingdom.
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# ? Jun 19, 2017 16:50 |
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If i never get to see Delilah again it'll still be too soon Never bring back Delilah
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# ? Jun 20, 2017 00:03 |
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The non-lethal ending for Delilah was far too kind. Less evil people get shipped off to a life of slavery in a mine, handed over to their rapey admirer, or electroshocked into mental retardation. Delilah gets to live in her fantasy world forever. The best reaction you get out of her is by depowering her witch friend and then gloating about it. It's too bad Arkane didn't come out with seperate dialogue for depowering and then killing her.
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# ? Jun 20, 2017 01:51 |
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The Void is what powers abilities, not the Outsider -- it's a vessel, if anything. Billie and Daud were decent assassins, but I'm not sure they can kill the astral plane.
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# ? Jun 20, 2017 03:32 |
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Bogart posted:The Void is what powers abilities, not the Outsider -- it's a vessel, if anything. Billie and Daud were decent assassins, but I'm not sure they can kill the astral plane. Yeah. That seems more a Felix Walken kind of job, to be honest.
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# ? Jun 20, 2017 03:45 |
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I would hate to see how you people treat your family members. Poor Auntie Delilah.
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# ? Jun 20, 2017 03:57 |
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Avalerion posted:That assumes they'll suceed, don't have Daud become the new outsider, or similiar. I wouldn't be surprised if the plot is the Outsider setting up Daud to be his successor.
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# ? Jun 20, 2017 05:48 |
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Corvo was the outsider all along
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# ? Jun 21, 2017 22:17 |
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Wafflecopper posted:Corvo was the outsider all along I guess the real outsider... was friendship. Or a classic Ramones single. One or the other.
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# ? Jun 21, 2017 22:22 |
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The real Outsider was the bodies we stashed along the way
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# ? Jun 21, 2017 23:33 |
Hopefully we kill the outsider only to discover he was protecting us from space squid all along, leaving Billie to take up the space whale mantle.
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# ? Jun 22, 2017 00:15 |
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The Outsider sacrifices himself to stop the world from being sucked into the black hole at the center of the Void.
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# ? Jun 22, 2017 01:02 |
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Strategic Tea posted:The real Outsider was the bodies we stashed along the way The real Outsider was the countless cases of brain damage I caused in my non-lethal play.
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# ? Jun 22, 2017 03:31 |
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I've finally gotten around to this... is it just me or is this just not as fun as the first one? I can't quite put my finger on it, I'm in the clockwork manor and between the machine soldiers and the constant piped in bad guy every five seconds it's kinda killed my interest in it all. I loved the first one a lot, should I push on through? or is this a pretty good representation of the rest of the game?
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# ? Jun 22, 2017 23:39 |
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Neither of the things you mentioned appear in the rest of the game (except the occasional clockwork soldier, but they're really easy to deal with - just snipe the head and then sneak past or jump assassinate them), so I guess not?
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# ? Jun 22, 2017 23:50 |
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carrionman posted:I've finally gotten around to this... is it just me or is this just not as fun as the first one? I can't quite put my finger on it, I'm in the clockwork manor and between the machine soldiers and the constant piped in bad guy every five seconds it's kinda killed my interest in it all. The next level is a much more traditional "large city area with a manor thing you have to infiltrate" level, if that helps.
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# ? Jun 22, 2017 23:52 |
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And of course you could move behind the walls instead.
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# ? Jun 23, 2017 00:20 |
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Also the clockwork mansion and another level further in the game that plays with level design are easily the best and you have bad taste.
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# ? Jun 23, 2017 00:33 |
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How can you not like the clockwork mansion Also the gameplay is exactly the same as D1, if you liked that you should like D2, it's basically just more levels of the same thing
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# ? Jun 23, 2017 00:34 |
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Funny, because they hyped up the clockwork soldiers something fierce but they only appear in what...two, maybe three levels?
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# ? Jun 23, 2017 00:34 |
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they are a focal and interesting threat every time they are presented
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# ? Jun 23, 2017 01:00 |
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The clockwork mansion is one of the best levels in either of the games. It's also possible to complete it without Jindosh ever knowing you are there. The clockwork soldiers also become basically a non-threat or even helpful once you figure out one of the many ways to neutralize them.
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# ? Jun 23, 2017 01:29 |
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the dlc for the first game good enough to justify spending seven and a half bux on?
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# ? Jun 23, 2017 01:51 |
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NecroMonster posted:the dlc for the first game good enough to justify spending seven and a half bux on? Which one? The trials are very missable, although there is one which is basically a Thief level which is pretty rad. Knife and Witches are great and you should definitely buy them
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# ? Jun 23, 2017 01:55 |
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NecroMonster posted:the dlc for the first game good enough to justify spending seven and a half bux on? Knife of Dunwall and the Brigmore Witches are two parts of the story-based DLC, and frankly they're pretty much mandatory; the low-chaos canon version of their stories cap Dishonored 1 and tie directly into 2. Dunwall City Trials is fun for about twenty minutes and then you sorta feel like you're wasting your time. Asbury fucked around with this message at 01:59 on Jun 23, 2017 |
# ? Jun 23, 2017 01:55 |
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Cnidaria posted:The clockwork mansion is one of the best levels in either of the games. It's also possible to complete it without Jindosh ever knowing you are there. I uh, "accidentally" did that on my first playthrough, becuase the dude was going all Bioshock Atlas on me to push the button to continue, so i thought "gently caress that, i'm going through the roof, sucker." I also did a stealth/non-lethal playthrough so it felt appropriate. I guess i've never experienced how it's meant to be experienced so far, since i only took backroads and only saw the scene changes from the outside when i pushed some levers myself. I don't actually know how the level's supposed to flow, it was mostly some confusing hopping through elevators for me. Coolguye posted:they are a focal and interesting threat every time they are presented
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# ? Jun 23, 2017 01:56 |
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3Romeo posted:Knife of Dunwall and the Brigmore Witches are two parts of the story based DLC, and frankly they're pretty much mandatory; the low-chaos canon version of their stories cap Dishonored 1 and tie directly into 2. Dunwall City Trials is fun for about twenty minutes, and then you sorta feel like you're wasting your time. good answer. Thanks
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# ? Jun 23, 2017 01:57 |
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It's mentioned in the end level that the overseers were Overwhelmed because Witches + Clockwork Soldiers balance each other really well and they weren't ready for the soldiers, so I'd have liked to see them patrolling paired together; I think it would've made an interesting hazard, especially if they had special behaviors with their partners.
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# ? Jun 23, 2017 02:41 |
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With music boxes and hand grenades, they shouldn't have had a problem, really.
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# ? Jun 23, 2017 03:28 |
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Hannibal Rex posted:With music boxes and hand grenades, they shouldn't have had a problem, really. Why didn't we see the music box dudes in DH2 again? Has Arkane said why?
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# ? Jun 23, 2017 04:12 |
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Hannibal Rex posted:With music boxes and hand grenades, they shouldn't have had a problem, really. They weren't being stealthy. In open combat, a witch could windblast grenades and if you get close enough to music box the witch, the Soldier will slaughter you.
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# ? Jun 23, 2017 05:24 |
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Should have brought back the stilt walkers. Witches and soldiers would have been helpless against something above eye level.
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# ? Jun 23, 2017 05:36 |
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chocolateTHUNDER posted:Why didn't we see the music box dudes in DH2 again? Has Arkane said why? I swear there was a document early on in the game that mentions how the Overseers weren't using it lately but I can't recall where you find it. They definitely mentioned it in-game though.
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# ? Jun 23, 2017 14:06 |
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# ? Jun 10, 2024 11:44 |
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I think it's idle dialogue that mentions they're a giant pain in the arse to create, and are extremely limited as a result. Not sure out of the meta reason.
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# ? Jun 23, 2017 14:10 |