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To be honest though, the processing power in most of the early consoles was pretty gimped. Doom required a special coprocessing chip to even be possible on the SNES. I've heard a lot of good stuff about the N64 Doom though, what about that?
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# ? Jul 5, 2017 20:01 |
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# ? Jun 6, 2024 01:01 |
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Nullsmack posted:To be honest though, the processing power in most of the early consoles was pretty gimped. Doom required a special coprocessing chip to even be possible on the SNES. I've heard a lot of good stuff about the N64 Doom though, what about that? It's a completely different game
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# ? Jul 5, 2017 20:06 |
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the toy story fps part on snes put doom to shame, but I guess there's a lot less going on in there
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# ? Jul 5, 2017 20:10 |
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Nullsmack posted:To be honest though, the processing power in most of the early consoles was pretty gimped. Doom required a special coprocessing chip to even be possible on the SNES. I've heard a lot of good stuff about the N64 Doom though, what about that? N64 Doom is really cool but its really more like a Quake prequel in the Doom engine aesthetically, rather than a straight Doom WAD. Its very cool.
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# ? Jul 5, 2017 20:18 |
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It was a brand new engine too for the SNES port I am reading.quote:he game does not use the Doom engine, but features a custom engine, known as the Reality engine, programmed by Randy Linden. Blame Randy.
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# ? Jul 5, 2017 20:27 |
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Nullsmack posted:To be honest though, the processing power in most of the early consoles was pretty gimped. Doom required a special coprocessing chip to even be possible on the SNES. I've heard a lot of good stuff about the N64 Doom though, what about that? It's the actual Doom 3, there's something in nu Doom that alludes to this. There's a PC source port of it if you want to play it like an older Doom. It's really good, play it.
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# ? Jul 5, 2017 20:29 |
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Zand posted:the toy story fps part on snes put doom to shame, but I guess there's a lot less going on in there Also kinda weird how that stage had a completely different layout in the Genesis version (that wall that moved back and forth of its own accord wasn't present, for one), and apparently was cut out entirely of the PC version (despite PCs being well-known for first-person games at the point that port came out).
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# ? Jul 5, 2017 20:33 |
LORD OF BOOTY posted:it kind of amuses me that it took until the loving original Xbox for consoles to get a version of Doom that wasn't gimped in some way or another. a game that a loving 386 could run properly. Really odd that the Playstation version is messed up. The Playstation and Saturn had games like PowerSlave/Exhumed and I don't think Doom really does anything technically more complicated.
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# ? Jul 5, 2017 20:35 |
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I started playing Digital Devil Saga, pretty wicked so far. Some of the oddest music Ive heard in a SMT game, stuff like this: https://www.youtube.com/watch?v=vNZcHrpX3eQ kinda clashes with the visual tone of the locations but whatever. Its still rad
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# ? Jul 5, 2017 20:39 |
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Captain Rufus posted:Luckily my snes mouse is in solid condition and I know how to keep my balls and rollers clean so I don't completely need that sweet looking optical mouse. Nope. Don't need it. Not at all. If you're a retro collector, isn't $20 like toilet paper to you anyway?
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# ? Jul 5, 2017 21:07 |
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Anyone here happen to use the newer Xbox version of the Hori Fighting Commander? I'm debating either that or a Buffalo SNES controller as a dedicated pad for pre-analog stick emulation. The Hori's six face buttons are appealing for Sega games, and the Xinput toggle seems handy. The Buffalo is much cheaper and highly recommended, aside from phantom input problems that appear to be contained to Retropie (I'm using PC). I just want to make sure I'm not missing anything before I pick one.
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# ? Jul 5, 2017 21:39 |
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Charles Get-Out posted:Really odd that the Playstation version is messed up. The Playstation and Saturn had games like PowerSlave/Exhumed and I don't think Doom really does anything technically more complicated. The PSX version is okay, don't get me wrong; it's just missing levels, and I really don't like the ambient soundtrack compared to the classics. e: there's absolutely no excuse for the Saturn port being as hosed as it is though.
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# ? Jul 5, 2017 21:59 |
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Corin Tucker's Stalker posted:Anyone here happen to use the newer Xbox version of the Hori Fighting Commander? I have the buffalo SNES pad but it's not really very high quality. It looks good but the buttons stick after using it a lot.
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# ? Jul 5, 2017 22:05 |
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Speaking of all of the doom stuff, this guy has made some really impressive Genesis things, like Wolfenstein running on a Genesis: https://www.youtube.com/watch?v=0NqjQf-xr-g And a "mode 7" clone in software: https://www.youtube.com/watch?v=SwW5y4rrvwk Oh and starfox: https://www.youtube.com/watch?v=YUZpF2JLF4s
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# ? Jul 5, 2017 22:14 |
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falz posted:Speaking of all of the doom stuff, this guy has made some really impressive Genesis things, like Wolfenstein running on a Genesis: Geometric scaling is a place where the Genesis's superior processor helps it.
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# ? Jul 5, 2017 22:20 |
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falz posted:Speaking of all of the doom stuff, this guy has made some really impressive Genesis things, like Wolfenstein running on a Genesis: https://www.youtube.com/watch?v=OeGdJk5zb6c
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# ? Jul 5, 2017 22:25 |
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falz posted:Oh and starfox: Dire Dire Docks in Starfox? falz posted:Speaking of all of the doom stuff, this guy has made some really impressive Genesis things, like Wolfenstein running on a Genesis: The frame rate is super impressive but there's some bug in his texture mapping code, those grey lines everywhere look awful. Possibly a concession for speed but not worth it.
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# ? Jul 5, 2017 22:26 |
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Zaphod42 posted:The frame rate is super impressive but there's some bug in his texture mapping code, those grey lines everywhere look awful. It's a cheat to eke out extra colour when outputting in composite video. The lines disappear when doing this, most modern genesis emulators have it as an option (usually marked as a CVBS or Composite filter).
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# ? Jul 5, 2017 22:34 |
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SwissCM posted:It's a cheat to eke out extra colour when outputting in composite video. The lines disappear when doing this, most modern genesis emulators have it as an option (usually marked as a CVBS or Composite filter). Ah I see, like dithering. Reminds me of the CGA graphics thing that blew my mind: https://youtu.be/niKblgZupOc?t=5m9s
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# ? Jul 5, 2017 22:36 |
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What the best method for Gameboy/GBC/GBA on the tv? I would just say Gameboy Player, but the component price for the Gamecube hurts. Wideboy 64 would be nice, but it even more expensive then the component cables. Which leaves the Super Gameboy, which is cheap but only suports the original Gameboy and a handful of GBC games.
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# ? Jul 5, 2017 22:38 |
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Yeah the Super Gameboy will play black GBC carts just like a normal OG Gameboy, but you don't actually get GBC colour. You're right that it's the Gameboy Player... but maybe just save yourself the cash and get a DS Lite unless you absolutely have to have it on the TV.
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# ? Jul 5, 2017 22:45 |
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Retron 5 will do it. You can mod a GBA for tv-out but you're gonna have to find some weird unit and then either install it yourself or get somebody to, for who knows how much.
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# ? Jul 5, 2017 22:47 |
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If you use a Retron 5 then you're already using pirated software at which point you might as well just emulate the things on a PC, more accurately at that.
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# ? Jul 5, 2017 22:52 |
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dishwasherlove posted:Yeah the Super Gameboy will play black GBC carts just like a normal OG Gameboy, but you don't actually get GBC colour. You're right that it's the Gameboy Player... but maybe just save yourself the cash and get a DS Lite unless you absolutely have to have it on the TV. The DS can't play GB or GBC cartridges.
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# ? Jul 5, 2017 22:58 |
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Whoops, sorry. For some reason confused it with the GBA SP. It's clamshell design all the way down.
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# ? Jul 5, 2017 23:07 |
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Isn't there some GB/GBC/GBA playing handheld thing coming out this year? Does it have a video out?
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# ? Jul 5, 2017 23:11 |
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Zaphod42 posted:Ah I see, like dithering. I love this guy and have been trying to find him again forever! Thank you!
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# ? Jul 5, 2017 23:15 |
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Rirse posted:What the best method for Gameboy/GBC/GBA on the tv? I would just say Gameboy Player, but the component price for the Gamecube hurts. Wideboy 64 would be nice, but it even more expensive then the component cables. Which leaves the Super Gameboy, which is cheap but only suports the original Gameboy and a handful of GBC games. If you skip the disc, you can usually get the Gameboy Player itself for fairly cheap, then get something like the SD Media Launcher and Game Boy Interface. Works great, nice and smooth 240p off the TV, allows you to play some homebrew stuff.
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# ? Jul 5, 2017 23:43 |
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The Revo K101 does video out and plays GBA games and GB/GBC games from the SD card.
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# ? Jul 5, 2017 23:47 |
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Retro Freak also for top tier clone gaming that includes your PC Engine.
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# ? Jul 5, 2017 23:50 |
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In Training posted:I started playing Digital Devil Saga, pretty wicked so far. Some of the oddest music Ive heard in a SMT game, stuff like this: https://www.youtube.com/watch?v=vNZcHrpX3eQ kinda clashes with the visual tone of the locations but whatever. Its still rad the level up music in that game is one of my favorite tracks out of any game ever https://www.youtube.com/watch?v=UAYS8QTjnfg
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# ? Jul 6, 2017 01:37 |
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Honestly, I only know of one track from that game, but it's hard to top Minnesota Fats: Pool Legend
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# ? Jul 6, 2017 02:16 |
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The Machine posted:https://en.wikipedia.org/wiki/Super_NES_Mouse No way, I had no idea. Definitely getting one if it reviews well. Bob from retro-rgb should have one soon and said he'll cover it. Zaphod42 posted:N64 Doom is really cool but its really more like a Quake prequel in the Doom engine aesthetically, rather than a straight Doom WAD. Its very cool. Yeah Doom on the N64 ruled, I want a version of that for Dolphin or whatever with a higher framerate
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# ? Jul 6, 2017 02:40 |
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There's a reverse-engineered version of Doom 64 for PC called Doom64 EX that does everything you'd want it to do. The same guy behind that port also spearheaded the recent PC ports of Turok and Turok 2 which are similarly great - Turok 2 in particular is a much improved game thanks to him and his team.
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# ? Jul 6, 2017 02:45 |
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A few years back I looked into hacking SNES Sim City to enable mouse support but because I r dumb I couldn't really figure out how to do it, assembly is somewhat beyond my understanding. Something I did discover is that the cursor in the game does seem to work normally when you edit it's memory values to control it's position directly, so I would think it'd be relatively trivial to implement for someone more skilled at that sort of thing.
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# ? Jul 6, 2017 02:46 |
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Mak0rz posted:It seems not even SimCity 2000 has mouse support Hell, SimCity 2000 for the SNES barely runs. If you want to play SimCity 2000 on console, you really want the PlayStation 1/Saturn port or SimCity 64 for the N64 DD. The GBA port is also fine, but the resolution cramping really hurts it and it's only worth having as a novelty while the PSX/SAT is enjoyable on its own terms, and the 64 DD version is like a step beyond with stuff from SimCopter and such incorporated in. And while we're at it, I do believe SimCity 64 handles the N64 DD Mouse at the same time as a controller, and the PlayStation 1 port supports the PS1 Mouse for sure. LORD OF BOOTY posted:honestly most of the ports of Doom on consoles are janky in one way or another. PSX and SNES are the best pre-Xbox ones (the Xbox being the first "perfect" Doom port on consoles), but PSX has a weird soundtrack and some jank with the level order, and SNES runs at 5fps and is outright missing a couple levels. All of the pre-Xbox Doom ports were missing levels. This lovely old page has an in-depth comparison of the differences http://www.classicdoom.com/doomcomp.htm#ta , but basically: The original PC Doom has 27 maps in it. For the console versions that ported original DOOM: Jaguar has 22 maps that are recognizable from the original, out of 24 total maps (i.e. they made 2 new maps. 3DO Doom copies that mapset exactly, so also 22 and 24. GBA Doom copies the mapset exactly, but adds 8 more levels that are exclusively for multiplayer - 32 total maps. SNES Doom has a different 22 maps, and only has those 22 maps. 32X Doom has the fewest maps: there's only 17 total! All of these maps are ones that are present in Jaguar/3DO/GBA levelsets The Ultimate Doom added 9 more maps so it has 36 maps in it. PSX and Saturn Doom used the same level set, and for their Doom 1 portions they pulled from the Jaguar level set plus some Ultimate Doom levels. So, they both have 28 Ultimate Doom levels in a recognizable form from the 36 original. Doom 2 had 32 levels. The PSX and Saturn had 23 of those levels in recognizable form. The GBA version had 30 levels as they were in the original Doom 2, and then 4 levels made out of splitting up 2 of the original levels (so that they wouldn't cause rendering issues). So basically, for levels it goes from least to most: 32X 17 SNES 22 Jaguar/3DO/GBA 24 (with 8 extra levels for GBA that don't really count) PSX/Saturn with 59 total levels, 51 of which are from the original games. And even if you just count Doom 1 levels, it's still like 29 total levels. The 32X has the worst audio, the least levels, and almost the worst rendering quality. It's hands down the worst version to play. LORD OF BOOTY posted:it kind of amuses me that it took until the loving original Xbox for consoles to get a version of Doom that wasn't gimped in some way or another. a game that a loving 386 could run properly. Eh, consoles were underpowered for the way Doom worked up until the N64 really, especially the first wave of ports (you could have made the Saturn and PSX run the levels a lot better, but it would have required major work to convert things to a different engine, and also to optimize that engine to handle all the original levels instead of cut down ones), and then the N64 version decided to be its own new game with new enemies and levels and weapons so you can't really judge it as a port. 3DO port could have run a lot better, but famously the person assigned to port it was only given like 6 weeks and a limited budget because their management didn't understand how much time a proper port needs. Dreamcast would have run it great in 1998, but it never got ported there, it would have just looked too old.
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# ? Jul 6, 2017 02:57 |
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In Training posted:I started playing Digital Devil Saga, pretty wicked so far. Some of the oddest music Ive heard in a SMT game, stuff like this: https://www.youtube.com/watch?v=vNZcHrpX3eQ kinda clashes with the visual tone of the locations but whatever. Its still rad Let us know when you get to DDS2 .
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# ? Jul 6, 2017 02:58 |
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Hot take: the 32x version of Doom is fine and plays better than the SNES version because it runs at a way higher framerate and without the massive input delay that happens on the SNES version. Also the 32x's poor rendition of the songs is better than the tepid remixes of the SNES version. Really if you want to play an old console version of Doom in 2017 you should probably just play the PSX version or just deal with (g)zdoom.
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# ? Jul 6, 2017 03:12 |
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Elliotw2 posted:Also the 32x's poor rendition of the songs is better than the tepid remixes of the SNES version.
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# ? Jul 6, 2017 04:00 |
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# ? Jun 6, 2024 01:01 |
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Elliotw2 posted:Hot take: the 32x version of Doom is fine and plays better than the SNES version because it runs at a way higher framerate and without the massive input delay that happens on the SNES version. Also the 32x's poor rendition of the songs is better than the tepid remixes of the SNES version. So you have a fart fetish?
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# ? Jul 6, 2017 04:08 |