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Another significant change from the original AGI version to the SCI version, which I assume the VGA version kept - in the original version, you could catch the eagle ride to the island with the hole at any time, and as long as you brought the cheese or a treasure and the clover or the fiddle, you could get the shield early. In later versions, the eagle would only appear if you had the other treasures already. The upshot of getting the shield early is that it does indeed protect you from most sources of harm. You don't have to hide from the giant because he simply can't kill you, and of the roaming enemies, only the dwarf and the witch pose any threat at all. Most other things that would kill you still do. The scepter is also a substitute for treasure in the few other places where a treasure can be used as a bribe. (I think that's just the troll, though.) The only reason you can't give it to the rat is that you need to get past the rat to get your hands on it. When you're forced to do this puzzle last, there's not much use for it.
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# ? Jun 17, 2017 01:37 |
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# ? May 13, 2024 09:14 |
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Very cool LP. I remember my dad and I played this game, I think I was five years old and he had an 8086 for work that we used to play games and dial into BBSs. We got stuck on "the puzzle" until a guy from his office told us what the answer was. It was like a secret handshake only computer nerds in the 80s knew. Anyway thanks for this, DoubleNegative. Makes me want to play the good ones (3-6).
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# ? Jun 17, 2017 02:14 |
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Well done, this was fun.
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# ? Jun 17, 2017 03:39 |
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Thanks for showing off the game, By the way is there voice acting in the VGA version? After seeing an LP of King's Quest V long ago I can't help but hear the narrator lines in the voice of the KQ5 narrator..
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# ? Jun 17, 2017 06:57 |
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Item Getter posted:Thanks for showing off the game, There is voice acting! If you have 50 spare minutes, there's a longplay you can watch on youtube. KQ1 VGA Longplay Part 1/5 They even managed to get Josh Mandel in to reprise his role as Graham, though his audio quality is not great. Epsilon Moonshade posted:are you going to move on to other KQ games, or is this it? I want to do the other 6 eventually, but I won't be moving on to them immediately. I have something else in the works that is taking a lot of attention currently.
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# ? Jun 17, 2017 08:56 |
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Thanks for showing this game!
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# ? Jun 17, 2017 09:05 |
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Thanks for showing this to us! This game really is cute and *feels* magical, so I can see why people loved it even though I would not even have bothered with it and even its remakes, let's be honest. I'm happy to at least see what it was like though, because it really is an important part of gaming history.
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# ? Jun 17, 2017 11:24 |
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Josh Mandel seems like a pretty good sport, like when Slowbeef got him to tell Cedric to gently caress off.
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# ? Jun 17, 2017 13:25 |
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Zeniel posted:Josh Mandel seems like a pretty good sport, like when Slowbeef got him to tell Cedric to gently caress off. When/where did this happen?
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# ? Jun 17, 2017 17:46 |
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DoubleNegative posted:: It's long. It's hard. And it feels exactly the same way.
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# ? Jun 17, 2017 17:55 |
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Tiggum posted:When/where did this happen? Took a while to find, but here it is. Right here!
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# ? Jun 18, 2017 02:45 |
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Great little LP! I have a lot of fondness for the King's Quest games, and for all of the AGDI remakes as well. I remember playing these games as a kid in the 90's, and being soooo excited when I found out there was someone out there who cared enough to bring them up to VGA standard. To this day, they still feel magical to me, and I love them.
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# ? Jun 18, 2017 15:56 |
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Fantastic LP! Thanks for sharing.
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# ? Jun 19, 2017 14:46 |
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Zeniel posted:Took a while to find, but here it is. I like that little laugh he had just before doing that - it sounded a bit incredulous and a bit nervous in a 'Am I allowed to say this on air?' manner.
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# ? Jun 19, 2017 18:07 |
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I wonder if you're going to do the 2nd fan-remake. I have extremely mixed feelings about it. Some of the changes feel down-right weird.
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# ? Jun 20, 2017 00:04 |
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mauman posted:I wonder if you're going to do the 2nd fan-remake. Nope. The AGDI remake of 2 is bad and I don't like it. Also... https://lparchive.org/Kings-Quest-I/ My other LP plans fell through for reasons related to E3 week. So I'm moving up the timetable on the rest of this silly series. What does that mean? Next week I'm moving on to KQ2. Then 3, 4, 5, 6, and 7 after. So watch this space, 'cause we ain't done yet.
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# ? Jun 22, 2017 05:20 |
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DoubleNegative posted:Nope. The AGDI remake of 2 is bad and I don't like it. ... As I noted in an earlier reply, KQ2 is literally "some more KQ1, now with different screens". The remake at least does some interesting things with the originals plot... in other words, it actually conjures a plot into existence. What did you dislike about it.
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# ? Jun 22, 2017 07:43 |
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DoubleNegative posted:Nope. The AGDI remake of 2 is bad and I don't like it. I understand and agree a fair bit. What they did with the vampire stuff was really effing stupid. Among other things.
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# ? Jun 22, 2017 07:47 |
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Item Getter posted:Thanks for showing off the game, The initial version of the AGDI remake (well, actually its version 2) only had voice samples for the characters. The fourth version, which the LP-er played, added updated artwork and narrator voice. The guy doing the narrator was a podcaster who had his own recording booth at home, so the audio quality is quite a bit above the rest of the voices and he really nailed the KQ-narrator tone. He also did a complete narration recording of the AGDI remakes of the second and third game. People's mileage obviously varies on the KQ2 remake. One thing in the LP I felt like disputing was that the KQ2 remake was an awful game. I can imagine that if people hated the switched-around plot relevance of certain characters or the slightly fanficcy stab at an overarching narrative, they'll argue that AGDI's KQ2 was a bad attempt at a King's Quest 2 revamp or even a bad King's Quest game, but it's still a game that received a high degree of polish upon production, including a soundtrack made completely from scratch, a relative lack of screw-you puzzles, no way to save yourself into a walking dead situation and a coherent narrative. As a game an sich, AGDI's KQ2 is objectively better. (though frankly, since the original KQ2 design document was essentially a blackboard filled with post-it notes containing stuff like "Red Riding Hood" and "Dracula", that bar is quite low) Erpy fucked around with this message at 12:00 on Jun 22, 2017 |
# ? Jun 22, 2017 11:27 |
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Thanks for playing the game! A little fun fact about the mushroom in the VGA remake, when you eat it and size down, it plays the exact same sound as getting sized down via hit in in the Super Mario All Stars pack. A nice touch and reference.
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# ? Jun 22, 2017 23:54 |
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Erpy posted:As a game an sich, AGDI's KQ2 is objectively better. Counterpoint: They attempted to work Connor into the story.
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# ? Jun 23, 2017 01:25 |
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Nidoking posted:Counterpoint: They attempted to work Connor into the story. I actually liked Mask of Eternity. The "ending" sucked rear end, but I still liked the rest of the game.
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# ? Jun 23, 2017 06:58 |
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Nidoking posted:Counterpoint: They attempted to work Connor into the story. He IS part of the official KQ series. You don't have to like him or the game he was part of to at least acknowledge that. The development team did kind of acknowledge that people might have trouble with that last part, so when you get to make the choice during the part he appears in, both options give you the same amount of points. (of course, the best option in that part involves avoiding the choice entirely ) Erpy fucked around with this message at 07:10 on Jun 23, 2017 |
# ? Jun 23, 2017 07:08 |
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DoubleNegative posted:Nope. The AGDI remake of 2 is bad and I don't like it. Hell yessssssssssss!
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# ? Jun 23, 2017 07:53 |
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Erpy posted:He IS part of the official KQ series. You don't have to like him or the game he was part of to at least acknowledge that. You change two names (King Graham and Daventry) and drop King's Quest from the title and you couldn't even tell it was suppose to be a KQ game. on the Subject of 2AGDI.... yeah, gently caress its "Plot"
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# ? Jun 23, 2017 16:41 |
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Sweet, more reasons why adventure gaming dropped dead the moment more interesting genres took off!
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# ? Jun 23, 2017 16:49 |
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The 1987 sequel to the hit game from 1984, King's Quest 2... really didn't improve on the original in many ways, if at all. This game is a direct sequel to the first King's Quest game, set a few months later. King Graham is lonely and wants a wife, so the magic mirror shows him a beautiful woman locked in a tower. He sets out to find this woman. That's seriously the plot. Believe it or not, but this game is shorter than the first. About the LP My LP of the first King's Quest game was done in a VGA remake. While such a remake exists for this game, I don't think it's very good at all. It stripped away most of the puzzles from the original version and left only the basic framework. The AGDI team then filled in the blanks with their terrible King's Quest fanfiction. They tried, badly, to link this game to later games in the series instead of letting it stand on its own. This is all a very roundabout way to say that this LP, if you couldn't guess from the neat gif above, will be done in the original AGI version of the game. We're firmly in the land of text parsers and 1980s Sierra Bullshit, folks. The Updates #1 - Welcome to Kolyma #2 - Robbing the Dwarf #3 - Getting the Story Going #4 - A Poiiiisonous Snake #5 - This Game Has A Lot of Poison #6 - Vampire Killer #7 - Tower on the Island #8 - Bonus! Stuff I missed! Killing EVERYTHING DoubleNegative fucked around with this message at 11:07 on Jul 14, 2017 |
# ? Jun 26, 2017 17:05 |
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Hello everyone, welcome to King's Quest II. I'm going to leave things in the capable hands of the game's narrator for the intro. So just kick back, relax, and be thankful I didn't include a video. Because the world's most ear splitting pc speaker rendition of Greensleeves is playing over the whole thing. : Good day! So you want to hear another story about Graham, eh? Did I ever tell you about the time he journeyed to the land of Kolyma in search of a lovely young woman? No? Well in that case, stay a while, and listen... : Sir Graham is now King of Daventry. Under his wise rule, Daventry is properous. He is loved by his people. Unfortunately, there is a problem. King Graham needs a queen for companionship and to provide an heir to the throne. He has searched high and low for the right maiden, but he remains alone. : An idea comes to him! He goes to the magic mirror and looks into its depths. : He sees a vision of a quartz tower. To reach it he must pass through a magic door in the nearby land of Kolyma. : The scene then changes to show a beautiful girl locked within the tower! Graham now knows what to do. : Bravely, he sets off to find the land of Kolyma and the beautiful maiden. This is most likely y'alls first look at the classic AGI interface. Graham has an unfortunate case of jaundice, or secretly lives in Springfield. I'm not sure which is more likely. The AGI engine has a text parser constantly at the bottom of the screen. There's also a menu up top if you hit Escape. The Sierra menu shows you "About KQ2" and "Help". About tells you that "King's Quest ][ was Designed by Roberta Williams" while Help shows you a list of hotkeys the game uses. File lets you do the usual Save (F5), Restore (F7), Restart (F9), Quit (Alt-Z) functions. Even in 1987, games were using F5 as the quicksave hotkey. The Action menu tells Graham to swim if he enters water (=), Look at Objects in his Inventory (F4), and look at his inventory (Tab). Yes, F4 and Tab both do functionally the same thing. Special lets you turn sound on/off (F2), use a joystick (Ctrl-J), and pause the game (Esc). For the love of god, if you turn up the game speed, turn the sound off. KQ2 was before the era of midi sound, and all the game's sound effects are PC Speaker. For the non-technically minded out there, this is the speaker that sits on your motherboard and is used to typically announce problems with your PC during boot up. Here's a PC SPeaker version of Vampire Killer. Yeah. So, please, do your ears a favor if you play this and turn sound off. The only menu we really need to concern ourselves with is the Speed function. This control's the game's speed, not Graham's. In the DOSBox version of the game, setting it to Fastest will make Graham move at your processor's clock speed. I'm not playing in DOSBox. Instead, I'm playing this series in ScummVM, which is a little nicer with regards to speed emulation. I've also made some gifs of Graham's various walking speeds. Slow. As agonizing as it is to watch, believe me, it's worse to play with. Normal is a little better. This is the game's default speed. It's still way too slow for my tastes. Fast is what most people play it on thanks to the aforementioned DOSBox emulation. It's decent, but let's crank this bad boy all the way up to 11. Look at Graham go! This is the speed I'm going to be doing this LP on. For reasons that I'm sure are entirely unrelated, my total recording time for this game was only 34 minutes. I should also take this time to mention that in the SCI and AGI engines, Graham starts walking when you hit an arrow key, and only stops when you hit it again. This game also has more precarious platforming than the first, so bear that in mind with some of the bullshit we'll have to pull coming up. So before we get started, here's a TIMG version of the game map. The main game is technically larger than KQ1, by one map square. The first game was an 8x6 grid, while this one is 7x7. There are also a few more indoor squares to explore. We start off on A1 and we need stuff from all over. So let's get to wandering! : It's been a while since my last adventure. Need to remember the basics... : Just wander around lost until you stumble across something on the ground, and then pick it up. : Thanks disembodied narrator voice! We're 3 screens south of starting, on D1. In spite of looking suspicious, the log is just random scenery. : Graham notices a pretty clamshell lying on the sandy beach. When he picks it up, he sees that there was a sparkling sapphire and diamond bracelet under it! The inventory screen is just a white page with a list of all the items we're carrying. If we hit F4 and select an item, we get a neat little picture of it. : The bracelet looks like it would fit a small wrist. It is a circlet of diamons surrounded by beautiful blue sapphires. : This is just an ordinary clamshell. There doesn't seem to be anything special about it. : Graham opens the clamshell and discovers that it is empty. There is nothing special about it. What a pity. Feels like there should have been something inside, you know? The sprite doesn't even change if you open it. Oh well, let's move on. : Graham notices a rusty trident lying in the grass. He picks it up and carries it with him. : The trident is rusty and corroded. It looks somewhat like a pitchfork. We're on screen F1, two south of the clamshell, or two north from where we started. The world of King's Quest II loops around north to south like the first one. Over on screen A3 we find a cute little cottage. : The mailbox has the words Grandma's House on it. Let's loot it! : Lo and behold, when Graham opens the mailbox, he sees a basket of goodies. Over one screen to the west, we have a small waiting game. The basket of goodies is part one of those puzzles you just need to know is there. You're more likely to find the person we're waiting on before you find the basket. After a minute of hanging around... : It appears that Graham has run into Little Red Riding Hood! She looks a little troubled. : Excuse me, miss. Is everything alright? You look troubled. : Little Red Riding Hood starts sobbing. : I was out picking some flowers, and someone stole my basket. Please help me get it back, mister! My grandma is very sick and the basket was for her. : Is this your basket? I found it hidden not too far from here. : Gratefully, Little Red Riding Hood accepts the basket of goodies. : Oh thank you so much, mister! Here, you can have these flowers I was picking. I can always pick more. : Little Red Riding Hood happily skips off toward Grandma's house. She'll bounce around like that as long as you stay on the screen with her. : The bouquet of wild flowers is very pretty. The sweet scent is delightful. It's going to be pretty likely that you accidentally wander into a body of water while exploring Kolyma. You can press the = key to make Graham start swimming. I assume you can also type "swim" into the text parser to get the same result. It's only ever required once in the game, but it's handy to know just in case. Anyway, if you remember the map I posted up above, you'll recall that there was a lake in the middle surrounded by dead trees. It's hard to miss, as it takes up the 12 middle tiles in a 7x7 grid. So I'm going to save really quick. You shouldn't swim in this lake. I know I just got done telling you how to do just that, but... So 10 of the tiles in the middle of the map are completely impassable for now. To close out this first update, here's the death message for King's Quest II. Sadly, we're still 3 games out from the puns starting. They only became a staple with King's Quest V. So don't expect to see very many deaths beyond some really stupid poo poo you can do. NEXT TIME: Robbling Kolyma Blind. List of Points +0 - Free clamshell +7 - Gaudy bracelet +3 - Rusty trident on the beach +1 - Checked the mail +2 - Mail fraud +4 - Traded basket for flowers Total: 17/185 Register of Deaths Swimming in Poison DoubleNegative fucked around with this message at 01:46 on Jun 29, 2017 |
# ? Jun 26, 2017 17:05 |
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Ah, KQ2. I'm embarrassed to say that our entire primary school class never figured out that you could press = to swim. (We learned to type quickly instead!)
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# ? Jun 26, 2017 17:11 |
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Were the shortcut keys in the original release of the game? I could have sworn you had to type "swim" every time.
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# ? Jun 26, 2017 17:16 |
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So I guess the dead trees were the hint that there was something off with the water. Didn't catch that as a kid.
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# ? Jun 26, 2017 17:17 |
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Tiggum posted:Were the shortcut keys in the original release of the game? I could have sworn you had to type "swim" every time. The 2.1 version definitely had it, which was technically the second release on the AGI2 engine. The original needed to be in your disc drive and then rebooted to play, running off the AGI1 engine that might not have had the keys. I don't know, I only remember the single floppy on DOS along with others that my dad stored in old plastic baby wipe boxes.
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# ? Jun 26, 2017 17:28 |
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Somehow I missed this, excited to see how this plays out!
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# ? Jun 26, 2017 19:08 |
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Can you type "drown" instead?
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# ? Jun 26, 2017 19:11 |
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The death message is not quite as snappy as "As always you've been a real pant load." that you got for dying in Space Quest 3.
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# ? Jun 26, 2017 20:36 |
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Can you swim into the ocean you started at?
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# ? Jun 26, 2017 22:23 |
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Man, that giant game over message must get pretty old pretty fast.
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# ? Jun 27, 2017 03:04 |
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MagusofStars posted:Can you swim into the ocean you started at? In the version I played, you could. So that's technically some more screens. Dunno if the op plans on showing off what happens if you try to swim back to Daventry or whatever.
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# ? Jun 27, 2017 04:01 |
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Jabor posted:let's swim to Daventry, what could go wrong It's a Sierra game, I think we know what'll happen if Graham decides to swim all the way back to Daventry.
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# ? Jun 27, 2017 05:01 |
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# ? May 13, 2024 09:14 |
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I think I played this game for 16 hours longer than I needed because I somehow managed to miss the HUGE CASTLE in the middle of the map.
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# ? Jun 27, 2017 09:33 |