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CaptainRightful posted:All you people complaining about the thematic first player rules that were mentioned should go to museums and travel more often. Or get sick more often! Or sleep longer!
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# ? Jul 3, 2017 23:43 |
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# ? May 24, 2024 05:16 |
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Last Will has a good one: person to have last bought something. As does Manhattan Project Energy Empire: person who used the least fuel to get to the location where the game is played.
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# ? Jul 3, 2017 23:44 |
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I thought Mint Works method of determining first player was cute, the player with the freshest breath goes first. But it's a like, 10 minute game, for everything else I've played we always do lowest roll takes it.
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# ? Jul 3, 2017 23:57 |
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The worst thematic opener I've seen is "Everyone says two or three words. The person who sounds the most scientific goes first."
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# ? Jul 4, 2017 00:26 |
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Start Player (either the physical version or the app) really isn't that bad since the randomization and large number of cards prevents the issue with the same person always being selected. My group is indecisive as hell so we mostly just use it as a way to force someone to pick a game to play, ignoring any cards that are subjective bullshit like "coolest phone." Also for games that have thematic start player mechanics that would never vary among the same group of people. Doesn't really take any more or less time than just having everyone roll dice so, eh, whatever.
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# ? Jul 4, 2017 00:28 |
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Johnny Truant posted:I thought Mint Works method of determining first player was cute, the player with the freshest breath goes first. But it's a like, 10 minute game, for everything else I've played we always do lowest roll takes it. Mintworks has a number of tie-breakers built in, but after like the 4th or 5th instance of a tie it says "okay, whoever is 43 years old wins".
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# ? Jul 4, 2017 00:37 |
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I can't remember what it's called, but my group uses an app where everyone puts their finger on the phone's screen and after 2-3 seconds it chooses one of them. Simple, fast, random.
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# ? Jul 4, 2017 01:03 |
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Countblanc posted:I can't remember what it's called, but my group uses an app where everyone puts their finger on the phone's screen and after 2-3 seconds it chooses one of them. Simple, fast, random. Chwazi. That's also what I use. Does first player as well as teams.
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# ? Jul 4, 2017 01:06 |
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Bottom Liner posted:This list is out of date currently, feel free to suggest any additions or removals due to the 64 bit update Jaipur.
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# ? Jul 4, 2017 01:07 |
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CaptainRightful posted:All you people complaining about the thematic first player rules that were mentioned should go to museums and travel more often. I do. That's exactly why I oppose them.
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# ? Jul 4, 2017 01:07 |
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Countblanc posted:I can't remember what it's called, but my group uses an app where everyone puts their finger on the phone's screen and after 2-3 seconds it chooses one of them. Simple, fast, random. Chwazi, we use that one as well. Or sometimes when we can't be bothered to get a phone out, you pick someone to be the "zero", then everyone picks and puts out fingers between 0-10, add them all up, count around starting from the "zero", whoever the count stops at goes first.
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# ? Jul 4, 2017 01:08 |
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CaptainRightful posted:All you people complaining about the thematic first player rules that were mentioned should go to museums and travel more often. Check out this ableist right here.
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# ? Jul 4, 2017 01:16 |
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nimby posted:Last Will has a good one: person to have last bought something. In Cthulhu Wars, Cthulhu of course gets to be First Player on turn 1. But if the Cthulhu faction isn't in the game, First Player goes to the fattest player. I've met Sandy Petersen and his sons. Three guesses who got to be First Player a lot during playtesting.
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# ? Jul 4, 2017 01:33 |
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That reminds me, in Shadows over Camelot, goddamn King Arthur goes first, period. Don't play Shadows over Camelot ever though.
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# ? Jul 4, 2017 01:43 |
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recently picked up Caverna on the advice from this thread. Great call! I thought the theme would be super dull, but its somehow quite compelling. I've only played two player with my fiancee so far, and we've both found it feels one or two turns short? Which is weird because in the two player game you skip a round... Why do you skip a round? I mean, sure we can house rule it in, but it feels premature to start messing with it. Also, haven't really got a handle on how to do well yet, we both won a game, and then had a draw, but never scored more than 60 odd? It has always felt like we've both just got our points engine online on the final turn without a turn to really capitalise on it, with everything up to then hampered by setting up a food engine? Are we both just being too precious about begging tokens?
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# ? Jul 4, 2017 01:52 |
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lummawks posted:Chwazi, we use that one as well. Or sometimes when we can't be bothered to get a phone out, you pick someone to be the "zero", then everyone picks and puts out fingers between 0-10, add them all up, count around starting from the "zero", whoever the count stops at goes first. But how do you choose the "zero"?
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# ? Jul 4, 2017 02:29 |
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food court bailiff posted:Or get sick more often! Or sleep longer! You forgot to sacrifice people
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# ? Jul 4, 2017 02:43 |
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Medium Style posted:But how do you choose the "zero"? Doesn't matter / the biggest loser in your group.
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# ? Jul 4, 2017 03:07 |
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I remember one from SU&SD, talking about an RPG storygame about colonialism called (I think) Dog Eat Dog. The richest person playing plays the role of the colonisers. The specifics of "richest" are left unspecified. It's intended to make everyone uncomfortable and establish the theme of power in the game. Is it Small World that has "player with the pointiest ears"?
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# ? Jul 4, 2017 03:28 |
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Is there an iOS dominion app anymore? I don't see it in the App Store.
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# ? Jul 4, 2017 05:11 |
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I just finished losing my solo learning game of Days of Ire badly. The AI for solo and cooperative play is a combination of a clever 14-card deck and some predictable ways Zhukov will mess you up each turn. Movement is very limited, which is I think the toughest part of solitaire play. I also screwed up some rules, but some of my errors favored Zhukov and some favored me (I made myself use actions rather than cards for additional movement steps, but also probably missed some automatic militia movement).
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# ? Jul 4, 2017 05:25 |
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Glazius posted:Aside from competition for the spaces themselves or for the tiles overall, though, looting as a strategy doesn't hit a lot of bottlenecks on the way to board coverage. The light blue tiles have some really good value and handy shapes early on (as in cheaper), but the later tiles (i.e. more expensive) seem to me to get diminishing returns unless you can fit them just so on a board to make things click just right. Otherwise they cost a lot looting-wise to get when strictly by coverage I think there's cheaper ways to get similar area (but not the weird shapes the light blues come in though.) Forging is an alternative but can be hard to do if someone else has the same idea since there's only the one spot. At least, that was my take over the last bunch of games before Gloomhaven utterly took over our gaming lives. The Eyes Have It fucked around with this message at 07:57 on Jul 4, 2017 |
# ? Jul 4, 2017 07:50 |
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Lord Frisk posted:Is there an iOS dominion app anymore? I don't see it in the App Store. Pretty sure http://dominion.games is all there is now.
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# ? Jul 4, 2017 08:01 |
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!Klams posted:recently picked up Caverna on the advice from this thread. Great call! I thought the theme would be super dull, but its somehow quite compelling. I've only played two player with my fiancee so far, and we've both found it feels one or two turns short? Which is weird because in the two player game you skip a round... Why do you skip a round? I mean, sure we can house rule it in, but it feels premature to start messing with it. Most Engine Building games feel too Short, but of you played for longer it wouldnt be as fun. If there isn't a Rush to finish your stuff, the tension is gone. Most people dislike Ora er labora for exactly that reason.
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# ? Jul 4, 2017 10:52 |
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!Klams posted:recently picked up Caverna on the advice from this thread. Great call! I thought the theme would be super dull, but its somehow quite compelling. I've only played two player with my fiancee so far, and we've both found it feels one or two turns short? Which is weird because in the two player game you skip a round... Why do you skip a round? I mean, sure we can house rule it in, but it feels premature to start messing with it. The round you "skip" is the one that is a 4 adventure action, which would be overpowered in a 2 player game due to what you can get from it. Plus, since there's a lot less competition overall for spaces, it works out. Take a look at all the yellow tiles and see which ones you think you can work towards. Ruby storage doubles the value of rubies, for instance. If you go for a weaponless strat, get the tile that rewards you for having no weapons. I've often made good use of the tile that lets donkeys in mines discount your food costs. The last game I played, I won with 92 points in a 5-player. I had at least 4 of every animal excepting dogs, 3 ruby mines, but the big one was getting the Guest Room ASAP. That turns "or" into "and/or" for you, which can double up some early actions. That allowed me to get a baby a round earlier than is usually feasible. Learning which of the rounds could have a full harvest or a variable harvest can be important as well. I've found that it really fucks your game over if the last round is the last ? token, because then you're getting shorted either animals or veggies. Plan your food income for when you need it. The Peaceful Cave can do wonders for that, as well, as it basically allows you to directly turn ore into food.
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# ? Jul 4, 2017 13:58 |
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Board game book reviews: Hi, Thread. I recently read 2 books about modern boardgames and wanted to share my opinions. not recommended This book has a very dry and academic tone, which would be ok with me if it had some interesting insights. It begins well enough, with a concise, but interesting history of "hobbyist games" in the english-speaking world such as wargames, TRPGs and CCGs and finally, eurogames. However, the next part is very bad. The data he used for his academic study on eurogames and the culture that surrounds them is a is a questionary he gave to boardgamegeek users. Most of the users questioned are from English-speaking countries, where eurogames are a niche within a niche. Of the people in this niche, only the most fanatical are on boardgamegeek, and only the most frequent users of that site would fill out such a questionnaire. So not only does he ignore continental europe, where most of these games are made and bought, but even in english-speaking countries he only examines the geekiest people, who tend to be rich white men working in IT. Most of his observation are more on the culture of these turbonerds than on the actual people who play most of eurogames. Still, he manages to have some intereresting observations about social conventions and accepted behaviour in boardgaming circles, mostly about in-game behaviour that is motivated by forces outside the game. Some of these, such as explaining the game to newbies and giving them advice during the game, are seen as good, tactical whining or kingmaking are divisive issues, whereas being mad about the game after it ends or couples working together are seen as universally bad. His conclusion: Board gamers dont just play to win, the social surrounding and the game itself cannot be seperated. recommended This game is written by a journalist and its surprisingly good. It is more focused on telling interesting stories than on giving a historical overview. Its focused on how history has influenced board games, and also how board games have influenced history. We learn about how Senet, Backgammon, Chess became the games we know them as today. All of the major Mainstream games such as Monopoly, the game of Life or Clue appear with surprisingly interesting stories of their creation and how they went with the times. How chess became a propaganda tool in the cold war. How the wargame was invented for Genererals in Prussia and how it was later used to plan the surprise attack on Pearl harbour. Volko Ruhnke gets a few pages. The stuff on modern "designer games" and eurogames is rather short, but it's a pretty good, entertainingly written overview of the movement. I think this book is good, and i recommend reading it or giving it as a gift to someone that likes board games, in whatever form.
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# ? Jul 4, 2017 16:59 |
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discount cathouse posted:Board game book reviews: Any idea what the game on this cover is? Looks extremely My poo poo.
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# ? Jul 4, 2017 17:01 |
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Bottom Liner posted:Any idea what the game on this cover is? Looks extremely My poo poo.
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# ? Jul 4, 2017 17:24 |
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Bobby The Rookie posted:Looks like Santiago? I think so, and it's not a bad game!
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# ? Jul 4, 2017 17:39 |
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Santiago is fantastic but with 5 only really (it's not bad with 4, and any lower isn't worth playing).
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# ? Jul 4, 2017 21:03 |
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This is like the PYF porn thread, legendary for identifying porn scenes from screenshots, or poorly recalled memories. I mean that in the nicest way
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# ? Jul 4, 2017 21:37 |
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Medium Style posted:But how do you choose the "zero"?
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# ? Jul 4, 2017 23:42 |
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I'm not going to read the replies to the other stuff about Splotter as I've been offline for this group. I talked with Jeroen Doumen of Splotter this morning and here's what he had to say. 1. People underestimate the cost/risk ratio of them printing more games 2. They intend to keep this purely as a hobby for them. If you would like me to ask him more questions, he flattered me by asking to friend me on Facebook about a year ago and so I can ask him questions if you have any. Apologies for any off topic ridiculousness that I unintentionally started.
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# ? Jul 5, 2017 00:17 |
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Lorini posted:I'm not going to read the replies to the other stuff about Splotter as I've been offline for this group. I talked with Jeroen Doumen of Splotter this morning and here's what he had to say. Any truth to the rumour that FCM may be licensed by a larger publisher?
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# ? Jul 5, 2017 00:18 |
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Is clashing in and of itself an action in millennium blades, so that it flips the card that initiates the clash? And if that card is the top card at the time of the clash, is it still the top card for purposes of determining star power?
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# ? Jul 5, 2017 00:50 |
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No idea the number of people in here who are playing/have played the Gloomhaven kickstarter mini-campaign, so I'll be careful with spoilers here and suggest anyone else does the same. I've been brainstorming on how to beat scenario 9, but coming up with nothing. Its rough, especially with only 2 players. Spoilered bits: You can't just breeze by everything, since you'll take way too much damage. Damaging everything down takes too long and you exhaust, and the boss not only has a lot of life, but you have to split up to damage him, and then only damage you do to both counts? With two characters that's 14 damage each, which if we generously assume you pull off 3 damage each every turn (level 3 characters here, so don't have some of the fancy stuff) that's still 5 turns needed to kill the boss, after two tough fights. Would probably be much easier with 4 characters, but that isn't how we've played it. Maybe there's something about the scenario I'm missing that makes it easier? Not a lot of talk about it in other places online, so I assume people either haven't gotten that far or had an easier time of it than we're managing.
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# ? Jul 5, 2017 01:04 |
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The End posted:Any truth to the rumour that FCM may be licensed by a larger publisher? I will ask him and get back to you. He's like 10 hours ahead of me so it'll be awhile.
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# ? Jul 5, 2017 02:44 |
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Anyone got a good mulligan house rule for Tash Kalar? Been playing it a lot on boardgamearena and it makes us feel like it is a weakness in the game. Was thinking toss your entire hand and draw it again once after seeing the faction selection and inital setup in 3+ players
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# ? Jul 5, 2017 03:31 |
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Frush posted:No idea the number of people in here who are playing/have played the Gloomhaven kickstarter mini-campaign, so I'll be careful with spoilers here and suggest anyone else does the same. Which 2 classes are you using where you can only see yourself ever hitting for 3 in a turn? You should each have -some- trick to bump up your damage output even if it's resorting to lost cards. It's a rough fight but you know that going in so play the rest of the scenario accordingly and leave some cards to use against the bosses.
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# ? Jul 5, 2017 04:22 |
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# ? May 24, 2024 05:16 |
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Glazius posted:Yeah, many occupations wind up less useful in the solo game because you can't get them going every round. For the sake of exploring the space in a solo game, I'd recommend drawing decks+2 cards and discarding decks+1, whenever you would draw a card. For reference this actually worked out pretty well. Managed about 125 with all three occupation decks going. I never actually wound up shedding previously drawn cards, which is technically allowable, because I found some cards I wanted to get out every time I drew.
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# ? Jul 5, 2017 04:37 |