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hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
Stenchbrew BBL Season 4 Game 5

Game 5 was a special match - the inter-league. People pair off against their position equal in a different conference. It's a good way to shake up the rankings a little, and has often caused upsets when a winning streak is abruptly ended. This was an important match for me to win, as it could help decide if I make it through to the end-of-season play-offs.

My Genestealer Cult counts-as-Necromantic team, Brood Awakening, was drawn against the Dark Elf Black Ark Buccaneers. With matching team values of 1290, neither of us took inducements. The first dice were rolled and the weather turned out to be... Pouring Rain. gently caress. I'd lost my "practice against the pointy-eared gits" friendly due to Pouring Rain and an inability to pick up the ball. Of course, my opponent won the toss and elected to kick.

The Dark Elves used Kick to plant the ball deep in my half, and the Kick-off table gave us a Bribe each. My first turn achieved little. I knocked over some Elves and tried to tie them up in tackle zones. My ghoul, Acolyte Golic, fumbled the pick up, even with Sure Hands. Just as expected. The Elves dodged away, blitzed a Guard Flesh Golem and blocked my Tackle Wight, knocking him to the floor. Another eventless turn ended with another fumble and the Elves decided to get more confident, opening a hole in my defence and pushing a Blitzer through to put a tackle zone on the ball.

T3 and I knew I had to do something. If I didn't stop the Elves gaining any more traction on the ball, it'd risk an early touchdown on my drive. 'Morph Fiend, my Tackle Wight, blocked a Line Elf and knocked them out. This freed up Ol' One Eye (Block Werewolf) to blitz the lone Elf guarding the ball, securing the first injury of the match. Golic finally managed to pick up the ball and I assembled a rough cage. Any spare zombies threw themselves at Elves to tie them up.



The Elves dodged where they could and retreated to form a screen in front of the cage. It was at this point that my opponent started to get annoyed with Guard and Stand Firm. Guard meant that I was more than happy to spend a turn moving up only a square or two, if it meant I could smash the Elves next turn. Stand Firm meant that even if he could take down a Flesh Golem, there was no way to get a tackle zone onto the ball carrier.



Pouring Rain and low agility stopped me from doing any passing plays, so the rest of the half involved grinding the cage up the pitch. Frenzy upset my opponent's positioning. Losing out on strength meant he had to commit far too many people to guarantee a 2D blitz. I crawled past his line and broke into a half-cage on the sideline. The spare bodies helped encircle as many Elves as possible to maximise blocks. Two more casualties, including the Witch Elf, meant that there was little to stop me scoring, so I stalled until a T8 touchdown.



Nothing much can be achieved in one turn, so my opponent hit what they could, knocking out two zombies (NOW he was breaking armour!), and throwing an exhibition pass for the SPP.



I started the second half with a short kick to the right of the pitch (thanks, Brood Gullit!). This was covered by a Guard Flesh Golem, Tackle Wight, Sure Hands Ghoul, and vanilla Werewolf. As the ball landed, the fans swarmed onto the pitch. I’d been lucky with the fan roll at the start of the game, so I was knocking his players down on a 4+. From a starting roster of 12, he was now down to 9 players - and high rolling meant that only 6 were still standing. In return, he only managed to knock down 1 of my players.

The Elves picked up the ball, passing it back to a safer position in their half, protected by a loose screen. I tried to shut down one flank by aggressively positioning a Golem forward in their half, with a screen behind him. A mass of zombies locked down the centre. Ol’ One Eye blitzed a Line Elf on the LOS, grabbing a third casualty, and tried to close down the wide open left flank, supported by the other Golem.



The Elves spent a turn trying to get into a better position, their progress hampered by the Flesh Golem's strength and Stand Firm. And Ol’ One crept closer, dodging out to blitz his way through their screen. Claiming his fourth and final casualty, this meant he’d finally managed to catch up with the ball carrier.

With 6 players left on the pitch, pressure was building on the Elves. The +1MA Blitzer made a dash for it, dodging though multiple tackle zones for a 1D blitz. Amazingly the dice held, and he was now in a scoring position if he could just survive one more turn.



But it was not to be. Some basic positioning cleared a path for Kraken, the newly-signed Werewolf, to blitz the ball carrier. A push, followed by a pow - and amazingly, catching the bouncing ball as well! At this point the game was over for the Elves. I spent the next three turns safely moving Kraken up towards the end zone for his first TD in T7.

The Dark Elf crowd weren’t happy - after setting up, the Kick Off table netted Throw A Rock, which promptly knocked out Kraken. The Elves all moved to a safe position, and fumbled the exhibition pass. My last turn was nothing more than a blitz and failing a free pass.

Final score: 2-0, 5-1 casualties and neither of used our bribes!

The dice were interesting - my opponent had a string of pows, but found it almost impossible to break armour. I maximised my chances of pitch removal by almost exclusively blitzing with Werewolves. Two chances of the take down with Frenzy meant that they were able to use their Claws to terrific effect. There were a few quick turnovers from double skull, re-roll, double skull or failing a dodge as the first action of the turn.

I was happy to win, and even happier to hear my conference rival lost. There's still a good chance I can make the play-offs...

hexa fucked around with this message at 11:42 on Jun 16, 2017

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berzerkmonkey
Jul 23, 2003
Orcland Raiders, Goblin Special Weapons, and a neoprene mat (at a surprisingly competitive price, compared to other BB mats) are up for preorder on the FW website.

I hate that I can't just buy the Raiders upgrade kit - I don't need the drat plastic team. :mad:

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Same! Would it have killed them to make some different arm poses, though? I can see that the drat Black orcs come with new hand, why not give them new poses?

Great report! Naming your dudes really helped.

Redvenom
Jun 17, 2003
I also owe BunnyX :10Bux:
Nice match report. You've done well to get full positionals and a nice smattering of skills over a Necro team at that TV. They can be a real chore at low TV due to high positional cost and count.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

Redvenom posted:

Nice match report. You've done well to get full positionals and a nice smattering of skills over a Necro team at that TV. They can be a real chore at low TV due to high positional cost and count.

Ta! Yeah, had a few matches against AV7 teams to get some bash SPP, abused touchbacks to give a "guaranteed" touchdown to a player, plus some lucky MVPs rolls have helped tick people over to their first skill.

I really wish we were using the new MVP rules though, I could see that as a massive bonus to more bash-oriented teams.

MrFlibble
Nov 28, 2007

by Jeffrey of YOSPOS
Fallen Rib
https://www.warhammer-community.com/2017/06/18/blood-bowl-made-to-order-2/

Wood elves, Halflings, Ogres and Vampires coming for made to order. I called two of these before going to warhammerfest but i've got to say I did not see ogres coming - and vampires were only slightly more likely than them.

Irate Tree
Mar 12, 2011

by Jeffrey of YOSPOS
Third party halfling team, for the gluttonous masochist in you.
https://www.blackscorpionminiatures.com/product_info.php?cPath=31&products_id=337

with a rebel yell she QQd
Jan 18, 2007

Villain


MrFlibble posted:

https://www.warhammer-community.com/2017/06/18/blood-bowl-made-to-order-2/

Wood elves, Halflings, Ogres and Vampires coming for made to order. I called two of these before going to warhammerfest but i've got to say I did not see ogres coming - and vampires were only slightly more likely than them.

Whelp, I completed my vampire team last week. Might grab a treeman, as its missing from my collection.
Ogres? Wonder what they will cost, if 42 euros like full teams, might be even interesting.

Vampires, Ogres, Necro all 5th edition teams. How about made to order for Nurgle and Khemri?

By the way, nice match report glitchkrieg. I'm also playing a necro team in a league right now, and I'm getting absolutely smashed to bits.
My dice just don't cooperate in this league, my last match was vs Skaven and I couldn't break armor, or well not from blocks, he got 3 BHs but all 3 from failed dodges.
I caused 0 casualties the whole match. Meanwhile in the last turn he killed my lvl 2 flesh golem, failed regen. No money to buy a new one.

THATS BLOOD BOWL! (need to make a gif)

Edit:

with a rebel yell she QQd fucked around with this message at 21:38 on Jun 20, 2017

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



with a rebel yell she QQd posted:

Meanwhile in the last turn he killed my lvl 2 flesh golem, failed regen. No money to buy a new one.

THATS BLOOD BOWL! (need to make a gif)

This is what always happens to me if my Werewolves aren't doing work (or get smashed into paste by a cunning lineman)

:( :hf: :(

MrFlibble
Nov 28, 2007

by Jeffrey of YOSPOS
Fallen Rib

with a rebel yell she QQd posted:

Whelp, I completed my vampire team last week. Might grab a treeman, as its missing from my collection.
Ogres? Wonder what they will cost, if 42 euros like full teams, might be even interesting.

Supposedly - the MTO models have all cost the same as the old models did + inflation (or whatever, something to the effect of they cost the same amount in real terms). So if anyone knows what the ogres used to go for we could probably get an estimate of how much they will cost.

The ogre team is really convertible - if they're the same price as other MTO teams i'll probably buy two sets. I'll definitely pick up the halflings and probably one treeman - but I don't think i'll pay £18 for two of the same.

I am also enjoying the match reports.

nesbit37
Dec 12, 2003
Emperor of Rome
(500 BC - 500 AD)
When are those made to order teams going up for sale? Do they always put them up on the same day after the announcement or something?

with a rebel yell she QQd
Jan 18, 2007

Villain


nesbit37 posted:

When are those made to order teams going up for sale? Do they always put them up on the same day after the announcement or something?

Announcement says "If you’re interested, make sure to get these models while you can next week – they’ll be available for one week only!"
All previous made to orders went up on a weekend I think? So I would assume that means 24th-25th.

with a rebel yell she QQd
Jan 18, 2007

Villain


Well I played my next game in the league vs Lizards and I got absolutely fuckin demolished again.
All the bloody die rolls are against me all the time.
I broke armor TWICE the whole game. Meanwhile my opponent killed (for good) my lvl 2 Wight, and BHed my remaining flesh golem. Failed every regen roll as well. He rolled Blitz! every kick off when I was on offense.
At one point I had 3 players on the field, and only 1 came back from KO after his TD. But even then he rolled Blitz! again.

He had two level ups, he rolled a 10 and an 11 on his skinks. I rolled a 3 on my WW.


I love this game!

Beerdeer
Apr 25, 2006

Frank Herbert's Dude
Sounds like BB to me

berzerkmonkey
Jul 23, 2003
Is the Tau and SM DLC worth buying ($9 total for both) for BFG? I'll only be playing single player.

MrFlibble
Nov 28, 2007

by Jeffrey of YOSPOS
Fallen Rib
Halflings, Woodelves, Vampires and Ogres go up for Made to Order tomorrow.

The Halflings are a team of twelve and a chef, no treemen included.

Looks like the Halflings, Woodelves and Vampires will be £32 and the Treeman will be £18 (or in other words, the same price as the last round of MTO). The ogres are 149 new zealand bucks so im going to guess... £48.

Shadin
Jun 28, 2009

with a rebel yell she QQd posted:

Well I played my next game in the league vs Lizards and I got absolutely fuckin demolished again.
All the bloody die rolls are against me all the time.
I broke armor TWICE the whole game. Meanwhile my opponent killed (for good) my lvl 2 Wight, and BHed my remaining flesh golem. Failed every regen roll as well. He rolled Blitz! every kick off when I was on offense.
At one point I had 3 players on the field, and only 1 came back from KO after his TD. But even then he rolled Blitz! again.

He had two level ups, he rolled a 10 and an 11 on his skinks. I rolled a 3 on my WW.


I love this game!

My friends and I just finished a mini league and I needed to beat the Lizard team to win with my orcs. I'm going to really have to work on my strategy with them, because between his huge dinosaurs and those drat skinks running all over the place I got pretty trounced. This was my first foray into Blood Bowl though so I'm sure I'm n00bing all over the field.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Skinks are shits when most your dudes are slower than their fatboys. You gotta come up with some real good traps and crush their tiny skulls.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
It really depends on what skills the Orcs have. A typical starting build will have 4 Blitzers and 4 Black Orcs, you're not going to lose the strength game as much as other teams - you just have to make sure you stall their cage and give no easy Stunty dodges 8 squares from the Endzone.

Typically you should have more Block than the Lizards - 2D against with Block is actually fairly safe, especially when you have more Rerolls than they should.

Orc Blitzer builds should include Tackle, Guard, Mighty Blow (spread across team members), so you should be able to use those to great effect against both Skink and Saurus alike.

with a rebel yell she QQd
Jan 18, 2007

Villain


Shadin posted:

My friends and I just finished a mini league and I needed to beat the Lizard team to win with my orcs. I'm going to really have to work on my strategy with them, because between his huge dinosaurs and those drat skinks running all over the place I got pretty trounced. This was my first foray into Blood Bowl though so I'm sure I'm n00bing all over the field.

Ours is a long league, which is now an issue for me. I killed at least 1 player on each of my my first 3 matches, which quickly inflated my TV, and had to let go a bunch of zombies when I got money for my second golem. And of course next match golem got killed, and in the one after my wight. I'm out of gold, players and basically no SPP apart from a single WW.
The league is 2 Chaos Dwarf, 2 Dwarf, 2 Lizard, Norse, Skaven, Dark Elf and me.
Was seeking a break from the league and agreed to a friendly match today playing Pro Elves and my opponent graciously bringing Chaos fuckin dwarves against me. Yaaaay!
Will let ya know how that went.


Edit: Pro Elves vs Chaos Dwarves 3-1 (enjoyed the game but did get 4 BHs)

with a rebel yell she QQd fucked around with this message at 18:06 on Jun 24, 2017

MrFlibble
Nov 28, 2007

by Jeffrey of YOSPOS
Fallen Rib
I ordered the halfling team + 2 treemen and 2 Ogre teams. The vampire team is a slightly different scale to the rest of blood bowl models (Pro elfs and vampires look very small and fragile compared to even third edition teams whereas the third edition teams fit in fine with new blood bowl models) so i'm going to pass on them.

If I run out of teams to paint before GW get to a new vampire team (Currently have High Elf, Lizardmen, Necromantic + shambling, Skaven, Goblin, with Ogre and Halfling coming) i'll get http://www.gaspez-arts.com/vampiri.html the vampires from gaspez arts and use human linemen for thralls.

Safety Factor
Oct 31, 2009




Grimey Drawer
:madmax::respek::madmax::respek::madmax::respek::madmax::respek::madmax:


A few weeks ago, I took part in a pretty unique event called at my FLGS called The Breach. It was a Shadow War event built around a murder mystery. A planetary governor had been murdered and various factions were investigating to find the guilty party, cover it all up, or simply clear their name. The kill teams represented mercenaries hired to uncover evidence. This somehow included followers of chaos, Tau, Tyranids, etc., but it's best not to dwell on that. We had 12 players and 6 games were played each round.

The campaign replaced promethium caches with evidence cards and, to compensate for the inability to spend them, recruit/rearm points could be stockpiled between missions. Special operatives were also limited, but I'll get to that. Each player was issued a case sheet where they could mark each item as they collected more evidence. We had to narrow down the murderer, the motive, and the location. After each round, the players would receive the usual number of caches as evidence cards. Winners getting d3, losers getting 1, and any others provided by the different missions.

In between rounds, the players would assemble and the winners could propose theories which the losers could refute. If a theory went unchallenged, that player could use a special operative in their next game. Alternatively, if a player refuted a theory, they could field an operative. Maximum of one. However, this was poorly handled and it became a contest to shout "No" first. The idea was that we'd have three items refuted at once, leaving the players to figure out which was the wrong component. Theories usually got stopped after the first item and there was no guarantee the refuting player had any actual idea what they were denying. Additionally, there were a few false positives that the organizer wasn't able to completely eliminate which lead to some wrongful accusations.

After theories were proposed/refuted, players could level an accusation if they felt confident in their evidence. However, an incorrect accusation would mean that the kill team would be cast out and hunted by the others. This in turn would change the mission types in games that involved them. I actually did make a wrong accusation after round 4, but the organizer let me off because it was due to the false positives lurking around.

I hope all of that gets the concept across. On to the tables! There were three awesome tables, two of which were made by the organizer himself. These are pictured below, one was a drydock and the other an asteroid/space station. There was also an underhive map made out of the GW Shadow War terrain, but I did not get a picture of it. Each table was split in two down the middle so that two games could be played simultaneously.


The second picture's from the night before so the other table's missing and there's some weird cardboard standees around.

If anyone cares, here's how my games went:
Mission One - Asteroid
Scavengers vs. Sisters of Battle
I was up against a guy who had played maybe 1 or 2 games of Shadow War before the event and it was a bit of a stomp. He ran his heavy bolter sister forward, giving my plasma gunner a clear shot on the first turn. She went down and spent the rest of the game crawling around. I got two of the three loot counters, eliminated most of the sisters, and the monster actually ate the sister with his one loot counter. I lost one guardsman, but he recovered just fine while one sister was outright killed and two had to miss the next game. Extremely rough for a squad of 6.

I advanced my sergeant and he received Combat Master, allowing him to take on multiple enemies in melee without penalty. This never came up.

Mission Two - Underhive
Ambush vs. Grey Knights
Before the game began, we rolled on the subplot table and it turned out that Gramps, the grumpy, bald fucker in my kill team, somehow how knew one of the Grey Knights and hated his guts. The feeling was also mutual. It never came up, but it was pretty fitting I wound up rolling that guy. Anyways, my Catachans ambushed a kill team of three Grey Knights and immediately took down the psilencer gunner, causing the other two to flee and cower behind cover. My plasma gunner ran out of ammo and my long range firepower was completely neutered. The gunner recovered and the other two calmed down. They then downed my two recruits and my squad bottled immediately. A loss, but one without injuries and it was honestly a pretty funny shitshow.

I had saved up 200 points between the two missions and I cashed them in for a specialist with a grenade launcher with frag and krak. This was also the first time players lined up to test their theories. I refuted one and received a special operative in my next mission. I took a tech-priest to help with ammo checks.

Mission Three - Drydock
Scavengers vs. Chaos Marines (Tzeentch)
Deployment was initially massively in my opponent's favor. Three of the loot counters were on the upper level and he had chosen that side as his deployment zone. So not only did I have to race up there to get loot, I also had an uphill battle the whole way and the slick ground subplot to really limit my movement. Credit to him, he was willing to change his choice to one of the side edges so that we both had models on the upper and lower levels.

This was easily my longest game. It was a lot of fun and was pretty back and forth. The slick ground claimed a few cultists and I took things slow. My plasma gunner ran out of ammo on the first turn again despite the re-roll from the tech-priest. My highlight of the game was when my melta gunner burned the gently caress out of a chaos marine at point blank range. At the end of the game, the chaos marines were pinned all over the board, but had 3/4 of the loot counters. They opted to bottle. Technically a win for me, but I rolled a one for my clues and received two total vs. his four.

One of my guardsmen suffered a head wound after being taken out by a flamer. It was, of course, the guy with the facial scars. He gained frenzy and had to miss my next game. I had no other injuries.

The first accusations started to fly after this round. Every single one of them was wrong and three or four kill teams were cast out and hunted, including my next opponent, another Grey Knights kill team.

Mission Four - Asteroid
Hit and Run vs. Grey Knights
The mission was meant to be Kill Team Fight, but as my opponent had been cast out, it was changed to Hit and Run with me as the attacker. This mission involves a random objective which the defender can not know about. He also starts with a random amount of models on the board with the rest coming in as reinforcements while the attackers also have a random number. Unfortunately, Grey Knights, being a smaller kill team, always take two less than the number they roll. He got allocated three models as his initial defenders and got downgraded to one. I got six. My mission objective was to eliminate that single Grey Knight in close combat.

My initial plan was to down the Grey Knight with ranged fire and move in for the kill while he recovered. I advanced and fired on him, but none of my lasguns did anything so I started moving to my specialists. I opted for my grenade launcher over my plasma gunner because krak grenades are only S6 and were not high impact. I forgot that they also did d6 damage versus a plasma gun's one. :v: Naturally, the Grey Knight ate a krak grenade to the loving face, took six wounds and died immediately. He had nothing else on the board yet so I automatically won. I tried giving him the win because I thought it'd be funnier as I had not technically completed my objective. The organizer told us that, no, I had still won. Quickest game I played all day.

To add further to this dumb bullshit, my opponent rolled a full recovery and a skill for his Grey Knight, opting for shooting and getting re-rolls to hit. Obviously, he got some sweet robot eyes to replace the ones destroyed by that krak grenade.

Once again, accusations flew in between the rounds. I attempted too, but was incorrect. However, I only guessed as I had narrowed things down thanks to those drat false positives. The organizer let me off the hook and I was not cast out. It was around now that we finally found out that players had been assigned to the various accused characters and we were meant to work with their agendas. This should've been said at the start, but the event was a bit of a trial run and this was never delineated until now. I had been assigned to the person I accused which would've been nice to know beforehand. This was a level of narrative that wasn't really needed and didn't add much to the event, to be honest.

Mission Five - Drydock
Ambush vs. Chaos Marines
Again, I was hunting a cast out warband and was the ambusher. I set up my guardsmen in three groups with one in a high vantage point consisting of my plasma gun and two lasguns. Unfortunately, I was counter-ambushed by the aspiring champion and three cultists who all appeared right next to that group. I still got the first turn, but my idiots completely whiffed and they all died horribly in melee. I never recovered and opted to bottle out after I lost a couple more models.

Luckily, all of my casualties recovered just fine except for a lasgunner who would now hate the aspiring champion and had to miss my next game. No big deal.

After round five, the correct accusation was finally made. Turns out that my patron (who I had not known was my patron until the last round and my own attempted accusation) was the murderer and was banished/branded a heretic/executed/whatever. My squad was also cast out by association, making them a hunted warband.

Mission Six - Underhive
Kill Team Fight vs. Orks
My opponent had 16 orks and most of them ran as a single blob. He also had two big shootas which were off on their own. My guardsmen hid out out on top of a building and creeped forward to rain explosive shotgun rounds and frag grenades on the approaching orks. My men were somehow charmed and very, very few of my opponent's shots hit. Even for Orks, they were particularly bad. At one point my plasma gunner was targeted in the open by a big shoota which needed 5s to hit. It rolled 5 shots and missed every single one. My opponent said it was probably karma catching up to him because he'd been nailing everything in his previous five games.

We were both down 1 leadership thanks to a mission subplot and once I downed a few Orks, the blob started breaking apart thanks to its tight grouping and failed break tests. I essentially rained down shots until they eventually bottled out. I don't think I had a single casualty. All of my downed guardsmen got back up.

In my last turn I had charged my sergeant down into the mob for shits and giggles. It was the last game and I wanted to use his Combat Master skill. He had also gotten +1 attack from somewhere and upgraded his chainsword to a power sword. He killed his first ork and consolidated into another, but they bottled out before they could charge and dogpile him.

My finally tally was 4/6 which is fine by me. I only had one bad loss and none of my guys died. My squad also wound up becoming the Catachan equivalent of the A Team, cast out and hunted for a crime they did not commit...

There may be a follow-up event in a few months and I look forward to participating again.

On to the models!

Sarge and his two melee buddies, Roughneck and Shades. Sarge is magnetized for bolt pistol/chainsword and plasma pistol/power sword so that any of his weapon upgrades can be represented properly.


The specialists: Screamer-Killer, Boomer, and The Commandant


The mooks: Deadeye, Pretty Boy, Gramps, and Pitch

These guys are specifically for Shadow War, I don't have an IG army, and I probably spent too much time painting them to a high standard. I built this squad out of two Catachan command boxes and I got a single sprue of the old-rear end Catachans for more bits, though the arms and hands on them are hilariously over-sized. I made sure the arms were properly paired to prevent models looking goofy with different-sized hands. I think the scarred face is from the Cadian command squad. I also wanted to experiment with different skintones and managed six. Googling how to paint them was kind of skeevy, but I'm glad I did it. Guardsmen should be diverse and there should be no prejudice amongst humans except for psykers, chaos-worshippers, and alien-enablers. Ideally, I would've liked to have some women in there too, but Victoria Miniatures, the only person/company I'd trust to get them right, don't have Catachan equivalents. Still, I'm really happy with my squad of babby Rambos Marbos. My personal favorite is Screamer-Killer.


:madmax::respek::madmax::respek::madmax::respek::madmax::respek::madmax:

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
The answer is always :justpost:, fyi

Shadin
Jun 28, 2009

That sounds like a lot of fun, and thanks for the great write-up.

Your models are also badass. How did you do the charring effect on ScreamKiller's barrel?

Cassa
Jan 29, 2009
drat that sounds super fun.

Your catachan look great and that floating battlefield is phenomenal.

Safety Factor
Oct 31, 2009




Grimey Drawer
Thanks, y'all. :madmax: It was fun to get out of power armor for a bit and do relatively normal humans. Catachans are goofy, little Rambos and they were great to convert and paint. I don't think I'd ever do a full army, especially with how old the infantry sculpts are, and definitely not at the same level. I treated all 10 of those little guys as individual characters and time got away from me. They weren't quite done for the event, but better late than never.

I'll have to paint up a commissar and tech-priest to go along with them when I need a break from my 30k Dark Angels again. Might even pick up a box of ogryns if I can ever justify it though I really only need one.

Shadin posted:

Your models are also badass. How did you do the charring effect on ScreamKiller's barrel?
It's pretty easy. I painted the metal as normal, including the usual highlights around the edge of the barrel. Then I washed in the following order:
Nuln Oil
Drakenhof Nightshade
Druchii Violet
Seraphim Sepia

Wash the black heavily around the barrel and a little behind. Let it dry and follow up with the blue, overlapping the black a bit and creeping further back. Let it dry, do the same for the purple. Then let it dry and finish with the sepia, leaving a little bare metal towards the back. When that's dry, repeat the entire process again, starting with the black. Be sure to let the wash dry each time before applying the next, otherwise you'll strip some away and mess up the color.

Safety Factor fucked around with this message at 08:33 on Jun 28, 2017

muggins
Mar 3, 2008

I regard the death and mangling of a couple thousand toy soldiers as a small affair, a kind of morning dash
I'm selling a shitload of Necromunda bulkheads and a spyrer gang if anyone's interested, thought goons might like them.

https://www.ebay.com/sch/mugginns/m.html?_nkw=&_armrs=1&_ipg=&_from=

berzerkmonkey
Jul 23, 2003
Holy poo poo, that's a lot of bulkheads.

muggins
Mar 3, 2008

I regard the death and mangling of a couple thousand toy soldiers as a small affair, a kind of morning dash

berzerkmonkey posted:

Holy poo poo, that's a lot of bulkheads.

Yeah I just had them all in a box, lol. They seem to be going for $3 each in smaller lots so I put them on at a cheaper price.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
Sent em to my friend who has a bulkhead problem. He could probably tile his bathroom in bulkheads at this point.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Safety Factor posted:

I'll have to paint up a commissar and tech-priest to go along with them when I need a break from my 30k Dark Angels again. Might even pick up a box of ogryns if I can ever justify it though I really only need one.

I assume that means you haven't seen the awesome mustache on the new plastics?!?!?

Best thing.

with a rebel yell she QQd
Jan 18, 2007

Villain


I finished painting my Necromantic BB team for now (still missing 2 ghouls tho) so decided its time to show them off in all their rotten glory.
I present the Drakenhof Dead meat

The Positionals:


The Zombies:


The Support Staff:

Shadin
Jun 28, 2009

with a rebel yell she QQd posted:

I finished painting my Necromantic BB team for now (still missing 2 ghouls tho) so decided its time to show them off in all their rotten glory.
I present the Drakenhof Dead meat

The Positionals:


The Zombies:


The Support Staff:


The cheerleader with severed heads as pom-poms owns. Haha.

I don't have anything near as impressive to share, I'm still a n00b painter but I did just buy an airbrush and starting my practice on Space Hulk.



Only done this one guy with primer and basecoat so far and I can already tell I made the right call.

berzerkmonkey
Jul 23, 2003

Shadin posted:

The cheerleader with severed heads as pom-poms owns. Haha.

I don't have anything near as impressive to share, I'm still a n00b painter but I did just buy an airbrush and starting my practice on Space Hulk.



Only done this one guy with primer and basecoat so far and I can already tell I made the right call.

You've done a good job on keeping a nice, even coat.

Shadin
Jun 28, 2009

berzerkmonkey posted:

You've done a good job on keeping a nice, even coat.

Thanks. I feel kind of bad about now having to go in and gently caress it up with my brushwork. :v:

At first I tried Golden Airbrush Medium and that was glossy as hell so the mini went right into the dip. This guy is using Vallejo thinner which seems to rule.

The Sex Cannon
Nov 22, 2004

Eh. I'm pretty content with my current logo.
Cross post!

The Sex Cannon posted:

So I finished Haklfem Skuttlespike on Monday:





First Skaven I've ever painted. Tons of fun to paint, though. Forge World is really nailing it with all these Star Player models.

The Skaven players in my league are excited he's available for use. He's not their best Star Player, but he's great if you have a Gutter Runner down for a match.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!


My opponent did not enjoy the end of this game.

Orcs vs. Chaos Dwarves

So the Ziggurat Midgets are 580K team value over me. Fine, I get Morg'N'Torg, an apothecary and some random punching bag.

I am attacking on first turn.

The ball lands in the hands of Restecpa the Goblin. I manage to clean two out of three scrimage line dudes. Morg throws goblin on a 5+, it goes perfectly. First turn one-turn TD. Goblin retires to the pit.

The opponent then spends 8 turns grinding towards the touchdown. Two of my players get injured, one by rock, another by surfing. I get surfed a lot, but his rolls suck. My rolls suck too, I only manage to injure an Iron man Bull centaur. Freebooter Lineman gets punched a lot, poo poo's hilarious. Minotaur spends a lot of time on the ground doing a troll impression (also has kid gloves on). A mine puts four of my players (gobbo, Morg, troll, lovely No. 2, The No Block BO) into stun at one point.

I'm losing 1:3 when the last turn of the game comes. I had activated the Tie-card. The ball scatters almost on the goblin. My freshly bought thrower picks up the ball, hands off to goblin. We clean the scrimage line, the flight is once again beautiful, and the goblin 3+'s the two double tackle zones to score 8th turn one turn TD.

Fresh new (and niggled) Blitzer gets MVP'd and gains Mighty Blow. Goblin is the most SPP player in the team.

thegodofchuck
May 13, 2006

You'll be godlike
In my many years in the hobby I have hardly ever painted, mainly because I'm terrible (apparently after painting, I think it's because I just plain lack good coordination and a steady hand), but I actually produced a completely painted Blood Bowl team that I'm going to share because I'm happy I did. I still need my ancillaries painted, but the team proper is done:

The whole team:


The Big Guys:



The Big Hats:



The Hobs:


Now I just need to paint my thousands of other miniatures. :emo:

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Not too bad on the phone.
Most of my league plays unpainted.

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Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Finally finished painting my SWA Kill Team.



My planned starting list is this.

Tyranid Alpha
- Deathspitter, Scything Talons, Extended Carapace

Gun-Beast
- Venom Cannon, Scything Talons, Extended Carapace

Gun-Beast
- Devourer, Scything Talons, Extended Carapace


I have also have models for my Intern with two sets of Scything Talons, one with Boneswords for upgrading my leader to those at some point, and then a Scything Talons/Deathspitter guy for upgrading the intern at some point. That seems like a pretty reasonable base of models to have as options to use.

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