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homullus posted:I think it's medium complexity. A more complicated and warlike Concordia, I think? Moving your armies around is perhaps half the game, though you're not always fighting -- putting an army in an undefended enemy provincial capital weakens other players' ability to buy/trash cards and makes it easier for you to replace that governor with one of your own (if available). Thanks for making me spend more money on games. This looks similar to Pericles, but far more elegant and likely to make it to the table.
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# ? Jul 7, 2017 18:44 |
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# ? May 27, 2024 05:32 |
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And on the flip side I just picked up Imperial Assault and I'm having a ton of fun learning to paint the minis! I've never played Descent or any other kind of dungeon delver and IA looked like the place to start. I'm more personally invested in painting all the tiny mans because I like Star Wars a lot! Also there's an excellent beginning painting series on YouTube for everything in the box. Basically if you're wanting to learn how to paint miniatures I think it's an awesome place to start learning. I have no idea how the game plays yet :v
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# ? Jul 7, 2017 18:50 |
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drat, those look great. Post the rest of them when you finish. I've always wanted to dive into painting minis but Arcadia Quest is the only game I have that prominently features them and there's like 200, so that's too daunting.
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# ? Jul 7, 2017 18:57 |
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Dice Tower released another list making GBS threads on some of your favorite board games and designers. https://www.youtube.com/watch?v=_CfXPFEL6os Sam:
Tom:
Eric:
Zee:
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# ? Jul 7, 2017 19:58 |
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Tash Kalar and Codenames are the only egregious ones on there I can see at a glance, although I'm suspicious of Taj Mahal's inclusion and I've heard good things about RoboRally.
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# ? Jul 7, 2017 20:01 |
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Is Alien Artifacts just there because of the lovely orb game that no one plays? I like the expansion because it's less involved than the first 3, and better for newer Race players.
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# ? Jul 7, 2017 20:07 |
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FulsomFrank posted:Tash Kalar and Codenames are the only egregious ones on there I can see at a glance, although I'm suspicious of Taj Mahal's inclusion and I've heard good things about RoboRally. RoboRally is 15% worse than Settlers of Catan.
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# ? Jul 7, 2017 20:22 |
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I hate roborally
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# ? Jul 7, 2017 20:36 |
RoboRally is super bad yeah. Tash Kalar, Codenames, Taj Mahal, are all good, nothing else is great.
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# ? Jul 7, 2017 20:38 |
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quote:RoboRally Well poo poo, now I gotta give it a try if it's that bad. EDIT: Knit Wit isn't that bad. It's not my favourite but calling it bad is a stretch. FulsomFrank fucked around with this message at 20:49 on Jul 7, 2017 |
# ? Jul 7, 2017 20:43 |
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I like but don't love Codenames but it's no surprise that noted moron Sam Healey thinks it's bad. He reminds me of a really aggressive bipolar guy I used to know and, considering he is a teacher or youth minister or whatever, I have to question the sanity of anyone who lets their children near him
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# ? Jul 7, 2017 20:46 |
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Tom Vasel smells. Stood behind him unknowingly yesterday at Dice Tower Con. Realized it was him when he put on the stupid loving red hat. Saw Sam playing some dumb minis game looking pissed. Talked to Eric Lang and he's a super cool dude. On a positive note, I got A Feast for Odin, 7 Wonders Duel: Pantheon, and Eminent Domain: Exotica. Excited for all three. I played a 7 player game of Scythe with all experienced players and it was actually a great game. 13 points separated the players in the end, and the game went fast and had a lot of interaction. It reminds me a lot of Terra Mystica; the more players the better the map is, but if they're new or AP prone it will be a slog.
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# ? Jul 7, 2017 20:54 |
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Bottom Liner posted:7 Wonders Duel: Pantheon We got Pantheon this past weekend and have played it a half dozen times since. It gets a lot of middling reviews online for being non-transformative and/or making the game longer, but we found it made the game a lot chewier in a good way. Adding in extra ways to throw off the turn order beyond just extra turns on wonders is nice. The way if affects set up is a nice twist, too, giving a benefit to flipping new cards for your opponent, since that is almost always a negative for you in vanilla. After 20-30 games of vanilla, we were ready to have the game do something else and Pantheon has really pleased us so far.
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# ? Jul 7, 2017 21:08 |
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Huxley posted:We got Pantheon this past weekend and have played it a half dozen times since. It gets a lot of middling reviews online for being non-transformative and/or making the game longer, but we found it made the game a lot chewier in a good way. Adding in extra ways to throw off the turn order beyond just extra turns on wonders is nice. The way if affects set up is a nice twist, too, giving a benefit to flipping new cards for your opponent, since that is almost always a negative for you in vanilla. I agree with all these points, the Deity cards can really mix up the strategy, and the few new Science tokens are crazy good. The Gate might be my favourite Deity card.
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# ? Jul 7, 2017 21:13 |
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Bottom Liner posted:I played a 7 player game of Scythe with all experienced players and it was actually a great game. 13 points separated the players in the end, and the game went fast and had a lot of interaction. It reminds me a lot of Terra Mystica; the more players the better the map is, but if they're new or AP prone it will be a slog. I got to do a 7 player game at Origins for the first time, with 6/7 players being experienced. I agree that it was really great and not nearly as chaotic as I'd have expected, but I also have a huge amount of love for the game, so I wasn't sure if it was skewed by that. I also crushed everyone as Patriotic Saxony with great starting combat cards (5/5/3/3) and two of the easiest Objective cards ("control 3 of X territory") in about 90 minutes, so that might also have skewed my experience in a positive way. Huxley posted:We got Pantheon this past weekend and have played it a half dozen times since. It gets a lot of middling reviews online for being non-transformative and/or making the game longer, but we found it made the game a lot chewier in a good way. Adding in extra ways to throw off the turn order beyond just extra turns on wonders is nice. The way if affects set up is a nice twist, too, giving a benefit to flipping new cards for your opponent, since that is almost always a negative for you in vanilla. Also completely agree with this. I can't imagine playing the game without Pantheon anymore.
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# ? Jul 7, 2017 21:14 |
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Johnny Truant posted:the few new Science tokens are crazy good The one game I pulled Engineering (build any link for $1) off putting the progress token Diety closest to me felt like breaking the game while I was doing it. And I still lost on points by 3.
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# ? Jul 7, 2017 21:21 |
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Huxley posted:The one game I pulled Engineering (build any link for $1) off putting the progress token Diety closest to me felt like breaking the game while I was doing it. And I still lost on points by 3. Haha yup, it's like the Economy token from vanilla, it feels like it's just broken as ffffffuck.
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# ? Jul 7, 2017 21:26 |
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It sounds like we've got some Scythe veterans here so I'm going to ask because I'm sick of getting my rear end handed to me repeatedly in this goddam game: what's the trick? What's the general strategy? Do you guys pump out all your workers ASAP? What's the trick on your dispersion of them - do you target the hexes with your board's cheapest/most efficient buys? Do you rush to the factory or encounters? How often do you invade your neighbours? Do you laser focus grabbing stars in order to end things quickly? Should you always be pumping your popularity? I really like the game but I'm starting to bang my head against the wall with regard to figuring out a viable way to win it, or at least contend. I get that the trick is to not waste turns by selecting top-row actions without being able to take advantage of the bottom-row ones, but how do you plan it out?
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# ? Jul 7, 2017 21:34 |
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silvergoose posted:RoboRally is super bad yeah. Tash Kalar, Codenames, Taj Mahal, are all good, nothing else is great. I kind of like Knit-Wit. It does what it sets out to do very well. Sure, it's not "Forbidden Place Game" and "Pan-loving-demic", but it's not bad
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# ? Jul 7, 2017 21:41 |
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FulsomFrank posted:It sounds like we've got some Scythe veterans here so I'm going to ask because I'm sick of getting my rear end handed to me repeatedly in this goddam game: what's the trick? What's the general strategy? I've only played the game twice, and I was handed Saxony both times, but I'm curious how you are playing the game. Here's what I did both times and I won (67 with 42 next closest score and 57 with 32 next closest score): - Rushed to deploy a mech to get to the center. That's either Riverwalk or your faction's special movement ability. - Only deployed 3 workers. Less resources, but you don't need infinite resources. You only lose a single military strength with three workers, and you should be able to work with the resources from your 5 total workers. - Enlist the upgrade or deploy actions ASAP as your opponents will be using both of those more than likely. - Control the mines/your opponents' entry points to the main board. You may or may not want to initiate combat, but parking a dude and forcing your opponents to compress or fight you feels powerful. - Rush stars super hard. Stars are the best source of points in the game, even at minimal popularity, so having more is good. - Popularity is a resource moreso than a victory condition if you rush stars as I do. Always be able to spend popularity, but if you have 6 stars at base level, you are doing better than someone who has 3 stars at the second level. - Encounters can enable some early stuff, but they shouldn't be rushed IMO. - Factory cards are powerful, so I would try to get one and prevent other players from getting one. - Use your Speed+2 mech to surprise opponents with 2v1 combat. This is especially cool if you steal their resources in the process. What are you doing in your games? What is your general strategy?
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# ? Jul 7, 2017 21:50 |
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Talas posted:
Senator is one of the worst games I've ever played in my life. I literally burned my copy.
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# ? Jul 7, 2017 21:53 |
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I'm also kind of chuckling that two Friedemann Friese games are on that list. He's only considered a good designer because people like Power Grid. If you look at his output none of his other games have ever really reached that level of respect. They get momentary hype when they come out because they usually have a neat gimmick and then nobody ever talks about them again. One well received game doesn't make you a good designer. It's not like he's Vlaada or Rosenburg where, whether you like the games or not, you can point to a handful of well-received titles.
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# ? Jul 7, 2017 21:55 |
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FulsomFrank posted:It sounds like we've got some Scythe veterans here so I'm going to ask because I'm sick of getting my rear end handed to me repeatedly in this goddam game: what's the trick? What's the general strategy? There's no set strategy I use, I determine that from my faction & action boards. I find that going upgrade-heavy early on generally works well. It will seem like you're ramping up slower than everyone else, but soon everything you do is easier. And feel free to lose popularity early on if it means acquiring more of anything else. Also, if you don't go to the factory ASAP, it's probably best not to go at all. Let other people squabble over it while you quietly spread your territory elsewhere.
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# ? Jul 7, 2017 22:05 |
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Does anyone have a good 1830 rules video I can show people before we play this weekend?
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# ? Jul 7, 2017 22:17 |
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FulsomFrank posted:It sounds like we've got some Scythe veterans here so I'm going to ask because I'm sick of getting my rear end handed to me repeatedly in this goddam game: what's the trick? What's the general strategy? The game is really a point salad, you can rarely focus on one strategy such as resource hoarding. Maximizing is all about top/bottom action efficiency. Trade/produce for a bottom action early (first two turns usually). Stick to 4-5 workers most of the game to keep producing from costing popularity. Spread out late game to maximize territory points. Enlist based on what adjacent players haven't built yet. Following these basic strategies will get you in the 75+ point range most games. Bottom Liner fucked around with this message at 00:04 on Jul 8, 2017 |
# ? Jul 7, 2017 23:09 |
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cenotaph posted:I'm also kind of chuckling that two Friedemann Friese games are on that list. He's only considered a good designer because people like Power Grid. If you look at his output none of his other games have ever really reached that level of respect. They get momentary hype when they come out because they usually have a neat gimmick and then nobody ever talks about them again. One well received game doesn't make you a good designer. It's not like he's Vlaada or Rosenburg where, whether you like the games or not, you can point to a handful of well-received titles. I feel like Vlaada has a strong case for being the best designer. He's done a ton of different thing and they are all Ok-> Great. The knock against Rosenberg would be his habit of doing the same concept over and over as he refines it, but his games are generally good if you like his thing.
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# ? Jul 7, 2017 23:29 |
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Rumda posted:Does anyone have a good 1830 rules video I can show people before we play this weekend? It's 17 minutes long, but this is good: https://www.youtube.com/watch?v=4dtNSyjyPgs
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# ? Jul 7, 2017 23:58 |
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Cthulhu Dreams posted:I feel like Vlaada has a strong case for being the best designer. He's done a ton of different thing and they are all Ok-> Great. Agreed on Vlaada, although I'll admit I'm kind of bummed that he's seeming to focus on TTA, Tash Kalar and Codenames in recent years rather than the sort of stuff that I really like of his (Mage Knight, Dungeon Lords/Petz, Galaxy Trucker, Space Alert). It'd be great to see him get to make another big, heavy themed game that breaks out a new IP.
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# ? Jul 8, 2017 00:11 |
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Cthulhu Dreams posted:I feel like Vlaada has a strong case for being the best designer. He's done a ton of different thing and they are all Ok-> Great. I've only played Mage Knight and Codenames. Don't have any interest in the rest but his range is very impressive. No interest in Rosenberg aside from Bohnanza but he seems to understand what constitutes quality, at least for his fans.
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# ? Jul 8, 2017 02:17 |
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Cthulhu Dreams posted:I feel like Vlaada has a strong case for being the best designer. He's done a ton of different thing and they are all Ok-> Great. This is a fair assessment. Vlaada definatly has a larger range, but I tend to enjoy Rosenberg games quite a bit more (even if they are all essentially the same). I would put forth Richard Garfield as a contender for top designer though.
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# ? Jul 8, 2017 02:51 |
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Bottom Liner posted:The game is really a point salad, you can rarely focus on one strategy such as resource hoarding. Maximizing is all about top/bottom action efficiency. Trade/produce for a bottom action early (first two turns usually). Stick to 4-5 workers most of the game to keep producing from costing popularity. Spread out late game to maximize territory points. Enlist based on what adjacent players haven't built yet. Following these basic strategies will get you in the 75+ point range most games. Also, remember that the amount of each resource you need is finite, and try to work it out a few turns in advance to hit those numbers exactly. This could be a reason to max out on workers early - if you know what stars you want and can gather the necessary resources with just 1 or 2 giant produce actions, it can be worth the popularity (also max workers is an easy star to nab). Figure out if you even need that extra popularity - if you aren't going to hit another break point, might as well burn it. I try to keep pace on stars with the leader so I have control of the end game. I'm sure it's possible to win without, but I find it easier to judge my board position that way and gauge how many turns I have left.
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# ? Jul 8, 2017 03:38 |
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Memnaelar posted:Agreed on Vlaada, although I'll admit I'm kind of bummed that he's seeming to focus on TTA, Tash Kalar and Codenames in recent years rather than the sort of stuff that I really like of his (Mage Knight, Dungeon Lords/Petz, Galaxy Trucker, Space Alert). It'd be great to see him get to make another big, heavy themed game that breaks out a new IP. Apparently he's working on small stuff because he has kids now, and doesn't have as much time to playtest a big 2-3 hour brainmelter anymore.
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# ? Jul 8, 2017 03:39 |
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Me and the wife only play 7 Wonders Duel with Pantheon anymore.
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# ? Jul 8, 2017 03:49 |
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Rutibex posted:This is a fair assessment. Vlaada definatly has a larger range, but I tend to enjoy Rosenberg games quite a bit more (even if they are all essentially the same). Vlaada output isn't as consistent and the genre being all over the shop is going to mean people like some stuff and not others. Garfield is interesting - didn't think of him as he's a Card game designer. Strong contender though if you give credit for Magic and Netrunner
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# ? Jul 8, 2017 04:04 |
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Cthulhu Dreams posted:Vlaada output isn't as consistent and the genre being all over the shop is going to mean people like some stuff and not others. He's done tons of board games. King of Tokyo, Roborally, Treasure Hunter just off the top of my head.
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# ? Jul 8, 2017 04:32 |
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I nominate Mark Herman if wargames are included. If not, Vlaada is far better than Richard Garfield, stop trolling.
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# ? Jul 8, 2017 05:10 |
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I feel like you get bonus points for inventing a genre so Garfield gets a nod there. Francis Tresham invented train games and the 4x genre (and by extension the tech tree). Pretty impressive. Sid Sackson is also really impressive for his time period but most of his games feel half-baked by today's standards. If he had been able to polish his designs a bit more the modern euro would have been invented in the 60s.
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# ? Jul 8, 2017 05:50 |
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cenotaph posted:Sid Sackson is also really impressive for his time period but most of his games feel half-baked by today's standards. If he had been able to polish his designs a bit more the modern euro would have been invented in the 60s. None of us would've had to be subjected to playing monopoly as children.
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# ? Jul 8, 2017 06:32 |
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cenotaph posted:Sid Sackson is also really impressive for his time period but most of his games feel half-baked by today's standards. If he had been able to polish his designs a bit more the modern euro would have been invented in the 60s. Can't Stop is still great. I haven't seen or played any others that grabbed me.
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# ? Jul 8, 2017 06:58 |
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# ? May 27, 2024 05:32 |
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Talas posted:Dice Tower released another list making GBS threads on some of your favorite board games and designers. Okay I kinda need a gif of Eric Summerer screaming "CITADEELLLLLLLLLLSSSSS!" here.
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# ? Jul 8, 2017 08:03 |