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TaurusOxford posted:Persona 5. Nah, automata is better easy
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# ? Jun 25, 2017 08:15 |
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# ? Jun 5, 2024 06:01 |
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Saagonsa posted:Nah, automata is better easy Certainly got a better localization.
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# ? Jun 25, 2017 08:35 |
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Automata would score higher on my scale if the environments werent so grey. I mean sheesh look at the Bunker
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# ? Jun 25, 2017 08:41 |
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Saagonsa posted:Nah, automata is better easy Yeah I had a blast with P5 but Nier beat it out so far year to date
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# ? Jun 25, 2017 08:56 |
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you know it's a really good year for games when Persona 5 comes out and is completely amazing and still manages to only be, like, in the top five of the year. and we haven't even gotten Mario Odyssey yet
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# ? Jun 25, 2017 10:00 |
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Instant Grat posted:PC users: A modder has released a fix for the fullscreen-bug. Currently, when playing the game in fullscreen-mode, the game won't actually run at your monitor's native resolution. There's a more in-depth explanation here, but the TL;DR is that, due to a bug, the game will: The github link doesn't work any more. Is there a new location?
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# ? Jun 25, 2017 13:09 |
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Here you go.
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# ? Jun 25, 2017 14:52 |
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Hello! I just beat the game today. There's two parts I'm still wondering about. After you gently caress up machines in the shopping center, the round mask thingy runs away after 2B tries to destroy it. I'm assuming it's the same thingy as Emil's shop? What's the backstory to that? What happened? Also I either missed the explanation or the Popola and Devola novel didn't specify how other models in different cities caused Project Gestalt to fail. Does it just leave it at that or is there further explanation as to how they caused it to fail?
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# ? Jun 26, 2017 03:02 |
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That's emil For that story, see NIER
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# ? Jun 26, 2017 03:09 |
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Only one Devola/Popola pair was actively attempting to sabotage Project Gestalt. Once this became known, the other D/P models were looked down upon, exiled and generally scorned because of their association, even though they did nothing.
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# ? Jun 26, 2017 04:34 |
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Sage Grimm posted:Only one Devola/Popola pair was actively attempting to sabotage Project Gestalt. Once this became known, the other D/P models were looked down upon, exiled and generally scorned because of their association, even though they did nothing. They weren't trying to sabotage it. The D/P of Nier 1 were working with the Shadowlord and manipulating Nier, but they failed to convince Grimoire Weiss to side with them in the end and so their plan backfired in the worst possible way.
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# ? Jun 26, 2017 05:30 |
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Yeah The only one actually sabotaging the plan was the original Nier because he'd just stopped caring and went and pissed off replicant Nier which ended up causing the downfall or everything. D&P were desperately trying to salvage things afterwards but it just didn't work out.
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# ? Jun 26, 2017 07:19 |
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Thanks. I was wondering why everything was so grainy and crappy, then I read the OP. This may be spoilers / explained later, but when 9S was killed without black-box-recovery they restored him from a pre-mission backup (and 2B was restored with up-to-date memories thanks to wireless). When 11B was killed on the same mission and her black box was irrecoverable they just left her dead. Is there some reason why they sometimes restore/rebuild androids and sometimes they don't?
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# ? Jun 26, 2017 10:05 |
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Keep playing.
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# ? Jun 26, 2017 10:26 |
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Nina posted:Yeah The only one actually sabotaging the plan was the original Nier because he'd just stopped caring and went and pissed off replicant Nier which ended up causing the downfall or everything. D&P were desperately trying to salvage things afterwards but it just didn't work out. I feel like this was Yoko Taro's way of spackling over a bad plot point from the first game. Devola and Popola ended up doing the exact opposite of what their goal was for no real reason (or so the game could have a gotcha plot twist) and now he's just decided they were actively trying to sabotage the plan because ??
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# ? Jun 26, 2017 11:52 |
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Momomo posted:I feel like this was Yoko Taro's way of spackling over a bad plot point from the first game. Devola and Popola ended up doing the exact opposite of what their goal was for no real reason (or so the game could have a gotcha plot twist) and now he's just decided they were actively trying to sabotage the plan because ?? I never had an issue with that, their actions fit in with the theme of "sentience growing where it's not expected and mucking things up" the first and now second game carries. It happened with the Replicants, which pushed the Devola/Popola models into running overtime trying to salvage a dire situation their creators simply never expected to happen. Plenty of time for stimuli to bring about sentience, cause them to form emotional attachments to their village and drive them to make bad decisions around that conflict of interest.
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# ? Jun 26, 2017 13:46 |
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I'm unsure of what they mean by going against their mission, then. The way I thought was that they explicitly told Nier he had to defeat Noir, complete with fake legend, even though that's in no way helping them. Then when he finally goes to attack the Shadowlord (great name by the eddy guys, totally makes him seem like the good guy) they stand against him, because they want Weiss to fuse with Noir, and call him a traitor. It just makes absolutely no sense when you try and map out their intentions, and feels like really muddled writing, so as a band aid they decided the two were somehow rebels.
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# ? Jun 26, 2017 15:00 |
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I have no recollection of when it's stated they actively sabotaged anything. As far as I saw it just failing to fulfill their mission counts as going against their purpose in other androids' eyes
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# ? Jun 26, 2017 15:27 |
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Nina posted:I have no recollection of when it's stated they actively sabotaged anything. As far as I saw it just failing to fulfill their mission counts as going against their purpose in other androids' eyes I think that's what was also said in the novel after they open up the tower for 9S.
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# ? Jun 26, 2017 18:24 |
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Alright, now that I know most of the things I wasn't sure about were all original Nier stuff, I have another question. The humans have gone extinct. Who made the YoRHa project then? Who's receiving all the Level-SS classified info? At first I thought it was just the commander trying to give other androids a reason to fight for but then it turned out the commander was also a pawn. I *think* the Red Girls have something to do with it, what with the fact they have backdoors in the human server on the moon but I don't know.
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# ? Jun 26, 2017 18:28 |
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That's never explained in the games. You've got to watch a play for that.
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# ? Jun 26, 2017 18:37 |
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rear end posted:I think that's what was also said in the novel after they open up the tower for 9S. That's never stated, no. All that it mentions is that "due to the actions of Popola and Devola models from another town" humanity went extinct. It never states intent, just that their actions hosed everything up. They didn't want that to happen, but it did, and they were in charge of the one thing keeping the project together. I dunno where everyone's getting the idea that Nier's Popola and Devola tried to gently caress the whole thing over. It's always been pretty obvious, especially with the perspective of the novel in Automata, that they knew their duty and were trying to balance keeping the Replicants unaware of the whole thing while also kinda starting to get fond of them after so long. Like in Automata, there's only so much you can keep telling yourself "they're not really people" before you start to crack. The intention in sending Replicant Nier after the Shadowlord was that the Shadowlord would wreck him, or that Weiss would remember who he was and guide Nier to his purpose, but both of those hosed up tremendously because Nier is stubborn and became way stronger than Popola and Devola expected, and the Shadowlord eventually said "screw this" and went to try and do it himself. Which also hosed up.
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# ? Jun 26, 2017 18:39 |
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Sage Grimm posted:That's never explained in the games. You've got to watch a play for that. A.. play? Care to explain, please?
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# ? Jun 26, 2017 18:44 |
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rear end posted:A.. play? Care to explain, please? During the Nier Automata concert there was a set of readings in between songs that gave info on a bunch of backstory stuff, including the creation of YoRHa. The voice actors for 2B and 9S and some of their friends did a reading of it https://www.youtube.com/watch?v=yF0y083mMHA
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# ? Jun 26, 2017 19:05 |
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rear end posted:A.. play? Care to explain, please? It's not even a play. It's a concert radio play thing. For the Nier Automata live music performances, Taro Yoko wrote up some short plays to be performed by the VAs, covering things like 9S and 2B's history, A2's actions between her debut play and the game proper, and the founding of YoRHa. The US VAs recorded a version, so if you're curious... here you go.
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# ? Jun 26, 2017 19:05 |
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rear end posted:Alright, now that I know most of the things I wasn't sure about were all original Nier stuff, I have another question. There's a lot behind why Project YoRHa came out the way it did, but to answer the root of your question; it was developed by the Androids leftover from Project Gestalt. They've been making decisions for "humanity" for thousands of years now. There's the YoRHa stage play that is partly translated in the game that goes over some of this from A2's perspective, but the nitty gritty of it all comes from that Concert and Talk thing. I don't believe that the Red Girls have much to do with the very origin of YoRHa but they certainly love the idea and were happy to see a back door was made just for them.
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# ? Jun 26, 2017 19:14 |
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Honestly the red girls don't even seem to plan much. They just love taking every opportunity to mess with the androids
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# ? Jun 26, 2017 19:42 |
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Is there any limitation on me spamming health potions during boss fights? It seems like only an attack that one-shots me could kill me.
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# ? Jun 27, 2017 03:38 |
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The Lone Badger posted:Is there any limitation on me spamming health potions during boss fights? It seems like only an attack that one-shots me could kill me. Only your ability to avoid getting your rear end kicked while dealing with the quick-use menu and/or the number of healing items in your inventory.
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# ? Jun 27, 2017 03:50 |
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Oneiros posted:Only your ability to avoid getting your rear end kicked while dealing with the quick-use menu and/or the number of healing items in your inventory. You can use Change View / Share / whatever it is on the keyboard to change weapons / pods / use items and it'll pause the game for you.
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# ? Jun 27, 2017 04:12 |
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I just got this game on steam. It seems very good, I've just gotten to 'This Cannot Continue' and I am hooked. How do I become good at fights?
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# ? Jun 28, 2017 19:15 |
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Crasical posted:I just got this game on steam. It seems very good, I've just gotten to 'This Cannot Continue' and I am hooked. 1. Get and Equip some Offensive Heal and Deadly Heal chips. 2. Just start mashing buttons at random. Things will end up dead and killing enemies will heal any damage you take.
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# ? Jun 28, 2017 19:21 |
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Crasical posted:I just got this game on steam. It seems very good, I've just gotten to 'This Cannot Continue' and I am hooked. Your dodge is INSANELY invincible, and if you time it right you can toss enemies in the air with an attack after a perfect one. Also abuse pod programs and equip your heal chips.
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# ? Jun 28, 2017 19:59 |
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So while I was looking for something else, I found my Xbox 360 and a copy of Nier. The Xbox still had my original save, from May 2010, with 2 hours and 7 minutes played. I've not played a lot, but I've already had my first shock of recognition -- the library and Popola's office. I knew I'd seen it before, but... Automata spoiled a lot of the plot points -- um, I think, that is -- but I'm still going to give it a go.
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# ? Jun 28, 2017 23:12 |
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atholbrose posted:So while I was looking for something else, I found my Xbox 360 and a copy of Nier. The Xbox still had my original save, from May 2010, with 2 hours and 7 minutes played. Going from Automata to Nier is a "Ooooh so that's what it was" experience. Going from Nier to Automata is like Yokotaro punching your gut over and over and over and
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# ? Jun 29, 2017 00:18 |
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I started playing this on normal, got through idk, 45 minutes of the tutorial? and died. Then I had to replay the whole tutorial, so I set it on easy, and now I'm honestly not sure if I'm playing a game or watching a movie. I'm reasonably sure I can move my character around, but I honestly don't know if anything else I do affects even which enemies she auto-attacks and kills. It's... pretty weird. Are these games supposed to be stupid-hard and I just need to replay the tutorial a hundred times until I git gud? (I'm not gonna, I gave up after my tenth or so try on the first boss five minutes into Dark Souls 3; no insult to people who do but personally idgaf about gaming skillz.) Is easy-mode supposed to an active insult to the player, like it was in XCOM 2? Is the balance fine but the checkpointing just dumb as gently caress? I know I just started playing but I'm having an extremely hard time figuring out a) this game and b) if it is still technically a game on easy mode. maybe i should just watch a LP?
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# ? Jun 29, 2017 06:46 |
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You should just play on normal imo. The tutorial is the hardest part of the game because a lot of the mechanics haven't been introduced yet (and you can't save, which you now know). It's pretty brutal on the harder difficulties. All you can do in the tutorial is attack or counter, dodge, fire your pod's basic pea shooter and heal, but pretty much immediately after you gain access to chip slots and more pod abilities and so on. edit: And, yes, easy mode is basically just 'button mash and the game plays itself' mode. Normal is the easiest 'real' difficulty setting.
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# ? Jun 29, 2017 06:51 |
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Digital Osmosis posted:Are these games supposed to be stupid-hard and I just need to replay the tutorial a hundred times until I git gud? (I'm not gonna, I gave up after my tenth or so try on the first boss five minutes into Dark Souls 3; no insult to people who do but personally idgaf about gaming skillz.) Is easy-mode supposed to an active insult to the player, like it was in XCOM 2? Is the balance fine but the checkpointing just dumb as gently caress? I know I just started playing but I'm having an extremely hard time figuring out a) this game and b) if it is still technically a game on easy mode. You can switch the difficulty back to normal after getting out of the tutorial and being able to save, which you should do as easy mode is basically auto-play mode. Also there aren't any checkpoints, either save often or die and lose an hour or two of progress. Even on normal the game is rather easy, it's just the early parts where you don't know what you're doing that are difficult, get some practice and upgrades then you'll be fine.
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# ? Jun 29, 2017 07:11 |
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I'm button-mashing and I'm doing well on Normal. I think the secret is to make sure to mash the 'dodge' button as well as the attack button. Don't worry about dodging specific attacks or which direction you're dodging in. Just press the button frequently. (I rebound dodge to left-bumper, because that's easier for me to hit than right-trigger when my right hand is mashing X.)
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# ? Jun 29, 2017 07:34 |
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# ? Jun 5, 2024 06:01 |
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Play the tutorial on Easy. After the first checkpoint i'd suggest going to hard mode if you've played a character action game with a controller before. Even there this game is miles away from any dexterous and consistency demands any Souls (i think my first blind playthrough had a few dozen deaths as opposed to triple or quad digits in DS games), or other platinum games like Bayonetta throw at you, mostly due to its forgiving rpg aspects and dodge godmode. For my 80 hours Hard kept the combat from getting stale or instantly trivial (at least until hacking happened, but that its own thing) which seems to be a common complaint on normal. Easy mode + auto chips is definitely the option for people who want to content tourist cruise through the game as smoothly as possible while watching fancy spectacle happen. But at the idea of having incredibly low frustration and learning thresholds and then feeling "insulted" when the game offers a difficulty that skips all that.
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# ? Jun 29, 2017 07:50 |