|
i used to play quake 1 and half life 1 twice every year but i have a hard time stomaching doom 2's insane length and labyrinthine city stages
|
# ? Jun 24, 2017 20:49 |
|
|
# ? May 13, 2024 09:07 |
|
you have to play the doom 2 campaign before you can play cool wads. its the law
|
# ? Jun 24, 2017 20:55 |
|
i did its just the classic fps i replay the least
|
# ? Jun 24, 2017 21:26 |
|
One of those city maps has an 11 minute par competition time
|
# ? Jun 24, 2017 21:35 |
|
I really like doom 2 but it has some bad maps. I always gr8 to the city and forget to keep playing lol
|
# ? Jun 24, 2017 21:36 |
|
I've never finished doom 2
|
# ? Jun 24, 2017 21:46 |
|
new doom is good but i recommend just playing the arcade mode on hard or above once you get a feel for it. the games mechanics make no sense on easy/normal because the healing and resources from melee attacks is super generous and the enemies arent really a threat in hard and above even the weakest hits lop off big chunks of your health, and the melee system forces you to play like a linebacker charging through enemies in close quarters instead of being safe and defensive. its a ton of fun and there arent exactly loads of other good modern shooters. idk i think its lovely to dismiss it because its not 1:1 old doom with pretty graphics
|
# ? Jun 24, 2017 21:48 |
|
I enjoyed Doom 2016 but I think it's about twice as long as it needed to be. I would probably replay it on arcade mode and stuff if you could blow through it in 4 hours and they put all the bosses better spaced out instead of dropping 3 of them in the last level for some reason.
|
# ? Jun 24, 2017 21:52 |
|
Nongunz isn't on sale but I bought it anyway and requested a refund 20 minutes later. Bad controls and obtuse menus. Bad.
|
# ? Jun 24, 2017 22:40 |
|
whatever it is that defines the house style of modern id software games, i dont like it
|
# ? Jun 24, 2017 22:44 |
|
HolePisser1982 posted:whatever it is that defines the house style of modern id software games, i dont like it There's something sluggish and suffocating about them I can't really explain. Reminds me of early unreal engine 3 stuff. It's totally subjective I guess I just feel like I'm wading through grease trying to play them properly
|
# ? Jun 24, 2017 22:46 |
|
Lunchmeat Larry posted:I played the demo and don't like anything about it For whatever reason, they decided that the shortest and worst level by a long shot would be good for the demo.
|
# ? Jun 24, 2017 22:48 |
|
Lunchmeat Larry posted:There's something sluggish and suffocating about them I can't really explain. Reminds me of early unreal engine 3 stuff. It's totally subjective I guess I just feel like I'm wading through grease trying to play them properly agreed
|
# ? Jun 24, 2017 22:54 |
|
The melee takedowns in Doom never stopped annoying me especially when you upgrade their range and your just teleporting around the screen like a VR game.
|
# ? Jun 24, 2017 22:57 |
|
Daikatana Ritsu posted:Nongunz isn't on sale but I bought it anyway and requested a refund 20 minutes later. Bad controls and obtuse menus. Bad. what did you find bad about the controls? i've had no issues, and probably was more willing to work through the obfuscation because i'm having so much fun with the gameplay.
|
# ? Jun 24, 2017 23:30 |
|
In Training posted:The melee takedowns in Doom never stopped annoying me especially when you upgrade their range and your just teleporting around the screen like a VR game. the extended melee range rune is practically a cheat code and idk what they were thinking giving that to the player
|
# ? Jun 24, 2017 23:39 |
|
picked up wolfenstien new order
|
# ? Jun 25, 2017 00:16 |
|
Having what is basically gokus instant transmission to murder demons is cool
|
# ? Jun 25, 2017 00:20 |
|
Stanley Tweedle posted:what did you find bad about the controls? i've had no issues, and probably was more willing to work through the obfuscation because i'm having so much fun with the gameplay. Floaty/slidey feeling that I'm sure I could get used to but just didn't feel like it, to be honest
|
# ? Jun 25, 2017 00:35 |
|
Extended melee range = no Faster melee speed = very yes
|
# ? Jun 25, 2017 00:35 |
|
In Training posted:I enjoyed Doom 2016 but I think it's about twice as long as it needed to be. I would probably replay it on arcade mode and stuff if you could blow through it in 4 hours and they put all the bosses better spaced out instead of dropping 3 of them in the last level for some reason. i liked the game but yeah it did feel longer than necessary. never tried arcade mode though & i probably should.
|
# ? Jun 25, 2017 00:43 |
|
Daikatana Ritsu posted:Floaty/slidey feeling that I'm sure I could get used to but just didn't feel like it, to be honest that's reasonable. you can stack feather powerups to make it way more floaty, and with a level 3 bird skull's three air jumps, pretty much never touch the ground.
|
# ? Jun 25, 2017 01:07 |
|
I hated the doom demo but played some multiplayer at my friends house. It was funny owning people with the quake railgun/lg combo since apparently nobody knows how to play a real shooter anymore. I might buy it since it's on sale
|
# ? Jun 25, 2017 01:46 |
|
In Training posted:I enjoyed Doom 2016 but I think it's about twice as long as it needed to be. I would probably replay it on arcade mode and stuff if you could blow through it in 4 hours and they put all the bosses better spaced out instead of dropping 3 of them in the last level for some reason.
|
# ? Jun 25, 2017 01:57 |
|
Larry Parrish posted:I hated the doom demo but played some multiplayer at my friends house. It was funny owning people with the quake railgun/lg combo since apparently nobody knows how to play a real shooter anymore. I might buy it since it's on sale If you actually absolutely hated the demo the full game won't really change your mind.
|
# ? Jun 25, 2017 02:00 |
|
In Training posted:If you actually absolutely hated the demo the full game won't really change your mind. Yeah that's what I thought. It just seems to be the worst of old shooters where the enemies are bullet spongy on hard and the worst of new shooters where you have to rely on melee kills and headshots for the same reason
|
# ? Jun 25, 2017 02:17 |
|
There's no level design either. The entire game is a string of combat arenas. I enjoyed that in parts but that's why I thought it was way too long, there's nothing new or interesting after you get the shotgun and then the game last 12 hours long and has half life 2 style walk and talks and such
|
# ? Jun 25, 2017 02:32 |
|
In Training posted:There's no level design either. The entire game is a string of combat arenas. I enjoyed that in parts but that's why I thought it was way too long, there's nothing new or interesting after you get the shotgun and then the game last 12 hours long and has half life 2 style walk and talks and such Everyday I thank did Todd Howard for his astounding influence on game design
|
# ? Jun 25, 2017 02:41 |
|
In Training posted:There's no level design either. The entire game is a string of combat arenas. I enjoyed that in parts but that's why I thought it was way too long, there's nothing new or interesting after you get the shotgun and then the game last 12 hours long and has half life 2 style walk and talks and such they constantly introduce new enemies and theres a lot of wide open levels lol. the moments where the action dies down are awkward but theyre short and not at all as bad as the crap in hl2
|
# ? Jun 25, 2017 02:45 |
|
that said a mode where its just generated murder arena after murder arena with only a second to breathe between them would be better than the campaign/arcade mode theres a really awesome, addictive action game in there and when they plug it to have you go get a key or something it sucks rear end
|
# ? Jun 25, 2017 02:51 |
|
extremebuff posted:they constantly introduce new enemies and theres a lot of wide open levels lol. the moments where the action dies down are awkward but theyre short and not at all as bad as the crap in hl2 There are 0 levels in the game where you can't kill enemies, because when I play FPS games I try to run past every enemy but in Doom 2016 there's rock slabs all over the game that won't go away until you kill everything. It's why I liked Titanfall 2 more, there's like 2 parts in the whole game you have fight your way out of a locked arena
|
# ? Jun 25, 2017 02:55 |
|
i play shooting games to run past everything and avoid the level design - someone normal probably
|
# ? Jun 25, 2017 02:56 |
|
It's the woke way to play FPSes
|
# ? Jun 25, 2017 02:57 |
|
"The Dark Souls of [genre]" means you can run past all the enemies. Game developers just haven't realized this yet.
|
# ? Jun 25, 2017 02:59 |
|
I can't imagine playing a doom game where I have to collect key cards to progress
|
# ? Jun 25, 2017 03:04 |
|
frank.club posted:I can't imagine playing a doom game where I have to collect key cards to progress lol
|
# ? Jun 25, 2017 04:07 |
|
its fun to play games as intended and its also fun to see how far you can push not killing things and speedrunning with rocketjumps (quake 1 ftw)
|
# ? Jun 25, 2017 04:08 |
|
frank.club posted:I can't imagine playing a doom game where I have to collect key cards to progress Lol, but there's no card keys laying around the level in the new doom. You find a Blue Door and then a demon portal spawns next toit and you kill 40 demons and then they drop a Blue Key.
|
# ? Jun 25, 2017 04:09 |
|
ArfJason posted:its fun to play games as intended and its also fun to see how far you can push not killing things and speedrunning with rocketjumps (quake 1 ftw) Spending 10 minutes exploring E1M1 and then seeing a Par Time of thirty seconds permanently broke my brain
|
# ? Jun 25, 2017 04:10 |
|
|
# ? May 13, 2024 09:07 |
|
I bought like twenty different shmups for $6.90 CAD this sale.
|
# ? Jun 25, 2017 17:49 |