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Good for him. SFO owns, glad he made the new additions more lore friendly.
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# ? Jun 22, 2017 14:44 |
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# ? May 31, 2024 01:13 |
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Tiler Kiwi posted:sieges in old games became really loving bad the moment you had more than one stack assaulting a settlement My favorite siege related weirdness was in M2TW crossbow units would steadily back off from the crenelations on walls, eventually resulting in them all standing along the walls inner edge and having to fire in a stupid parabolic arc to hit whatever they were aiming at. Oh, and the near complete inability to actually correct the issue.
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# ? Jun 22, 2017 14:46 |
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Ra Ra Rasputin posted:Been giving steel faith a go with a co-op campaign, 30 turns in and liking some of the changes like building improvements, AI actually attacking fortified cities, the power bar favoring fighting manually and giving the AI the urge to attack you and how he rolled in a few minor mods like tier 4 settlements and buildings adding troops to garrisons. There's no need to run those with, afaik. IDK how their changes interact with the new SFO buildings. Pretty much any and all graphics mods or UI mods work in SFO. There's some cool stuff on the workshop to peruse, those are up to personal taste. I like the Suspense rename/recolor. It makes most factions a little prettier, changes some flags, and makes it so that, for example, Franz starts out as Reikland and changes to the Empire when he confederates. Louen becomes Couronne and any bret can be Bretonnia by confederating. So on for the main factions. For gameplay changes, Rebanner and All Tabletop Lords (make sure you get the SFO compatibility patch as well) fit in pretty well. Those are all I'm running besides graphic and QoL stuff. Also everyone should enable the debug battle camera, it's better than any mod.
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# ? Jun 22, 2017 14:57 |
I also run Drink It! Alongside rebanner. It makes your characters manage their own potions or something.
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# ? Jun 22, 2017 18:04 |
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I've always used the graphical mod that makes all Empire state troops be dressed in full plate, including crossbows and rifles in SFO (because a sword and shield and breastplate isn't enough steel for me). I believe way back in WHFB state troops had armor, but they removed it in a later edition so it's not technically lore inappropriate. Anyways, I mostly do it because the fancy hats and tights are not for the men doing anime sword attacks on the frontlines, they are for the artillerymen and generals. Franz/Todbringer have the frilliest of hats, as befits their station.
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# ? Jun 22, 2017 18:09 |
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jokes posted:I've always used the graphical mod that makes all Empire state troops be dressed in full plate, including crossbows and rifles in SFO (because a sword and shield and breastplate isn't enough steel for me). I believe way back in WHFB state troops had armor, but they removed it in a later edition so it's not technically lore inappropriate.
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# ? Jun 22, 2017 18:18 |
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toasterwarrior posted:Hah, SFO renamed the Imperial Guard to the Emperor's Bodyguard and the Melee Tournament Knights to Foot Knights (Virtue of Empathy). Much better on both counts. Funnily enough, the most accurate name for super-elite heavy Empire infantry would be the Imperial Foot, which is the infantry arm of the Reiksguard order, but that would sound silly to modern ears I guess. You can tell you're a history nerd when you hear the term "Foot" and you instantly associate it with a pike & shot formation rather than human biology.
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# ? Jun 22, 2017 18:18 |
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Azran posted:You can tell you're a history nerd when you hear the term "Foot" and you instantly associate it with a pike & shot formation rather than human biology. Really, the only thing holding the Empire back from that is the lack of the socket bayonet and the concept of interchangeable parts.
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# ? Jun 22, 2017 18:40 |
wiegieman posted:Really, the only thing holding the Empire back from that is the lack of the socket bayonet and the concept of interchangeable parts. The Empire is 100% Pike & Shot (they have halberds and muskets). You're thinking of Line Battles/Napoleonic warfare.
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# ? Jun 22, 2017 18:46 |
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Scrub-Niggurath posted:Here's an actual Tilean quote from a GW-published rulebook Dat Karl Franz is a real gabagool
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# ? Jun 22, 2017 18:59 |
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Scrub-Niggurath posted:Here's an actual Tilean quote from a GW-published rulebook This is the guy that should have been advising us all game. CA really dropped the ball here.
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# ? Jun 22, 2017 19:19 |
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SSJ_naruto_2003 posted:I also run Drink It! Alongside rebanner. It makes your characters manage their own potions or something. Sadly, Drink It doesn't quite play nice with SFO. It does result in some kind of funny stuff, like a sword that buffs the melee attack of all nearby enemies.
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# ? Jun 22, 2017 19:28 |
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popewiles posted:This is the guy that should have been advising us all game. CA really dropped the ball here. gently caress yes
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# ? Jun 22, 2017 19:29 |
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wiegieman posted:Really, the only thing holding the Empire back from that is the lack of the socket bayonet and the concept of interchangeable parts. Interchangeable parts yes, but I get the feeling that a bayonet isn't going to cut it against some of the beasties they fight... I'd take a halberd over a bayonet any day if I have to stab at a giant or house sized spider. Bayonets would be useful against smaller opponents like regular orcs I suppose, but they would never render spears and halberds obsolete. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Jun 22, 2017 19:45 |
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Though having bayonetted riflemen would be interesting from the perspective of having a gunpowder unit be anti-large because the last thing that kind of unit wants is to have a house-sized spider crashing through its ranks. Now I'm imagining terrified Napoleonic soldiers having to deal with giant monsters and magic lazers and murderous vampires and lol.
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# ? Jun 22, 2017 20:10 |
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they fought the greatest monsters on this earth: the British people
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# ? Jun 22, 2017 20:34 |
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Tiler Kiwi posted:they fought the greatest monsters on this earth: the British people Ok but were they 15 feet tall and belched acid?
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# ? Jun 22, 2017 20:42 |
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Panfilo posted:Ok but were they 15 feet tall and belched acid? That's the Prussians
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# ? Jun 22, 2017 20:48 |
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Luminous Cow posted:Every naval battle in TW is awful and I'm glad it's not included on warhammer. toasterwarrior posted:Hah, SFO renamed the Imperial Guard to the Emperor's Bodyguard and the Melee Tournament Knights to Foot Knights (Virtue of Empathy). Much better on both counts. Funnily enough, the most accurate name for super-elite heavy Empire infantry would be the Imperial Foot, which is the infantry arm of the Reiksguard order, but that would sound silly to modern ears I guess.
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# ? Jun 23, 2017 11:26 |
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Having just picked up all the DLC for this in the Steam Sale I'm determined to actually make my way through a whole campaign. When it first came out I remember reading about issues with magic balancing and unit sizes and a quick google is only bringing up discussion threads debating it. Is there a thread consensus on "correct unit size setting to use for the most enjoyable and balanced experience"?
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# ? Jun 23, 2017 11:41 |
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The game is balanced around Large unit sizes. Ultra makes magic wimpy and smaller sizes makes it OP.
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# ? Jun 23, 2017 11:49 |
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NoNotTheMindProbe posted:The game is balanced around Large unit sizes. Ultra makes magic wimpy and smaller sizes makes it OP. Is it? "Medium" sounds the most default so I've been using that. By the way, anyone got tips for playing as the Beastmen in the normal campaign? I'm really cash-strapped.
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# ? Jun 23, 2017 12:27 |
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Gort posted:Is it? "Medium" sounds the most default so I've been using that. Always Be Raiding
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# ? Jun 23, 2017 12:27 |
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Maphis posted:Having just picked up all the DLC for this in the Steam Sale I'm determined to actually make my way through a whole campaign. I believe you can swap unit sizes anytime between fights in options and the game's default is large. Magic is better then release, but except for a certain few damage spells that go above and beyond to consistently melt faces your usually better off with buffs/debuffs. The tier list of magic tends to be: Any lore with healing > any lore with a good buff or debuff spell or two > any lore with the face melting spells, which are usually in the same category as the others.
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# ? Jun 23, 2017 12:34 |
I've heard good things about cataph's magic mods but haven't tried them. One if the best spells in the game is the Net of Amyntok or whatever in the lore of... Light? It stops people from moving for like half a minute which is enough time for a handgunner to end them completely.
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# ? Jun 23, 2017 12:38 |
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Ra Ra Rasputin posted:I believe you can swap unit sizes anytime between fights in options and the game's default is large. You can swap unit sizes any time but it only affects fresh campaigns, not ones already in progress, unless things have changed recently.
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# ? Jun 23, 2017 12:49 |
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Out of curiosity any attempts to run Steel Faith cause my game to crash so anybody know a way around that issue?
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# ? Jun 23, 2017 14:28 |
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I think all you have to do is exit and reload a campaign and it'll apply the changes to unit size. I know a couple of times the game has set itself to small unit size mid campaign and correcting it was relatively easy.
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# ? Jun 23, 2017 14:28 |
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Hunt11 posted:Out of curiosity any attempts to run Steel Faith cause my game to crash so anybody know a way around that issue? it means you probably have another mod enabled which is causing a conflict
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# ? Jun 23, 2017 14:30 |
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genericnick posted:How would that be a bad thing. listen, not everyone is a cool guy like us who are familiar with 18th century military unit naming conventions
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# ? Jun 23, 2017 15:09 |
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Okay I tried SFO and it's really pretty good. Makes the game make more sense in a lot of areas--no more wondering what the gently caress the empire is doing when they have 3 provinces and no apparent armies. Every faction is more able to defend themselves which makes the game feel a lot more fun, and it applies to you too. I wouldn't say it's even necessarily more difficult because you have a lot more resources at your disposal--the game is no longer artificially hard because you can only afford 2 stacks to defend 4 regions.
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# ? Jun 23, 2017 16:33 |
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Dang, I was hoping to replace Handgunners in Gelt's army but they're strangely underperforming despite having maxed out reload rates. I guess the animation cap is just too much of an obstacle to overcome, even with +25% bonus missile damage from skills and followers. Makes the shorter range and weaker shots compared to Handgunners a lot more apparent. Guess I'll try a few more battles with them, but so far I dunno if they're worth the swap. I guess it was nice how an errant Chaos lord couldn't do poo poo to their ridiculous armor until Gelt and a Warrior Priest bashed his head in.
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# ? Jun 23, 2017 17:13 |
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Gay Horney posted:Okay I tried SFO and it's really pretty good. Makes the game make more sense in a lot of areas--no more wondering what the gently caress the empire is doing when they have 3 provinces and no apparent armies. Every faction is more able to defend themselves which makes the game feel a lot more fun, and it applies to you too. I wouldn't say it's even necessarily more difficult because you have a lot more resources at your disposal--the game is no longer artificially hard because you can only afford 2 stacks to defend 4 regions. This is my same hot take. Empire and VCs and Greenskins and Dwarfs are always gonna have major, titanic conflicts with one another and they'll usually confederate/conquer their respective subfactions to accomplish it. It's just a better TW:W experience and is at least novel enough to keep you entertained after dumping 500 hours into the game. Like, one game I played as dwarfs (because I'm a dumb idiot) and saw the Empire was strength rank 1 and was the only Empire faction on the map, while the vamps had taken Kislev, Stirland, and most of Wissenland (in addition to Sylvanias). Also, Skarsnik had eaten Clan Angrund and was also besieging the Empire; I'm sure beastmen were involved somewhere too. So Empire was Strength Rank 1 but was torn between two major conflicts. It was very refreshing to see the Empire not be eclipsed by some subfaction(s), and be appropriately super powerful but embroiled in multiple conflicts.
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# ? Jun 23, 2017 18:00 |
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toasterwarrior posted:listen, not everyone is a cool guy like us who are familiar with 18th century military unit naming conventions Nah, having strange, oldish and more than slightly ridiculous names for empire poo poo is what fits the best. Comes with the sily hats. So more people can discover how silly the 17th century really was.
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# ? Jun 23, 2017 18:31 |
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How's the beastmen SFO experience? Does it make the game significantly harder? Or does it provide more opportunities to ambush enemy armies and force open field conflict?
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# ? Jun 23, 2017 21:14 |
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Tiler Kiwi posted:they fought the greatest monsters on this earth: the British people Woah! Talk about turning it up to eleven. I'm not sure whether to take offense or not? I think that some care might be warranted when denigrating a whole nationality, even in jest guys.
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# ? Jun 23, 2017 21:25 |
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Lord_Adonis posted:Woah! Talk about turning it up to eleven. I'm not sure whether to take offense or not? I think that some care might be warranted when denigrating a whole nationality, even in jest guys. The British have invaded all the countries that are pink.
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# ? Jun 23, 2017 21:34 |
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Please explain how that makes me a monster?
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# ? Jun 23, 2017 21:36 |
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Lord_Adonis posted:Please explain how that makes me a monster? British Imperialism was bad, and someone on this dead gay comedy forum made a joke about it.
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# ? Jun 23, 2017 21:37 |
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# ? May 31, 2024 01:13 |
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calm down man, you guys were monsters. its the americans that are the monsters now
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# ? Jun 23, 2017 21:39 |