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Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS
I made my wife experience VR for the first time with VR Kanojo and I made her touch the girls. You can see their panties

Taintrunner fucked around with this message at 21:34 on Jul 1, 2017

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peter gabriel
Nov 8, 2011

Hello Commandos

Alpha Phoenix posted:

I start everybody out in the lab, on the long named landscape to get acclimated to VR and how to move.

This is my winning technique too, followed by a bit of Robo Recall as the intro does a good job of explaining controls

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.

Taintrunner posted:

I made my wife experience VR for the first time with VR Kanojo and I made her touch the girls. You can see their panties

:stare:

The Walrus
Jul 9, 2002

by Fluffdaddy

Safetyland posted:

Rift + touch is finally in the mail!

I bought sound boxing. What else do I need outside of the bundled freebies during the steam and oculus sale? Almost bought quiver and thrill of the fight, but lost my nerve.

to the top and doom 3 bfg would be my sale recommends.


twisted arrow is also 75% off and is apparently good, I haven't played it yet but did pick it up.


scanner sombre is 50% off and very very unique and cool. and spooky.

edit

superhot too. and serious sam last hope. spare pirate trainer for sure.

man there's really a lot of pretty darn good stuff in vr at this point. I've barely scratched the surface here but these are some of my favourites.

The Walrus fucked around with this message at 22:10 on Jul 1, 2017

peter gabriel
Nov 8, 2011

Hello Commandos
You have to try rookie iracing imo with voice chat on, it's loving hilarious

ARE YOU KIDDING ME???

BoneMonkey
Jul 25, 2008

I am happy for you.

Anyone tried obduction in vr yet?

PerrineClostermann
Dec 15, 2012

by FactsAreUseless

Taintrunner posted:

I made my wife experience VR for the first time with VR Kanojo and I made her touch the girls. You can see their panties

Screw wives, this is the waifu age :getin:

8one6
May 20, 2012

When in doubt, err on the side of Awesome!

Safetyland posted:

...
Thought about job simulator too but the price is a bit steep for what it is from where I'm standing.

Honestly I'd say skip it.

If Job Simulator isn't your first game in VR then don't bother picking it up, because it's an impressive tutorial for VR, but it has no replay value and if you play one or two other VR games then the gimmick of job simulator will go from "Oh my god VR is awesome!!!" to "Well, this is kinda' cute". The only reason I still have it installed is in case a friend who hasn't tried VR comes over and wants to try it out for 10ish minutes.

Tom Guycot
Oct 15, 2008

Chief of Governors


BoneMonkey posted:

Anyone tried obduction in vr yet?

I really really really enjoyed it. The atmosphere is just fantastic and I think the thing I liked the most is that outside of a couple places most of the 'puzzles' just feel like you're naturally problem solving an issue as opposed to the 90's myst clone era of "here's a sliding block puzzle, now here's a glowing light puzzle, now do this memorization sound puzzle". The game was a good length, it stumped me a few times, but never so bad I was just frustrated and angry. The VR support isn't perfectly implemented, it supports motion controls, but sometimes they don't feel natural and snap into place, and a lot of people have performance issues with it. It definitely wasn't a game I could keep on high settings graphically, and I think I've heard more complains about its performance from vive users just because ASW is picking up probably a huge amount of slack in that game, so your experience may vary depending on your computer and VR platform.

Still, it was thoroughly enjoyable, and if you ever liked myst or puzzle games its really a no brainer.

Rastor
Jun 2, 2001

PerrineClostermann posted:

Screw wives, this is the waifu age :getin:








(Demonstration at Tokyo VR Show)

mutata
Mar 1, 2003

I dump everyone right from my Star Trek holodeck themed waiting room directly into the Plank Experience game. It's ugly as poo poo but it's legitimately terrifying and exhilarating.

Republicans
Oct 14, 2003

- More money for us

- Fuck you


Has anyone played much of The Golf Club VR? Cloudlands is neat but trying some real-rear end golf in VR also sounds neat.

Baron von der Loon
Feb 12, 2009

Awesome!
Right, so I mentioned the Nolo VR a few pages back. I've had a bit of experience with it now, and just wanted to give a few thoughts I have about it...

  • First off, their Kickstarter went surprisingly smooth, especially for a hardware delivery. They promised to deliver in May, and did so. Granted, on the last day of the month, but they still made their deadline.
  • Installation process is fairly painless. You place a marker on top of a cardboard holder(got the Zeiss one myself). The sensor runs on batteries, so can easily be placed anywhere. If you want to run SteamVR, you need to hook the marker and your mobile to the computer(with an accompanied cable). For Android applications, you only need to connect the marker to your mobile with a small cable.
  • The tracking is adequate. Headtracking works very well. The controllers feel a bit off at times. The positioning tends to take a bit of calibration, and I sometimes need to reset the rotation. It has a tendency to jitter at times. It's about on the same level as the PS Move, I'd say.
  • I backed the Kickstarter specifically for Android development, and I have to say that it does shine there. The Unity SDK is pretty much the same as the SteamVR SDK, which made it easy to translate my first Vive prototype to Android. Due to the lack of any cables from the sensor to the headset, it makes the whole thing wireless, and I am surprised with how much that actually adds to the experience. It's nice to play around without stepping over wires.
  • Another big plus is that I can now develop VR on my Macbook Pro. Granted, there is support for the HTC Vive these days, but the ease of use makes me gravitate to the Nolo for now. I can't test things out on the device itself, I do need to deploy to the Android, but I'm pretty psyched with being able to develop in my preferred environment. At the very least, it allows me to work on prototypes wherever I am, before moving on to the HTC Vive.
  • I've briefly tried out SteamVR. Again, most of it felt adequate. Streaming via Riftcat went smoothly, as was installing the drivers. I only tried out PaintLab and Space Pirate Trainer which performed smoothly. There are some videos online of people online trying it out.

I'm not expecting this to take off in the same way as any of the big hardware suppliers. You get what you pay for. But I am happy with my purchase. Personally, I generally develop for the Cardboard because #1. clients are generally more interested in that, and #2. I don't have enough space to develop the Vive all the time. Being able to add headtracking and controllers in those environments is a big plus for me. I think it's a solid product for development or if you're just interested in VR but don't want to hand out the full price of a Vive or Oculus.

BoneMonkey
Jul 25, 2008

I am happy for you.

Tom Guycot posted:

I really really really enjoyed it. The atmosphere is just fantastic and I think the thing I liked the most is that outside of a couple places most of the 'puzzles' just feel like you're naturally problem solving an issue as opposed to the 90's myst clone era of "here's a sliding block puzzle, now here's a glowing light puzzle, now do this memorization sound puzzle". The game was a good length, it stumped me a few times, but never so bad I was just frustrated and angry. The VR support isn't perfectly implemented, it supports motion controls, but sometimes they don't feel natural and snap into place, and a lot of people have performance issues with it. It definitely wasn't a game I could keep on high settings graphically, and I think I've heard more complains about its performance from vive users just because ASW is picking up probably a huge amount of slack in that game, so your experience may vary depending on your computer and VR platform.

Still, it was thoroughly enjoyable, and if you ever liked myst or puzzle games its really a no brainer.

Must style games seem perfect for vr. How was the locomotion?

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Oh man, there's been a lot of little changes to Steam VR since I last tried it out, been playing PSVR lately instead. Very slick, they're really improving on the experience and making it more consumer-friendly to actually experience VR content.

Subnautica has also been improved and is no longer completely unplayable in VR. There's still some major HUD issues and some occasional graphical glitches, and the loading screen is BALLS, but its definitely playable and quite immersive (and loving spooky at night!)

Finally got around to picking up SUPER HOT in the steam vr sale :)

BoneMonkey posted:

Must style games seem perfect for vr.

Yeah, there's at least 3 projects in the work right now I know of that are basically Myst VR and all look very promising.

I kickstarted all 3 (Obduction, Xing, The Gallery) and get to play little demos here and there. I need to try Obduction in VR though I've only played it 2D so far... will do tomorrow.

BoneMonkey
Jul 25, 2008

I am happy for you.

Guys I'm gonna do it. I'm gonna buy a vive. I did a load of extra work so for the first time in years I have free spending money!

If I need talking out of it nows the time!

peter gabriel
Nov 8, 2011

Hello Commandos

BoneMonkey posted:

Guys I'm gonna do it. I'm gonna buy a vive. I did a load of extra work so for the first time in years I have free spending money!

If I need talking out of it nows the time!

This whole thread is basically your AV now - do it

homeless snail
Mar 14, 2007

BoneMonkey posted:

Guys I'm gonna do it. I'm gonna buy a vive. I did a load of extra work so for the first time in years I have free spending money!

If I need talking out of it nows the time!
It makes your face kind of warm and vr porn sucks, pass imo

Tom Guycot
Oct 15, 2008

Chief of Governors


BoneMonkey posted:

Guys I'm gonna do it. I'm gonna buy a vive. I did a load of extra work so for the first time in years I have free spending money!

If I need talking out of it nows the time!

This is the wrong thread buddy to talk you out of VR.... you best keep on a' moving.

BoneMonkey
Jul 25, 2008

I am happy for you.

Too late got it! Wife's mad at me now! Yay!

Tom Guycot
Oct 15, 2008

Chief of Governors


BoneMonkey posted:

Must style games seem perfect for vr. How was the locomotion?

I just double checked this. The default control scheme is free teleportation and snap turning, but you can turn off teleportation and just use artificial locomotion. My problem with the artificial locomotion in obduction though is #1 its the head facing kind, so you'll walk in whatever direction you're looking which I find annoying, and #2 its not particularly fast and often times I just wanted to get somewhere quick.

One of the things I love so much about VR though is like, I loved myst and those games as a little kid, and as engrossed as you got they were still little pictures of a thing, but in VR you build a mental map of a place the way you do in real life. So for example when I booted back into obduction after not having played it in months I just dropped back into it with the same feeling as visiting a physical location I hadn't been in a while. I just *know* the layout of everything more than the way I might know the layout in my head to doom E1M1 or something.

EDIT: Actually this just makes me really really wish they would release a Myst remake in VR.

Tom Guycot fucked around with this message at 12:50 on Jul 2, 2017

D1E
Nov 25, 2001


BoneMonkey posted:

Wife's mad at me now!

I found the problem.

AgentF
May 11, 2009
Doom 3 VR is an amazing experience. Random thoughts:
  • Aiming control is very fun and natural. So natural in fact that I'm basically some sort of god, endlessly headshotting demons to death. Game is actually kinda easy with this control scheme.
  • Monster (esp. Imp) shrieks are way to goddamn loud and right in your ears. You can turn down the volume but then miss out on other sounds, because the contrast between ambient noise and shrieks is much too high.
  • Also goddamn monster closets are out of control. Game should be called House of One Thousand Jump Scares. I remember thinking this when playing it a decade ago but in VR this is magnified. Jump scare out of nowhere and first I'm genuinely shocked and then pissed off. I feel taken advantage of by lazy level design. There are some moments of genuine atmospheric fear but they are pretty rare.
  • Always felt the weapon sounds were really hollow in this game but in VR they're pretty decent. Wouldn't mind if they were a bit heavier though.
  • Some UIs are finicky and frustrating but the PDA is great. Touching and swiping panels to trawl through someone's emails and audiologs, while occasionally looking around to make sure nothing is creeping up on me while I'm distracted.

JohnnySmitch
Oct 20, 2004

Don't touch me there - Noone has that right.

Republicans posted:

Has anyone played much of The Golf Club VR? Cloudlands is neat but trying some real-rear end golf in VR also sounds neat.

I just picked up The Golf Club VR at the start of the sale. It's really well made, and a pretty intensely accurate simulation of real golf, which means I suck pretty bad at it. It uses only one Vive controller (in your dominant hand) which is really cool, as it lets you hold the controller more like a real golf club. The UI is really slick - the details are great. You physically pull clubs and balls out of your bag. You can throw your clubs and/or beat the poo poo out of your bag. You can hold a button to see the up and downswing path of your last shot in 3d. You look through the hole in the controller as a rangefinder. All you HUD stuff is on your watch. Also, there are like a billion courses.

iceaim
May 20, 2001

Tom Guycot posted:

I just *know* the layout of everything more than the way I might know the layout in my head to doom E1M1 or something.

EDIT: Actually this just makes me really really wish they would release a Myst remake in VR.

Well I dunno. I "know" the layout of everything in E1M1 and I didn't visit it in VR. Soon though that'll be possible because gZDoom already has native Vive support and motion controls are being worked on as we speak.

https://www.reddit.com/r/Vive/comments/6jkit2/original_doom_in_vr_ready_for_testing/

I am holding out for the motion controls. I am a huge fan of Quell 4D which is a VR game with flat doom like sprites, so I am completely on board with this. Also get Quell 4D if you haven't already. Amazing game.

The Walrus
Jul 9, 2002

by Fluffdaddy
Scanner Sombre is really really amazing in VR, and I highly highly recommend playing it while it's six bucks. I'm not sure if I'd get the same out of it sober, as nothing really happens, but smoking some weed and going through it is one of the most amazing and immersive experiences I've ever had in a game. the main gameplay conceit never really stops being cool. I would have played through beginning to end in one sitting if I didn't have a crash.


edit: "FORM" is spectacular as well, though less well priced currently. Would highly recommend them both for a trippy VR day doubleheader

The Walrus fucked around with this message at 16:26 on Jul 2, 2017

DadWilly
Jul 1, 2003

Thank you for the great recommendations, guys. I did pick up super hot as a result. Anything that isn't hugely discounted I can pick up later without feeling bad about it. I am pumped!

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

AgentF posted:

[list][*]Aiming control is very fun and natural. So natural in fact that I'm basically some sort of god, endlessly headshotting demons to death. Game is actually kinda easy with this control scheme.

Yeah this is something I noticed way back in the HL2 mod, I felt slightly less accurate but boy was I waaaaay more accurate in reality. Getting headshots one after another, never missing. Crazy accuracy when you can actually point and shoot like in real life compared to moving an artificial crosshair around.

PerrineClostermann
Dec 15, 2012

by FactsAreUseless

Zaphod42 posted:

Yeah this is something I noticed way back in the HL2 mod, I felt slightly less accurate but boy was I waaaaay more accurate in reality. Getting headshots one after another, never missing. Crazy accuracy when you can actually point and shoot like in real life compared to moving an artificial crosshair around.

In real life, aiming is pretty difficult, especially on the move or in rapid succession...

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

PerrineClostermann posted:

In real life, aiming is pretty difficult, especially on the move or in rapid succession...

What? What are these words even supposed to mean?

As opposed to in a videogame when you're on the move or in rapid succession but having to do it with a mouse or game controller?

Why are you comparing shooting in VR in a videogame to standing at a range and firing slow shots? what are you :psyduck: What was the point of this post?

"In real life, aiming is pretty difficult" eh not really it isn't. I go skeet shooting or to the rifle range once in awhile, and it ain't rocket science. So even that's wrong. I mean yeah it takes practice and accuracy but what the gently caress are you trying to say?
The point was, compared to a mouse.

E: Have you ever shot a gun?

Zaphod42 fucked around with this message at 20:35 on Jul 2, 2017

mutata
Mar 1, 2003

Whoa, struck a nerve, apparently.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Zaphod42 posted:

What? What are these words even supposed to mean?

As opposed to in a videogame when you're on the move or in rapid succession but having to do it with a mouse or game controller?

Why are you comparing shooting in VR in a videogame to standing at a range and firing slow shots? what are you :psyduck: What was the point of this post?

"In real life, aiming is pretty difficult" eh not really it isn't. I go skeet shooting or to the rifle range once in awhile, and it ain't rocket science. So even that's wrong. I mean yeah it takes practice and accuracy but what the gently caress are you trying to say?
The point was, compared to a mouse.

E: Have you ever shot a gun?

Shh. Go nap or something. Practice saying "that doesn't match my experience, which is..." instead of vomiting all over the text box.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


PerrineClostermann posted:

In real life, aiming is pretty difficult, especially on the move or in rapid succession...

Aiming isn't as hard as people make it out to be. Hitting something at the ranges in most games is ridiculously easy. Zaphod's crazy but I do agree with him.

peter gabriel
Nov 8, 2011

Hello Commandos

Zaphod42 posted:

What? What are these words even supposed to mean?

As opposed to in a videogame when you're on the move or in rapid succession but having to do it with a mouse or game controller?

Why are you comparing shooting in VR in a videogame to standing at a range and firing slow shots? what are you :psyduck: What was the point of this post?

"In real life, aiming is pretty difficult" eh not really it isn't. I go skeet shooting or to the rifle range once in awhile, and it ain't rocket science. So even that's wrong. I mean yeah it takes practice and accuracy but what the gently caress are you trying to say?
The point was, compared to a mouse.

E: Have you ever shot a gun?

:lol:

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

HerpicleOmnicron5 posted:

Aiming isn't as hard as people make it out to be. Hitting something at the ranges in most games is ridiculously easy. Zaphod's crazy but I do agree with him.

Thankyou

Subjunctive posted:

Shh. Go nap or something. Practice saying "that doesn't match my experience, which is..." instead of vomiting all over the text box.

Oh whatever. His post is dumber than mine. Sorry I wrote more than one sentence.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Zaphod42 posted:

Oh whatever. His post is dumber than mine. Sorry I wrote more than one sentence.

No, your post was much much dumber even if the point was correct.

Republicans
Oct 14, 2003

- More money for us

- Fuck you


JohnnySmitch posted:

I just picked up The Golf Club VR at the start of the sale. It's really well made, and a pretty intensely accurate simulation of real golf, which means I suck pretty bad at it. It uses only one Vive controller (in your dominant hand) which is really cool, as it lets you hold the controller more like a real golf club. The UI is really slick - the details are great. You physically pull clubs and balls out of your bag. You can throw your clubs and/or beat the poo poo out of your bag. You can hold a button to see the up and downswing path of your last shot in 3d. You look through the hole in the controller as a rangefinder. All you HUD stuff is on your watch. Also, there are like a billion courses.

Sounds good to me, added to my stack of stuff I bought during the sale.

AgentF
May 11, 2009
The difference with aiming in Doom 3 VR is that the gun is basically weightless, there's little spread, and there is a dead-straight laser pointer visibly projecting from the barrel of your weapon. You're already pretty accurate with your first shot but then you just walk the beam and you're done. Aiming in games can be difficult at times (see Onward) but in this game it's extremely easy.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.
The new knuckle controllers for the vive are really cool. I cannot wait for consumers to get their hands on them. Wireless VR was a treat too.

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SCheeseman
Apr 23, 2003

Ladies and gentlemen, Virtual Reality.
https://www.youtube.com/watch?v=ly2j3rCyg28

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