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It occurs to me that more thought went into this gif than the entire network code for Star Citizen over the past five years. And I'm strangely ok with that.
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# ? Jun 30, 2017 23:05 |
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# ? Jun 3, 2024 21:01 |
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his nibs posted:I'd like advance warning on my hate boner, that's all Like pgaz rage, it's uncontrollable you see
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# ? Jun 30, 2017 23:06 |
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Mind you I don't have $8k in ships, eh moma?
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# ? Jun 30, 2017 23:06 |
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Spatial posted:Hahaha, I forgot about this piece of insanity
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# ? Jun 30, 2017 23:12 |
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Wrecked Angle posted:Dear Backers, am posting this from an extradition free country.
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# ? Jun 30, 2017 23:17 |
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I'll allow it.
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# ? Jun 30, 2017 23:22 |
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Schedule up. -diff-quote:Eckhart has been implemented in Subsumption, now just need to polish and iron out the kinks. The team will now start setting up Ruto with the goal that both Mission Givers will be fully setup by the end of the next sprint. quote:The conversion to the Item 2.0 ships and how they work has introduced unforeseen issues with their physics. This will require a combination of Tech Design and Physics code to address the situation. This is proving to be a more in-depth problem than initially anticipated and the code team was pulled to help support elevators and general physics crashes which we necessary for internal review.
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# ? Jun 30, 2017 23:27 |
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Yup! New schedule is up. Totally called it. Extended delays. We're now middle of August "release" window. Which means "Road To GamesCom 2017" Sources were right when I reported they were going to try and push this out in time of GamesCom (Aug 22), one of their biggest fundraising drives. Notice how ships (the primary money driver) tend to be on schedule. Gee, I wonder why that is happening. https://robertsspaceindustries.com/schedule-report DIFF: https://www.diffchecker.com/dx95qRIX
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# ? Jun 30, 2017 23:28 |
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D_Smart posted:Yup! New schedule is up. Totally called it. Extended delays. We're now middle of August "release" window. Which means "Road To GamesCom 2017" lol
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# ? Jun 30, 2017 23:32 |
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Still looking good for the december 19th release of 3.0, never said which year
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# ? Jun 30, 2017 23:32 |
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D_Smart posted:Yup! New schedule is up. Totally called it. Extended delays. We're now middle of August "release" window. Which means "Road To GamesCom 2017" Derek nobody's impressed that you 'called it', seriously stop writing that, it's silly
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# ? Jun 30, 2017 23:37 |
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Tijuana Bibliophile posted:Derek nobody's impressed that you 'called it', seriously stop writing that, it's silly I'm impressed
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# ? Jun 30, 2017 23:38 |
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Tijuana Bibliophile posted:Derek nobody's impressed that you 'called it', seriously stop writing that, it's silly Yep, See! It ticked over to 11.40pm, totally called it! More delays, turns out making games is hard yo. If only we'd started work on this 5 years ago when we said we would...
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# ? Jun 30, 2017 23:40 |
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"Two Weeks" delayed on mission givers which puts them right in the middle of the avocado start dates. Realistically, this should push the avocado 2 weeks to the right, but of course they dont display it in their graphs. My boss wouldn't tolerate a delay like that, and if he did, he sure as hell would chew my rear end if I showed him a timeline that didn't reflect that.
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# ? Jun 30, 2017 23:40 |
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Called it, Star Citizen is late
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# ? Jun 30, 2017 23:41 |
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Happy Hour Updates: (stolen from relay, did not watch) They have all the rest of the ships for this year planned out as well as the website revamp and getting that prepared. Clifford_aka_Miku sent a fruitbasket to the LA studio, Thanks Clifford! [Update on Referral awards?] They're adding a couple more tiers between 1-10 and those rewards have been selected and it has been sent to Turbulent to make it happen. [Will we see different body sizes?] Not qualified to answer that. [Are you planning on changing the flight model for 3.0] The flight model will continue to change throughout development. Also Ben promised that there will never ever be pandas in game. [Is Oxygen a resource we can actually hold in our inventory space?] There's a concept of it of course where your blood is affected by the oxygen so certain environments will boost or hinder your character. As far as it being inventory, they don't know yet. [CIG video content has much improved since the earlier days and what's the process like now compared to then?] They have an entire video department now with every studio having a small video department of their own with a head department keeping it synchronized. They couldn't have done any of this without the monthly contributions of subscribers. [Will Evocati be allowed to stream 3.0 when they get it?] Evocati IS the NDA so Evocati can't stream, video, screenshots etc. For folks who wonder why the Evocati is rewarded with early builds is it's not a reward as it's very hard work. There's a lot of dedicated tests that can be very repetitive and also they have to deal with buggy, unstable builds. Plus they do this all for free. QA also isn't simply playing the game before everyone else, you literally beat your head against the same wall over and over again until you almost don't even want to play the game when it releases.
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# ? Jun 30, 2017 23:41 |
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Completedquote:INHABITED DERELICT SHIP SITES Delayed quote:
8 items "completed" 20 delayed Of the 8 completed items, 3 of them made a note that they still need bugfixing, so goes knows what shape they are really in. As if anything in this game doesn't, but as we all know Roberts only releases things when they are completely polished and perfect. Asteroid Physics has a asterisks next to it for whatever reason Nicholas fucked around with this message at 23:48 on Jun 30, 2017 |
# ? Jun 30, 2017 23:42 |
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Nicholas posted:Completed You can really feel those new pipelines kicking in yo
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# ? Jun 30, 2017 23:44 |
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Virtual Captain posted:Schedule up. -diff- Why do mission givers need goal-oriented strategy-picking AI to begin with? Also, why do their physics need to be serialised? Tippis fucked around with this message at 23:48 on Jun 30, 2017 |
# ? Jun 30, 2017 23:44 |
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Tippis posted:Why do mission givers need goal-oriented strategy-picking AI to begin with? Duh it's subsumption
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# ? Jun 30, 2017 23:45 |
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Good Dumplings posted:I'm impressed me too, derek margin calling star citizen on development.
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# ? Jun 30, 2017 23:46 |
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loving doors man, causing all the problems, getting delayed again.
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# ? Jun 30, 2017 23:46 |
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MilesK posted:...For folks who wonder why the Evocati is rewarded with early builds is it's not a reward as it's very hard work. There's a lot of dedicated tests that can be very repetitive and also they have to deal with buggy, unstable builds. Plus they do this all for free. QA also isn't simply playing the game before everyone else, you literally beat your head against the same wall over and over again until you almost don't even want to play the game when it releases. As opposed to all the other backers who have to deal with buggy, unstable builds and pay $4000 dollars for the privilege.
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# ? Jun 30, 2017 23:46 |
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MilesK posted:Happy Hour Updates: (stolen from relay, did not watch) Where did Wulfe go?
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# ? Jun 30, 2017 23:47 |
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Thanks Nick. Notice how NONE of the material elements of this patch are completed? And this was due out 7 MONTHS ago back when croberts said Dec 19th
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# ? Jun 30, 2017 23:51 |
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I like the comment for the render to texture delayquote:Various other requirements for this system have been discovered in the course of development that were not originally apparent, but are required for building a robust and scalable system for the future. New ETA is currently being scoped out based on our internal review findings 3 Months into switching the engine to a deferrer rendering system they are still discovering the requirements. Bunch of professionals they got there Nicholas fucked around with this message at 23:57 on Jun 30, 2017 |
# ? Jun 30, 2017 23:55 |
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D_Smart posted:Thanks Nick. your welcome Senpai
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# ? Jun 30, 2017 23:56 |
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Looks like the internal milestone demo review is the core problem. Just look at how many line items it is mentioned. This means that the whole team got tasked with fixing green pixels as a result of Chris' meeting being filmed for the Road to Gamescon doc.
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# ? Jun 30, 2017 23:56 |
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D_Smart posted:Thanks Nick. Well, I'm sure they're going to hit THIS deadline.
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# ? Jun 30, 2017 23:56 |
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-We're going to see Derek say "I called it" much earlier than "mid-summer." -A July blog will, at the very least, have a paragraph (or a few updates) this year. Though, I'm optimistic for a full release before end-of-year. -Certain ELE will begin happening very, very soon. Quote the poo poo out of this if you want.
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# ? Jun 30, 2017 23:56 |
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D_Smart posted:Yup! New schedule is up. Totally called it. Extended delays. We're now middle of August "release" window. Which means "Road To GamesCom 2017" All good for Star Citizen, FUD spreaders Chris only releases the highest standard stuff, the tech and staff have just not caught up with his vision yet
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# ? Jun 30, 2017 23:59 |
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Chris Roberts is pioneering a new type of development "Dragonball C++" It takes years to get anywhere but when it finally happens it's awesome
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# ? Jun 30, 2017 23:59 |
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Hobold posted:loving doors man, causing all the problems, getting delayed again.
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# ? Jul 1, 2017 00:00 |
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Nicholas posted:I like the comment for the render to texture delay See LINE 288 of the Diff. Remember back when I reported that the internal milestone schedule wasn't the same as the public one? Also, this cracks me up: LAST WEEK: quote:Delayed due to unforeseen shortage in resources. THIS WEEK quote:Delayed due to team’s focus on priority tasks for internal milestone review.
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# ? Jul 1, 2017 00:00 |
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peter gabriel posted:Called it, Star Citizen is late No one could have predicted this, you must have some high level sources.
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# ? Jul 1, 2017 00:00 |
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RENDER TO TEXTURE Various other requirements for this system have been discovered in the course of development that were not originally apparent, but are required for building a robust and scalable system for the future. New ETA is currently being scoped out based on our internal review findings Guys I dont think a single moon taking up 13GB of ram is something they wanted or know how to deal with
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# ? Jul 1, 2017 00:05 |
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Massive scale? No problem. Realistic physics? Easy for Chris. Three entirely new languages? You better believe it. Perfectly simulated economy? Effortless. Procedural hand-crafted artisan world/city building? Child's play. AI that will literally change the future? Simple. Doors? Hold the gently caress up...
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# ? Jul 1, 2017 00:05 |
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spacetoaster posted:They're two separate businesses. Also, Chris receives a salary from each one because he works for both. Do we have any idea what he makes a year, heard a couple people say he gets paid for 4+ positions.
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# ? Jul 1, 2017 00:08 |
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Nicholas posted:Delayed
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# ? Jul 1, 2017 00:08 |
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# ? Jun 3, 2024 21:01 |
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# ? Jul 1, 2017 00:08 |