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senrath
Nov 4, 2009

Look Professor, a destruct switch!


Tunicate posted:

This is the point where the warforged guy remembers he doesn't sleep, and gobbles them all.

Yeah, no. Follow's wary of messing with powerful magical effects that he "should" be safe from, ever since the artifact rod of wonder gave him an actual circulatory system, complete with real blood.

Also the entire party knew that our guide was trying to screw us, we just wanted to see how he did it. What we did not expect was for him to be a construct.

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Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
So, a while back in my Dungeon World campaign the party freed a demon from its bonds. And a little later, when they found it was making a home in the ruins near their village (ruins created by one of the players, but that's another story), it made them an offer: it wanted to be able to visit their village under the same hospitality as any other guest, and promised to abide by the village's laws.

That was before the players stopped Death happening, making food scarce (the village existed primarily on fish, and undead food that wriggles as you eat it is hard to get used to.)

Cue the demon's servant showing up to recruit settlers for the ruins, and offering large, ripe, rich fruit from Hell's orchards to the villagers -- who are now on rationing -- as payment. Also, the work it's after is helping it capture and drive slaves from other outlying villages.

The party decide they're not having any of this, and go to hunt it down in its ruins. Unfortunately, it has already swayed a group of the party's fellow villagers. Two are criminal types who want to control the village's only substantial source of food. The other two, however, plan to share what they get with the village, and consider their souls a fair price for the village's survival.

The Paladin gets a serious blow in on it and nearly one-shots it, but then the demon's villager bodyguards are getting between her and it, screaming that this is the only chance for them and they won't let her god stand between them and being able to eat.

The scene ends up with the demon dead, and the last surviving villager of the four in floods of tears.

And this is why the Paladin's new bond with one of her fellow PCs is: "Ash has shown me that mercy is neither just not kind".

CobiWann
Oct 21, 2009

Have fun!

Whybird posted:

So, a while back in my Dungeon World campaign the party freed a demon from its bonds. And a little later, when they found it was making a home in the ruins near their village (ruins created by one of the players, but that's another story), it made them an offer: it wanted to be able to visit their village under the same hospitality as any other guest, and promised to abide by the village's laws.

That was before the players stopped Death happening, making food scarce (the village existed primarily on fish, and undead food that wriggles as you eat it is hard to get used to.)

Cue the demon's servant showing up to recruit settlers for the ruins, and offering large, ripe, rich fruit from Hell's orchards to the villagers -- who are now on rationing -- as payment. Also, the work it's after is helping it capture and drive slaves from other outlying villages.

The party decide they're not having any of this, and go to hunt it down in its ruins. Unfortunately, it has already swayed a group of the party's fellow villagers. Two are criminal types who want to control the village's only substantial source of food. The other two, however, plan to share what they get with the village, and consider their souls a fair price for the village's survival.

The Paladin gets a serious blow in on it and nearly one-shots it, but then the demon's villager bodyguards are getting between her and it, screaming that this is the only chance for them and they won't let her god stand between them and being able to eat.

The scene ends up with the demon dead, and the last surviving villager of the four in floods of tears.

And this is why the Paladin's new bond with one of her fellow PCs is: "Ash has shown me that mercy is neither just not kind".

Holy poo poo that's dark.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious
Wait, 'surviving'? How did they kill the villagers? The demon I get

Dareon
Apr 6, 2009

by vyelkin
Sometimes a villager just needs to be set on fire.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
There's nothing quite like one of the party turning into a Gargantuan Ancient Dragon for 1 minute to motivate the party to be as precise as possible in tracking time round-by-round.

Pastry Mistakes
Apr 6, 2009

Edit: totes wrong thread

Pastry Mistakes fucked around with this message at 06:30 on Jun 26, 2017

Yawgmoth
Sep 10, 2003

This post is cursed!

gradenko_2000 posted:

There's nothing quite like one of the party turning into a Gargantuan Ancient Dragon for 1 minute to motivate the party to be as precise as possible in tracking time round-by-round.
To expand on this: One of my players (Follow, warforged psion) has the rod of wonder. It's a major artifact and of course it has a much more varied and interesting list than the one in the books. Among these options is "you turn into a random dragon, roll 1d12 for age category." Roll on the random dragon table, he gets a battle dragon. Rolls for age category, 12. So for the next minute, he's a great wyrm battle dragon, complete with a 24d8 sonic damage breath weapon. And they've found themselves in a cavern system full of horrible monsters, a good half of which are sonic vulnerable. Earlier in the session, he had gotten "for the rest of the session, the rod activates itself each round of combat on your turn." and when they meet a drow in his own little room, it triggers and rolls "target turns into a random dragon, roll 1d12 for age category." Rolls a young adult black dragon and it gets quickly smoked, but not before it uses its breath weapon at least. We ended with Follow having 2 rounds left of dragon-ness left and a rod of wonder still locked in auto-fire.

So our dungeons and dragons game featured both dungeons and dragons, plural, without me planning for it at all.

Foolster41
Aug 2, 2013

"It's a non-speaking role"
It's been a loooong time since we could get a session in, and it finally happened this Saturday!
This campaign I'm GMing is 13th age set in a Nausicca inspired world, where the dragons have all disappeared.

The party consists of:
Vanetia: A female Twyzog (Mushroom people) cleric of the water godess. She's lived somewhat cloistered and is adorably naive.
Pyth: A Pixie bard who has a bit of a strong violent streak (likes to dance in the blood of her enemies)
Aslyn: A dragon-kin Sorcerer allied with a group called the "Scale keepers" who are gathering the scales of the now gone dragons to use to heal the deadly forest.

Last session Vanetia was badly messed up by the boss encounter in the "Thunder and Lightning" adventure module (Partly bad planning on my part, partly just bad luck, and partly I think is frankly some weird balancing with how the boss works). But it gave us a good reoccurring boss to show up, and a strong motivation for my party to get stronger to kick his butt.

The party heals up at a mushroom people's village, and their NPC guide, Portabella a female Twyzog who offered to guide them just before the boss battle is with them. She is alone with Vanetia and tells her the reason she wanted to see how they'd do with the tasks they were given as a test. Though they got defeated, they showed they had guts. She also tells her she is working for a "common interest"

(Previously, Vanetia made an "5" on an icon roll and the player decided that people thought she works for the "mushroom princess", an icon we decided on at the beginning of this campaign. This was something I was wanting to happen for weeks now).

Portabella hands her a manila envelope with a photo of a halfling scientist/mage and a page of information (his name is Theodore, that he's living in Horizon, etc.) and Portabella says their employer wants to make him disappear. She then says her goodbyes.

Vanettia tells the others (Well, tells Aslyn, Pyth was listening in).
Vanetia: "We just have to make this guy invisible".
Aslyn: "Dear, I think she wants us to kill him"
Venetia: But when saw those magicians last year make those women disapear, are you saying they killed them?"

Everyone agrees to at least go to Horizon and see what this guy is about.
On the way they come across a coastal Kolbold village protected by a shield powered by a white scale. The party asks the mayor if there's anything they can do to get the scale, and the mayor says they could go deal with the Sauigin (Fish-people) bandits that keep attacking the village.

The party sets out to do so, doing a middle of the night raid. The sorcerer sets a light show outside town distracting one guard. The Pixie flies between huts killing people with a easy sneaking roll (11+) , and the cleric attacks the one at the gate. Eventually when the remaining guys gets to a good final encounter battle size the alarm is raised and the boss awakens. They take out fairly easily all of the bandits and return and claim their prize of the scale wit the bandit leader's head.

The mayor is pretty shocked. She told them that sort of dismissively, and didn't think they'd actually go and do it. :)

Over all it was pretty fun encounter. I was originally going to have everyone just go to Horizon, but the party wanted stuff to happen on the way. I actually put together the whole kolbold village/raiders encounter on the fly, and it took only a few minutes to put together (the encounter was just a few level 2s and a level 3 boss)

Foolster41 fucked around with this message at 05:26 on Jun 27, 2017

CobiWann
Oct 21, 2009

Have fun!

Yawgmoth posted:

We ended with Follow having 2 rounds left of dragon-ness left and a Rod of Wonder still locked in auto-fire.

I love this sentence. I love it so mu...

quote:

So our dungeons and dragons game featured both dungeons and dragons, plural, without me planning for it at all.

I retract my previous statement. I love this sentence even more.

CobiWann
Oct 21, 2009

Have fun!
Last time on Tanicus - The party had been told that the next artifact of Az could be found in the pyramid of an ancient king on the island of the isolationist Rakastani Imperium. They also met Ksena's long lost mother who revealed that Ksena's father was Stannis Grumgate, meaning that she and Varis were half-siblings...

*****

Taleisan said it best, filling the shocked silence between Varis and Ksena.

quote:

"You two are family, but that doesn't mean you have to kill each other!


Considering that Varis always had a light crush on Ksena and Ksena was worried about Varis becoming vengeful in light of his heritege and being touched by the goddess of Death, the pair of them being related...kind of made sense? It put all the banter/comments/teasing/light hearted pranking into place, along with why the two were always protective of each other. So it's a heartwarming scene as the two come to terms with everything...

quote:


Ksena - OK, before we go any further, can we just clarify how many times Varis touched Ksena's butt while casting Haste on her?

DM - I'm ruling right now that any and all butt touches were non-canonical.

The reason our party was directed to the Monastery of the Cresting Wave in the first place was because Sagan Pennywhistle had informed us that the armor of Az, one of his holy artifacts from before he was cast down, could be found in a pyramid in the heart of the Rakastani Imperium, an island empire violently off-limits to non-Rakastani and their Raksasha rulers. The Rakastani are a cat-like race with a society that's a combination of the society of Oriental Adventures and the necromancy/undead aspects of the desert realm of Har'Akir from Ravenloft. The Rakastani lived on their own island north of the main continent ever since the beginning of time, until a human summoner brought over a Raksasha demon from the Outer Planes. The Raksasha quickly summoned more of his own kind and enslaved the Rakastani, turning them into a nation of raiders and slavers under their brutal rule. The Rakastani would eventually rise up and throw off the Raksasha, but before they could celebrate their newfound freedom another group of human adventurers acccidentally released the dragons back into Tanicus. The dragons devestated the Imperium, leaving the Rakastani to swear off dealing with the other races in any capacity by summoning a magical mist to seal of their island. Between the mist and a series of shoals, reefs, and barrier islands the main island is nearly impossible to get to without a guide, but no Rakastani has been seen on the main continent for nearly 500 years.

After the reunion between Ksena and her mother, the halfling Grandmaster of the monastery led the party to a small guest chamber. Sitting inside the chamber was a Rakastani male named Cho, a Samurai and nobleman refugee from the Imperium who had washed up on shore nearly a week previous. He explained that nearly 100 years prior the Raksasha had returned to the Imperium and brutally siezed control once again. The Rakastani struggled under the yoke of the rule of a Raksasha emperor and his five Caliphs. In order to maintain their grip on the population while increasing their own power the Caliphs had begun to sacrifice the Rakastani to their demonic masters. The Caliph of Mitzu, the southern most city of the Imperium, had seen Cho as a potential troublemaker and siezed his two sons with the intention of not only sacrificing them but forcing Cho to confront him so he could be defeated and the spark of rebellion snuffed out before it could begin. Cho stormed the palace by himself, was indeed defeated, and was thrown into the ocean, still clad in his armor, to drown. He managed to get free and swam south for three days, finally coming ashore much further west than he intended (thanks to an assist from Emanyn sending an ocean current to "assist" him).

His sons are dead, and Cho still wants revenge. In return for helping him return to the Imperium and free the people of Mitzu, Cho would not only guide us through the reefs and shoals to the island, but he would show us to the doorstep of the pyramid we sought. "Your war with Az is not my war, but if you are seeking to defeat Az, you must be good people, and good people would not allow an opportunity to free the innocent to slip through their fingers."


*****

That night while the rest of us slept, Ksena had a chance to advance within her order as she was challenged by the Grandmaster to a duel. Said duel consisted of Ksena dodging wave after wave being throwing at her by the Grandmaster during the fight, made harder by the fact that the Grandmaster could STAND on the waves and used them to avoid Ksena's blows. In the end, Ksena managed to defeat her to earn the title "Master of Lakes." It also earned her the ability to stand on water without falling in.

But more importantly, it earned Ksena an audience with none other than the Ocean Master himself, Emanyn, who was hiding in a monastery deep under the ocean surrounded by loyal merfolk monks.

The god of water and oceans filled us in on a whole bunch of stuff - mainly that the gods have all gone to various places of importance to them (holy sites, monasteries, places where miracles happened) and how Az is hunting them down in a particular order. The gods can't use their powers for fear of exposing their location to Az, and that instead of uniting together to defeat Az the gods are either hiding in fear, staying away to conserve their strength, or using this time to settle old scores with one another. There was one important piece of information he handed out - each god has a godspark, the source of all their powers that was created by Io and Kaos when they gave "birth" to the gods. More gods have been created since then, but instead of getting whole godsparks, each "new" god was given a portion of a godspark shaved off from one of the original gods. Therefore, the "new" gods and the draconic gods who have been raised up since then aren't really gods, but demigods. On one hand, this means they'll be easier for Az to kill. On the other hand, he won't be absorbing full godsparks. The only new, full, complete godspark on Tanicus belongs to Pyrefang, the Ancient Red Dragon who is so old that reality itself decided "screw it, you're a god, here's a godspark."

The next morning, the group leaves the Monastery, with Cho on board, for the town of Jetsam in order to hire a boat to take us as close to the Rakastani Imperium as they dared and for us to use Potions of Swimming (or in Varis' case his Magic Carpet) to make landfall. After choosing the fastest, speediest Firblog boat (dwarven seafarers) to get us there, we settle in for a ten-day trip. Cue some roleplaying, including Taleisan having a talk with Emanyn where he tells her that her grandmother's sins and those of her family are not her fault and that she needs to push forward and stop blaming herself. "Any sins you believe you have committed, you are forgiven." Also Cullis caught Varis telling Ksena how he can't believe Cullis of all people has become his best friend, and recorded him saying it on a Memory Charm, which he then used over and over again to torture Varis and amuse Ksena.

On the fourth night, the part is alseep when Cullis is woken up with a hand over his mouth. His contact from the Thieves' Guild, Nixxie, had teleported on board because it was time for Cullis' to repay a favor to Cymber, the goddess of thieves. One magical portal later Cullis finds himself in Cymber's pocket realm along with Nixxie and sixteen others. In front of them stands Cymber, a pixie like being with shimmering rainbow hair and a devious smile, holding out her hand. In her hand are eighteen keys. Behind her is the Cask of Char, the prison of Kaos, one of the first celestial beings in Tanicus and the entity responsible for most of the world-shaking events that shaped Tanicus throughout history. There's a reason that Tanicus' history is divided into three eras - "Before the First Incursion of Kaos, After the First Incursion of Kaos," and "After the Second Incursion of Kaos." The first time Kaos was defeated, Fergus, the god of blacksmiths, crafted a prison, the Cask of Char, to hold his form for all eternity, a chest with eighteen seperate locks that could not be picked or forced open. Kaos was freed from the Cask by a mortal thief named Cymber who saw opening the Cask as nothing more than a "fun challenge." Her decision saw Kaos grant her a full-blown godspark before he proceeded to tear Tanicus apart for the better part of a five-year (3.5 edition) campaign. Once Kaos was defeated this time out, the gods realized that they couldn't just destroy him because that would mean destroying themselves. So instead Fergus strengthened the Cask, strengthened the locks, and the gods banished Kaos save for his hand. The Hand of Kaos was placed into the cask and sealed away under Fergus' anvil until a few weeks (sessions) ago when Cymber took it from its hiding place just before Az killed him.

Apparently, Cymber decided that since opening the Cask worked out SO drat WELL the first time, she was going to do it again. But this time she wasn't going to open the locks - eighteen of her most loyal (as loyal as thieves and rogues could be) disciples were going to do it. Cullis had no choice but to go through with it, not just because his god was watching him, but he had made a promise...and the time remnant Futre-Varis had told him a few sessions ago "you have to keep your promise and make the biggest mistake of your life."

So Cullis, gulping, steps up with the seventeen others, takes a key from Cymber's outstretched hand, and puts it in one of the locks. At a motion from Cymber, all eighteen turn their keys. Immediately, the Cask shoots open, sending black chaos energy into the air as the Hand of Kaos crawls out of the casket. At this point, Cymber turns to a prepared ritual circle...

...and the bitch summons Az.

Let me say this again.

THE BITCH SUMMONS AZ.

She had set up the summoning circle to trap Az. So when the Archangel arrives, minus the hand he lost in the Battle at the Crimson Tower, he's really pissed off and unable to step outside the circle. He's fuming and raging at Cymber, who just smirks at him. She turns to the Cask, points to Az, and tells the Hand of Kaos "There here is, my love. Destroy him."

Yeah...turns out that Cymber...kind of became obsessed with Kaos after opening the Cask the first time. This time, she was opening the Cask for two reasons. One, to free Kaos and become his lover. Two, to use the Hand of Kaos to destroy Az and save the gods, finally getting them to accept her after being shunned for opening the Cask in the first place.

So Cymber tells Kaos to kill Az. And Kaos' response? In a deep, static-tinged rumble...

"Why would I destroy he who would finish what I started? Who do you think set the plan in motion to free him?"

And as Cullis watches, the Hand of Kaos backhands Cymber and sends her flying across the chamber, slamming her into the far wall and breaking the god's back in the process. Az, now laughing at what's happened, steps out of the ritual circle he had pretended to be trapped inside in the first place, walks over to the Hand of Kaos...and picks it up, placing it on the stump of his wrist where it fuses wih him.

"Now, I am whole. And now, this world will be undone."

Sixteen of the other thieves have gotten the hell out of dodge. Nixxie is checking on Cymber. Cullis?

Cullis is waiting for Az to kill Cymber, because he wants her godspark before he runs the hell away.

Sadly (for Cullis), Nixxie uses a magical item to evac Cymber out of the chamber. Leaving Cullis alone with Az. Az just looks down at Cullis, laughs, and says "I would give you a head start, but I don't believe in giving false hope." He raises the Hand of Kaos to smack him down...

...when a quarterstaff blocks his blow.

"Flee," Dyanae, goddess of nature and healing, tells Cullis. "This is not your time." The monk-like god begins dueling Az as Cullis teleports back to the ship. He wakes everyone up, tells them what happened ("Not my fault, I was just doing what my best friend told me to do!" "Future best friend...wait, no, best friend from the future...drat it!") Skeever manages to write in his book and get a hold of Hlal, draconic god of muses and jests, who immediately writes back that he's joining the fray. Silence from that point...

...until three days later, when a godspark suddenly slams into Aeana.

Hlal told Skeever that Dyanae had died in combat with Az, and that Hlal had nearly perished as well. So we're down another god, Aeana is crying because her goddess, someone she was directly tied to, is dead, and she's one of the few healers now left on Tanicus.

At this point, the DM looks up and smirks. "I've been waiting for MONTHS to tell you guys the name of this campaign but held off because there was a huge spoiler. Well, now I can tell you.

This one's called The Third Incursion of Kaos."

Morand
Apr 16, 2004

1: Start New Game
2: Start New Game
3: Start New Game


:aaa:
I really dig these stories CobiWann. Reminds me of DivineCoffeeBinge star wars stories that got me into reading this thread in the first place.

Carebearz
May 6, 2008

CARE BEAR STARE

:regd10:

CobiWann posted:

Fukkin Rad Story

:allears:

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Morand posted:

I really dig these stories CobiWann. Reminds me of DivineCoffeeBinge star wars stories that got me into reading this thread in the first place.

Nah, these stories are cooler'n mine. :D

Post poste
Mar 29, 2010

CobiWann posted:

A story best described as a series of furious guitar solos.

Kavak
Aug 23, 2009


I've got a bit fat years-old text file of stories from this thread and around the web on my flash drive. This Tanicus campaign is getting its own drat file when it's done.

Falstaff
Apr 27, 2008

I have a kind of alacrity in sinking.

DivineCoffeeBinge posted:

Nah, these stories are cooler'n mine. :D

Only because they're still ongoing, while yours will never be finished. :argh:

Aesculus
Mar 22, 2013

Our party may or may not have just stumbled on a cultist's lair, where he was experimenting with recently-departed souls to create artificial magical items.

My character, a dragonborn bard with the attitude and characteristics of a gnome, might have stumbled upon one of them in a glass sphere acting as a watchman, and persuaded it to let us visit its master. Apparently he killed people to harvest their souls, confined them in little glass spheres, and put them in weapons to make +1 swords and etc. We promptly dealt with him. And discovered that he's apparently killed a whole bunch of people, including kids, and imprisoned all their souls in these sphere things.

We let most of them go, except the first one who we decided to name Mr. Thing didn't want to be released and actually wanted to come travel with our party.

This probably ended up in my character adopting the soul-sphere-thing as if it were her own child.

Nothing can possibly go wrong!

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President
Time to start experimenting with Mr. Thing. Is he plug-and-play? Can you slot him into various objects to have him enhance them, and how does the process affect him in return? Does he have preferences regarding his potential applications? You must find out, for science!

Pastry Mistakes
Apr 6, 2009

First ever game of Dark Heresy was tonight.

God drat.


Characters:
:clint: Metalus Grim, Imperial Arbitrator/Rugulator. A grizzled 49 year old veteran who sounds like Judge Dredd. His shotgun "Oathkeeper" is truly a divine weapon.
:eng101: Frinz, Imperial Apirant Psyker taken aboard the black ships when he was but a child from a barren feral world in the boonies of the Imperium. Now 19, his eyesight has deteriorated to such a degree that he relies solely on an ocular implant array.
:yarr: Gob, 32 year old Outlaw Scum with a penchant for high firepower. He dreams of joining the Ordo Hereticus as a sniper one day.



We're all WFRP2e vets, so much of it was tangentially familiar, but god drat did we not give guns enough credit during our quick onceover of the armory.
Our story was made up on the spot; our party was being called upon to take care of a surge in illegal narcotics activity in a specific section of the hive world (Ramuh Prime) they were stationed on. The specific drug they were looking for was called Drone, and the higher offices had noticed an incredible surge in usage over the past months; usage created a lethargic and lazy populace, and dammit, that is simply unacceptable. They're to maintain radio silence until the last possible minute.

The story on the fly:
The very first encounter Frinz & Gob had with an npc (Metalus Grim stayed behind as a GMPC backup) was to get into a cab and immediately berate the driver while pretending to be members of the highest ranking inquisitorial caste.
:) Hello gents, nice night out eh? Whcih portion of the strip am I taking you exactly?
:eng101: BY IMPERIAL DECREE, WHERE ARE THE loving DRUGS rear end in a top hat?
:aaa: I... I.. What!?
:yarr: *cocks gun at back of cabbies head*
The driver, who showed not one iota of shadiness & wasn't guilty of a single thing except maybe a busted taillight, was ultimately let go with a very thorough warning about what happens to co-conspirators. When they finally got out of his car he peeled out of the strip and drat near crashed his car in the process.
Seems they're going to go the brute route, we'l work with it.

The first place they hit for info was a synthwave nightclub (soundtrack: https://www.youtube.com/watch?v=LWEfcn_97-8), a massive complex filled with several stand alone bars, low hanging halogen light chandeliers & strobes, and a strong musky smell that floated through the air. Our duo split up to try and see if they could find any clear sign of the Drone usage amongst the club goers, and then interrogate accordingly.
  • Gob decided to try his luck in the restroom to see if anything seedy was occuring since he was getting Studio 54 vibes. He ended up shooting his way through a bathroom stall in order to question a genuinely scared to death couple who refused to interupt their romantic activities because of some loud mouth who swore he was an inquisitor.
  • Frinz... has a stupidly low Fellowship, which basically made him intensely socially awkward at times. After staring at one of several bartenders for 20 minutes, he finally got said barkeeps attention and utterly dropped the ball (five degrees of failure) by asking him straight up if he would sell him Drone. Needless to say he was drat near dragged out of the establishment. He finally ended up talking to a few girls who at least knew of the drug, but told him he was in the wrong scene if he wanted to get his hands on it. They mentioned that drone apparently really fucks up the nasal cavity when snorted in its impure form and does a lot of damage with extended use, so if they really wanted to find an addict they should look for people with real serious facial scarring and distended noses. After a proper perception roll, they notice a table of broflakes drunk off their asses, and they've a massive set of broken and pustulated schnozzes between them.
  • Both Gob and Frinz join the table of drunk buckaroos and essentially bribe them with boilermaker shots in order to at least get a direction to head. During this entire time Frinz is agitated to all hell and begins using his psyker abilities to instill maddening irritations onto the drunks via touch, but he succeeded only once out of several rolls.


After several hours of in game hunting (that took all of 5 minutes), our plucky crew finally find themselves at a two story warehouse that has been retrofitted into a music venue of sorts. There were two entrances, and since they both were cheapskates and didn't want to buy tickets for the ridiculously low price of $2 total, they tried to see if they could sneak their way in through the back door loading area for musicians and crew. The soundtrack for this entire section was sludge, specifically: Bongripper - SatanBongripper Worship


Both our crew tried to smooth talk their way into the backstage area as if they were members of a band who were playing that night. Of course, not being on the list nor having any instruments or gear put a dour on that plan, as did their incredibly awful rolls. They did however learn that the backstage security were armed, which was a bit odd for a simple music venue. They ended up buying tickets and once again separated inside.

Gob noticed some stairwells in the interior that led to the upper floor, followed them up, and discovered that they further connected with both a lengthy hallway and the second story & also led to a cutoff portion of the building down another set of stairs that the audience had no access too (aka the staging area the failed to get into). He immediately bolted into the backstage area and began mingling with musicians, because "of course they would do drugs, so who better to probe".
He ended up sitting down with a pot smoking guitarist named Elrik Acid, and bullshitted about various poo poo at the show. This guy was incredibly relaxed, and soooo stoked that he had a fan! They had a damned friendly conversation which is when Gob tried to make his move...
:yarr: Oh man, weed is decent but it's just not my style... you know where I could get something a little.. little harder?
:cool: Well, depends on what you want.
:yarr: I was actually hoping you would know where I could get a bit of Drone
:cool: Oh man, I don't touch the stuff, but I'm sure you could find some of it here, there are runners for everything that most of the guys want.
:yarr: ...runners?
:cool: Yeah, take a look man.
:yarr: *notices that there are ushers of sorts tending to other band members, bringing food and drinks and whatnot*
:yarr: Say man, you're pretty awesome - you mind if you would sign my jacket?
:cool: ARE YOU SERIOUS HELL YES I WILL! *scrawls all cursively in silver sharpie*

-Now it should be noted that Gob never ever bothered to get the guitarists name (after all, he played it off as if he knew him from a previous show). So when he tried to enact his plan of going up to one of the ushers and getting him to deliver evidence of Drone to him, he ran into a bit of a snag--

:yarr: Hey you, busboy, we need a delivery to that table over there.
:D Sure thing boss, under what name will this be delivered?
:yarr: Uhhhh *stares at his upside down jacket* .... Elk rear end needs it.
:raise: Excuse me?
:yarr: Did you hear me stutter? Elk rear end wants some Drone before he goes onstage tonight. Chop chop!
:nono: Sir, I'm not sure who you are, or who you think you're trying to score for, but I'm going to have to ask you to leave this area. You sound as if you've had a bit too much already.

Feeling his cover is blown, he ducks off to the side of the musical menagerie and keeps a watch on the usher for a few minutes before grabbing him by the collar as he was making his way back upstairs. After beating his rear end in an empty room he gets a room number on that floor out of the guy, then threatens to execute him if he says a drat thing to anyone. It was one of those instances where flashing his "I'm a friend of an arbitrator" badge helped immensely. He gets a specific room number out of this interrogation too, room 363.

Pastry Mistakes
Apr 6, 2009

Meanwhile with Frinz
Frinz had a differnet tactic in mind. Heading to the restroom for a quick piss, he sees a bloke snorting up a storm off a dirty mirror. Frinz, unsure if this is Drone or not, confronts the guy and gives him a bit of an ultimatum, but quickly realized he wasn't alone as a coked out buddy of his emerged from a restroom stall next to him. The first guy, after a few verbal barbs, ends up snorting another line off his hand mirror before attempting to smash it on Frinz' head - Frinz on the other hand was expecting some sort of aggression and had his snub nosed pistol ready. Both made terrible rolls, and although the mirror missed Frinz' head, the powder on the mirror didn't. Likewise, the snub nosed went off and the bullet shattered a sink. Both cokeheads ran for dear life, while Frinz realized that not only was this not Drone, but that he kind of felt reeeeaaally hyped up and good. That when he notices that they left a bag of their product behind in their haste... a failed int role had him try a line of his own, but a successful willpower roll had him figure out that he didn't need to do a lot to see the benefits this poo poo could bring him (+20 to his fellowship in this environment).

Frinz heads out of the restroom and starts to mingle with the venue audience, where with a stellar perception roll of 01 and an awsome fellowship roll he sees a table of gents who are very sluggish and nothing but smiles. he's got that gut feeling, he knows this is it. He scopes them out for a minute and decides to talk to the guy wearing a green patched up green v-neck and messed up brownish red bootcut pants. His sandy blonde/brown hair is in the way of his eyes, and his goatee is all sorts of hosed up.
:pseudo: Hey there man, I was wondering if you could uh, help me out, I'm looking to feel good.
:munch: How good you looking to feel man?
:pseudo: Better than what this is making me feel *plops down bag of coke*
:munch: Hahaha, alright man, but how do I know you're cool?
:pseudo: *Lays out a few lines on the table*
:munch: Oh drat, straight to the point! Here, let me help you out a bit with that *sprinkles a little bit of Drone on the lines*
:pseudo: S-s-s-s-snooooooooort
:munch: Haha, I think we're going to be swell friends.

It's at this point Frinz learns what Drone kind of does. His previous exuberant high is replaced with a mellowing out, and he's starting to feel like his old self (which he's kind of not too thrilled with). He talks more with this individual whose aptly named Shaggy, and he hits the next level of trust.
:munch: So how you like it so far man?
:pseudo: It's, it's different. Not really meshing with my buzz. Kind of feel like it took it away. I'm interested though, how much will it run me?
:munch: For you man? First hit is always free.
:pseudo: Wait really?
:munch: Yeah man, you need know what kind of groovy poo poo I'm offering after all. Here, put your hand under the table real quick.
:pseudo: *Hypostim injects pure Drone in liquid form into the palm of his hand*
:munch: Hahaha, enjoy your trip brother. And reeeemmmeeeeeembeeeeer.... Iiiiiiiii'm yoooouuuuuuuuuur puuuuusherrrrrmaaaaaaaaannnnn..
:pseudo: Hoooooooooooooooooooooooooly fuuuuuuuuuuuuuuuucking shiiiiiiiiiiiiiiit

It's at this point Frinz learns what Drone actually does. Drone has a rapid onset and massively delays the brains ability to process visual and audio data. On top of the typical snails pace of audio/visual stimuli, intense euphoria sets in. There's still enough coke in his system that it's interacting with the dose he received of Drone, enough that his visual acuity isn't nearly as compromised as his ability to hear things. Frinz is also hoping that his cybernetic eyes are helping to deter the effects of the Drone. Frinz is struggling to make his way through the audience, but thankfully Gob makes his way through the crowd and finds him immediately. No time for questions though, as he notifies Frinz that he needs backup going upstairs.

Together they make it to room 363. Gob stands near the door while Frinz sits onthe floor trying to gather his thoughts and focus on the task at hand.
Gob Knocks on the door, and you hear a few locks unturn. The door opens slightly, and it's apparent that there's a chain lock still on to keep the door from opening all the way.

:yarr: By the holy offices of the Inquisition and the mandates of Holy terra I demand you open this door.
:jihad: gently caress yourself
:eng99: ....my god...

In the instant the door is beginning to slam shut, Gob unleashes the fully automatic fury of his autogun into the door, destroying the locking mechanisms and kicking the door wide open. There are five people inside, two gunamn and three civilians. The gunmen flip the table they're working on for cover and prepare to open fire. One fires a round right through Gob's shin. Furious, Gob unleashes utter hell on one gunman, three of his rounds tearing through his head and upper body, killing him instantly. Frinz looks inside the room and fires his las pistol at the remaining gunman, missing completely. Said gunman, with a shot as clear as day, fires his autopistol in full auto mode at Frinz... critical hit.

From Frinz' point of view, time has stopped, yet black circles grow rapidly in size in his vision.
From Gob's point of view, his partner, who he's been working with for the past year, has just had every one of his cybernetic implants pushed drat near through the back of his skull. he raises his autogun and returns fire... critical hit. The gunmans body is damnnear torn in half - his face is missing, as is a chunk of his left shoulder. Gob breaks his radio silence and yells for Metalus, who shotguns his way past the doorman with two more Arbitrators. Metalus ends up using a few stimms and other gear to stabilize Frinz (FATE POINT!) and begins digging through the hole that is his face to see if he still has an optic nerve cable somewhere in all the wreckage. He manages to find one and then begins to connect it to a servitor skull that's the size of a baseball, and then begins stapling the hatchetjob to Frinz' head. the visual quality was about 240p, and primarily red colored, but he could at least see for the time being. Suspects are rounded up, questioned, then executed if deemed unnecessary to the investigation at hand. Out of everyone that was captured in the venue, only one associate of Shaggy's survived.

The team ended up spending over a month on break, what with Frinz needing to get his gaping wound repaired. He was still given his monthly stipend, but he incurred a severe amount of debt that will eventually need to be repaid.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
That is the best kind of absolute catastrophe. :allears:

CannonFodder
Jan 26, 2001

Passion’s Wrench

Falstaff posted:

Only because they're still ongoing, while yours will never be finished. :argh:

Yeah, whatever happened to *Emperor destroys a chunk of Coruscant by launching an Executor class Super Star Destroyer that was hidden under the city* / *party resolves that one day they will steal that SSD*

We need closure DivineCoffeeBinge! :argh:

Yawgmoth
Sep 10, 2003

This post is cursed!
This is a scene from the session I just wrapped up. Yes, those are the actual initiative rolls in that corner.


A bunch of those monsters got quickly cleared out thanks to The Rod deciding that everything should explode (a combination of "roll again, but replace any instances of 'wielder' and 'target' with 'everything within 50ft of the wielder'" and "Detonate on target, DC 20+your int mod"). that cavern got a lot hotter and that fight got a lot more dangerous real quick!

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

CannonFodder posted:

Yeah, whatever happened to *Emperor destroys a chunk of Coruscant by launching an Executor class Super Star Destroyer that was hidden under the city* / *party resolves that one day they will steal that SSD*

We need closure DivineCoffeeBinge! :argh:

What happened is that our gaming store closed and we have not had any luck in finding a place the whole group can get to.

I still hold out hope, but I may be the only one. :(

Aesculus
Mar 22, 2013

How the actual gently caress did you get decimal initiative rolls???

Militant Lesbian
Oct 3, 2002

DivineCoffeeBinge posted:

What happened is that our gaming store closed and we have not had any luck in finding a place the whole group can get to.

I still hold out hope, but I may be the only one. :(

I have run and played in games at park benches, tables at mall food courts, and even down on the grass in the middle of a park. Stop being chumps. :colbert:

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Aesculus posted:

How the actual gently caress did you get decimal initiative rolls???

That's just our Dex modifiers to settle integer value ties

Kavak
Aug 23, 2009


How did you roll 117 initiative? :psyduck:

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.

Aesculus posted:

Our party may or may not have just stumbled on a cultist's lair, where he was experimenting with recently-departed souls to create artificial magical items.

My character, a dragonborn bard with the attitude and characteristics of a gnome, might have stumbled upon one of them in a glass sphere acting as a watchman, and persuaded it to let us visit its master. Apparently he killed people to harvest their souls, confined them in little glass spheres, and put them in weapons to make +1 swords and etc. We promptly dealt with him. And discovered that he's apparently killed a whole bunch of people, including kids, and imprisoned all their souls in these sphere things.

We let most of them go, except the first one who we decided to name Mr. Thing didn't want to be released and actually wanted to come travel with our party.

This probably ended up in my character adopting the soul-sphere-thing as if it were her own child.

Nothing can possibly go wrong!

The kid has ambition. Just because they're a disembodied soul trapped in an orb now doesn't mean they doesn't still have prospects. They might become an artifact! Maybe a major one if they're lucky.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

HotCanadianChick posted:

I have run and played in games at park benches, tables at mall food courts, and even down on the grass in the middle of a park. Stop being chumps. :colbert:

Our GM is picky. Given that he's really good, I tend to humor him. He also is choosing not to run without having the entire group present, which means travel times enter into the picture.

(the issue is exacerbated by the reluctance of several players to have one of the others in their homes, as he's got some legit mental health issues; by ensuring that games are in public spaces he tends to be on his best behavior and those issues are toned down significantly. It's not the dude's fault or anything, and we all like him, but having an external authority there that we can point to and say 'hey knock it off or they'll throw us out' is helpful)




Of course there's also the part where the game ran off and on for something like four years, and people get tired. :D

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Kavak posted:

How did you roll 117 initiative? :psyduck:

If you read back through earlier accounts, our Psion turned into a Gargantuan Ancient Battle Dragon for 10 rounds, and we wanted to maximize it, so we were tracking movement through the dungeon round-by-round as strictly as possible to make the most out of the time, even when there were no enemies in the immediate vicinity to engage.

The Warblade would use Moment of Alacrity, a maneuver that increases their initiative count by +20, and then a Standard Action to recover it, and then he still had a Move Action to explore further down the hallways.

This normally wouldn't work because you'd "end the encounter" between every pack of enemies, but we wanted to make those 10 rounds count!

GoodBee
Apr 8, 2004


DivineCoffeeBinge posted:

Our GM is picky. Given that he's really good, I tend to humor him. He also is choosing not to run without having the entire group present, which means travel times enter into the picture.

(the issue is exacerbated by the reluctance of several players to have one of the others in their homes, as he's got some legit mental health issues; by ensuring that games are in public spaces he tends to be on his best behavior and those issues are toned down significantly. It's not the dude's fault or anything, and we all like him, but having an external authority there that we can point to and say 'hey knock it off or they'll throw us out' is helpful)




Of course there's also the part where the game ran off and on for something like four years, and people get tired. :D

Do you have public libraries with conference rooms? I haven't used one but I've heard other groups have used them. They were either free or some nominal fee to reserve.

Aesculus
Mar 22, 2013

Unrelated to Mr. Thing, today we defeated a boss Water Weird with a barrel.

Of wine.

By getting it in the barrel and closing the lid.

I now have a captive water (wine?) weird in a barrel. Since waterweirds change characteristics based on the water they're in, this is probably going to be a very hungover water weird.

I am sure this will end well! :v:

Cuchulain
May 15, 2007

My tiny godly CoX shall burn forever!

Cuchulain posted:

I love this goddamn game.

I haven't forgotten you thread, I'll have a post tonight.

Man, that traffic was no joke

THE FORTRESS MOLLY AND gently caress DRUIDS 2: THIS TIME IT'S PERSONAL

So after all the shenanigans on the steppe and constructing the roadways, the Cult is stronger then ever and infrastructure has been restored. Fresh barbarian blood meant bolstered numbers for the pirate crew and standing military for the forces of evil, which is good, as at this point, the absurdly huge pirate ship was nearly complete. However, the blue goblin needed some special lumber in order to finish the massive project, lumber that could only be found in the heart of the sacred woods to the west. The fresh meat in the city also pleased Illrisar, who began work on a second secret project within his tower in Castle Dave, this one would require as many of those barbarians as possible.

They saddled up again, in their specially designed caravan, flanked by elite barbarian guards, incognito skeleton troops, coked out sorcerers, ninja chefs, and everything they need to set up the Kultist Friend Chicken in Dwarftown. The security along the road was airtight, they made the trip in a matter of days undisturbed.

Well, they were disturbed, by not by outside forces. :v:

The priestess of Lloth sent a message to the closest Drow. The Drow were a pale shadow of their past selves, once grand kingdoms had devolved into loot pinatas for adventurers. The priestess offered them a chance to change all that in the name of their forgotten goddess. She asked all Drow willing to return to glory to marshal at the seal of Khaz'gol, and await it's destruction. She received almost no response, but hoped for the best.

They arrived at Khaz'golDwarftown to find a small army waiting for them. After a frosty greeting, they were asked to submit to a search before entering the monolithic stone doors of the mountain fortress-kingdom. The party was split on the issue. Illrisar and Xenos didn't mind, nor surprisingly did the Barbarian, but the Blackguard and Priestess refused to surrender arms. The Rogue and Ninja simply snuck into the city as Illrisar talked with the guard captain. Eventually, he was convinced to let the two who were unwilling to surrender weapons into the city under heavy guard.

Once inside, the cultists began work on the chicken joint immediately. There was a massive turnout of Dwarves, all desperate to get that sweet, sweet Chicken fresh out of the fryer. Blue oversaw the construction as the rest of the party was summoned to the Dwarven High Council. Suspicious, but unconcerned, they entered the council chamber. Ornate stone chairs held the Dwarven leaders around a massive table, and behind each of the 12 members of the council were statues depicting the great works of the Dwarves.

Almost immediately, the doors locked behind them. The Rogue had vanished beforehand, not wanting to get himself locked in with the others if things turned south. The head of the council, a wizened elder with a silver beard, immediately launched into accusations of some duplicitous trickery. Others chimed in with agreement, with only a single Dwarf dissenting. The party noted that that Dwarf was called Axebeard, and was the Rogue's primary target to bribe to get them the building permits and earlier trade relations.

Some smooth talking from Illrisar got them out of trouble. He convinced the council that the Dwarves' overly cautious nature had no place in this beautiful, peaceful word. More to the point, they needed to embrace a partnership with Stonecreek, for the advancement and profit of both cities.

:zombie:These awful misunderstandings between us are at an end now. The druids of the west have tried, and failed, to drive a wedge between our people for too long. They think progress is inherently "evil". Why, if they had their way, they'd shut down your forges and distilleries before the end of the day!

The Dwarves clamored in agreement and outrage, no forges?! NO BEER?! the High Councilman tried to quiet the room and failed. Axebeard shouted "See? These goodly people transformed Stonecreek from a human backwater to a glorious city-state! They're champions of industry, and I've argued for closer relations with them for ages". The High Councilman, faltering, fell back on the guest's poor manners, "These so called 'Champions of Industry" have come to Khaz'gol ('Dwarftown', shouted the Barbarian, getting an elbow to the ribs from the ninja) without a proper gift of ale! How can we trust-

:yarr: I brought booze
:v:You what now?
:yarr: My supplies. I brought Rum. I told you when we were setting up.
:v: Ok, you pull the bottle of rum
:yarr: No, I brought nine hundred barrels. I whistle for my crew to start rolling them in.
:v: *checking notes* Oh jesus, well you'll have to get them to
:derp: I'm outside, I'm going to bribe the guards with chicken and booze and unlock the door for the pirates.
:suicide:

The Dwarves cheer uproariously as singing pirates burst into the room, juggling bottles of rum and dancing on the rolling barrels. The High Councilman's calls for order are totally ignored as an impromptu pirate themed frat party unfolds.

:gay: And you think this is a grand party? This right here is the famous Chef Kitsune, creator of the most delicious food ever seen on the material plane, she'll be making her delicacies fresh, for you, directly in front of our new restaurant as it opens tonight!
:ninja: I am? Sure. That sounds great. I brought a few types of... heh... exotic meat.
:v: The Dwarves all follow you out of the chamber cheering. The High Councilman angrily shouts after you "Your trickery might have fooled them, but the Dwarves of Kha-
:ninja: It's Dwarftown now, bye bitch.
:black101: I slam the door.
:v:

Cuchulain fucked around with this message at 02:47 on Jul 5, 2017

Tunicate
May 15, 2012

Aesculus posted:

Unrelated to Mr. Thing, today we defeated a boss Water Weird with a barrel.

Of wine.

By getting it in the barrel and closing the lid.

I now have a captive water (wine?) weird in a barrel. Since waterweirds change characteristics based on the water they're in, this is probably going to be a very hungover water weird.

I am sure this will end well! :v:

"Last week, we drunk a water weird."

"You mean drank."

"No."

Cuchulain
May 15, 2007

My tiny godly CoX shall burn forever!
The entire city is engulfed by the ensuing party. Kitsune is passing out food, making fabulous meals for the council and Dwarven elites at a rolling forge hastily changed into a hibachi grill. Rum and Dwarven ale is everywhere, the Rogue is talking with Axebeard in the corner. Hours into the party, Blue informs the Shadowsworn that the restaurant is ready, sorcerers are summoning infernal chickens and revving up those fryers as we speak. The Pirate has been serenading the crowd and dramatically announces that they're open for business. Every Dwarf in the city is lined up to eat. Dozens of social rolls from every member of the party are aced. The Barbarian is wrestling with half the Dwarven elite guard who were supposed to be monitoring the party. The Priestess, left unattended, wanders deep into the city, her Earth-Movers following her. The High Councilman sits at the grill, glowering. Propaganda posters against the Druids are everywhere. Everyone is drunk, high, and having a blast.

Finally, deciding he has had enough, the High Councilman shouts to the guards. The 'guests' are to be arrested and the White City will be called. Whatever dark spell they've cast will be broken, and the city of Stonecreek will be destroyed. The Dwarves all stop partying, awkwardly looking between each other.

:derp: I ask Axebeard if there's a way to overrule his authority.
:v: He tells you that the Dwarves allow honor duels to be fought between the accuser and the accused, but as he's the High Councilman, you'd be on the hook to fight all the Elite guards, and you're unarmed.
:zombie: Hey, I prepared some forged incriminating documents in advance. I'm going to announce I have evidence of the High Councilman working with the druids to subjugate Stonecreek and outlaw beer.
:v: I... why would... how...
:zombie: Look here, I wrote out the form. It's like evil madlibs.
:yarr: Yeah, that makes sense. Plus there's all this propaganda around anyway.
:v: gently caress it, roll 'em up!

Illrisar fills out his evil madlib and bluffs at the crowd. The Dwarves all start angrily booing the High Councilman, and Axebeard demands an honor duel to settle the dispute. The High Councilman agrees, and looks to his Elite guard, most of whom are either passed out drunk, inside eating drugged chicken, or sweaty and shirtless from wrestling. He turns to protest, and the crowd, turning ugly, shoves him towards the party, as a growing ring of Dwarven sycophants and cultists forms, chanting for a fight.

"Very well then, I might be past my prime, but I'm more then a match for this... diseased wretch. Have at you, fiend!" The HC shouted at Illrisar and leveled his ceremonial poleaxe.
:zombie: lol nah, Clem's still armed. gently caress'em up dude
:v: Wait, poo poo
:twisted: Full attack, smite good, and I think-
:v: Yeah no, he's tremendously dead

The Dwarves are shocked as HC is obliterated in a flurry of violence from the Blackguard. Silence fills the hall.

:ninja: Whooooooo wants chicken?
:yarr: Drinks free with every meal!

The Dwarves exploded into cheers. The few loyalist Dwarves who haven't totally lost their senses make their way out of the crowd. They hole up in the armory, getting ready to force the party and the cult out of the city.

:whip: So can someone come help me destroy this seal?
:gay: On it!

For three more days the party rages through the halls of Dwarftown. On the night of the third day, the Drow and other denizens of the underdark enter the city. The Dwarves are all fully under the sway of the Cult now. The staunch holdouts are finally taken down and subjugated by a few of the party personally. The Cult, Axebeard, and the leader of the Drow forces, a mercenary named Syz'erp convene in the High Council chamber about the future of the city.

:zombie: So now that we're moving the Cult and the Underdark forces in here, I guess Dwarftown isn't the best name anymore.
:v:Well, the fortress was originally called Khaz'gol, meaning mountain of strength in Dwarven, so-
:yarr: Molly.
:gay: Molly?
:ninja: The Fortress Molly, nice. I like it.

Cuchulain fucked around with this message at 02:51 on Jul 5, 2017

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President

Cuchulain posted:

The entire city is engulfed by the ensuing party. Kitsune is passing out food, making fabulous meals for the council and Dwarven elites at a rolling forge hastily changing into an oversize hibachi grill. Rum and Dwarven ale is everywhere, the Rogue is talking with Axebeard in the corner. Halfway through the party, Blue informs the party that the restaurant is ready, sorcerers are summoning infernal chickens and revving up those fryers as we speak. The Pirate has been serenading the crowd and dramatically announces that they're open for business. Every Dwarf in the city is lined up to eat. Dozens of rolls from every member of the party are aced. The Barbarian is wrestling with half the Dwarven elite guard who were supposed to be monitoring the party. The Priestess, left unattended, wanders deep into the city, her Earth-Movers following her. The High Councilman sits at the grill, glowering. Propaganda posters against the Druids are everywhere. Everyone is Drunk, High, and having a blast.

Finally, deciding he has had enough, the High Councilman shouts to the guards. The party is to be arrested and the White City will be called. Whatever dark spell they've cast will be broken, and the city of Stonecreek will be destroyed. The Dwarves all stop partying, awkwardly looking between each other.

:derp: I ask Axebeard if there's a way to overrule his authority.
:v: He tells you that the Dwarves allow honor duels to be fought between the accuser and the accused, but as he's the High Councilman, you'd be on the hook to fight all the Elite guards, and you're unarmed.
:zombie: Hey, I prepared some forged incriminating documents in advance. I'm going to announce I have evidence of the High Councilman working with the druids to subjugate Stonecreek and outlaw beer.
:v: I... why would... how...
:zombie: Look here, I wrote out the form. It's like evil madlibs.
:yarr: Yeah, that makes sense. Plus there's all this propaganda around anyway.
:v: gently caress it, roll 'em up!

Illrisar fills out his evil madlib and bluffs at the crowd. The Dwarves all start angrily booing the High Councilman, and Axebeard demands an honor duel to settle the dispute. The High Councilman agrees, and looks to his Elite guard, most of whom are either passed out drunk, inside eating drugged chicken, or sweaty and shirtless from wrestling. He turns to protest, and the crowd, turning ugly, shoves him towards the party, as a growing ring of Dwarven sycophants and cultists forms, chanting for a fight.

"Very well then, I might be past my prime, but I'm more then a match for this... diseased wretch. Have at you, fiend!" The HC shouted at Illrisar and leveled his ceremonial poleaxe.
:zombie: lol nah, Clem's still armed. gently caress'em up dude
:v: Wait, poo poo
:twisted: Full attack, smite good, and I think
:v: Yeah, he's tremendously dead

The Dwarves are shocked as HC is obliterated in a flurry of violence from the Blackguard. Silence fills the hall.

:ninja: Whooooooo wants chicken?
:yarr: Drinks free with every meal!

The crowd explodes into cheers. The few loyalist Dwarves who haven't totally lost their senses make their way out of the crowd. They hole up in the armory, getting ready to force the party and the cult out of the city.

:whip: So can someone come help me destroy this seal?
:gay: On it!

For three more days the party rages through the halls of Dwarftown. On the night of the third day, the Drow and other denizens of the underdark enter the city. The Dwarves are all fully under the sway of the Cult now. The staunch holdouts are finally taken down and subjugated by a few of the party personally. The Cult, Axebeard, and the leader of the Drow forces, a mercenary named Syz'erp convene in the High Council chamber about the future of the city.

:zombie: So now that we're moving the Cult and the Underdark forces in here, I guess Dwarftown isn't the best name anymore.
:v:Well, the fortress was originally called Khaz'gol, meaning mountain of strength in Dwarven, so-
:yarr: Molly.
:gay: Molly?
:ninja: The Fortress Molly, nice. I like it.

Yes! I had wondered what had happened to Castle Dave.

Cuchulain
May 15, 2007

My tiny godly CoX shall burn forever!
:black101: same
:zombie: sounds good, let's get these dwarf corpses into the cart and head home
:v: welp

They left "The Fortress Molly" and went home to Stonecreek. The avatars of the Three Shadows appeared to them in the throne room of Castle Dave, congratulating them on their conquest. Rewards were given by all, but Kugen Eisenfaust, Lord of Tyrants, warned them that they would be more vulnerable now that they had expanded beyond their seat of power. He told Xenos that devils under his patriarch were eager to bolster their forces, but would require sacrifices to manifest on the material plane permanently. Naurien was displeased that the takeover of the Fortress Molly had been reletively free of bloodshed, though Kitos was overjoyed at the total destruction of the orderly Dwarven society.

:zombie: Fear not, Dark Lady. I have plans to bring death on a level unseen in this world very soon.
:v: Oh that sounds lovely.

The party rested for only one night, then set out for the Sacred Heart of the Forest, seat of Druidic power in the western forests and the source of the magical wood required for the insanely huge pirate ship.

They brought only a small group of cultists, but Illrisar and Xenos both brought something special. Illrisar brought the completed form of his alchemical necromantic plague, a vial of which could corrupt any water found with unholy energies and death. Administered directly, it would eventually kill and raise anyone infected as a mindless undead, released into water, it would be fatal and give bonuses to raising the afflicted. Xeno, meanwhile, brought an entire harem of Sorcerers and several pounds of Powdered Angel with him. When asked why, he said he needed a bunch of them for a ritual he had in mind.

The trek through the forest was eventual, but boring as a story. Lots of by the book combat by the party. Notable were Kitsune's ever growing collection of exotic meats from wild animals and good aligned magical creatures, and the Rogue pooping himself in terror a total of nine times throughout the trip. They also got incredibly lost, because the only tracker was the Barbarian and he wasn't very good at it. Eventually they took a Druid alive and forced him to lead them to the Sacred Heart of the Forest with some impressive intimidation tag teaming.

When they arrived, they found a beautiful pool of luminescent water under a starlit sky in a huge clearing. At the center of the glassy pool was a single glowing white tree. The party immediately trudged into the water before I could even explain that there was a giant creature, a centaur shaped guardian of gnarled thorns, and a beautiful dryad blanketed in glowing butterfly, charging them from both sides.

These two incredibly powerful guardians of nature were designed to gently caress the party up. The male guardian was crit immune, insanely high AC, huge damage, and outrageous movespeed. The female was a buffing and healing machine, with insane saves and outrageously high SR.

:v: They charge you with terrifying speed from both sides, a howl of wind erupts from the male guardian, slicing at your skin. Roll reflex guys. Also, the water most of you just lept ankle deep into burns at your flesh, so you all take some damage from that too.
:twisted::black101::ninja: We charge the big one.
:yarr: I shoot him.
:zombie: I'm going to cast Telekinesis and throw Morladim's coffin at butterfly girl, then Smite good with him. Oh hey a crit.

They were completely loving destroyed.
:gay: Aw man, I didn't even get to cast anything yet. Oh well, I'll call for my harem to join us.

This was the final straw for Morladim. As I said earlier, these days I would have let it rock, but having a character's pet one shot three main antagonists and then having to endure Xeno's player whinging about it all night was too much for me at the time. I had to get rid of that skeleton's loving scythe. But that would come later. They marched through the holy water to the center of the lake, where the White Willow, the actual Sacred Heart of the Forest was. They set it on fire and cut it down.

:v: The whole of the forest shudders and groans. The wind dies, and even the stars above seem to fade. The still surface of the pond churns for a moment, then ceases glowing. You've commited a terrible crime against nature this day.
:zombie::gay: Oh we haven't even STARTED this party. gently caress these Druids. This is personal.
:v: wat
:yarr: Blue, here's a fragment of the White Willow for your magic box, get to work harvesting the Ironwood you wanted before we get the gently caress out of here.
:v: what, is everyone in on this plan but the DM?

The answer was yes.

Also, I'm really sorry I went AWOL for a year! I promise I'll have the story of this game wrapped up within a few days. My life got a little(completely) out of control (I'm the only caretaker of my elderly, brain damaged father and lost my job after working absurd hours to save money to relocate him) and I'm just getting everything back together lately.

Cuchulain fucked around with this message at 10:26 on Jul 4, 2017

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Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Cuchulain posted:

:v: what, is everyone in on this plan but the DM?

The answer was yes.

When the players are able (and feel the need to) to keep secret plans from you, you know your doing your GM job right.

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