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Safety Factor
Oct 31, 2009




Grimey Drawer
:laffo:
So I guess GSC Purestrain Genestealers are 10 points now. That's less than Tyranids' 12 and they get Cult Ambush out of the deal. They also manage to be cheaper than Acolytes. What the gently caress?

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Cutedge
Mar 13, 2006

How can we lose so much more than we had before

goose willis posted:

What's good for dissolving acrylic paint on a model without dissolving the plastic figure itself?

Simple Green and a toothbrush

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

LingcodKilla posted:

I'm more irritated that GW is trying to down play this than just come out and say the new range is replacing the old range deal with it and enjoy better models. . It's already the most popular range with so many sub-ranges. Yes, they needed an update and yes the models are great. This whole parallel development is so dishonest.
I dunno man it really did feel damned if you do, damned if you don't. Before we knew they would be a new unit and not just a model update there was a lot of chicken little-ing about how GW might declare old marines verboten and even if they didn't, other players might say mean things about their old marines.

goose willis
Jun 14, 2015

Get ready for teh wacky laughz0r!
Isn't Simple Green basically Pine Sol?

Xarlaxas
Sep 2, 2011

Who speaks for the Man's cub?
I'm also really happy at the clarification that you can only have *one* Celestine in your army. Saw someone making a 9 Celestine list or something and was basically going "Rules as written: FIGHT ME!" :v:

Cutedge
Mar 13, 2006

How can we lose so much more than we had before

goose willis posted:

Isn't Simple Green basically Pine Sol?

Probably? I'm sure they both work as well. Neither should dissolve plastic.

Cutedge fucked around with this message at 20:02 on Jul 2, 2017

TKIY
Nov 6, 2012
Grimey Drawer
AM are basically broken right now, GSC got cheaper stealers and stuff like Carnifexes are great.

The brood brothers Army is going to be horrifying.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

WhiteWolf123 posted:

Q. The Ork Battlewagon’s Mobile Fortress ability says the
Battlewagon ‘ignores the penalty for moving and firing Heavy
weapons’. Its Open-topped ability says that ‘restrictions and
modifiers that apply to this model also apply to its passengers’.
Does that mean that a unit embarked also ignores the penalty
for firing Heavy weapons if the battlewagon has moved?
A. No.

:(

Yeah. Kind of sucks but it makes sense. Not sure if Lootas and shooting BWs are worth the points.

Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


RagnarokAngel posted:

I dunno man it really did feel damned if you do, damned if you don't. Before we knew they would be a new unit and not just a model update there was a lot of chicken little-ing about how GW might declare old marines verboten and even if they didn't, other players might say mean things about their old marines.

They were willing to change the majority of the game dramatically but the scale change? Let's just beat around the bush for a bit... Makes no sense.

It certainly makes my ancient cadians look much better played next to the new marines.

Cooked Auto
Aug 4, 2007

At least the Demolisher cannon change seems nice.

R0ckfish
Nov 18, 2013
I love how they ruined the shield drone again, they made the saviour protocol convert the wound to a mortal wound.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Cooked Auto posted:

At least the Demolisher cannon change seems nice.

What did they change?

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat

Genghis Cohen posted:

The thing is, Inquisitorial Acolytes have got to be close to the worst unit in the game in this case. You're getting Imperial Guardsmen with an inbuilt re-rolling ability, great, but for more than double the cost, with weapons (which they do have great access to) also far more expensive. For a small, tailor-made squad, they sure do have absolutely nothing special about them. You'd think Inquisitors would find the really good imperial henchmen to give them a hand, not the bog-standard rank & file!

Annoyingly the transport rules are really the biggest bar to stuff like that, I wanted to have a datasmith as part of the crew because its a loving rad model but theres literally no transport I could put one in. Probably just going to counts-as it as an engineseer.

Originally I was going to model a few acolytes with the custodes sentinel blades and storm shields and run them as having storm bolters and power weapons but since they're 1w I'll probably just run them as storm bolters and chainswords as 10ppm for ablative wounds for the inquisitor seems alright.

Thinking on it, given that you can fit acolytes and the inqusitor in any transport with space it'd probably be a better move to just run 2-3 acolytes along with a platoon commander and a command squad modelled as the rest of the retinue since they get similar access to special weapons but with better aim and then rerolls on anything from orders.

The imperium keyword remains a godsend for making weird inquisitor armies.

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat

Beer4TheBeerGod posted:

What did they change?

Nothing it was a misprint, the rules for the leman russ demolisher itself already say for squads of 5 or more but in the back of the book it says 10 or more.

BaconCopter
Feb 13, 2008

:coolfish:

:coolfish:

quote:

Page 98 – Deathleaper, It’s After Me!
Change the last sentence of this ability to read:
‘At the end of any or your Movement phases Deathleaper
can spring from its hiding place – you can set it up
anywhere that is within 6" of the enemy Character you
chose, but more than 1" away from any enemy models
(if the enemy Character is not on the battlefield
when Deathleaper is revealed, set it up anywhere on
the battlefield that is more than 9" from any enemy
models instead).’

That part that is in parenthesis is so drat important. No more, "my dude is in a Chimera and your Deathleaper just dies at the end of turn 3".

GSC + AM + Nids sounds awesome.

Master Twig
Oct 25, 2007

I want to branch out and I'm going to stick with it.
Well, with the new point values, I have constructed the list I will bring to a 2000 point tournament on Saturday.

Battalion Detachment
Patriarch
Patriarch
15 Purestrain Genestealers
15 Purestrain Genestealers
20 Devourer Gaunts
15 Devourer Gaunts & 5 Fleshborer Guants
Exocrine

Spearhead Detachment
Hive Tyrant, Wings, 2x Deathspitters, Monstrous Rending Claws, Toxin Sacs
Malanthrope
Exocrine
Trygon
Trygon

The gaunts all deploy underground with the Trygons and deliver bombs of shooting. Hive Tyrant flys around and messes stuff up. Genestealers charge upfield with Patriarch Escorts. Exocrines sit back being babysat by the malanthrope to allow them to shoot at what they want, and get a bit of protection from shooting themselves. I COULD ambush the genestelears, but I think the odds of getting a bad roll on the chart could bite me hard in a few games, plus, the genestelears are useful for bubblewrapping things turn 1 to prevent turn 1 charges against my exocrines and Hive Tyrant. And with 12 units to deploy, I'm not getting to go first.

Which is one thing I've found, is that without having dedicated transports, other than Tyrannocytes, which I think are overcosted, and require to be in reserve, so you can't stick your whole army in them due to the half your army on the table rule, Tyranids struggle to come in with fewer deployments than the enemy. I've gone second in almost every game I've played. Though it honestly hasn't felt like that much of a handicap, as I also haven't lost a game with them yet. Just makes it so I'm always deploying defensively.

Also, painted up these handsome fellas yesterday.

Safety Factor
Oct 31, 2009




Grimey Drawer

Master Twig posted:

Well, with the new point values, I have constructed the list I will bring to a 2000 point tournament on Saturday.

Battalion Detachment
Patriarch
Patriarch
15 Purestrain Genestealers
15 Purestrain Genestealers
20 Devourer Gaunts
15 Devourer Gaunts & 5 Fleshborer Guants
Exocrine

Spearhead Detachment
Hive Tyrant, Wings, 2x Deathspitters, Monstrous Rending Claws, Toxin Sacs
Malanthrope
Exocrine
Trygon
Trygon
Don't you need a third troops choice for that Battalion?

xtothez
Jan 4, 2004


College Slice

Safety Factor posted:

:laffo:
So I guess GSC Purestrain Genestealers are 10 points now. That's less than Tyranids' 12 and they get Cult Ambush out of the deal. They also manage to be cheaper than Acolytes. What the gently caress?

Purestrains can't take toxin sacs for that awesome double-damage rending, and only gain morale immunity from a Patriarch rather than any synapse unit. They also trade the benefits of Catalyst for the more offensive Broodmind powers. apparently powers affect <TYRANIDS> rather than <HIVE FLEET> so this is OK.

Considering Patriarchs are 12pts cheaper too I'd still be tempted to bring a GSC Vanguard detachment though.

xtothez fucked around with this message at 21:12 on Jul 2, 2017

Mugaaz
Mar 1, 2008

WHY IS THERE ALWAYS SOME JUSTICE WARRIOR ON EVERY FORUM
:qq::qq::qq:

Master Twig posted:

Well, with the new point values, I have constructed the list I will bring to a 2000 point tournament on Saturday.

Battalion Detachment
Patriarch
Patriarch
15 Purestrain Genestealers
15 Purestrain Genestealers
20 Devourer Gaunts
15 Devourer Gaunts & 5 Fleshborer Guants
Exocrine

Spearhead Detachment
Hive Tyrant, Wings, 2x Deathspitters, Monstrous Rending Claws, Toxin Sacs
Malanthrope
Exocrine
Trygon
Trygon

The gaunts all deploy underground with the Trygons and deliver bombs of shooting. Hive Tyrant flys around and messes stuff up. Genestealers charge upfield with Patriarch Escorts. Exocrines sit back being babysat by the malanthrope to allow them to shoot at what they want, and get a bit of protection from shooting themselves. I COULD ambush the genestelears, but I think the odds of getting a bad roll on the chart could bite me hard in a few games, plus, the genestelears are useful for bubblewrapping things turn 1 to prevent turn 1 charges against my exocrines and Hive Tyrant. And with 12 units to deploy, I'm not getting to go first.

Which is one thing I've found, is that without having dedicated transports, other than Tyrannocytes, which I think are overcosted, and require to be in reserve, so you can't stick your whole army in them due to the half your army on the table rule, Tyranids struggle to come in with fewer deployments than the enemy. I've gone second in almost every game I've played. Though it honestly hasn't felt like that much of a handicap, as I also haven't lost a game with them yet. Just makes it so I'm always deploying defensively.

Also, painted up these handsome fellas yesterday.


Those are some nice nids.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

goose willis posted:

What's good for dissolving acrylic paint on a model without dissolving the plastic figure itself?

Simple Green

goose willis posted:

Isn't Simple Green basically Pine Sol?

Any solvent that doesn't dissolve plastic should do the trick about the same if you're desperate. But you asked people and simple green is what we're gonna say.

There was a page about some guy testing various solvents, they all work more or less but some take a lot longer and more scrubbing with a toothbrush.

goose willis
Jun 14, 2015

Get ready for teh wacky laughz0r!
Are all the details gonna be preserved on the model itself or am I gonna see some softening going on?

Master Twig
Oct 25, 2007

I want to branch out and I'm going to stick with it.

Safety Factor posted:

Don't you need a third troops choice for that Battalion?

I thought I had, but just looked. Yep, seems those purstrains are not troops. I thought they were like regular genestealers. Gonna have to find 40 points somewhere.

Zaphod42 posted:

Simple Green


Any solvent that doesn't dissolve plastic should do the trick about the same if you're desperate. But you asked people and simple green is what we're gonna say.

There was a page about some guy testing various solvents, they all work more or less but some take a lot longer and more scrubbing with a toothbrush.

Simple Green is okay. Super Clean, which comes in a purple bottle and is sold at Auto-Shops, is by far superior. Just use gloves while handling it.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

goose willis posted:

Are all the details gonna be preserved on the model itself or am I gonna see some softening going on?

I've never seen any problems with Simple Green.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

goose willis posted:

Are all the details gonna be preserved on the model itself or am I gonna see some softening going on?

That's why you get something that doesn't melt plastic. If it melts plastic you're gonna ruin the details. If it doesn't melt plastic it won't touch the details. Simple as that.

Find something that cleans but doesn't gently caress with plastic and you're good. Which is why we keep suggesting Simple Green. It has been proven time and again to remove paint pretty quick (couple days of soaking + scrub) but not even touch the plastic.

Master Twig posted:

Simple Green is okay. Super Clean, which comes in a purple bottle and is sold at Auto-Shops, is by far superior. Just use gloves while handling it.

Yeah there's definitely other things. But the "use gloves" worries me a bit. I'd rather just use simple green and leave it in the dunk tank for a few days.

Ayn Marx
Dec 21, 2012

Look for Biostrip 20 on Amazon. Tterrible recommend this earlier and it's magical poo poo. Strips miniatures easily, do risk for the plastic and it's not toxic so you can use it inside.

Mugaaz
Mar 1, 2008

WHY IS THERE ALWAYS SOME JUSTICE WARRIOR ON EVERY FORUM
:qq::qq::qq:
I tried using simple green to strip some awful fuzzy primer and even after 48 hours it was 100% uneffective.

Dale-Taco
Feb 19, 2009

I use LA's totally awesome. It cost 1 dollar at dollar general and stripes paint fast and will not melt plastic. It will bleach it a bit if you leave it to long but it'll still be structurally fine.

It'll also loosens superglue if you leave it long enough which is useful sometimes.

But wear gloves since it's basically toxic waste...

ro5s
Dec 27, 2012

A happy little mouse!

Master Twig posted:

Which is one thing I've found, is that without having dedicated transports, other than Tyrannocytes, which I think are overcosted, and require to be in reserve, so you can't stick your whole army in them due to the half your army on the table rule, Tyranids struggle to come in with fewer deployments than the enemy. I've gone second in almost every game I've played. Though it honestly hasn't felt like that much of a handicap, as I also haven't lost a game with them yet. Just makes it so I'm always deploying defensively.

I've been finding the opposite, that between large units and monsters I'm usually going first. Remember that the Trygon + tunnel unit is a single deployment too, which helps.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Mugaaz posted:

I tried using simple green to strip some awful fuzzy primer and even after 48 hours it was 100% uneffective.

Did ya scrub it with an old toothbrush?

Primer tends to stay pretty tough and requires more days and more scrubbing. Coat and layer paints will come off faster. If you don't over-do the primer you can just get it back to primer state and then paint from there or re-prime on top of it without losing detail. If you over-primed then you're going to need many days of soaking and scrubbing, yeah.

Genghis Cohen
Jun 29, 2013

Artum posted:

Annoyingly the transport rules are really the biggest bar to stuff like that, I wanted to have a datasmith as part of the crew because its a loving rad model but theres literally no transport I could put one in. Probably just going to counts-as it as an engineseer.

Originally I was going to model a few acolytes with the custodes sentinel blades and storm shields and run them as having storm bolters and power weapons but since they're 1w I'll probably just run them as storm bolters and chainswords as 10ppm for ablative wounds for the inquisitor seems alright.

Thinking on it, given that you can fit acolytes and the inqusitor in any transport with space it'd probably be a better move to just run 2-3 acolytes along with a platoon commander and a command squad modelled as the rest of the retinue since they get similar access to special weapons but with better aim and then rerolls on anything from orders.

The imperium keyword remains a godsend for making weird inquisitor armies.

It is a lot easier and that's fun, but no change will be painless. Essentially you can mix units together in an army (ie detachment) much more easily; but the old super-customisable units and zany Inquisitor gear seems like a thing of the past. I have an Inquisitorial Land Raider Redeemer and most of my 'Inquisitorial' guys are Crusaders and Death Cult Assassins who are now Ministorum and can't ride around in it. Bit miffed, but change is inevitable.

Are you really going to use those custodes weapons on human size models? The shields might nearly work, but the swords are ridiculously outsize even on the massive custodes. I'm sure the blades would be taller and broader than a GW 'human' model.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

goose willis posted:

Isn't Simple Green basically Pine Sol?

Pretty sure Pine Sol will kill your model.

Zark the Damned
Mar 9, 2013

Hey you special snowflake BA players, you can now take your precious melta guns in Assault Squads again.

quote:

Page 89 – Wargear
Add the following before the final paragraph:
‘Models in Assault Squads that have the option for a flamer may take a meltagun or plasma gun instead (replacing their bolt pistol and chainsword).’

Safety Factor
Oct 31, 2009




Grimey Drawer

xtothez posted:

Purestrains can't take toxin sacs for that awesome double-damage rending, and only gain morale immunity from a Patriarch rather than any synapse unit. They also trade the benefits of Catalyst for the more offensive Broodmind powers. apparently powers affect <TYRANIDS> rather than <HIVE FLEET> so this is OK.

Considering Patriarchs are 12pts cheaper too I'd still be tempted to bring a GSC Vanguard detachment though.
You have to pay 4 points for toxin sacs though, it's not like they're free. This is just GW screwing up again. They totally thought they'd price the Purestrains the same as the Tyranid genestealers and forgot that rending claws are 0 points in the GSC list while they're 2 for Tyranids. :downs:

I'd argue that purestrains should be a little more thanks to the cult ambush rule, but I guess I'm not a games designer. While 18 vs. 12 was a bit of skew, I expected normal genestealers to get a slight bump, not purestrains getting a discount.

JoshTheStampede
Sep 8, 2004

come at me bro

Zark the Damned posted:

Hey you special snowflake BA players, you can now take your precious melta guns in Assault Squads again.

Which is cool but still better off just taking VanVets.

Also plasma guns are great now so that is cool.

eSportseXpert
Jun 24, 2005

Stupid fucking white man.

Genghis Cohen posted:

It is a lot easier and that's fun, but no change will be painless. Essentially you can mix units together in an army (ie detachment) much more easily; but the old super-customisable units and zany Inquisitor gear seems like a thing of the past. I have an Inquisitorial Land Raider Redeemer and most of my 'Inquisitorial' guys are Crusaders and Death Cult Assassins who are now Ministorum and can't ride around in it. Bit miffed, but change is inevitable.

Are you really going to use those custodes weapons on human size models? The shields might nearly work, but the swords are ridiculously outsize even on the massive custodes. I'm sure the blades would be taller and broader than a GW 'human' model.

I want to know how quick the release cycle for codexes will be, because forces like the inquisition are a bit underserved without access to more interesting equipment/some flavour.

Pendent
Nov 16, 2011

The bonds of blood transcend all others.
But no blood runs stronger than that of Sanguinius
Grimey Drawer
I'd honestly rather take the plasma gun. Melta seems fairly mediocre to me at the moment given the short range.



On a side note I wrote up a list using some missile devastators alongside my Bigmarines. I pulled one out to start putting some paint on it and goddamn does it look silly in comparison. Whoever was talking about how dumb it looks to run mixed marine armies was totally correct.

Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


As I sit in my mothers basement a single tears rolls down my cheek and into my cheeto infused beard....

"For the Emperor...".

JoshTheStampede
Sep 8, 2004

come at me bro
To be fair that's a kneeling smallmarine next to the biggest bigmar in the box.

goose willis
Jun 14, 2015

Get ready for teh wacky laughz0r!
It's OK man just wait a couple of months for them to release the Primaris Venerable Missilestorm Team armed with Venerable Rangedstrike Missile Launchers that fire Venerable Plasmastorm Deathbeam Missiles

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Pendent
Nov 16, 2011

The bonds of blood transcend all others.
But no blood runs stronger than that of Sanguinius
Grimey Drawer
Part of the idea for the list would involve that Captain standing near the devastators to provide buffs so I'm not sure it's unreasonable to compare the two- most of my missile launcher devs are also kneeling.

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