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Ghostlight posted:It features the perennial cry of the CIG shill - "keep doing what you're doing" "keep doing what you're doing (to me)"
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# ? Jul 4, 2017 06:08 |
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# ? May 31, 2024 14:09 |
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spacetoaster posted:gently caress GOOooOOns! astroturfing glassdoor of all things is a new low, even for these cultists
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# ? Jul 4, 2017 06:12 |
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If someone wants to archive it before it gets reported again (and again and again)... https://www.youtube.com/watch?v=78yifD1ipyA
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# ? Jul 4, 2017 06:38 |
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The Titanic posted:Been thinking about gravity liquid. I repeat, this would be an excellent mechanic to center a game around.
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# ? Jul 4, 2017 06:45 |
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tuo posted:If someone wants to archive it before it gets reported again (and again and again)... that was the best thing I ever saw
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# ? Jul 4, 2017 06:45 |
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Fellow goons...Chris Roberts is dead :/
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# ? Jul 4, 2017 06:47 |
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spacetoaster posted:Also, you can't tell me that the cultists aren't writing glassdoor reviews.... Pros: It's super awesome and wonderful and everything is great! Cons: DEREK SMAAAAAAAAAAART!!
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# ? Jul 4, 2017 06:49 |
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quote:And when Ben on Bensday with Batgirl, said there was a "gamechanger" concept ship in the future, he did mean it. How can you have a "game changer" ship when there's no game structure to change?
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# ? Jul 4, 2017 06:50 |
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tuo posted:If someone wants to archive it before it gets reported again (and again and again)... So, this would definitely need to go in the Derek Smart archive, correct?
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# ? Jul 4, 2017 07:08 |
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If Derek tweets it
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# ? Jul 4, 2017 07:16 |
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tuo posted:If someone wants to archive it before it gets reported again (and again and again)... I missed it the first time around, thank you for uploading it again because it is fantastic.
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# ? Jul 4, 2017 07:35 |
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Beer4TheBeerGod posted:Friendly reminder that 18 months ago this was the state of the game: Chris' CIG_Maverick chat handle probably refers to Christopher Blair, the player character of the Wing Commander games. Did he name the main character after himself?
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# ? Jul 4, 2017 07:41 |
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https://twitter.com/BlackSuns/status/881299892236423169 Seems to be a good example of the seamless planetary landings that CIG will be offering in 3.0. Approach planet, screen fades to black, you're now on planet. Amazing Zimmo fucked around with this message at 07:46 on Jul 4, 2017 |
# ? Jul 4, 2017 07:42 |
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https://twitter.com/ShipsIllustr/status/882109519173607424
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# ? Jul 4, 2017 07:42 |
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tuo posted:If someone wants to archive it before it gets reported again (and again and again)... Never not watch that video.. lol at B'Tak Thanks for the re-upload dude
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# ? Jul 4, 2017 07:45 |
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Did they have a sale or something last week? According to the Stretch Goals page they raised a million dollars. Maybe they counted some or all of the loan.
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# ? Jul 4, 2017 07:48 |
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https://www.youtube.com/watch?v=_WQAPGnf7Ic
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# ? Jul 4, 2017 07:53 |
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that video was about to get good
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# ? Jul 4, 2017 07:57 |
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https://twitter.com/_sailor67/status/882090799583854593
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# ? Jul 4, 2017 08:06 |
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#cargo1.0 #grabbyhands #unload_byHand #fuckme
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# ? Jul 4, 2017 08:09 |
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Damnit. The vid is gone again. Missed it a 2nd time.
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# ? Jul 4, 2017 08:21 |
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I don't understand game development or this flight model.
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# ? Jul 4, 2017 08:24 |
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Hello boredom my old friend, I've come to shift a vending machine again.... at least it wasn't a big benny's this time. :stimpire.txt:
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# ? Jul 4, 2017 08:32 |
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Ok, you can't convince me all these random twitters are not astroturfing. Ships illustrated. Ugh, Buy, buy, buy!
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# ? Jul 4, 2017 08:38 |
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*NB. Please note client side and non persistent only. Observers will clip through while repeatedly asking WTF are you doing.
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# ? Jul 4, 2017 09:08 |
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I'm not sure what's sadder. The thought that "vending machine delivery" is some guerrilla marketing company trying to drum up more backers ("Sir, the game's crap, you can't do anything but spin in place and ram passing space station rings." "But you can move vending machines! So this is now THE VENDING MACHINE GAME, hammer it home, wooo!"), or the thought that some actual Citizens are so desperate for something to do that they're actually resorting to roleplaying a vending machine delivery and telling themselves this is really fun guys.
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# ? Jul 4, 2017 09:45 |
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Loxbourne posted:I'm not sure what's sadder. The thought that "vending machine delivery" is some guerrilla marketing company trying to drum up more backers ("Sir, the game's crap, you can't do anything but spin in place and ram passing space station rings." "But you can move vending machines! So this is now THE VENDING MACHINE GAME, hammer it home, wooo!"), or the thought that some actual Citizens are so desperate for something to do that they're actually resorting to roleplaying a vending machine delivery and telling themselves this is really fun guys. Hey, at least it gave three people something to do for an evening. Possibly four, if that screenshot isn't taken from third person perspective. EDIT: Just saw the HUD. Four people moved the thing.
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# ? Jul 4, 2017 09:48 |
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glad to see CIG's "flight model" is still just NOCLIP=1 revolutionising PC gaming
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# ? Jul 4, 2017 09:58 |
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The only thing getting moved is me, to tears.
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# ? Jul 4, 2017 09:59 |
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lmao i just remembered betty bigtits
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# ? Jul 4, 2017 10:37 |
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The Titanic posted:Been thinking about gravity liquid. gravity goo makes no sense because as it is described its a fluid that radiates gravitons, and gravitons presumably go at the speed of light forever making some goo have enough pull to simulate the gravity on earth on a certain deck that would mean the deck suddenly has the same gravitational pull as the earth I probably dont have to explain why it is a bad thing flying around in a spaceship with the same pull as a large planetoid body
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# ? Jul 4, 2017 10:48 |
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Mangoose posted:Hey, at least it gave three people something to do for an evening. Possibly four, if that screenshot isn't taken from third person perspective. One person moved the thing. Three more watched the other jumping around pushing thin air. Experimental Skin fucked around with this message at 10:53 on Jul 4, 2017 |
# ? Jul 4, 2017 10:50 |
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Experimental Skin posted:One person moved the thing. Three more watched the other jumping around pushing thin air. How do you know that they weren't watching the pushers twitch stream?
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# ? Jul 4, 2017 11:42 |
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tuo posted:Fellow goons...Chris Roberts is dead :/ So that's his exit strategy, fake his own death. More creative than I'd expected.
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# ? Jul 4, 2017 11:43 |
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MedicineHut posted:https://www.reddit.com/r/starcitizen/comments/6l0yr2/erin_roberts_interview_studio_tour_overview/ MilesK posted:Remember when Chris told a German magazine he hopes to develop "live-mocap" for news van owners to broadcast as their avatars about in 'verse events? Also "gamemasters" can create their own events. Somebody add that to the dreams tracker. (May 19th, 2014 - 10 for the chairman talks about this and also mentions player run broadcasts like differed GTA radio channels, but doesn't promise it) "Large scale dynamic events" is also listed, but I'll add something separate about gamemasters. Thanks.
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# ? Jul 4, 2017 13:06 |
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Originally Posted by TheVoidDragon "Things like delays have occurred with the game so far, but i don't think I've really seen anything that's out of the ordinary and something to actually be concerned about regarding the success of the game. Delays, development issues and changes happen all the time with video game development, unless i've missed something there isn't really anything that's happened you should be worried about. The only difference between this and other projects is that with the other games we just don't find out about the problems. Things certainly haven't progressed smoothly until this point, but that is normal. The majority of the drama has been from people who don't seem to know much about video game development, jump to conclusions or are just trying to find anything they can to bring the game down and say "I told you so!"...like with the recent loan."
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# ? Jul 4, 2017 13:07 |
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I wonder if everyone would support another Molyneux venture if it was run by Peter's wife, but also him while also not telling everyone they were married and at the top when it came to the company's payroll and management.
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# ? Jul 4, 2017 13:09 |
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"Pretty much. Lots of convenient amnesia, Derek Smart-ism and all the hard-boiled double standards that follow in the wake of Star Citizen being mentioned. Its like the project is from another planet and folks seem to ignore the advent of research. Somehow, someway. At times people make it seem like other projects haven't gone through the same type of hold ups or problems, because they don't get to see them traditional (for good reason, the poo poo storms). I mean it may seem that way but, we just don't hear about those problems. Until after the fact through anonymous sources and or studio statements and interviews, once the game is released, shelved canceled. Unfortunately this project has a giant spotlight on it -usually fairly negative- due to their crowdfunding method, accumulated funds and development ambition. Some folks seem to dislike a thing that's enabling CIG to make the game. Then once that's pick on a few times, you get the situations that are minor to major they get forgotten or fixed by CIG. But because the game is open and public. Those situations get magnified and amplified. There really no balanced viewpoint or coverage of the game. No one seems to be able to criticize the game without beating a dead horse. Far to many have confirmation bias as well, along with a lack of understanding, when it comes to the estimated release dates and general methodologies CIG carries out. While they're still in active development making two triple A games. Certainly, CIG did have to go through some global reorganized and start adapting more reason and sane business practices instead of the "develop by seat of your pants" before 2015. Since production was being bogged down and time zone management, leadership and communication issues continued to dwell. They had to re-think and stream line. Now we have a more effective CIG and the developers are much happier as well. Compared to the past. It should be made very clear, that the community does hold CIG accountable and does call them out on their possible slip ups. But they also give helpful feedback and criticisms. Instead of accusing them of certain things, that couldn't be further from the truth. (Its what makes the accusations that 400 developers are trying to hoodwink people. After my recent visit, to be quite hosed up.) ........................ In comparison to the issues they could be having, that's pretty normal stuff. After three to four years of full production by a young independent studio, doing things that have never really been attempted. It was a revaluation period, they closer to the estimated release date of 2016. Then realized that wasn't possible and that the community would be pissed off either way, if hey got re a unfinished product or just had to wait a little more. Because reality hit CIG hard. At least CIG has the flexibility to react on things and to things, an not have to be secretive about it. Then you contrast that, with the many horror stories or self-sabotage like undertakings in the traditional space. Even with released games. We've all heard about them, stories of turmoil and games being in development hell for years; like Bioshock Infinite, Mass Effect: Andromeda, Evolve, Destiny, Prey 2, The last Guardian, Beyond good and evil, Kingdom Hearts. Even the information about Rockstar's development practices and then you the rigamarole that was Final Fantasy XV. Lets keep it balanced and focused on facts not on assumptions. Given the trials and tribulations of a game in development." Last edited by Cabbagehead; Yesterday at 10:49 PM.
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# ? Jul 4, 2017 13:10 |
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Star Citizen: Just wait for 3.0
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# ? Jul 4, 2017 13:16 |
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# ? May 31, 2024 14:09 |
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Space Crabs posted:actually if you read between the lines, the backer is asking if cargo loads will be realistically simulated down to the balance of the load and whether or not ships can fail to achieve orbit CR gave the exact same answer 3 years ago, how deep do these backers insist on dreaming? Question: I have a question about ship cargo capacities. How strictly will they be "enforced"? My DUR Freelancer has a stated capacity of 148 freight units. Let's say that I accidentally (or deliberately) try to load 148.5 freight units of cargo. Will there be flashing red lights and warning sirens telling me that I can't load that much cargo or will I be allowed to load it anyway? Answer: Well actually the way that our freight units work, is they're actually volume units. So originally we were talking about how many tons of cargo you could carry, but we sort of quickly realized that at a certain level, the tonnage is much less important than the volume, in terms of us building the ships and what they can fit inside. So we came up with a standardized container system at different levels, and so when it's 148, or 20, or 40, or whatever… that's actually talking about the units that can fit in the cargo hold. And so if the DUR Freelancer can fit 148, it won't be able to fit more than 148 - that's the most you can fit. Now of course, how much each one of those units weigh will be an issue, right? So if you're trying to fly with solid gold instead of, I dunno, 148 pieces of… err… whatever would be light - your ship would fly differently in space. And I don't know if we'd have a maximum takeoff load criteria that would prevent you, saying "oh no, you can't actually take that much mass," but basically the freight units is all about the volume and whether you can fit those pieces of volume in there. But in terms of the mass, maximum takeoff, all that stuff, we haven't really figured that out yet. So I don't know - there probably won't, but if there was that's where they would sort of, "hey, you can't take off with that level of mass." I mean we could probably just have you take off with whatever the mass stuff is, and then you're just a really slow ship, which is probably what the solution is as the moment, and we'll make it more sophisticated going down the way.
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# ? Jul 4, 2017 13:25 |