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day one update: - outline game in gdd so i don't get off track - get off track during that - make sweet box art in the meantime coming soon: MISSILE CHAMPIONS
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# ? Jul 8, 2017 10:15 |
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# ? May 13, 2024 10:14 |
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Spending day 2 stuck in work, so it's time to organise the everliving gently caress out of my trello.
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# ? Jul 8, 2017 10:25 |
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I don't have time to work on this so please accept my idea as a donation: "A ground based rail shooter ... with strong opinions." (Personally I'd recreate the soundtrack with a kazoo.) Hidden Asbestos fucked around with this message at 11:35 on Jul 8, 2017 |
# ? Jul 8, 2017 11:25 |
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Day 1: - Made basic game foundation for a 2d physics game. - I didnt decide on a game concept yet but I want to make something physicsy.
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# ? Jul 8, 2017 13:15 |
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Day 1: -made a mess -imported garbage -broke partner's scripts -splash screen
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# ? Jul 8, 2017 13:21 |
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I've got a title screen:
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# ? Jul 8, 2017 14:16 |
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can't wait to play the game that clones flappy bird this year.
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# ? Jul 8, 2017 17:01 |
Afal posted:can't wait to play the game that clones flappy bird this year. Flappy Terp
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# ? Jul 8, 2017 17:04 |
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A bootleg of a bootleg an original game makes.
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# ? Jul 8, 2017 17:26 |
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Day 2:
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# ? Jul 8, 2017 17:26 |
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# ? Jul 8, 2017 18:23 |
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Fantastic
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# ? Jul 8, 2017 19:04 |
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Boom shaka laka.
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# ? Jul 8, 2017 19:11 |
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yay gunz!
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# ? Jul 8, 2017 20:07 |
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Wrote up a dungeon design document. Only God can save us now.
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# ? Jul 8, 2017 21:41 |
Oh man, I don't want to play favorites, but if some of these don't work out I'm going to be so bummed. Definitely seems like a bit freer theme this time!
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# ? Jul 8, 2017 22:39 |
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made their models all wal mart fat and make bba stand for "big blobby american"
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# ? Jul 8, 2017 22:39 |
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Team Snowball (just me) reporting. Day 1: At work. Bosca Ceoil doesn't run on android, so my lunchbreak is wasted. How do ya'll make chiptunes when away from a computer? I'm going for that warm Gameboy sound.
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# ? Jul 8, 2017 22:52 |
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More artwork!
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# ? Jul 8, 2017 23:05 |
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least helpful code man is here
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# ? Jul 8, 2017 23:10 |
Still not settled on an idea. Made a catapult for hoisting poo poo over the border wall.
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# ? Jul 8, 2017 23:30 |
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My system needed games, so here they are:
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# ? Jul 8, 2017 23:37 |
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test realms are where the party is at
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# ? Jul 8, 2017 23:43 |
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a cyberpunk goose posted:
Nice lights.
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# ? Jul 8, 2017 23:52 |
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SystemLogoff posted:My system needed games, so here they are: This is beautiful. I spent some time after work building a background and sprites. This stuff takes goddamn forever when you're bad at art. Day 1: - Illegible notebook scrawling - Made some sprites If I can't get this to scale up y'all are buying CRTs.
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# ? Jul 9, 2017 01:04 |
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Today's progress: Haven't got a name yet. Annoyed Buzzards? Irate Pigeons? Why The Hell Is That MSPaint Bird Wearing MSPaint Dungarees?
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# ? Jul 9, 2017 01:56 |
Afal posted:Today's progress: Upset Birds.
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# ? Jul 9, 2017 01:59 |
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Afal posted:Haven't got a name yet. Annoyed Buzzards? Irate Pigeons? Why The Hell Is That MSPaint Bird Wearing MSPaint Dungarees? 昂 裡 鳥 Fur20 fucked around with this message at 02:10 on Jul 9, 2017 |
# ? Jul 9, 2017 02:07 |
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Afal posted:Today's progress: I like it.
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# ? Jul 9, 2017 02:11 |
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Afal posted:Today's progress: Furious Flappers Day 2: I settled on an idea and spent a little time learning the game engine I'm going to work in (Defold) and making a sprite for the player: At the speed I'm currently making art assets I will have maybe two enemies ready by the end of the jam Still, I'm starting to get the hang of Marmoset Hexels. Mo_Steel fucked around with this message at 03:44 on Jul 11, 2017 |
# ? Jul 9, 2017 02:12 |
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woo! got some more art done title screen: car: the blue/orange are the primary and secondary colors i'm using to palette swap for each team. that's the easy part, the fun part is now redrawing the car so it has eight other rotational angles plus 7 mirrored angles for a total of 16 sprites. RC Pro Am has a similar style of turning, and they had a whopping 24 angles of rotation for their cars (13 sprites + 11 mirrored). edit: palette swaps and some more angles: Afal posted:Today's progress: Canadian Bird Tuxedos Dieting Hippo fucked around with this message at 08:19 on Jul 9, 2017 |
# ? Jul 9, 2017 02:28 |
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Day 1 * Want to come up with a non-obvious idea * Spend most of the day trying to come up with a non-obvious idea within scope * Fail * Go with the obvious idea Day 2 https://www.youtube.com/watch?v=bQrESTHfUHI * An ocean and some land * Spend time trying to make sense of low-poly land and sea packages got off asset store * Fail * Moderately accurate model of sailing * Resist the urge to call it "Ship It" Next up: buying, transporting, and selling your goods. Ultimate idea pretty-straightforward: buy illicit goods, and smuggle them to the mainland without getting caught by the customs patrol. Variation comes from items buying and selling at different prices in different places, with more valuable places harder to get to. Plus you've got to pay your crew and still make a profit. Seems like a solid and in-scope concept. Edit: Need to figure out a gif game dupersaurus fucked around with this message at 03:17 on Jul 9, 2017 |
# ? Jul 9, 2017 03:11 |
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Day 2 It is like The Sims if you could only buy two items, couldn't rotate the play space, and nothing happened! And starting to put in some menus. Some effort on making neato graphics, the rest kinda ApproachingInfinity and megane were busy today, but I can't wait to see what we get done once we're all in full jam mode!
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# ? Jul 9, 2017 03:17 |
End of the first day: still working on ideas. Not sold on anything. Might just make a shitload of prototypes. gently caress I miss having a month to get ideas.
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# ? Jul 9, 2017 03:18 |
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Xibanya posted:Day 2 Woah, I almost went with that exact idea, pretty much down to the name. Changed at the last second to some sort of Speakeasy tycoon thingamajig, because factorio looks hard as gently caress to program and I have no idea what I am doing. My plan basically boils down to creating booze in your back room, serving it up to your guests, and trying to keep your poo poo together when the prohibition bureau turn up. Not entirely sure how any of that will work yet.
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# ? Jul 9, 2017 05:36 |
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gently caress it, I've got a little over 2 weeks until my next gig. I'm in, even if I never get any farther than this title screen: (Google the title. This is an actual thing.)
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# ? Jul 9, 2017 07:16 |
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Spent all day making meshes in Maya. babies first level design, for team punchfight
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# ? Jul 9, 2017 07:57 |
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Day 2: finalized some movement designs after some testing, backlogged some nice to haves Got core state management of some important mechanics syncing across the network smoothly
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# ? Jul 9, 2017 08:59 |
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Afal posted:Today's progress: Pissy Pigeons
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# ? Jul 9, 2017 10:26 |
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# ? May 13, 2024 10:14 |
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Goddamn all your games looking super sick already, I haven't even started! Afal: Ruffled Feathers Typical: goddamn looks amazing! Lovely lighting
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# ? Jul 9, 2017 12:08 |